All these Miasma haters, the miasma is the light and the way! Come at my fields of miasma, my people have gotten high off that stuff for so long it gives them superpowers!
So, is anyone else finding this kind of a disappointment? It feels a little half-baked to me after playing a much more complete game in Civ 5 (at least since Gods & Kings).
I like a ton of things about Beyond Earth, and in its defense, I played nearly 30 hours of it before I started to get frustrated with its shortcomings. But I think I don't want to return to it until a big update releases.
So, is anyone else finding this kind of a disappointment? It feels a little half-baked to me after playing a much more complete game in Civ 5 (at least since Gods & Kings).
I like a ton of things about Beyond Earth, and in its defense, I played nearly 30 hours of it before I started to get frustrated with its shortcomings. But I think I don't want to return to it until a big update releases.
Am I the only one?
It seems a pretty common opinion.
Tom Francis had the best one liner, though.
"So far Beyond Earth just feels like Firaxis lost the rights to the Earth IP."
I'm enjoying it well enough but like the past two Civ games, it needs an expansion (or two).
Yeah this is pretty much what I expected it to be and am not at all surprised. I think it has a lot of potential with expansions though, especially if you compare it to vanilla civ5.
I'm enjoying it well enough but like the past two Civ games, it needs an expansion (or two).
I think I like the base they've laid a lot; the tech web, the way they've handled fewer "Civs" but with more customization (through colony ship mods) is really interesting to me. Civ V is a game that has been incredibly improved by its two expansions and I would agree that Civ V + BNW + G&K is an overall superior experience right now. I still really like the Sci-Fi theme and trust this dev team to evolve the experience through new content in the right sort of ways.
+1
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
It also gets you different affinities units depending on who you steal from, pretty boss.
And, if you nab a unit from a lower tier than you it will be automatically upgraded to your tier (in your affinity if yours is higher tier)
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
So, is anyone else finding this kind of a disappointment? It feels a little half-baked to me after playing a much more complete game in Civ 5 (at least since Gods & Kings).
I like a ton of things about Beyond Earth, and in its defense, I played nearly 30 hours of it before I started to get frustrated with its shortcomings. But I think I don't want to return to it until a big update releases.
Am I the only one?
It feels very much like a major mod to Civ 5, or a stand-alone expansion.
So, is anyone else finding this kind of a disappointment? It feels a little half-baked to me after playing a much more complete game in Civ 5 (at least since Gods & Kings).
I like a ton of things about Beyond Earth, and in its defense, I played nearly 30 hours of it before I started to get frustrated with its shortcomings. But I think I don't want to return to it until a big update releases.
Am I the only one?
I'm trying not to hold it up unfairly to SMAC's standards but it's just so much less ambitious a departure from Civ V than the other one was from Civ II
Like, I was super excited for what they could do with the Orbital stuff but it's just permanent floating air units
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nevilleThe Worst Gay(Seriously. The Worst!)Registered Userregular
I was out of town this weekend, but I'm back and game for games.
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BaidolI will hold him offEscape while you canRegistered Userregular
I managed to destroy one opponent's Mindflower, only to have the other open an Exodus Gate behind three layers of fortresses.
I feel like it doesn't really escalate the way Civ 5 does, it's like I'm still in mid game mode around the end of the game?
I agree with people who say that the leaders lack personality and I'm disappointed by the literal reuse of Civ 5 text in their communication.
I think nations could be improved maybe with the unique unit / building? I know that by saying that I come across as one of the guys that's just criticizing it for not being [favourite_civ_game_here] but it's also that there aren't enough different unit types in the game - not enough variety.
I think the end game needs MUCH more crazy off the wall sci fi shit BUT that should be tied more to affinities and victory conditions than nations, lest you go "Oh, its Hutama. I know exactly how he's going to behave" from turn 10.
+1
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BaidolI will hold him offEscape while you canRegistered Userregular
I don't know if crazy endgame things would add anything I am interested in.
I think a lot of my complaints at this point could be fixed with patches. The other civs seem to lack ambition for victory and aliens are way too passive and not much of a factor in most of the game
BaidolI will hold him offEscape while you canRegistered Userregular
I think aliens are about right for the early game, but could be more aggressive or be used differently (accelerate Mindflower opening or something) for the mid and late game.
I need to play more games at higher difficulty to comment on the AI victory planning. I just got stomped in one game, but I need to try more games to see if that is the rule or an exception.
AI difficulty seems really inconsistent, I think a lot of that has to do with the tech tree and the ai likely just picking random stuff
Considering how frequently I've found myself torn between several research options, trying to answer the question "what will help me the most right now", I imagine the AI can't possibly be doing a great job choosing its research path through the tech web.
AI difficulty seems really inconsistent, I think a lot of that has to do with the tech tree and the ai likely just picking random stuff
Considering how frequently I've found myself torn between several research options, trying to answer the question "what will help me the most right now", I imagine the AI can't possibly be doing a great job choosing its research path through the tech web.
tech paths feel like something that could be tied to random personality rolls and available resources
of course, I'm not a AI programmer
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BaidolI will hold him offEscape while you canRegistered Userregular
And that's a second game lost to the AI. I kept an eye on the diplomacy tab this time and saw it coming, but could not push men through the gate fast enough. Must specialize earlier.
I feel like it doesn't really escalate the way Civ 5 does, it's like I'm still in mid game mode around the end of the game?
I agree with people who say that the leaders lack personality and I'm disappointed by the literal reuse of Civ 5 text in their communication.
I think nations could be improved maybe with the unique unit / building? I know that by saying that I come across as one of the guys that's just criticizing it for not being [favourite_civ_game_here] but it's also that there aren't enough different unit types in the game - not enough variety.
I think the end game needs MUCH more crazy off the wall sci fi shit BUT that should be tied more to affinities and victory conditions than nations, lest you go "Oh, its Hutama. I know exactly how he's going to behave" from turn 10.
The unit variety is definitely noticeable in navies. There's no mixed fleets of subs, destroyers, battleships/cruisers, now you just have The Ship.
Also, all unit upgrades being tied to affinity rather than tech completely erased civ specialization. Like, you don't have one guy who teched ahead on bombers, or one on defense, or a guy who focused on tanks. If three guys have six affinity points, they all have basically the same stuff.
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but, man, I sure would like an XCOM mod based on being on the receiving end of the supremacy victory
survive until the purity victory happens
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The contact "victory" should be able to trigger this.
Supremacy:18
Purity:15
Harmony:13
culture:423
energy:646
science:847
health:91
edit: judging from the screenshot, he was in a position to do all victories. ffff
HOW
The Emperor Protects.
Why I fear the ocean.
Theft doesn't account for per-turn-numbers though
See you on the other side of the Exodus gate
Should have gone purity.
It was super early in the game.
I like a ton of things about Beyond Earth, and in its defense, I played nearly 30 hours of it before I started to get frustrated with its shortcomings. But I think I don't want to return to it until a big update releases.
Am I the only one?
It seems a pretty common opinion.
Tom Francis had the best one liner, though.
"So far Beyond Earth just feels like Firaxis lost the rights to the Earth IP."
Why I fear the ocean.
Steam
And I enjoy a lot of the systems, like the starting options, orbital layer, universal upgrades, and tech web(minus the terrible UI).
Yeah this is pretty much what I expected it to be and am not at all surprised. I think it has a lot of potential with expansions though, especially if you compare it to vanilla civ5.
That said I do regret paying full price.
I think I like the base they've laid a lot; the tech web, the way they've handled fewer "Civs" but with more customization (through colony ship mods) is really interesting to me. Civ V is a game that has been incredibly improved by its two expansions and I would agree that Civ V + BNW + G&K is an overall superior experience right now. I still really like the Sci-Fi theme and trust this dev team to evolve the experience through new content in the right sort of ways.
And, if you nab a unit from a lower tier than you it will be automatically upgraded to your tier (in your affinity if yours is higher tier)
It feels very much like a major mod to Civ 5, or a stand-alone expansion.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Just for fun while the wonder builds I forced the 3 remaining factions into an alliance with me
We should be holding hands as friends when we enter this glorious Dragon Man driven future
I'm trying not to hold it up unfairly to SMAC's standards but it's just so much less ambitious a departure from Civ V than the other one was from Civ II
Like, I was super excited for what they could do with the Orbital stuff but it's just permanent floating air units
Well played, AI. Well played.
I agree with people who say that the leaders lack personality and I'm disappointed by the literal reuse of Civ 5 text in their communication.
I think nations could be improved maybe with the unique unit / building? I know that by saying that I come across as one of the guys that's just criticizing it for not being [favourite_civ_game_here] but it's also that there aren't enough different unit types in the game - not enough variety.
I think the end game needs MUCH more crazy off the wall sci fi shit BUT that should be tied more to affinities and victory conditions than nations, lest you go "Oh, its Hutama. I know exactly how he's going to behave" from turn 10.
I need to play more games at higher difficulty to comment on the AI victory planning. I just got stomped in one game, but I need to try more games to see if that is the rule or an exception.
probably be a good expansion thing
but I wouldn't terribly mind it in a patch~
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Twitter (mean leftist discourse)
Considering how frequently I've found myself torn between several research options, trying to answer the question "what will help me the most right now", I imagine the AI can't possibly be doing a great job choosing its research path through the tech web.
tech paths feel like something that could be tied to random personality rolls and available resources
of course, I'm not a AI programmer
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
The unit variety is definitely noticeable in navies. There's no mixed fleets of subs, destroyers, battleships/cruisers, now you just have The Ship.
Also, all unit upgrades being tied to affinity rather than tech completely erased civ specialization. Like, you don't have one guy who teched ahead on bombers, or one on defense, or a guy who focused on tanks. If three guys have six affinity points, they all have basically the same stuff.