Anyone on PS4 in any EP "raiding" guilds? I have no clue on how to effectively and efficiently gather a group to run Maw of Lorkhaj.
I'm in one that fluctuates in online roster and ability, but have done Maw on Normal. We aren't top notch, but we have a dedicated trials night, an officer who is really trying to organize push it via Facebook and Line, and a lot of hook ups to other guilds as well. It is also a really tight knit community, if that helps.
It is called SVER: True Bloods if you want to go look it up online.
Ttheres actually an NPC on the gold coast that noticed I'm a blood sucker.
Think thats the first time this actually happened outside of the intital vamp ritual.
Yeah, he's actually a character from a previous quest. If anyone would be justified in noticing, it would probably be him.
He's a vampire hunter you meet in an Aldermi Dominion quest. So he's got plenty of knowledge about what to look for as far as spotting vamps goes. If anything I'm actually more than a little surprised he doesn't try to take the player out, he's certainly nothing if not enthusiastic about killing any and all vampires he meets.
Interesting times indeed. I was in mood for FPS so haven't played this for about a month. Excited to see the changes!
I just wish that subs could craft crafting bags and sell those to unsubs... Would make them rich and a lot of unsubbing people happy. They could be like a 100 space bag or something, nothing as powerful as the real one subs' get. It would be glorious.
The crafting bag has made this game SO much better an experience. It's a shame that it's sub-only because it is such a game-changer, but maybe that'll change in the future.
They need to start encouraging people to sub, though, if the game is going to stabilize. The only way to really do that is exclusives, I think.
... or encourage a whole lot of microtransactions from a very few people.
There's only so much people can buy in the crown store. Plus, they need to stabilize their income and start doing more balance/bugfix patching and less mount re-skinning. Re-designing every class from the ground up every dlc is going to drive people away.
They need to start encouraging people to sub, though, if the game is going to stabilize. The only way to really do that is exclusives, I think.
I agree that there needs to be exclusives. I just think the crafting bag is so essential that it should not be the thing that separates the elites from the masses. :razz:
They need to start encouraging people to sub, though, if the game is going to stabilize. The only way to really do that is exclusives, I think.
I agree that there needs to be exclusives. I just think the crafting bag is so essential that it should not be the thing that separates the elites from the masses. :razz:
Oh man there is a crafting bag now? Yes please.
My char slots are full because I have so many mules named stuff like He-Who-Mules-Gems, She-Who-Mules-Food, He-Who-Mules-Ore, etc. And man is it a pain getting components between everyone.
Okay, so here's how it works, "Pixelated Pixie" , Arteen .
If you're an ESO+ subscriber, you get access to another tab on your inventory screen called "Crafting;" it's a top-level inventory icon, just like basic inventory and quickslots.
Upon login, all of your crafting materials in your personal inventory and in your bank are transferred over, freeing up that inventory space permanently.
Anything you harvest appears to go directly into the bag, as well, but I haven't verified that yet.
When you are no longer an ESO+ subscriber, you can no longer add items to the bag, but you retain access to anything still in there.
You can filter the new bag by tradeskill, raw vs. finished materials, and improvement items (tempers, resins, etc.).
Style materials and bonus gems are also picked up.
All in all, it appears to be really nice! I can't believe I actually saw some people complaining about it.
EDIT: sorry for the inadvertent at, Pixie & Arteen!
Okay, so here's how it works, "Pixelated Pixie" , Arteen .
If you're an ESO+ subscriber, you get access to another tab on your inventory screen called "Crafting;" it's a top-level inventory icon, just like basic inventory and quickslots.
Upon login, all of your crafting materials in your personal inventory and in your bank are transferred over, freeing up that inventory space permanently.
Anything you harvest appears to go directly into the bag, as well, but I haven't verified that yet.
When you are no longer an ESO+ subscriber, you can no longer add items to the bag, but you retain access to anything still in there.
You can filter the new bag by tradeskill, raw vs. finished materials, and improvement items (tempers, resins, etc.).
Style materials and bonus gems are also picked up.
All in all, it appears to be really nice! I can't believe I actually saw some people complaining about it.
EDIT: sorry for the inadvertent at, Pixie & Arteen!
What were they complaining about? It sounds pretty great, especially being as spoiled by GW2's "crafting bag" as I am.
I'd totally sub for that bag.
Okay, so here's how it works, "Pixelated Pixie" , Arteen .
If you're an ESO+ subscriber, you get access to another tab on your inventory screen called "Crafting;" it's a top-level inventory icon, just like basic inventory and quickslots.
Upon login, all of your crafting materials in your personal inventory and in your bank are transferred over, freeing up that inventory space permanently.
Anything you harvest appears to go directly into the bag, as well, but I haven't verified that yet.
When you are no longer an ESO+ subscriber, you can no longer add items to the bag, but you retain access to anything still in there.
You can filter the new bag by tradeskill, raw vs. finished materials, and improvement items (tempers, resins, etc.).
Style materials and bonus gems are also picked up.
All in all, it appears to be really nice! I can't believe I actually saw some people complaining about it.
EDIT: sorry for the inadvertent at, Pixie & Arteen!
What were they complaining about? It sounds pretty great, especially being as spoiled by GW2's "crafting bag" as I am.
I'd totally sub for that bag.
Some people were complaining about it being "infinite," like they only wanted people to be able to store, say, a single full stack of 200 items of any given material at a time, because otherwise people wouldn't be forced to make decisions about what to keep and sell and it would have an adverse affect on auction house prices.
I've pretty much held to the "one stack of everything crafting related" in the bank, and I haven't had much trouble. Now that vet levels 1-15 are going away, I won't even really need to keep mats for those levels anymore. I think I only even really have 1 bank alt that is holding anything at this point.
The one exception to that is currently I've been farming mats to re-craft all my gear after DB. So I have about 4-5 stacks of all the vet16 mats.
We'll see what happens as they scale armor sets, though. I can see myself wanting to keep more sets around once everything is Champ160.
Man, I totally forgot about the Dark Brotherhood update. What's the verdict? So far I'm hearing it's all good stuff. I'll definitely have to login here soon.
Man, I totally forgot about the Dark Brotherhood update. What's the verdict? So far I'm hearing it's all good stuff. I'll definitely have to login here soon.
Yeah, no arguments here. Being able to freeform explore is unquestionably very much in line with the Elder Scrolls games.
As far as the Dark Brotherhood update goes, I very much enjoyed it. My only complaint is I wish the story questline for the Dark Brotherhood was a bit longer. Outside of that? Very very solid update, plenty of quality of life upgrades (crafting bag! So so good!), and the blade of woe really really make me happy to explore the world of Tamriel......
.......and murder the everloving crap out of its citizens.
I resubbed JUST got the crafting bag, and it's pretty fantastic. I have SO MUCH bank space now. I was even able to delete my 4 mules =p.
I also made some good progress on the main storyline for once...my Templar hit 40, which is my highest, and I
killed Mannimarco
and I thought I was done with the original main story but it looks like there is more to go.
Headed over to check out the Orc city, which looks cool but I didn't go far. Also did the first Dark Brotherhood mission and that was surprisingly fun.
Headed over to check out the Orc city, which looks cool but I didn't go far. Also did the first Dark Brotherhood mission and that was surprisingly fun.
I'm quite enjoying the direction the game's been heading in. It's quite a change from when the game first launched, and a change for the better I'd say.
Implementation of hirelings still continues to piss me off ... but not enough to stop using them.
How so? I don't really use them so I'm not sure of their specifics.
Operative21: I haven't seen enough of the non-vanilla stuff to say, but everything I've read sounds great. And the small bit I've seen has me optimistic. I saw a lot of rave reviews about Orsinium in general.
Implementation of hirelings still continues to piss me off ... but not enough to stop using them.
How so? I don't really use them so I'm not sure of their specifics.
At rank 1 or 2, they're on a 24-hour timer. An exactly 24 hour timer. And they require you to log in to trigger the mail from your hireling. So, if you log in at 8pm on Monday, you get your stuff. If you log in at 7pm on Tuesday, you have to wait an hour before they show up - sort of fine if you're actually going to be playing for an hour, bad if you've got 30 minutes before you have to go do something. If you log in at 9pm, then they show up at 9pm, and now won't be available until 9pm on Wednesday. So, depending on your playing schedule, you either miss them entirely or they gradually show up later and later until you miss one, and then the cycle starts again.
It's the worst of both worlds, because it should either not require a log-in and just send you something 1x per day, or it should be tied to server time and not require that you log in at a particular time. Even doing it similar to the horse timer - where it's a 20-hour timer - would be better!
At rank 3, it perversely gets even worse, because the timer drops to 12 hours but still requires a log-in, so now you need to log in twice daily, exactly 12 hours apart, or you miss out on the benefits your skills are supposed to be providing.
Implementation of hirelings still continues to piss me off ... but not enough to stop using them.
How so? I don't really use them so I'm not sure of their specifics.
At rank 1 or 2, they're on a 24-hour timer. An exactly 24 hour timer. And they require you to log in to trigger the mail from your hireling. So, if you log in at 8pm on Monday, you get your stuff. If you log in at 7pm on Tuesday, you have to wait an hour before they show up - sort of fine if you're actually going to be playing for an hour, bad if you've got 30 minutes before you have to go do something. If you log in at 9pm, then they show up at 9pm, and now won't be available until 9pm on Wednesday. So, depending on your playing schedule, you either miss them entirely or they gradually show up later and later until you miss one, and then the cycle starts again.
It's the worst of both worlds, because it should either not require a log-in and just send you something 1x per day, or it should be tied to server time and not require that you log in at a particular time. Even doing it similar to the horse timer - where it's a 20-hour timer - would be better!
At rank 3, it perversely gets even worse, because the timer drops to 12 hours but still requires a log-in, so now you need to log in twice daily, exactly 12 hours apart, or you miss out on the benefits your skills are supposed to be providing.
Just, ugh.
Wow, I had no idea. I assumed they just ended up in your mail based on server time. That would make the most sense, considering. I see why you don't like them. Hopefully they'll change that in the future.
If anything really brings me back to this game hardcore it will be this. I am such a sucker for interior design and housing. My entire Skyrim game is more about tricking out my sweet house than it is about literally anything else (... well, and wooing all the ladies.)
Posts
Think thats the first time this actually happened outside of the intital vamp ritual.
I'm in one that fluctuates in online roster and ability, but have done Maw on Normal. We aren't top notch, but we have a dedicated trials night, an officer who is really trying to organize push it via Facebook and Line, and a lot of hook ups to other guilds as well. It is also a really tight knit community, if that helps.
It is called SVER: True Bloods if you want to go look it up online.
Yeah, he's actually a character from a previous quest. If anyone would be justified in noticing, it would probably be him.
I just wish that subs could craft crafting bags and sell those to unsubs... Would make them rich and a lot of unsubbing people happy. They could be like a 100 space bag or something, nothing as powerful as the real one subs' get. It would be glorious.
... or encourage a whole lot of microtransactions from a very few people.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
There's only so much people can buy in the crown store. Plus, they need to stabilize their income and start doing more balance/bugfix patching and less mount re-skinning. Re-designing every class from the ground up every dlc is going to drive people away.
I agree that there needs to be exclusives. I just think the crafting bag is so essential that it should not be the thing that separates the elites from the masses. :razz:
Oh man there is a crafting bag now? Yes please.
My char slots are full because I have so many mules named stuff like He-Who-Mules-Gems, She-Who-Mules-Food, He-Who-Mules-Ore, etc. And man is it a pain getting components between everyone.
EDIT: sorry for the inadvertent at, Pixie & Arteen!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
What were they complaining about? It sounds pretty great, especially being as spoiled by GW2's "crafting bag" as I am.
I'd totally sub for that bag.
Some people were complaining about it being "infinite," like they only wanted people to be able to store, say, a single full stack of 200 items of any given material at a time, because otherwise people wouldn't be forced to make decisions about what to keep and sell and it would have an adverse affect on auction house prices.
Yeah, it seemed pretty dumb to me, too.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The one exception to that is currently I've been farming mats to re-craft all my gear after DB. So I have about 4-5 stacks of all the vet16 mats.
We'll see what happens as they scale armor sets, though. I can see myself wanting to keep more sets around once everything is Champ160.
The final few missions in Coldharbour were neat.
Also the announcement post about One Tamriel: http://www.elderscrollsonline.com/en-us/news/post/2016/06/12/matt-firors-message-from-be3
Sounds real good.
Yeah, no arguments here. Being able to freeform explore is unquestionably very much in line with the Elder Scrolls games.
As far as the Dark Brotherhood update goes, I very much enjoyed it. My only complaint is I wish the story questline for the Dark Brotherhood was a bit longer. Outside of that? Very very solid update, plenty of quality of life upgrades (crafting bag! So so good!), and the blade of woe really really make me happy to explore the world of Tamriel......
.......and murder the everloving crap out of its citizens.
I also made some good progress on the main storyline for once...my Templar hit 40, which is my highest, and I
Headed over to check out the Orc city, which looks cool but I didn't go far. Also did the first Dark Brotherhood mission and that was surprisingly fun.
I'm quite enjoying the direction the game's been heading in. It's quite a change from when the game first launched, and a change for the better I'd say.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
How so? I don't really use them so I'm not sure of their specifics.
Operative21: I haven't seen enough of the non-vanilla stuff to say, but everything I've read sounds great. And the small bit I've seen has me optimistic. I saw a lot of rave reviews about Orsinium in general.
At rank 1 or 2, they're on a 24-hour timer. An exactly 24 hour timer. And they require you to log in to trigger the mail from your hireling. So, if you log in at 8pm on Monday, you get your stuff. If you log in at 7pm on Tuesday, you have to wait an hour before they show up - sort of fine if you're actually going to be playing for an hour, bad if you've got 30 minutes before you have to go do something. If you log in at 9pm, then they show up at 9pm, and now won't be available until 9pm on Wednesday. So, depending on your playing schedule, you either miss them entirely or they gradually show up later and later until you miss one, and then the cycle starts again.
It's the worst of both worlds, because it should either not require a log-in and just send you something 1x per day, or it should be tied to server time and not require that you log in at a particular time. Even doing it similar to the horse timer - where it's a 20-hour timer - would be better!
At rank 3, it perversely gets even worse, because the timer drops to 12 hours but still requires a log-in, so now you need to log in twice daily, exactly 12 hours apart, or you miss out on the benefits your skills are supposed to be providing.
Just, ugh.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Wow, I had no idea. I assumed they just ended up in your mail based on server time. That would make the most sense, considering. I see why you don't like them. Hopefully they'll change that in the future.
I might have to get this
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
http://massivelyop.com/2016/06/15/e3-2016-elder-scrolls-onlines-player-housing-is-coming-in-early-2017/
"Sometime in Autumn" was the last I saw.
it made me laugh that your comment was edited... I had a mental image of someone hunched over a keyboard, mistyping "beep" over and over .
OH GOD
If anything really brings me back to this game hardcore it will be this. I am such a sucker for interior design and housing. My entire Skyrim game is more about tricking out my sweet house than it is about literally anything else (... well, and wooing all the ladies.)
https://podcast.tidalwavegames.com/
beat the tutorial and got into Tamriel
hit an NPC and got a bounty so I had to flee town
yep this is Elder Scrolls :biggrin:
I didn't realize for a while that being logged out would still count down your bounty. I've used that little 'cheat' a number of times now.
I don't think of it as a "cheat" so much as my character is going into hiding for a while.
That's a much better excuse