Okay! So! Superhero games!
I'm thinking M&M2e for system, because I'm already familiar with it.
But I'm not sure about setting/style/inspiration, so I'd like to hear from
you as to your preferences, desires, etc.
Our player list for now is:
Antimatter
Mori
Mazzyx
Captain Carrot
Thomamelas
Posts
no supergods :P
What system are we going to be using?
I'm thinking minor elemental manipulation, maybe energy
Well, man, if you're DESPERATE for someone else I guess I could do my part...
Estrogen brigade!
kinda sad that a trans-girl's never done a female character in an RPG before, but whatever :P
As I said in the OP, M&M2e.
I am flexible for which company/style, etc etc. I like most if not all of them.
It's just a question of what people prefer.
Anti, what did you mean by street-level heroics?
not extremely high-powered individuals
well, for shapeshifting, nothing major
like, no giant monsters, no inanimate objects, no tiny things
as for elemental powers, no earthquakes for ground, no infernos for fire, no tidal waves for water, no tornados for wind
that sorta thing
I mean more in terms of narrative focus: elemental powers/shapeshifting hint at magical/metahuman power sources
if you're fine with having spider bites/hedge wizards run around, that's cool by me, just want to make sure we're on the same page.
The corporation itself specializes in technology beyond the norm: eg, the portals that brought Carrot to earth, mutations for other people, etc.
Thoughts?
Michelle Quaros was the subject of an in vivo experiment to give superpowers to humans. for years and years she showed no signs of abilities, but around 22 or so, she discovered she could control the wind. she uses a staff as a weapon, and can use the wind offensively and defensively.
perhaps she's been on observation the entire time, they were waiting for powers to develop, and they pulled her to the side the second she showed evidence of metahuman abilities. they gave her a choice, do good, or be taken down.
I dunno :P
Also when I am in close combat I change my body and hands to like a hard oak or something making me resilient verse hand to hand blows but no effect verse bullets and the like.
-even though it's a bit stereotypical (maybe not a problem for a superhero game :P), I do eventually want to work with the fight back against the evil corporation at the heart of things
-my idea for this has your escapees/night out on the town people doing acts of herolsm/finding their legs in the slums and then eventually following some trails of villainy back into the corporation itself
-in terms of theme, we're likely looking at something like "good deeds require good intent"
-mood wise, not totally dystopian: the central citadel is a modern wonder, and the residential/slums areas outside are brightly ramshackle, not run down - think more Chinatown, not District 31.