Release: January 5th 2010
reviews360 Metacritic - 93PS3 Metacritic - 91PS3/360 differences
Short version: it's superior on the 360, but Bayonetta is still one of the best damn brawlers to ever grace the PS3, and you shouldn't deny yourself the experience on your console of choice.
Platinum Games developed Bayonetta in-house on the 360, then handed off the assets to Sega for conversion to the PS3. Neither version is flawless - framerate drops and screen tearing are issues on both consoles - but the PS3 version suffers in terms of load times, with a lower overall framerate.
After the Japanese release in October '09, a team from Sony was brought in to help Sega polish up the PS3 version prior to its North American release - this resulted in some subtle, but marked improvements between the Japanese and NA PS3 demos.
WTF is Bayonetta?
Bayonetta is the upcoming PS360 action title from Platinum Games, the crew that made MadWorld. You play as an amnesiac meganekko witch who runs around naked, with guns in her hands and on her feet, and you spend your time messing angels right the hell up.
Naked?
Well, technically naked, but Bayonetta's excessively long magical hair forms clothes that... um... strip away as you use more powerful magical attacks, which utilize your enchanted... hair. Yeah. Don't get too excited, you won't see anything you wouldn't see on an episode of Sailor Moon.
WTF is Platinum Games?
The new company from the guys behind Capcom's Clover Studio, the crew that made Okami, Viewtiful Joe and God Hand.
Who the fuck are these guys?
Well for example, Shinji Mikami directed the original Resident Evil and the legendary Resident Evil 4. Hideki Kamiya directed the original Devil May Cry and Resident Evil 2. Good stuff.
What else?
Are you paying attention?
Resident Evil 4, Devil May Cry, Okami and God Hand.Show me vids.
Sure.
VIDSFirst Teaser Trailer
TGS '08 Trailer (You Want To Touch Me?)
"First Climax" Trailer (shows Cat Form)
Newest Trailer (E3 '09)
E3 Developer Walkthrough (cam footage, lots of gameplay)
Megaton Combo Video (with a simple background and no enemies, this shows of a shitton of Bayonetta's kickass combos. Very cool).
Ice Skate Combo Video (just like the Megaton video, only it's much shorter and now she shows off combos utilizing a pair of supernatural figure skates).
To put it simply, I like to think of it as the over-the-top-action spiritual successor to the original Devil May Cry, though not a sequel in any capacity. If you'd like a more thoughtful (and pretentious) response, open this spoiler and read what the director has to say on the
official website:
DEV AIMING LOW
Hello everyone. It's been a long time, hasn't it?
I can finally let you all in on the details of my latest project, BAYONETTA. BAYONETTA is a world-class 3D action game for the world at large, the summation of all of our technology and know-how here at PlatinumGames
Speaking of 3D action games, I can?t help but remember a time nearly seven years ago, and my first completely original game, Devil May Cry. My own immaturity towards game design filled it with straight-forward, pure ideas. It has become my defining work, a game that drew the roadmap for all 3D action games that followed.
Now, seven years later, I?ve decided to return to 3D action. I?m sure some of you are asking... Why is he making another 3D action game?
After DMC, I went on to develop Viewtiful Joe. In pursuing a new way of creating an action game within the limitations of 2D stages, it was a game that was ahead of its time. It was a game that spawned a love-hate response amongst users; however, as a game developed by a small team, its flaws can be forgiven as a bold experiment that achieved its initial goals.
Okami was a change of gears. My attempt to make a ?Nature Adventure? game based upon the theme of healing, it also represented an effort to broaden my own personal abilities. Even though it is labeled an adventure, we succeeded in making a grand journey that represented a progression for us in every way, from its text-heavy story to our trademark brand of action controls.
With these two completely different games, I sought out the new, making them as groundbreaking as possible; however, I never forgot my love of action games. In fact, my love grew stronger. So once development of Okami was completed, it marked a turning point, and a return to the Devil of seven years past ? a return to my starting point of 3D action. Once again, the fires of creation were lit inside me.
How have 3D action games evolved since we blazed a new trail with DMC? Can you even go so far as to say they?ve evolved?
Seven years ago, we put everything we had into Devil May Cry. But since then, like the hands of time for the 3D action genre were frozen at that moment, it seems like the drive to push users further has stopped. There is so much more that should be done now. And we are the only ones who seem up to the task. This is the spark that has lit the fire within me.
?Pushing 3D Action to a New Dimension?
With that goal in mind, we are going to set the clock on 3D action back into motion. Where we once gave birth to true 3D action, we return to unleash a new truth on the world. A truth only we can create.
We will prove this with BAYONETTA.
Believe us. It will be worth the wait.
There's barely enough room on the internet for his ego. Well, if anyone can deliver on a bold (bold, bold) statement like that, it's this crew. Or at the very least, I'm prepared to give them the benefit of the doubt.
*
PLATINUM GAMES BLOG HIGHLIGHTS
Here we have links to articles for...
Concept art for Bayonetta herself.
Concept art for the enemy designs.
3D modeling of Bayonetta.
The music of Bayonetta.
Her guns, from prototype to final design.
If your hate clicking links, I've assembled some of the more interesting stuff. Here's some images from Platinum Games' flicker account, showing Mari Shimazaki's concept art for Bayonetta. And, for comparison, some pics of the final character model...
Apparently the first image that the devs were happy with.
And here's what she looks like now.
All the color and butterfly-rimmed glasses are a little much. Let's be honest, it's all a bit much, but... yeah.
I know it's more popular to talk about how stupid-over-the-top her design is (and it is over the top), but it's pretty incredible how much more "realistic" she looks now, compared to the concept art. Skin isn't as pale, eyeshadow isn't as overstated, a neutral shade on her lips instead of the bright red (or purple).
They really toned her down. :^:
This just in, an article about how Bayonetta's guns (named Scarborough Fair - hah!) were designed. Here's the final product:
"Scarborough Fair is an old English ballad that focuses on four herbs ? Parsley, Sage, Rosemary, and Thyme. These herbs became the names of each individual gun. Witches and herbs are closely linked. (This even comes up a bit in the game?s story.) I also changed the color of the gem on each of the gun to match the flower of the herb, which Bayonetta then uses to summon/expel the bullets that allow her to fire limitless rounds of ammo. (You can?t really see it, but there is a bullet in the gem.) Underneath the grip, we also added a charm (designed by Shimako) that is also linked with the herbs."
Here's some interesting stuff from the thread TheSonicRetard started...
PLAY Magazine Coverage
in handy-dandy point-form...
quote:
-Bayonetta drops F-bombs
-the right shoulder button dodges, by dodging at the last minute, Witch Time is triggered; this activates the purple world that can be seen in the newest trailer.
-you can practice combos during the loading screens; combos are listed on the side of the screen for the weapon you have equipped, and the amount of times you used those combos is listed as well. Loading times do not take long though, but you can opt to stay on the screen longer to practice by pressing a button.
-if you hold down an attack button in the middle of a combo, you'll cancel out the sequence with a flurry of attacks from your chosen limb. If you complete a combo and wait half a beat before tapping a button, you'll execute a deadly hair-fist or hair-boot attack.
-when you pick up an enemies' weapon, you have the option of using two different attacks, which drain the weapons' stamina until it breaks; or you can opt to use the whole stamina bar for a flashy special attack.
-Bayonetta can use her hair fists to lift up cars and throw them at enemies
-Bayonetta can reverse gravity and run up a wall and shift the camera to have that area as the new plane. (This can be seen in the new trailer)
-Kamiya predicts a playtime of around 12 hours. But "You'll be shocked at how much content is in there" says Kamiya.
-Each chapter of Bayonetta is broken up into 10 verses, with each being roughly two minutes in length. Some verses consist of a series of enemy encounters, a single boss fight, or a mad dash through a crumbling area. Some even allow you to explore, where you can break the surrounding to get items, or simply move on. At the end of each verse, you'll be scored based on how well you fought and how much health you have left, and you'll receive medals for your score. At the end of the chapter you're medals are tallied and you receive a statue.
-There are hidden verses within the set ones, these are discovered in many ways. (Think of them as the "secret" levels in the old Mario Bros. games)
-Some verses roll directly into eachother, linked by event scenes that sometimes have QTEs (also seen in the new trailer).
-QTEs appear in event scenes, certain boss fights, and in the "climax moves" used to finish each boss fight.
-Kamiya goal is to create a gameplay experience so deep that it will be impossible to experience everything in one playthrough
-Achievments and Trophies will be linked to the game engine in an interesting way.
-Also, Kamiya noted:
"Don't think of it as 'There's no DLC for the game,' but more like 'All the DLC is already in the box.'"
-Bayonetta can use her hair fists to lift up cars and throw them at enemies
(Thanks to REZ from neo-gaf for this write-up)
ALso, a funny little convo about financial success:
PLAY: I have a feeling Bayonetta's going to sell well
Kamiya: I always think that they're going to sell well. And they never do. I'm just as nervous about Bayonetta as i was about Okami.
Hashimoto (worked on God Hand): What if it doesn't sell?
Kamiya: I'm retiring (laughs)
Hashimoto: If you're going to say that, then why not just go back home to Shinshu already?
Kamiya: Maybe i will. (laughs)
JOYSTIQ hands-on
Article is
here, notable sentence is here:
So we're Bayonetta in this city and we're kicking monsters and shooting things with our boot guns and all of a sudden this giant statue comes to life we're dodging and our clothes are disappearing and then there's lava everywhere so we run on the skyscrapers and fight angels and we're chased by a tsunami and then we're in a cathedral and there's a dragon coming through the window and we're fighting it and then it lifts off and it's flying and the cathedral is flying and everybody's flying and fighting and shooting and what is going on.
Cred goes to Muddy Water for pointing it out.
Also, I would be remiss in my duties
if I didn't point out that
this exists.
Posts
PSN ID : Xander51 Steam ID : Xander51
Also, she has the strangest body proportions I think I've ever seen in a game.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Yes. Her weapons are also her hair.
This is pretty much exactly what I was going to post. I want it to be a fun game, but I'm having a hard time getting past my hatred for the character.
I have to agree. This looks fucking stupid.
Not only does she look like a really annoying character, but we're going to forced to look at her abrasive crotch all game? Ugh.
Dude...I can foresee the cutscenes and they will be awesome.
They're going to be like 10 crazy parties combined.
did you see her walk
it's retarded
look i don't care how good this game is it's embarrassing to have a character like that
She does seem to have a Ghetto Booty.
Seriously though "Giant Hair Dragon" ? I'm sold.
Bear in mind this has to sell to 360's core user group of idiot 13 year olds. I also enjoy how the male lead can't see Bayonetta, that should make for some hilarious cutscenes.
I could stomach every other line she spouts out but what the fuck is this? The way she said it just made me cringe alot.
Otherwise I'm a DMC fanboy, so this in my interest lists. They better pull some awesome shit to top the opening Office battle scene in DMC3, and not just slo-mo crotch shots.
"What are two awesome things? Big guns and Tits. How can we combine the two? Ok. The bigger the gun, the more tit is shown. Perfect."
But maybe it's just because I stopped caring a while ago whether one of my non-gamer friends came in and saw me running around as a half-naked woman.
Really? Because I'm pretty sure I'd feel like a total tool playing this game in front of my friends.
Bear in mind that's the Japanese Track( English VA's are en vouge now I guess). I doubt who ever publishes it in the US it will keep it.
Just going by the cheese-factor of the whole thing, it seems like it's wholly tongue-in-cheek. Provided that, I don't see how this game could be anything short of awesome.
I mean, if you take anything like that seriously, you're just not going to "get it." Take any of the cutscenes from the DMC games... If you're not watching those things with a wry smile on your mug, you're not going to like it.
sketchyblargh / Steam! / Tumblr Prime
Well, the one section I saw her actually moving by placing one foot in front of the other on the ground, she was running in what appeared to be an identical fashion to Dante in DMC - though I never woulda' noticed unless I'd been looking for it. No problems there.
As for the 'wanna' touch me?', 'come and get me boys' and crotch shots... I'll spoiler this for size.
____________
There's also room for down-and-dirty Elena Fisher, tomboy Alyx Vance
__
and this monstrosity of proportions from Soul Calibur
Yep, it is totally 100% way over the top. For sure.
This character could have been made a helluva lot more subtle - and she could be presented in ways that don't dare offend anyone. And if that was the case, this would be a different game. Based on my experience with the crew that's making it, they should make whatever kinda' games they think best - 'cause it always turns out well.
Also, this.
What? Why would games have a younger average user base and yet be more mature than movies/TV/comics/everything?
But with the music and the incredibly cheesy lines and the gratuitous camera angles, it doesn't seem to take itself seriously at all
So I think I could deal
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Then finish it off with some ungodly one liner I can't bring myself to imagine.
A colorful euphemism for "eating pussy" I would think
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
When's the last time you saw a character like this in a movie?
Every single college drinking movie where there exist several or more female "characters" that show up for the sole purpose of getting naked/performing sexual acts.
At least this one is creative.
sketchyblargh / Steam! / Tumblr Prime
Bond villainesses. Super hero female villains (Mystique, Catwoman (Pheiffer not Berre), Poison Ivy).
I don't really watch too many movies, but isn't the next Bond movie out soon? They're always good for a 'strong' girl in leather and boobs with bad sexual puns.
Also, wasn't The Duchess basically "sex sex Victorian sex sex?"
What was the last female superhero movie? That'd work too.
Oh, House Bunny. That was about a month ago, right?
Edit: Goddamn, people.
Oh, ok. I guess I'll buy this game because it's like the college drinking movie of videogames, but more creative.
*Edit*
And save for the Bond movies (which are still arguable) all those movies blow, so whats the point?
sketchyblargh / Steam! / Tumblr Prime