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Killzone 2: Kill yourself to catch up to the fight!
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My big complaint right now is the messy voice coms, maybe PC games have left me spoiled but the voice coms in this game get so messy with listening to everyones feedback...ugh
Also, as much as I love big fights, this game really starts to shine with smaller game sizes, I was playing with some PA folks earlier today on some of the 16 man servers and that actually worked out pretty damn well. We got roughly the same points and were able to coordinate far better than in the mess of a 32 man tiny map slugfest.
but that's exactly it
this is a game where there's booshing and "Boom, headshot!" but it's not supposed to be ironic. you're actually supposed to empathise with these characters
I love Haze you fool.
wait wait wait let's not say anything drastic now
Its amazing watching this game blossom from just simple team deathmatch mechanics into a real tactical battlefield. I can only imagine this getting even more awesome as the rest of the classes open up new gameplay possibilities.
Also, that one map with the drainage channel underneath and all the bridges running across it is just too damn small for more than 16 players. :x
XBL - Follow Freeman
Yeah, that was pretty insane.
Grenades everywhere
It encourages a slower, more tactical playstyle, which is what I like about games like this.
hahaahaha
I thought you seemed a bit...aloof. Good times nonetheless.
EDIT: a couple of questions, mostly regarding the engineer.
There's a team-wide cap on available sentries, isn't there? Me and Bizlock were having some trouble figuring that out why you sometimes could build two or three sentries when you already have one of your own up, but sometimes you couldn't build any regardless. hrmm.
Also, has anyone been hit with the shotty's flashlight? I'm wondering if it can practically blind people up close or if it's just there to fill the sighting button.
I spent two hours hunting down this bastich.
I just discovered the knife, good times were had.
I haven't had much of a problem with the aiming so far, but this is my first console FPS so I might not have much of a frame of reference. I'm playing on the Easiest mode (:P) and I'm not exactly pwning the Helghast so I think I need to spend more time in singleplayer before joining you guys in multi.
that's definitely what this game feels like. a lot more imprecise and rough actions to maybe get your character to do what you want.
when aiming, i spend half my energy focusing on burst firing since full auto screws over your accuracy way too much
this seems to be fixing stuff for lots of people.
I don't know if you've already done anything, but if you haven't you should look at the controller options. Anyway, I'm pretty sure you don't have to hold down L3, just click it once and as long you keep running forward the sprint will continue.
The point being, I turned on the option "hold to zoom" and switched my controller style from the default to 'Alternate 2' which puts zoom from R3 to L1 (or is it L2) whatever, the opposite of fire is. I found that by using my finger on that L button instead of R3, I wasnt fiddling with zooming and looking for the shot when I found someone as I now instead just find the person, sight em up and bang bang, dead.
I may have stated the obvious, maybe not. To me its preferable, hopefully this helps you guys?
I have not played cod 4 in almost a year now, but the switch helps tremendously.
Ill also look into this turning the sensitivity down a couple.
Hopefully be able to game with you motherfuckers tonight, really anticipating it, was about to last night, but was about to shut it off when I got the invite. boourns.
That was alot of pointless drivel to get to what I wanted to say.
edit: alternate 2 might bug some people who only use one finger on each the L and R buttons as L2 is crouch which makes things a pain, but id take quick zoom "precision" over crouching anyday.
Ugh
On the plus side, I unlocked the engineer class wooooo.
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PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Also, PSN ID: ItsTryke
PSN: ItsTryke
I'll get through it eventually, but seriously, I think half my deaths in this game will come from this accursed section. :x
Is the tilt thing multiplayer also? or just singleplayer, I haven't noticed it, but that might help.
And I think lag definitely has been contributing to my frustrating game experiences. Today I was testing out my new engineer class so I had the ol shotgun. I shot a guy point blank, he turned around, shot me down to 1/2 health and bam he dies and I get credit for the kill... is... he lagging? am I lagging?
Also, how does the shotgun aim thing work exactly? Does the flashlight... do anything? I know when I hit it, it'll like.. snap-aim to the person I'm aiming at. do you just flick that thing on and off and fire in between?
And I'm still having trouble finding the right sensitivity. I've tried as low as 20% and as high as 80%. What are most of you guys using? Low? High?
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I was thinking about that earlier.
So how does Saboteur work? Do you just throw on a disguise (like TF2) or do you have to steal it like Enemy Territory? I have no idea how useful it is since every time i run into one its a person on my team with a flashing name, so its real easy to catch.
Yeah, my experience has been as long as you hold your run you don't need to hold in the stick. As soon as you pull back it'll stop the run and pull up your gun again, though.
Also, whoa, there's a class that's basically a TF2 spy? Awesome. The multiplayer is just going to get more and more interesting.
Anyone wanna try for a big game tonight? I'm good basically any time.
In a word....blech
I'm all for careful play and tactical awareness in games that call for it, but people die way too fast here and the maps / action are way too chaotic to throw FF in the mix. I can only imagine the amount of tking once the saboteur and heavy classes are unlocked for most people
As for those aerial drones Matt!, there are too few in-game atm moment to really gauge their effectiveness, though I'd imagine they're probably about as useful as the sentry gun (which is they're good for support but not meant to be depended on for all your kills)
Wait a second. Does this mean that people don't run around in multiplayer with a shitload of "health" and take 20-30 round to kill? Like halo? Which is the most godawful shitty way to play a multiplayer game and people who like to play that way I look down upon. If that is true then you have just sold me the game sir. Because man fuck taking 40 shots to kill a man. I'll take one or two rounds to drop someone any day.
I'll take liscence to kill mode of any other mode in goldeneye.. anyday. Real men feel the same way.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I don't know what it looks like, but I've had fools run right towards and past me while having it on. You just use the ability and your name changes to a player on the other teams name. Only way to spot them is if your crosshairs are on them, or a turrent catches them. Damage (team or otherwise) will break the disguise. Out of about 6 assassinations I just ran, only one I didn't get because I didn't see a turret.
Also, the rifle is ridiculous. Two shot kills.
Yeah, for the most part it really doesn't take many shots to kill someone here.
Yeah, expect not to take more than 5 hits before you die.