My apologies to you all, I've been unvailable to update the thread over the weekend. But am doing so now!
Smoove, Daig racks his memory and while there are some varieties of wolves that could grow as large as the ones Gaston described (and assuming he's not exaggeratin) none are native to this area and none possess the regenerative qualities he mentioned.
"So then lads, when do we leave?"
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited August 2010
"We leave as soon as everyone is able, if not sooner..." replies the eager Deva, as he inspects his gear (and sword) one more time, making sure he was prepared to face a beast matching Gaston's description. This would be fun, he mused to himself.
Satisfied with his own preperations, he turns to Gaston (as well as to the rest of the group), crossing his arms. "Well, ready when you lads are!", he says, a wry smile forming on his lips.
Krikkit pressed his palms together and bowed. "Great kobold philosopher Funkooshus say, 'the time is always now,'" he sqeaked solemnly. He turned his oddly cherubic lizardfice up, looking quizzical. "Actually, I think he was talking about eating. 'The time is always now for eating!' Or was he talking about making traps?" The little monk shrugged away his thoughtful cast and nodded firmly. "Still applies!"
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited August 2010
"Scary stories are the best stories! We should go find these wolves and give them a scary story to tell their friends in exchange for the one they gave you!" squeaked the Gnome up at Gaston. "I bet we can come up with a good one" he continued, patting the strap holding the sheathed blade on his back.
"That's the attitude lad!" Caught up in the moment, Gaston forgets any pain in his wrist as he finally gets a chance to enact his revenge. "Well then, what are we waiting for? Lefou, get my bow!"
The crowd follows you along the streets of Jastonbury till you reach the outskirts, from which it is a short walk to the gates allowing entry to the estate.
Two of the Duke's guards stand by the gates, exchanging nervous looks at the band of adventurer's advancing towards them. They do recognise Gaston however and each begins to elbow the other while conversing in whispers loud enough that you can head them as you approach.
"Iss him, I tells ya. Iss him!"
"Yeah, but you know the capt'n specifically said he couldn't go through."
"Iss Gaston though, hiss practic'ly famous! Hiss suppos'd to 'ave wrestled a boar the size of wagon 'imself! Iss in the pub!"
"The capt'n though, he said 'on no accounts' was he to be let in!"
"You can't stop 'im! The poor man is besieged wiv grief! Ee'll root out whateva got Jaime and the boys."
"Strict instructions by the capt'n himself. And 'ee got 'em from the Duke!"
"Jus' let the man go past, those blokes with 'im look plenty tough."
"Look at them titchy ones though, they're kids!"
"Gaston wouldn't bring 'em wit' him if he wouldn't be able to look after 'em. Jus' turn about and look the other way."
"All right, all right, it's your soddin' fault if the capt'n 'ears about this though."
The two guards assume a pose of studied ignorance and each faces away from the other as you arrive.
"You clod, iss locked! Unlock it for 'em quick like!"
The second guard stumbles over the gate and fumbles with the key until it is unlocked, the steps aside, having managed to not look at you throughout the exercise. Gaston claps each on the back as you go past, rattling their armour. As you walk past each is standing stiffly upright, fairly thrumming with happiness and once you are past the gates the whispering continues.
"Eee touched me! Thass practically a handshake! Wait till we tell the boys back at the keep! We'll be famous too!"
You pass the gates as the sun is beginning it's descent and inside the path disappears, vines and scrub choke the trees on either side disolving into a gnarled thicket of weathered apple trees. Nowhere can you see a straight or healthy bough in the lot.
The ground is a matted with fallen leaves, limbs and twigs that have fallen from their parents and rotted fruit scatters the ground. In fact, you can only see a few straggling weeds poking out among them, so wide spread is the refuse.
Hidden throughout the orchard are rusted tools, buckets and the occasional ladder, all lying in wait for a unwary traveller to trip over. Two areas attract your attention, a grouping of outlying buildings to the right of the hill around the overgrowth and a what could be called a track in only the most generous of terms that appears to make it's way up towards the mansion.
Our testament and story is forever death or glory.
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited August 2010
Ronen scanned along the path the group walked on, till he spotted the outlying buildings.
"If there are bandits, or giant wolves (or whatever) here, 5 gold pieces say that they might've posted a guard or two yonder buildings." he says, as he points towards those buildings.
"I suggest we start there, if only to make sure we don't leave them the option of attacking us from behind. What say the rest of you?"
"Hmmm, Ringo is making sense. If it'll ease anyone's mind I can sneak on over there and have a look see." As Daig spoke the words he was already smearing his face with mud from the ground. "Don't want anything getting the drop on us."
Foghorn looks at Krikkit looking concerned " Little buddy i say little buddy are you alright? You started talking all jibberish we got i say we already got a boy that ain't got all his marbles.If this beast we are hunting is really that dangerous i recommend we don't split. Split up that is."
I'm up for whatever the group consensus is.
PepiPopa on
Our testament and story is forever death or glory.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited August 2010
"Francis likes sneaking, don't you Francis?" said the Gnome, reaching behind his back to pull the creature from a space clearly far to small to actually contain it. "He can go with you maybe? Dig under the door?"
Francis in active mode and ready to follow people wherever.
"Allright, me and the kobold will take a look." Daig addresses Krikkit, "For this mission you will be Kingpin and I'll be Digeridoo. Callsigns keep the enemy from identifying us if they intercept our communications. Lets go, Kingpin."
Daig begins his trip to the outbuildings, rolling quickly from cover to cover and throwing indecipherable hand signs to Krikkit along the way.
Stealth to a good vantage point near the outbuildings:
1d20+16 = 24
Perception to see what I see when we get there:
1d20+18 = 26
I dont exactly know how group stealth works, so just let me know if there is anything else I need to know.
The outlying buildings seem too short by a couple of feet, until you realise that due to the fertilisation of the rotting fruit has helped the scrub grow and held the dirt together, raising the height of the ground here.
The buildings themselves contain more odds and ends, rusted pieces of distillation equipment and a few cracked and cobwebbed bottles that smell faintly of cider. The growth further along the orchard seems less prolific and the sloping path up the hill and across a stream offers another alternative to the rough track farther back to reach the mansion proper.
Group stealth is pretty much everyone making a check. You can aid others making checks but everyone makes one as you go along.
"Kingpin" takes his commitment to stealthiness seriously. Becoming as a shadow, Krikkit is soundless and almost invisible. When he is inevitably stepped on by his companions, he makes no sound. Must not be seen...ow, my face.
Kingpin tries to signal to Digeridoo, indicating that he likes the look of thr sloping path. stealth: 1d20+18=34
Perception: 1d20+10=19
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited August 2010
Does this group stealth check only apply to Daig and Krikkit (since they volunteered to scout it out), or is the whole group moving to the buildings?
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited August 2010
The Gnome is only moving close enough to stay in control of Francis, and Francis is moving underground (burrow 2) so I kinda need a map...
I was assuming that Daig and Krikkit went up, and are now reporting back their findings.
Daig motions his approval back to Krikkit and slowly returns to the group. When they arrive back to the waiting party, Daig reports, "Didn't see anything nasty up there. Theres another path, though. Me and Kingpin think it looks marginally safer than the straight shot." With that he spits on the ground, probably a little too close to Gaston's shoe for comfort.
TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited August 2010
I vote on that too. Rhough it is tempting for Ronen to continue with the previous trail, if we can save any survivors, then he'll grudgingly resist the challenge to move onward, and tkae the more safer path.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited August 2010
The Gnome cares not where The Gnome goes so long as The Gnome gets to hit things, or at least throw Francis at them, when we get there.
Picking your way through the rotting fields you begin to make your way through the overgrown orchards. As the hill slopes upwards you spy a platform standing two feet above the ground. Approaching you realise it is another buried outbuilding but the dirt piled up around the sides is higher than any of the others, most likely from debris coming down the hill.
Just before the stump of a building a gully cuts into the ground. A stream runs at the bottom and thorny vines have flourished around it, inch long thorns protruding from the trunks. Bridging the gap is a sad and decrepit looking wooden footbridge, weathered and rotted looking. Daid steps forward, testing it's weight beneath a foot.
The planks hold and you make it across though they squeak and creak ominously underfoot when a sharp howl echoes through the air.
Alright gentlemen, roll me some perception!
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited August 2010
Perception vs howl.: 1d20+718 Also, Francis is active and should be next to the Gnome.
Posts
Smoove, Daig racks his memory and while there are some varieties of wolves that could grow as large as the ones Gaston described (and assuming he's not exaggeratin) none are native to this area and none possess the regenerative qualities he mentioned.
"So then lads, when do we leave?"
Satisfied with his own preperations, he turns to Gaston (as well as to the rest of the group), crossing his arms. "Well, ready when you lads are!", he says, a wry smile forming on his lips.
!Ready
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Appropriate.
Two of the Duke's guards stand by the gates, exchanging nervous looks at the band of adventurer's advancing towards them. They do recognise Gaston however and each begins to elbow the other while conversing in whispers loud enough that you can head them as you approach.
"Iss him, I tells ya. Iss him!"
"Yeah, but you know the capt'n specifically said he couldn't go through."
"Iss Gaston though, hiss practic'ly famous! Hiss suppos'd to 'ave wrestled a boar the size of wagon 'imself! Iss in the pub!"
"The capt'n though, he said 'on no accounts' was he to be let in!"
"You can't stop 'im! The poor man is besieged wiv grief! Ee'll root out whateva got Jaime and the boys."
"Strict instructions by the capt'n himself. And 'ee got 'em from the Duke!"
"Jus' let the man go past, those blokes with 'im look plenty tough."
"Look at them titchy ones though, they're kids!"
"Gaston wouldn't bring 'em wit' him if he wouldn't be able to look after 'em. Jus' turn about and look the other way."
"All right, all right, it's your soddin' fault if the capt'n 'ears about this though."
The two guards assume a pose of studied ignorance and each faces away from the other as you arrive.
"You clod, iss locked! Unlock it for 'em quick like!"
The second guard stumbles over the gate and fumbles with the key until it is unlocked, the steps aside, having managed to not look at you throughout the exercise. Gaston claps each on the back as you go past, rattling their armour. As you walk past each is standing stiffly upright, fairly thrumming with happiness and once you are past the gates the whispering continues.
"Eee touched me! Thass practically a handshake! Wait till we tell the boys back at the keep! We'll be famous too!"
The ground is a matted with fallen leaves, limbs and twigs that have fallen from their parents and rotted fruit scatters the ground. In fact, you can only see a few straggling weeds poking out among them, so wide spread is the refuse.
Hidden throughout the orchard are rusted tools, buckets and the occasional ladder, all lying in wait for a unwary traveller to trip over. Two areas attract your attention, a grouping of outlying buildings to the right of the hill around the overgrowth and a what could be called a track in only the most generous of terms that appears to make it's way up towards the mansion.
"If there are bandits, or giant wolves (or whatever) here, 5 gold pieces say that they might've posted a guard or two yonder buildings." he says, as he points towards those buildings.
"I suggest we start there, if only to make sure we don't leave them the option of attacking us from behind. What say the rest of you?"
Ronen votes to check out the outlying buildings
_____________________________________________
HoTS: Schmutz#1686
"Kobolds are sneaky
Too; When in shadows I am
Very hard to see."
The little reptile bowed solemnly, then beamed at his comrades, looking for approval.
I'm up for whatever the group consensus is.
Francis in active mode and ready to follow people wherever.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Daig begins his trip to the outbuildings, rolling quickly from cover to cover and throwing indecipherable hand signs to Krikkit along the way.
Stealth to a good vantage point near the outbuildings:
1d20+16 = 24
Perception to see what I see when we get there:
1d20+18 = 26
I dont exactly know how group stealth works, so just let me know if there is anything else I need to know.
_____________________________________________
HoTS: Schmutz#1686
The buildings themselves contain more odds and ends, rusted pieces of distillation equipment and a few cracked and cobwebbed bottles that smell faintly of cider. The growth further along the orchard seems less prolific and the sloping path up the hill and across a stream offers another alternative to the rough track farther back to reach the mansion proper.
Group stealth is pretty much everyone making a check. You can aid others making checks but everyone makes one as you go along.
Kingpin tries to signal to Digeridoo, indicating that he likes the look of thr sloping path.
stealth: 1d20+18=34
Perception: 1d20+10=19
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Daig motions his approval back to Krikkit and slowly returns to the group. When they arrive back to the waiting party, Daig reports, "Didn't see anything nasty up there. Theres another path, though. Me and Kingpin think it looks marginally safer than the straight shot." With that he spits on the ground, probably a little too close to Gaston's shoe for comfort.
_____________________________________________
HoTS: Schmutz#1686
There appear to be two ways there though, one is up the path and the other through the orchards.
_____________________________________________
HoTS: Schmutz#1686
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
As Daig surmised, Krikkit opts for the sloping path.
What Saurfang said!
Sloping path I guess.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Sloppy path.
_____________________________________________
HoTS: Schmutz#1686
Just before the stump of a building a gully cuts into the ground. A stream runs at the bottom and thorny vines have flourished around it, inch long thorns protruding from the trunks. Bridging the gap is a sad and decrepit looking wooden footbridge, weathered and rotted looking. Daid steps forward, testing it's weight beneath a foot.
The planks hold and you make it across though they squeak and creak ominously underfoot when a sharp howl echoes through the air.
Alright gentlemen, roll me some perception!
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
"Only question is... where is it coming from?"
Perception Check: 13
Edit: Can Ronen also unsheathe his sword right about now? Or do I have to wait for (the inevitable) battle?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Yeah, What Rose said. I'ma drawin' my sword!
Perception: 1d20+10=30