I thought about that but it's only 5 Spaces so I wouldn't be able to make it unless, you could suggest something I hadn't thought off.
You could do it, but you'd be eating one, maybe two opportunity attacks and would have to sacrifice your standard action to a second move using the fey step.
what if Lucan used his standard to move to G7 (no OA I think?) then used his fey step move to I12 (5 squares, it doesn't provoke OA does it?) if not, can I rush the cart (directly ahead of me) and clear it with a leap, using acrobatics? I'd want to end up in H10. If I suffer an OA, do I have to stop moving, or can I continue my movement? my fear is that if I throw him the hammer, he'll end up like me last combat, with an enemy on top of it ;-)
"Meh," Anwar taps his staff onto the ground and a blast of air bursts out near the theurge and storm trooper. Though one of the scouts was there too, the whirlwind shares Anwar's general disinterest in him. He then begins to move…
This isn't an optimal action, but once that Theurge started chanting, well... Anwar would have to kill him.
I would like to climb to higher ground as well. What is the DC to climb to the roof? If I can do so, I want to do that as my move action for this round.
Whirlwind [(R) AB1W10 (J9), Target T@K9 - 18 vs FORT 16: Hit 15 Damage (48/63) | Knocked Prone*, Target ST@J10 - 20 vs FORT 19: Hit 15 Damage (69/84) | Knocked Prone*, Target S@18 - 10 vs FORT 18: Miss]
Chaos Power: +1 AC SNT
*Do Duergar get the dwarven save vs prone? If not they get knocked prone without the save.
edit: Anwar attempted and failed the roll for it. (4 Total, he stays where he started, don't feel like narrating that.)
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Climbing up on top of the barrel near Lucan or the boxes in front of you and going from there to the roof will be a DC 19 athletics check.
And I'm not sure that fey step provokes, but if it doesn't, then Streever's right and Lucan will be able to get next to Makar in his turn if he sacrifices his standard. His minor action will be to pass Makar his stuff.
“You really should learn to look after your tools”, grumbled Lucan. He quickly grabbed the hammer from Dain’s unresisting hands and ran forward, drawing in energy as he went.
The guard braced himself for the incoming attack and began to draw his weapon; ready to intercept the incoming wizard’s attack. Getting close enough to smell the creature, Lucan released the energy he had been gathering and warped into the Fey leaving a trail air in his wake.
Appearing behind the men, Lucan tossed the hammer to Makar, giving him a smirk before facing the adversaries. Infused with the energy from warping through space, Lucan raised his hands and fire promptly burst out encompassing the entire group of Duergar.
Dain rushes the barrels to his side, moving quickly and fluidly, and mounting the barrels.
Leaping up, he reaches out to grab the roof--and misses. Grimacing, he draws his weapons and faces the nearest opponent.
"Don't waste our time laughin', yer just going to end up dead anyway,"
Move: K5 and attempt Acrobatics to gain access to the roof: 1 (Failure)
Minor: Draw weapons
Standard: Step forward to K6
ACTION POINT: TW vs Guard: 1d20+9211d10+2121d20+7111d105
Hit, Miss 12 damage on the guard at J7
I didn't realise you were missing the shield too, since the hammer was the only thing that was mentioned in the first post. My intention was to bring whatever equipment you were missing over too you, so I would say...yes!
Also, the Shield (+4 to AC) and Staff of Defense (Which I think applies to any staff, +2 to AC) interrupts both apply as always
Anarchy on
"Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
"Watch where you put that hand, or the next time you're going to lose it," Duragon muttered, but nontheless lurched forward at the gnome's bidding. Hefting his chipped sword up, he glared at the robed figures that had gathered before them. "Stupid."
Moving forward, Duragon let out a powerful shout that seemed to shake the street's very foundations. The nearby walls trembled with the sound of his voice as he stepped forward, spun, and almost casually took a piece out of one the duergar's hides. "We gave you a chance!" he snarled. Finishing his swing, he jabbed his blade towards the sky and pointed at Dain. "Now, feel the might of Kord."
Apologies for not including the Duregar resist 5 fire and poison damage in the original post. We'll let Lucan's attack damage stand as he didn't know about the resist and I forgot.
Your blistering assault on the Duergar leaves not one of them untouched. Two are scrabbling to their feet while the others are stunned by the ferocity of your attack.
The blows from the guards go awry, but poisonous quills and crossbow bolts flash through the air around Lucan. His staff whirls to block one bolt, and his hastily erected magical shield blocks another, but several poisonous quills find their way through his defences and puncture his flesh.
A vile fog of gas erupts from the ground beneath Makar as he struggles to ready himself for battle, blinding both him and Lucan, ensuring that he does not se the approaching Shock trooper, who clubs his maul into Makar's chest with a sickening thud.
State of play:
All IC rolls should have The Mirrors Of Tizun Thane as the campaign name. Please capitalise the 'Of' bit to ensure all rolls can be seen at a glance on Invisible Castle.
Party HP Makar on J1012/39 (Jam Warrior) Dain on N12 41/41 (Streever) Melf on O8 36/36 (Hayasa) Duragon on O13 35/35 (Dac) +20 Temp HP Lucan on P1312/32 (Anarchy) Anwar on T14 34/34 (tastydonuts)
Enemy Actions
Duergar Guard 1 Move Action: Move to H6 Minor Action: Infernal Anger - melee attacks do +4 fire damage until DG1 SONT. Standard Action: Warhammer on Duragon DG1 Warhammer on Duragon: 1d20+11151d10+714 Miss!
Duergar Guard 2 Move Action: Move to J6 Minor Action: Infernal Anger - melee attacks do +4 fire damage until DG2 SONT. Standard Action: Warhammer on Duragon with CA DG2 Warhammer on Duragon with CA: 1d20+13151d10+717 Miss! I hate Orokos.
Duergar Scout 1 Move Action: Move to I9 Minor Action: Infernal Quills on Lucan DS1 Infernal Quills on Lucan AC 18: 1d20+9161d8+39 Miss! Why is IC down yet again? Standard Action: Crossbow on Lucan DS1 Crossbow on Lucan AC 18: 1d20+9211d8+48 Hit! Messed up the roll by not including the -2 penalty he's got, so it's actually a 19. Lucan uses his Staff of Defence interrupt power to block the bolt!
Duergar Scout 2 Minor Action: Infernal Quills on Lucan DS2 Infernal Quills on Lucan AC 18: 1d20+9251d8+37 Hit! Lucan takes 7 damage, 2 ongoing poison damage and a -2 penalty to attacks. Standard Action: Crossbow on Lucan DS1 Crossbow on Lucan AC 18: 1d20+9181d8+45 Hit! Lucan uses his Shield interrupt power to block the bolt!
Duergar Theurge Move Action: Stand Minor Action: Infernal Quills on Makar DT Infernal Quills on Makar AC 13: 1d20+10111d8+34 Miss! Rage! Standard Action: Vile Fumes area burst 2 Lucan Fort 14 Makar Fort 15 Vile Fumes against Lucan Fort 14 Makar Fort 15: 2#1d20+914173d6+413 Hits both! Makar and Lucan both take 13 damage and are blinded until the Duergar Theurge's EONT!
Key:
G - Duergar Guard
S - Duergar Scout
T - Duergar Theurge
ST - Duergar Shock trooper
Enemy stats
Duergar Guard
AC 20 Fort 17 Ref 15 Will 15
Duergar Scout
AC 18 Fort 18 Ref 16 Will 16
Duergar Theurge
AC 19 Fort 16 Ref 16 Will 18
Duergar Shock Trooper
AC 18 Fort 19 Ref 18 Will 18
Important: All Duergar have Resist 5 fire and 5 poison.
Status List
Scout 1 takes -2 penalty to attacks until Melf's EONT.
Dain gains a +3 power bonus to melee attack rolls until the end of Duragon's next turn.
Lucan takes 2 ongoing poison damage and a -2 penalty to attacks (save ends both).
Lucan gains +4 to AC and REF until the EONT.
Makar and Lucan are blinded until the Duergar Theurge's EONT
The ST will need to make a stealth check against Lucan's passive perception. If Lucan wins he knows the general direction of the Duergar, if he wins by 10 he knows the exact square (though in this case I'd imagine both allow the Opportunity flail as the enemy goes right by him). If he can sense him then he gets his OA with -4 to hit for total concealment.
I'm assuming Makar knows exactly where the ST is due to being charged at...
Madness and confusion enveloped Makar as shortly after being handed his kit the lights went out and it felt like someone drove a wagon cart into him. He fumbled his shield onto his arm and willed his flimsy clothing back into the much more comforting weight of his plate armour. He hunkered down and took some deep breaths whilst straining his ears for sounds of any further incoming attacks. A reptilian tongue shot out and licked his eyes in an atempt to clear his vision.
Minor Equip shield. Minor Armour back to plate. Standard Second wind.
Makar back to base AC 24.
HP 22/39
+2 to all defences until Makar's next turn.
Don't forget your saving throw versus blindness, Jam.
Stealth check against Lucan's passive perception of 12. Stealth check for the ST: 1d203. Utter failure - Lucan can make his basic melee attack on the Shock Trooper with a -4 penalty.
Through the melee, Melf looks desperately for a way through the mess to his grievously wounded comrades on the other side of the skirmish, but even a nimble gnome couldn't get through there - and the old gnome isn't nimble any more.
He lines up a shot on one of the guards, in attempt to force a way through, but despite the duergar's satisfying yelp of pain as acid sears its flesh, he isn't able to do so. Changing tacks entirely, now that the flashy stuff has started failing, Melf moves to a tactically strong position behind another guard - unfortunately, in his efforts to avoid a stray hit, he stumbles into the adjacent water barrel and misses a golden opportunity.
Free: Load hand crossbow
Standard: Scouring Weapon - Int vs AC (G2 - 20)
Attack: 1d20+10 = 23 - HIT
Damage: 16 acid damage, 2 cold damage
Effect: G2 takes -2 penalty to attacks until Melf's EONT
ACTION POINT
Standard: Aggravating Force - Int vs AC (G1 - 20)
Attack: 1d20+10 = AUTOMATIC MISS
SUMMARY
* Melf is in G6
* G2 has taken 16 acid damage, 2 cold damage; takes -2 penalty to attacks until Melf's EONT.
* Melf now flanks G2 with Duragon. * Melf readies Fade Away to trigger the next time he takes damage (this makes him invisible)
If no-one complains, I am going to solely refer to `spiked gauntlet' as `gemfist' from now on...same thing, but has fancy sharp gems at the knuckles for extra grunt and class.
Also, not sure of the ruling, do I really need to keep equipping/unequipping the gemfist? Or can I, for example, load my hand crossbow with a gemfisted hand?
Anwar hastily snaps his fingers at the scout he'd ignored earlier. But nothing comes forth, his mind still too focused on collapsing the face of the Theurge in on itself.
Chaos Bolt [(R) Target S1@I9 - 10 VS WILL 16: Miss]
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Seeing a brilliant opportunity, Dain splatters the wretched fallen dwarf before him. "You can finish off his friend!" he calls out to Duragon, as he rushes to fight the Theurge, getting directly in his face to prevent him from using magic. His follow-up strike misses completely, but he is ready to take the Theurge's next attack.
Standard:Two-Fanged Strike on G2, with +3 bonus: 1d20+14341d10+581d20+12311d10+35 Critical Hit, Hit
Two hits means bonus wis mod damage of 2. Critical hit means maximum damage on first strike, so 15 damage + 5 damage + 2 damage + crit damage of 5 (Crit damage roll: 2d65) means the G2 takes a total of 27 damage and is dead. Minor: Declare QUARRY on Theurge Move: K8 ACTION POINT Standard:Shield of Blades vs Theurge: 1d20+12171d10+510 MISS. I also used my once per level Re-roll and MISSED .
NOTE: if the theurge attacks me or anyone else, I will use my Immediate Interrupt "Disruptive Strike". The Theurge's attack roll will take a -5 penalty and I will get to make a 1d20+9 attack roll/1d10+5 damage roll+1d6 for Hunter's Quarry damage. I'll also use my daily, Gauntlets of Ogre Power, to deal an extra 5 damage.
Lucan swung his staff widely into the fog and staggered backwards by the ferocity of the Duerage attack. Having spend most of his energy on the teleportation spell and the subsequent attack, he was growing weary quickly and it was only getting worse. It took all his strength to expel some of his magic to begin healing his body and adopt a defensive stance.
Move Action: Shift to I13 Standard Action: Second Wind HP: 20/39
+2 to all defences until Lucan's next turn.
The street became a flurry of flying steel and fire as eldritch energies and shining blades clashed. Duragon guessed that whoever these creatures were, they didn't care much for being discrete.
Bringing up his sword to parry a blow from the duergar in front of him, he spun around and used his momentum to tip the other duergar behind him off balance, setting up a devastating one-two strike from Dain. The duergar gurgled as he went down, blood flowing down his dark chin, and Duragon had a moment to catch his breath and assess the battlefield.
Letting out a powerful shout, he redoubled his assault on the first guard, slamming his blade on the other's weapon with such bonechilling ferocity that the duergar faltered. In that moment, Duragon flicked his sword and dashed it across the other's inside edge, knocking it away and leaving the dwarf open. He surged forward, stabbing his blade deep into the creature's side before drawing back.
Hayasa - we'll say that loading a crossbow with your gemfist is ok for now.
Streever - you've already used your action point this combat - you don't have another one to spend using your shield of blades, so you also had no opportunity to use your once per level re-roll.
Lucan, after the -2 from poison this round and Dac's healing surge you're back up to 31
The Duergar seem panicked by the ferocity of your attack. The crossbow bolts fired at Dain by the two Duergar scouts fly wide, and they slink backwards into shadow, disappearing from sight.
But the Theurge and his personal shock trooper both land crushing blows, the theurge with a wave of psychic despair that washes over Dain like a tidal wave, and the trooper with a blow from the maul that almost fells Lucan.
State of play:
All IC rolls should have The Mirrors Of Tizun Thane as the campaign name. Please capitalise the 'Of' bit to ensure all rolls can be seen at a glance on Invisible Castle.
Duergar Theurge Move Action: Shift to K10 Standard Action: Wave of Despair on Dain Wave of Despair on Dain Will 13 (1d20+4=14, 3d6+4=18) Hit! Dain can make his immediate interrupt attack, but he's hit for 18 damage, and is also slowed and dazed (save ends both)!
Key:
G - Duergar Guard
S - Duergar Scout (currently invisible)
T - Duergar Theurge
ST - Duergar Shock trooper
Enemy stats
Duergar Guard
AC 20 Fort 17 Ref 15 Will 15
Duergar Scout
AC 18 Fort 18 Ref 16 Will 16
Duergar Theurge
AC 19 Fort 16 Ref 16 Will 18
Duergar Shock Trooper
AC 18 Fort 19 Ref 18 Will 18
Important: All Duergar have Resist 5 fire and 5 poison.
Status List
Lucan takes 2 ongoing poison damage and a -2 penalty to attacks (save ends both).
Makar +2 to all defences until Makar's next turn.
Lucan +2 to all defences until Lucan's next turn.
Next other ally that hits G1 gains 6 hitpoints.
Dain is slowed and dazed (SE both).
Next up: Makar and Dain's interrupt attack on the Theurge.
As his vision cleared Makar took in the scene. These cowards had disabled him and then instead of pressing their advantage had used the opportunity to pick on the more fragile members of the party. Big mistake.
"Kord strike you down you honourless currs!" He screamed. Breathing in deeply, he roared and filled the alley with divine lightning. The closer foe was nimble enough to take cover but the Theurge, intent upon Dain, received the full brunt of the attack to his back. With a load crack he was lifted from his feet and dropped, charred and staggering, back to the cobbles.
His rage sated for the moment Makar offered up blessings and prayers for the protection of the rest of his party. He could feel Kord's will flowing through him as both the protector and the avenger. It felt good.
Miss but the shielding power still kicks in aimed at lucan.
Final effects summary:
Lucan: +3 AC until Makar's next turn.
Theurge: Marked and due 7 divine if he makes an attack that doesn't include Makar. Dazed until Makar's next EOT. -2 AC (save ends). 12/63 HP.
Storm Trooper: Gets an OA on Makar. Marked and due 7 divine if he makes an attack that doesn't include Makar.
Dain: Makes a save at +4
If he isn't adjacent to me I can't hit him, because I have my melee weapons drawn. Dang! I rolled the attack anyway, Bogart, under "disruptive strike", you'll see it in the orokos site.
Taking advantage of gap so neatly created by his allies, Melf takes a couple of careful steps forward and takes up position to deal with the loneliest duergar dance partner, their mystic.
Melf fires an enchanted bolt into the duergar theurge's leg in simple fashion and, with a flick of his wrist, unleashes the potent magic buried within that bolt; a shock of ice freezes the theurge's boots to the ground.
The potential runaway dealt with, Melf follows up by flinging a sludgy alchemical lump at Lucan, who cops the salve in his shoulder and rapidly feels its benefits as the mix seeps through.
Move: Walk to I8 (G6 -> G7 -> G8 -> H9)
Standard: Aggravating Force vs Theurge - Int vs AC (19)
Attack: 1d20+10 = 27 - HIT!
Damage: 1d6+6 = 12 force damage
Effect: Next ally to attack Theurge gets +2 power bonus to attack roll
Free: Dismiss Icebound Sigil - Theurge is immobilized (save ends).
Minor: Healing Infusion: Curative Admixture on Lucan (close burst 5)
Effect: Lucan regains hitpoints equal to his healing surge value.
SUMMARY
* Melf is in H9
* Duergar Theurge takes 12 force damage; is immobilized (save ends)
* Next ally to attack Theurge gets +2 power bonus their attack roll
* Lucan regains hitpoints equal to his healing surge value (doesn't spend a surge)
Anwar moves forward and snaps his fingers once. The area between the Guard and Shock trooper is distorted as a flicker of chaos lashes from their heads and dissipates.
Move: I1 -> H5
Chaos Bolt [(R) Target G1@I7 - 18 vs WILL 15: Hit 13 Psychic Damage (+2 Focusing Spellfury - 15 Total (11/58 HP))]
Chaos Power: +1 AC SNT
Chaos Bolt Secondary [(R) Target ST@J12 - 23 vs WILL 18: Hit 4 Psychic Damage (+2 Focusing Spellfury - 6 Total (62/84 HP))]
Focusing Spellfury: +2 DMG ENT
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Creating his opportunity, Dain moves in to assist his friend.
As Dain strikes, the sigils in his axe glow a deep red. His eyes flash, and the Shock Trooper's blood sprays out of a grievous wound, coloring the walls around him. The Trooper's weapon arm flags, and he's visibly taken aback by the vicious strike.
"You aren't going to feel better anytime soon," he says as he pulls his axes back into ready position. "I'll let you surrender, or you can end up like your fellows."
His tone is direct and measured.
Minor:QUARRY on trooper (+1d6 damage) Move: K11 (Flank with Lucan) Free: Sacrificial Battleaxe, spend 1 healing surge to Weaken target. Dain is down to 7/8 healing surges Standard:Twin Strike vs AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks: 1d20+11191d10+271d20+9191d10101d61 Hit, Hit 7+10+1 = 18 damage and shock trooper is weakened until EOMNT
Shock Trooper 45/84Weakened until EOMNT
Lucan tries to channel his magic into an offensive spell but he is to weakened by the troopers attack and curses in agony as the poison continues to sap his energy, his healing magic having no effect.
I will ready my Immediate Interrupt again, to target the Shock Trooper if he attacks any of us. It penalizes his attack roll by 5, and lets me make an attack, if he attacks while adjacent to me.
Grunting with efford, Duragon rammed his blade farther forward. A little deeper, and he would hit something critical.
The duergar gritted his teeth, dark-skinned face contorted with pain. With a stupendous effort, the dwarf muscled a hand between himself and Duragon and shoved.
Surprised at the duergar's strength, Duragon staggered back, his blade coming free with a soft, wet shlorp. He barely managed to raise his guard as the guard roared and swiped at his side. Duragon hissed as a second blow lay into his hide, but this one was absorbed by Melf's strange, gel-like substance, which hardened together at the point of impact just before the blade made contact.
The duergar seemed confused, staggering back and spitting. "What are you?" he spat.
Duragon advanced, scaly grip tightening on his hilt. "I am Duragon, son of Arrash," he set his feet. "Student of the great warrior Raishan. Follower of the way of the blade. Servant of Kord. And I - "
The duergar's eyes widened and he raised his blade, but not in time. Duragon's blow slammed down, knocking him off his feet and sending him sprawling as a cut gouged deep into his shoulder. To his credit, the dwarf rolled with the impact, using his momentum to roll and spring back up quickly. But the damage had been done.
Duragon paused, then lifted his blade slowly into ready position, his crimson eyes fixed steadfastedly on his opponent. Nothing else mattered to him. He only peripherally recognized the danger his allies were in, and sent the aid of Kord on its way. "I," he continued, "am your end."
Standard Action:Divine Fortune Healing Strike vs AC 20: 1d20+11212d10+516. Dain can spend a Healing Surge and gains +3 on top of it, which, I think, would put him at 35/41.
Minor Action: Healing Word on Makar. Makar can spend a Healing Surge and gains + 3 + 6 to the value. So... 20 hitpoints?! Which would clock him back up to full.
Move Action: Shift from I6 to J7
Spent:
Divine Fortune
Healing Strike
Second Healing Word (no more oh noes)
For those with great History skill, I'm thinking that his family/clan name, Arrash, was a noble one in the time of the dragonborn empire in some way. Haven't thought of all the details yet, though.
Kind of wish I built my Cleric different because it's not really panning out how I thought, lol.
Posts
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
I would like to climb to higher ground as well. What is the DC to climb to the roof? If I can do so, I want to do that as my move action for this round.
Whirlwind [(R) AB1W10 (J9), Target T@K9 - 18 vs FORT 16: Hit 15 Damage (48/63) | Knocked Prone*, Target ST@J10 - 20 vs FORT 19: Hit 15 Damage (69/84) | Knocked Prone*, Target S@18 - 10 vs FORT 18: Miss]
Chaos Power: +1 AC SNT
*Do Duergar get the dwarven save vs prone? If not they get knocked prone without the save.
edit: Anwar attempted and failed the roll for it. (4 Total, he stays where he started, don't feel like narrating that.)
And I'm not sure that fey step provokes, but if it doesn't, then Streever's right and Lucan will be able to get next to Makar in his turn if he sacrifices his standard. His minor action will be to pass Makar his stuff.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
The guard braced himself for the incoming attack and began to draw his weapon; ready to intercept the incoming wizard’s attack. Getting close enough to smell the creature, Lucan released the energy he had been gathering and warped into the Fey leaving a trail air in his wake.
Appearing behind the men, Lucan tossed the hammer to Makar, giving him a smirk before facing the adversaries. Infused with the energy from warping through space, Lucan raised his hands and fire promptly burst out encompassing the entire group of Duergar.
Move Action: Move to G7
Fey Step to I12 No AO
Minor Action: Give the Hammer to Makar!
Action Point!
Burning Hands (H7-L11): G,G (Ref 15), S,S (Ref 16) T (Ref 18), ST (Ref 18) (1d20+5=17, 1d20+5=19, 1d20+5=15, 1d20+5=23, 1d20+5=20, 1d20+5=9, 2d6+4=8)
G @ H7: Hit! 8 Damage!
G @ J7: Hit! 8 Damage!
S @ I8: Miss!
S @ H9: Hit! 8 Damage!
T @ K9: Hit! 8 Damage!
ST @ J10: Miss!
Leaping up, he reaches out to grab the roof--and misses. Grimacing, he draws his weapons and faces the nearest opponent.
"Don't waste our time laughin', yer just going to end up dead anyway,"
Minor: Draw weapons
Standard: Step forward to K6
ACTION POINT:
TW vs Guard: 1d20+9 21 1d10+2 12 1d20+7 11 1d10 5
Hit, Miss
12 damage on the guard at J7
Also, the Shield (+4 to AC) and Staff of Defense (Which I think applies to any staff, +2 to AC) interrupts both apply as always
And can people please put the Next up: blah di blah at the end of their combat posts. It's incredibly helpful and you should all be used to it by now.
Next up: Duragon
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Moving forward, Duragon let out a powerful shout that seemed to shake the street's very foundations. The nearby walls trembled with the sound of his voice as he stepped forward, spun, and almost casually took a piece out of one the duergar's hides. "We gave you a chance!" he snarled. Finishing his swing, he jabbed his blade towards the sky and pointed at Dain. "Now, feel the might of Kord."
Standard Action: Righteous Brand vs. Guard H7 AC 20 (1d20 10=30) CRIT! Full damage! G @ H7 takes 16 damage.
Minor Action: Generally being menacing.
Dain gains a +3 power bonus to melee attack rolls until the end of my next turn.
Guard at H7: 34/58
Next up: DUERGARS
PSN: ShogunGunshow
Origin: ShogunGunshow
Your blistering assault on the Duergar leaves not one of them untouched. Two are scrabbling to their feet while the others are stunned by the ferocity of your attack.
The blows from the guards go awry, but poisonous quills and crossbow bolts flash through the air around Lucan. His staff whirls to block one bolt, and his hastily erected magical shield blocks another, but several poisonous quills find their way through his defences and puncture his flesh.
A vile fog of gas erupts from the ground beneath Makar as he struggles to ready himself for battle, blinding both him and Lucan, ensuring that he does not se the approaching Shock trooper, who clubs his maul into Makar's chest with a sickening thud.
State of play:
Initiative order:
22 - Melf (Hayasa)
18 - Anwar (tastydonuts)
15 - Lucan (Anarchy) Blind!
15 - Dain (Streever)
13 - Duragon (Dac)
12 - Duergar
2 - Makar (Jam Warrior) Blind!
HP Stats
Duergar Guard 1: 50/58
Duergar Guard 2: 22/58
Duergar Scout 1: 32/48
Duergar Scout 2: 48/48
Duergar Theurge: 40/63
Duergar Shock Trooper: 69/84 Prone
Party HP
Makar on J10 12/39 (Jam Warrior)
Dain on N12 41/41 (Streever)
Melf on O8 36/36 (Hayasa)
Duragon on O13 35/35 (Dac) +20 Temp HP
Lucan on P13 12/32 (Anarchy)
Anwar on T14 34/34 (tastydonuts)
Enemy Actions
Duergar Guard 1
Move Action: Move to H6
Minor Action: Infernal Anger - melee attacks do +4 fire damage until DG1 SONT.
Standard Action: Warhammer on Duragon
DG1 Warhammer on Duragon: 1d20+11 15 1d10+7 14
Miss!
Duergar Guard 2
Move Action: Move to J6
Minor Action: Infernal Anger - melee attacks do +4 fire damage until DG2 SONT.
Standard Action: Warhammer on Duragon with CA
DG2 Warhammer on Duragon with CA: 1d20+13 15 1d10+7 17
Miss! I hate Orokos.
Duergar Scout 1
Move Action: Move to I9
Minor Action: Infernal Quills on Lucan
DS1 Infernal Quills on Lucan AC 18: 1d20+9 16 1d8+3 9
Miss! Why is IC down yet again?
Standard Action: Crossbow on Lucan
DS1 Crossbow on Lucan AC 18: 1d20+9 21 1d8+4 8
Hit! Messed up the roll by not including the -2 penalty he's got, so it's actually a 19. Lucan uses his Staff of Defence interrupt power to block the bolt!
Duergar Scout 2
Minor Action: Infernal Quills on Lucan
DS2 Infernal Quills on Lucan AC 18: 1d20+9 25 1d8+3 7
Hit! Lucan takes 7 damage, 2 ongoing poison damage and a -2 penalty to attacks.
Standard Action: Crossbow on Lucan
DS1 Crossbow on Lucan AC 18: 1d20+9 18 1d8+4 5
Hit! Lucan uses his Shield interrupt power to block the bolt!
Duergar Theurge
Move Action: Stand
Minor Action: Infernal Quills on Makar
DT Infernal Quills on Makar AC 13: 1d20+10 11 1d8+3 4
Miss! Rage!
Standard Action: Vile Fumes area burst 2 Lucan Fort 14 Makar Fort 15
Vile Fumes against Lucan Fort 14 Makar Fort 15: 2#1d20+9 14 17 3d6+4 13
Hits both! Makar and Lucan both take 13 damage and are blinded until the Duergar Theurge's EONT!
Duergar Shock Trooper
Move Action: Stand
Minor Action: Infernal Quills on Makar
ST Infernal Quills on Makar AC 13: 1d20+9 12 1d8+4 6
Miss!
Standard Action: Charge to J12 and Maul on Makar AC 13 (He might provoke an OA from Lucan as he does this - not sure about the rules if Lucan's blind)
Maul on Makar AC 13 (with CA as he's blind but forgot to add the +2 to the roll - hit anyway): 1d20+9 15 2d6+6 14
Hit! Makar takes 14 damage!
Map:
G - Duergar Guard
S - Duergar Scout
T - Duergar Theurge
ST - Duergar Shock trooper
AC 20 Fort 17 Ref 15 Will 15
Duergar Scout
AC 18 Fort 18 Ref 16 Will 16
Duergar Theurge
AC 19 Fort 16 Ref 16 Will 18
Duergar Shock Trooper
AC 18 Fort 19 Ref 18 Will 18
Important: All Duergar have Resist 5 fire and 5 poison.
Scout 1 takes -2 penalty to attacks until Melf's EONT.
Dain gains a +3 power bonus to melee attack rolls until the end of Duragon's next turn.
Lucan takes 2 ongoing poison damage and a -2 penalty to attacks (save ends both).
Lucan gains +4 to AC and REF until the EONT.
Makar and Lucan are blinded until the Duergar Theurge's EONT
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
I'm assuming Makar knows exactly where the ST is due to being charged at...
Madness and confusion enveloped Makar as shortly after being handed his kit the lights went out and it felt like someone drove a wagon cart into him. He fumbled his shield onto his arm and willed his flimsy clothing back into the much more comforting weight of his plate armour. He hunkered down and took some deep breaths whilst straining his ears for sounds of any further incoming attacks. A reptilian tongue shot out and licked his eyes in an atempt to clear his vision.
Minor Armour back to plate.
Standard Second wind.
Makar back to base AC 24.
HP 22/39
+2 to all defences until Makar's next turn.
Up next: Melf
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
He lines up a shot on one of the guards, in attempt to force a way through, but despite the duergar's satisfying yelp of pain as acid sears its flesh, he isn't able to do so. Changing tacks entirely, now that the flashy stuff has started failing, Melf moves to a tactically strong position behind another guard - unfortunately, in his efforts to avoid a stray hit, he stumbles into the adjacent water barrel and misses a golden opportunity.
Standard: Scouring Weapon - Int vs AC (G2 - 20)
Attack: 1d20+10 = 23 - HIT
Damage: 16 acid damage, 2 cold damage
Effect: G2 takes -2 penalty to attacks until Melf's EONT
Minor: Stow hand crossbow
Free: Ready spiked gauntlet (Battle Harness Armor)
Move: Walk to G6 (I3->H4->G4->F5->G6)
ACTION POINT
Standard: Aggravating Force - Int vs AC (G1 - 20)
Attack: 1d20+10 = AUTOMATIC MISS
SUMMARY
* Melf is in G6
* G2 has taken 16 acid damage, 2 cold damage; takes -2 penalty to attacks until Melf's EONT.
* Melf now flanks G2 with Duragon.
* Melf readies Fade Away to trigger the next time he takes damage (this makes him invisible)
If no-one complains, I am going to solely refer to `spiked gauntlet' as `gemfist' from now on...same thing, but has fancy sharp gems at the knuckles for extra grunt and class.
Also, not sure of the ruling, do I really need to keep equipping/unequipping the gemfist? Or can I, for example, load my hand crossbow with a gemfisted hand?
Critical Hit, Hit
Two hits means bonus wis mod damage of 2. Critical hit means maximum damage on first strike, so 15 damage + 5 damage + 2 damage + crit damage of 5 (Crit damage roll: 2d6 5) means the G2 takes a total of 27 damage and is dead.
Minor: Declare QUARRY on Theurge
Move: K8
ACTION POINT
Standard: Shield of Blades vs Theurge: 1d20+12 17 1d10+5 10 MISS. I also used my once per level Re-roll and MISSED .
NOTE: if the theurge attacks me or anyone else, I will use my Immediate Interrupt "Disruptive Strike". The Theurge's attack roll will take a -5 penalty and I will get to make a 1d20+9 attack roll/1d10+5 damage roll+1d6 for Hunter's Quarry damage. I'll also use my daily, Gauntlets of Ogre Power, to deal an extra 5 damage.
Next Up: Lucan!
Lucan swung his staff widely into the fog and staggered backwards by the ferocity of the Duerage attack. Having spend most of his energy on the teleportation spell and the subsequent attack, he was growing weary quickly and it was only getting worse. It took all his strength to expel some of his magic to begin healing his body and adopt a defensive stance.
Standard Action: Second Wind
HP: 20/39
+2 to all defences until Lucan's next turn.
Poison Save (1d20=1) …oh dear!
Next Up: Dain
The street became a flurry of flying steel and fire as eldritch energies and shining blades clashed. Duragon guessed that whoever these creatures were, they didn't care much for being discrete.
Bringing up his sword to parry a blow from the duergar in front of him, he spun around and used his momentum to tip the other duergar behind him off balance, setting up a devastating one-two strike from Dain. The duergar gurgled as he went down, blood flowing down his dark chin, and Duragon had a moment to catch his breath and assess the battlefield.
Letting out a powerful shout, he redoubled his assault on the first guard, slamming his blade on the other's weapon with such bonechilling ferocity that the duergar faltered. In that moment, Duragon flicked his sword and dashed it across the other's inside edge, knocking it away and leaving the dwarf open. He surged forward, stabbing his blade deep into the creature's side before drawing back.
Standard Action:Recovery Strike vs. G1 AC 20 (1d20 10=30, 1d10 6=10) Holy christ more crits. 16 damage! Next other ally that hits G1 gains 6 hitpoints.
Minor Action: Healing Word on Lucan. Lucan can spend a healing surge to heal his healing surge value + 3 + (1d6=2)
Move->Minor Action: Duragon transfers 10 of his temporary hitpoints to Makar.
NEXT UP: Duergars!
PSN: ShogunGunshow
Origin: ShogunGunshow
Streever - you've already used your action point this combat - you don't have another one to spend using your shield of blades, so you also had no opportunity to use your once per level re-roll.
Lucan, after the -2 from poison this round and Dac's healing surge you're back up to 31
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
But the Theurge and his personal shock trooper both land crushing blows, the theurge with a wave of psychic despair that washes over Dain like a tidal wave, and the trooper with a blow from the maul that almost fells Lucan.
State of play:
Initiative order:
22 - Melf (Hayasa)
18 - Anwar (tastydonuts)
15 - Lucan (Anarchy) Blind!
15 - Dain (Streever) Action point used.
13 - Duragon (Dac)
12 - Duergar
2 - Makar (Jam Warrior) Blind!
HP Stats
Duergar Guard 1: 26/58
Duergar Guard 2: Dead!
Duergar Scout 1: 32/48
Duergar Scout 2: 48/48
Duergar Theurge: 40/63
Duergar Shock Trooper: 69/84
Party HP
Makar 22/39 (Jam Warrior) +10 Temp HP
Dain 23/41 (Streever) slowed/dazed
Melf 36/36 (Hayasa)
Duragon 35/35 (Dac) +5 Temp HP
Lucan 18/32 (Anarchy) -2HP a round poison damage
Anwar 34/34 (tastydonuts)
Enemy Actions
Duergar Guard 1
Move Action: Shift to I7
Standard Action: Warhammer on Duragon
DG1 Warhammer on Duragon AC 17 (1d20+11=21, 1d10+3=5)
Hit! Duragon takes 5 damage, which all comes off his Temp HP!
Duergar Scout 1
Standard Action: Crossbow on Dain
DS1 Crossbow on Dain AC 17 (1d20+9=11, 1d8+4=11)
Miss!
Move and Minor Action: Shift to the wall and become invisible using Underdark sneak
Duergar Scout 2
Standard Action: Crossbow on Dain
DS2 Crossbow on Dain AC 17 (1d20+9=10, 1d8+4=9)
Miss!
Move and Minor Action: Shift to the wall and become invisible using Underdark sneak
Duergar Theurge
Move Action: Shift to K10
Standard Action: Wave of Despair on Dain
Wave of Despair on Dain Will 13 (1d20+4=14, 3d6+4=18)
Hit! Dain can make his immediate interrupt attack, but he's hit for 18 damage, and is also slowed and dazed (save ends both)!
Duergar Shock Trooper
Standard Action: Maul on Lucan AC 13
ST maul on Lucan AC 20 (temp AC) (1d20+11=26, 2d6+6=13)
Hit! Lucan takes 13 damage!
Map:
G - Duergar Guard
S - Duergar Scout (currently invisible)
T - Duergar Theurge
ST - Duergar Shock trooper
AC 20 Fort 17 Ref 15 Will 15
Duergar Scout
AC 18 Fort 18 Ref 16 Will 16
Duergar Theurge
AC 19 Fort 16 Ref 16 Will 18
Duergar Shock Trooper
AC 18 Fort 19 Ref 18 Will 18
Important: All Duergar have Resist 5 fire and 5 poison.
Lucan takes 2 ongoing poison damage and a -2 penalty to attacks (save ends both).
Makar +2 to all defences until Makar's next turn.
Lucan +2 to all defences until Lucan's next turn.
Next other ally that hits G1 gains 6 hitpoints.
Dain is slowed and dazed (SE both).
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
"Kord strike you down you honourless currs!" He screamed. Breathing in deeply, he roared and filled the alley with divine lightning. The closer foe was nimble enough to take cover but the Theurge, intent upon Dain, received the full brunt of the attack to his back. With a load crack he was lifted from his feet and dropped, charred and staggering, back to the cobbles.
His rage sated for the moment Makar offered up blessings and prayers for the protection of the rest of his party. He could feel Kord's will flowing through him as both the protector and the avenger. It felt good.
CRITICAL! 28 damage. Trigger an OA from the ST.
Minor: Dragon Breath Vs ST & T (1d20+5=8, 1d20+5=11, 1d6+1=6)
A miss and a miss but both are divinely challenged.
Minor: Divine Mettle for Dain. Make an immediate save with a +4.
ACTION POINT!
Standard Shielding Smite Vs ST (1d20+8=10, 2d10+5=21)
Miss but the shielding power still kicks in aimed at lucan.
Final effects summary:
Lucan: +3 AC until Makar's next turn.
Theurge: Marked and due 7 divine if he makes an attack that doesn't include Makar. Dazed until Makar's next EOT. -2 AC (save ends). 12/63 HP.
Storm Trooper: Gets an OA on Makar. Marked and due 7 divine if he makes an attack that doesn't include Makar.
Dain: Makes a save at +4
Up Next: Melf
Dain still to interrupt and smoosh the Theurge.
Made my save:
Save vs Dazed/Slow: 1d20+4 18
Dain shakes his head, giving the impression of a large shaggy dog after an unwanted bath.
"Thanks Makar!" he bellows. "Caught me off guard there. I'll finish him off and then help ye with that one."
Extra crit damage (2d6=8)
Which puts G1 at 26, if you'll accept that damage. If not, that's cool.
PSN: ShogunGunshow
Origin: ShogunGunshow
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
ST maul on Makar AC 24 (1d20+9=11, 2d6+6=17)
Miss!
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Melf fires an enchanted bolt into the duergar theurge's leg in simple fashion and, with a flick of his wrist, unleashes the potent magic buried within that bolt; a shock of ice freezes the theurge's boots to the ground.
The potential runaway dealt with, Melf follows up by flinging a sludgy alchemical lump at Lucan, who cops the salve in his shoulder and rapidly feels its benefits as the mix seeps through.
Move: Walk to I8 (G6 -> G7 -> G8 -> H9)
Standard: Aggravating Force vs Theurge - Int vs AC (19)
Attack: 1d20+10 = 27 - HIT!
Damage: 1d6+6 = 12 force damage
Effect: Next ally to attack Theurge gets +2 power bonus to attack roll
Free: Dismiss Icebound Sigil - Theurge is immobilized (save ends).
Minor: Healing Infusion: Curative Admixture on Lucan (close burst 5)
Effect: Lucan regains hitpoints equal to his healing surge value.
SUMMARY
* Melf is in H9
* Duergar Theurge takes 12 force damage; is immobilized (save ends)
* Next ally to attack Theurge gets +2 power bonus their attack roll
* Lucan regains hitpoints equal to his healing surge value (doesn't spend a surge)
Next: Anwar!
PSN: ShogunGunshow
Origin: ShogunGunshow
Chaos Bolt [(R) Target G1@I7 - 18 vs WILL 15: Hit 13 Psychic Damage (+2 Focusing Spellfury - 15 Total (11/58 HP))]
Chaos Power: +1 AC SNT
Chaos Bolt Secondary [(R) Target ST@J12 - 23 vs WILL 18: Hit 4 Psychic Damage (+2 Focusing Spellfury - 6 Total (62/84 HP))]
Focusing Spellfury: +2 DMG ENT
As Dain strikes, the sigils in his axe glow a deep red. His eyes flash, and the Shock Trooper's blood sprays out of a grievous wound, coloring the walls around him. The Trooper's weapon arm flags, and he's visibly taken aback by the vicious strike.
"You aren't going to feel better anytime soon," he says as he pulls his axes back into ready position. "I'll let you surrender, or you can end up like your fellows."
His tone is direct and measured.
Move: K11 (Flank with Lucan)
Free: Sacrificial Battleaxe, spend 1 healing surge to Weaken target. Dain is down to 7/8 healing surges
Standard: Twin Strike vs AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks: 1d20+11 19 1d10+2 7 1d20+9 19 1d10 10 1d6 1
Hit, Hit 7+10+1 = 18 damage and shock trooper is weakened until EOMNT
Shock Trooper 45/84 Weakened until EOMNT
NEXT UP: Lucan
Poison Save: 1d20 5
Sorry about the late post, not that my poor dice rolls really helped matters
Next Up: Duragon
The duergar gritted his teeth, dark-skinned face contorted with pain. With a stupendous effort, the dwarf muscled a hand between himself and Duragon and shoved.
Surprised at the duergar's strength, Duragon staggered back, his blade coming free with a soft, wet shlorp. He barely managed to raise his guard as the guard roared and swiped at his side. Duragon hissed as a second blow lay into his hide, but this one was absorbed by Melf's strange, gel-like substance, which hardened together at the point of impact just before the blade made contact.
The duergar seemed confused, staggering back and spitting. "What are you?" he spat.
Duragon advanced, scaly grip tightening on his hilt. "I am Duragon, son of Arrash," he set his feet. "Student of the great warrior Raishan. Follower of the way of the blade. Servant of Kord. And I - "
The duergar's eyes widened and he raised his blade, but not in time. Duragon's blow slammed down, knocking him off his feet and sending him sprawling as a cut gouged deep into his shoulder. To his credit, the dwarf rolled with the impact, using his momentum to roll and spring back up quickly. But the damage had been done.
Duragon paused, then lifted his blade slowly into ready position, his crimson eyes fixed steadfastedly on his opponent. Nothing else mattered to him. He only peripherally recognized the danger his allies were in, and sent the aid of Kord on its way. "I," he continued, "am your end."
Minor Action: Healing Word on Makar. Makar can spend a Healing Surge and gains + 3 + 6 to the value. So... 20 hitpoints?! Which would clock him back up to full.
Move Action: Shift from I6 to J7
Spent:
Divine Fortune
Healing Strike
Second Healing Word (no more oh noes)
For those with great History skill, I'm thinking that his family/clan name, Arrash, was a noble one in the time of the dragonborn empire in some way. Haven't thought of all the details yet, though.
Kind of wish I built my Cleric different because it's not really panning out how I thought, lol.
NEXT UP: Duergars
PSN: ShogunGunshow
Origin: ShogunGunshow