Alright guys, I just bought Dead Space for the iPhone since DS2 isn't available down here is Ausistan yet.
Seriously, get this game. It's only $7 and is 95% the exact same Dead Space experience we all know and love. The gameplay has not been watered down a bit. It also looks amazing and has a full score and voice acting as well.
It's actually an independent story that seems to lead into things going wrong on the Sprawl.
I almost feel like I ripped EA off on this one - makes the price hike for the PC version a bit less of a bitter pill to swallow.
When you have completed it, can you summarise the plot?
Yeah, that was pretty much the reason I bought it. I doubt it'll add a ton of new info to the series, but so far I'm having a blast.
I should add, I guess, that at $7 it's actually on the pricier side for iPhone stuff, and it also controls like other shooters on the platform. However, the clunkiness isn't so bad since the shooting is typical DS methodical rather than run-and-gun.
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SteamID : same as my PA forum name
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BeezelThere was no agreement little morsel..Registered Userregular
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited January 2011
Ammo was so plentiful in DS1 that I never had a problem running out, which they definitely adjusted in DS2. As somebody mentioned earlier, the developers clearly expect Isaac to make much more use of Stasis and the gravity gun in DS2 to compensate for scarce ammo.
Quick question in regards to difficulty levels. Which is most comparable to Hard in the original DS? I started out on Survivalist, but found the first parts to be pretty easy so I put it up to Zealot. I found ammo just too scarce for it to be much fun. I don't mind running away when ammo is low, but there are too many scripted sections where you can't really run away.
Also I find multiplayer quite fun so far. The only problem I have is that there doesn't seem to be much (any?) dismembering of the necros. I'm sure it's a balance thing, but that is one of the core mechanics of Dead Space.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited January 2011
A bit spoilerish for players who haven't tried DS1
Lession #1 from the Rezzers is to stomp all corpses into fragments whenever you get a break in the action. This prevents the flying scrotums from undoing all of your hard work.
Quick question in regards to difficulty levels. Which is most comparable to Hard in the original DS? I started out on Survivalist, but found the first parts to be pretty easy so I put it up to Zealot. I found ammo just too scarce for it to be much fun. I don't mind running away when ammo is low, but there are too many scripted sections where you can't really run away.
Also I find multiplayer quite fun so far. The only problem I have is that there doesn't seem to be much (any?) dismembering of the necros. I'm sure it's a balance thing, but that is one of the core mechanics of Dead Space.
Also the power node doors, so far it's always been a net gain to open them. Pretty often there's a Ruby Semiconductor in there which by itself is enough to buy another power node.
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Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
we'll probably stream it again tonight for those who aren't quite ready to play it
I am generally against multiplayer being added to sequels of singleplayer focused games often to the point of outright boycott (Bioshock 2) due in large part to my being an achievement whore and developers wanting to force people to play their shitty multi for achievements. It's my personal belief that achievements ruin multiplayer because then people just focus on them.
However, I can say that Dead Space 2, Uncharted 2, and AssBro have been pleasant surprises. Also all have minimal multi achievements/trophies (DS2 has none) with AssBro being the worst offender.
They seem sparser than in Dead Space, or I'm missing them.. which would surprise me, because I like to explore thoroughly.
I had 5 of them before the end of chapter 2. Maybe even 6. There is definitely 4 nodes before the first node door, and one immediately after you see it.
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
edited January 2011
For 360:
Hedgethorn | Hedgethorn
Don't know how much multi I'll be able to play (DS2 isn't exactly the sort of game I want to play in front of my young daughter!), but hopefully I'll have a chance here and there.
They seem sparser than in Dead Space, or I'm missing them.. which would surprise me, because I like to explore thoroughly.
I had 5 of them before the end of chapter 2. Maybe even 6. There is definitely 4 nodes before the first node door, and one immediately after you see it.
I meant node doors, sorry. Nodes are like candy in this game, I've got like 10 in my plasma cutter already. I'm trying to get it up to "burst into flames" mode ASAP.
Only got to play this for a bit last night, but I'm loving it so far. After playing Ignition it was quite interesting to find out what happened after Isaac was let out. Also, I played a little bit of extraction and even though it's not totally pretty, it's much easier on the eyes than the Wii version.
GreenStick around.I'm full of bad ideas.Registered Userregular
edited January 2011
Node doors were usually worth it in DS1, they are almost essential in DS2
Also I really like how they handled the bonus items for beating Ignition; instead of handing you the suit/cash/nodes all at once it unlocks all of those "Conduit Access Rooms" you see in the first half of the game which are basically free node doors
Node doors were usually worth it in DS1, they are almost essential in DS2
Also I really like how they handled the bonus items for beating Ignition; instead of handing you the suit/cash/nodes all at once it unlocks all of those "Conduit Access Rooms" you see in the first half of the game which are basically free node doors
Yeah. I've only run across two, but both of them had >$10K worth of stuff, much of it cash, and a node costs $10K to buy, so thus far it seems like it might be a no brainer.
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Sirialisof the Halite Throne.Registered Userregular
edited January 2011
I've heard that Stasis regenerate on its own now (though very slow) and that the Advanced Suit halves the time it takes to regenerate, but I tried the demo, and there was zero regenerating Stasis from what I saw, can anyone explain how it works ?
I've heard that Stasis regenerate on its own now (though very slow) and that the Advanced Suit halves the time it takes to regenerate, but I tried the demo, and there was zero regenerating Stasis from what I saw, can anyone explain how it works ?
It takes about a minute and a half, gets a lot more noticeable when you upgrade stasis and get the Advanced Suit. By the end of the game, you can afford to use it on just about every other enemy.
Speaking of the ending, I thought I was near the end of the game at 4 AM, it's 1 PM now. Just... fair warning people!
I asked this before, but haven't been able to get an answer.
Does the multiplayer have a splitscreen option?
Edit: I almost kind of hope it doesn't. Because that would give me an excuse to buy a copy "for a friend" while I wait for my collector's edition to ship from Amazon.
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"Indoctrination" argh
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aaaaaaaaa
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Yeah, that was pretty much the reason I bought it. I doubt it'll add a ton of new info to the series, but so far I'm having a blast.
I should add, I guess, that at $7 it's actually on the pricier side for iPhone stuff, and it also controls like other shooters on the platform. However, the clunkiness isn't so bad since the shooting is typical DS methodical rather than run-and-gun.
My force gun says Fuck the Pack
"...only mights and maybes."
The Pack freak me out. Usually because they swarm when I'm fumbling about reloading the line gun. Maybe I should pick up the force gun.
Are the Necros fun to play?
short answer is yes
we'll probably stream it again tonight for those who aren't quite ready to play it
Also fffuck. Only in chapter 2 and I've already run into a scripting bug. Think I'll have to restart from my last save.
So what does one have to do to make the tag? Simply create a silver account and add friends through requests?
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We're supposed to get ~10 inches of snow tonight so I have my fingers crossed that class will be cancelled and I can continue to shoot necromans.
Also I find multiplayer quite fun so far. The only problem I have is that there doesn't seem to be much (any?) dismembering of the necros. I'm sure it's a balance thing, but that is one of the core mechanics of Dead Space.
Arivia | Arivia
Azith28 | Azith28
Also the power node doors, so far it's always been a net gain to open them. Pretty often there's a Ruby Semiconductor in there which by itself is enough to buy another power node.
They seem sparser than in Dead Space, or I'm missing them.. which would surprise me, because I like to explore thoroughly.
I am generally against multiplayer being added to sequels of singleplayer focused games often to the point of outright boycott (Bioshock 2) due in large part to my being an achievement whore and developers wanting to force people to play their shitty multi for achievements. It's my personal belief that achievements ruin multiplayer because then people just focus on them.
However, I can say that Dead Space 2, Uncharted 2, and AssBro have been pleasant surprises. Also all have minimal multi achievements/trophies (DS2 has none) with AssBro being the worst offender.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I had 5 of them before the end of chapter 2. Maybe even 6. There is definitely 4 nodes before the first node door, and one immediately after you see it.
Hedgethorn | Hedgethorn
Don't know how much multi I'll be able to play (DS2 isn't exactly the sort of game I want to play in front of my young daughter!), but hopefully I'll have a chance here and there.
I meant node doors, sorry. Nodes are like candy in this game, I've got like 10 in my plasma cutter already. I'm trying to get it up to "burst into flames" mode ASAP.
Ciaphas | Cain
toolbert | toolbert
Only got to play this for a bit last night, but I'm loving it so far. After playing Ignition it was quite interesting to find out what happened after Isaac was let out. Also, I played a little bit of extraction and even though it's not totally pretty, it's much easier on the eyes than the Wii version.
PS3 Trophies
Also I really like how they handled the bonus items for beating Ignition; instead of handing you the suit/cash/nodes all at once it unlocks all of those "Conduit Access Rooms" you see in the first half of the game which are basically free node doors
Yeah. I've only run across two, but both of them had >$10K worth of stuff, much of it cash, and a node costs $10K to buy, so thus far it seems like it might be a no brainer.
It takes about a minute and a half, gets a lot more noticeable when you upgrade stasis and get the Advanced Suit. By the end of the game, you can afford to use it on just about every other enemy.
Speaking of the ending, I thought I was near the end of the game at 4 AM, it's 1 PM now. Just... fair warning people!
Ah yes, "Unitologists."
Like "EA has your balls"?
This game is waaaaay scarier than the first.
Does the multiplayer have a splitscreen option?
Edit: I almost kind of hope it doesn't. Because that would give me an excuse to buy a copy "for a friend" while I wait for my collector's edition to ship from Amazon.
No chapter titles this time