I'm pretty confident @Mojo_Jojo will get to 10 before I do. He gets to claim objectives first and I have no doubt he has a secret objective on tap. (Probably the one that gives you a point for having ships adjacent to an opponent's homeworld, given his behavior this turn.)
+1
Options
BrodyThe WatchThe First ShoreRegistered Userregular
Yeah, but all I could do was aim for your homeworld and hope someone handled him.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Jol-Nar activates Rarron system, plays Flank Speed card
Arborec plays sabotage card
L1z1x plays Card "Insubordination", targeting Hedgethorn / Arborec. -1 tactical CC
WInnu plays Construction. Dock on WInnu, PDS on Zohbat
Creuss plays secondary to build PDS on Creuss
Letnev plays Warfare. Place Centauri token on tactics.
Jol-Nar plays secondary. Build two cruisers, two ground forces and two fighters in Jol nar (cost 5R with the saween tools bonus)
Exhaust Jol, Nar and Lazar, spend TG for the rest
Creuss plays secondary. Build cruiser, destroyer, 2 fighters, 2 infantry. Exhaust Creuss.
Creuss activates alpha wormhole. Move in the Hil Colish, 1 Cruiser and 1 Dreadnought from Creuss with 1 Fighter, 1 Dreadnought from Lazar / Sakulag with 1 Fighter. PDS fire wipes out defenders.
Arborec activates Centauri-Gral.
Move Destroyer from Qucen'n/Rarron to Centauri-Gral.
Move two Cruisers + 1 fighter from Vefut III to Cenaturi-Gral.
All Arborec units destroyed. Letnev loses 3 fighters.
Jol-nar Activate the delta wormhole.
Move in 3 cruisers, 1 carrier, 8 fighters and 1 ground force (from Naar)
Using gravity drive to get the carrier +1 movement so it can make it
Using lightwave deflector to ignore the fleet in Lazar/Sakulag
Creuss PDS destroys 2 fighters
L1z1x activates the L1z1x Home System.
Exhaust [0.0.0] (5R) +1R from Sarween Tools to build 2 Cruisers (4R) and 4 Fighters (2R) at [0.0.0].
Winnu activates Mellon/Zohbat. Pick up GF from Zhobat and put it down on Mellon. Than exaust Zhobat and Teq'Ran for to build a Carrier, 4 fighters and 2 GF.
Letnev activates Netphar. Move 1 Destroyer, 3 Cruisers, and 2 Dreadnoughts, bringing along my singular GF.
Arborec wiped out. Letnev loses destroyer. cruiers, 1 infantry.
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 6 PDS, 3 space docks)
Objectives
Public
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-NarL1z1x
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP CreussJol-nar
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1xArborecWinnu
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-NarLetnevWinnuL1z1x
I- Erect a Monument - Spend 8 resources. 1 VP LetnevJol-NarArborecL1z1x
II- Manipulate Galactic Law- Spend 16 influence. 2 VP Jol-NarArborec
II- Form Galactic Brain Trust- Control 5 planets with technology specialties. 2 VP
II- Revolutionalize Warfare- Own 3 unit upgrade technologies. 2 VP
II- ???
II - ???
Secret Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP Winnu Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP L1z1x - Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP. Arborec Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Control the Region - Have at least 1 ship in 6 or more systems. 1 VP Jol-Nar - Establish a Perimeter - Have 4 PDS units on the board. 1 VP
Other Creuss- Imperial Rider 1 VP, Custodians 1 VP, Letnev Support from the throne 1 VP Letnev- Imperial strategy 1 VP Arborec- Imperial strategy 1 VP, Crown of Emphidia 1 VP, Winnu Support for the Throne 1 VP Winnu- Arborec Support for the throne 1VP L1z1x- Imperial strategy 1 VP
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Laws
Research Team: Propulsion (Thibah)
When the owner of this planet researches technology, they may exhaust this card to ignore 1 blue prerequisite.
Deep Core Mining (Bereg)
+2 resources on this planet
(Sakulag)
+1 resources +1 influence
Minister of Commerce (Letnev)
After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
The Crown of Emphidia (Arborec)
The elected player gains this card and 1 victory point.
A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Minister of Peace (Creuss)
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn. Player mats
MrBlarney
6 action cards
2 secret objectives
1 claimed- Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP. Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
5 action cards
2 secret objectives Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Minister of Peace
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.
Mojo
3 action cards
2 secret objectives Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn**Speaker**
4 action cards
2 secret objectives
(1 claimed) Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
2 action cards
0 secret objectives
2 claimed secret objective- Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Minister of Commerce- After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
Preda
5 action cards
1 secret objectives
2 claimed- Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Move in the Dreadnought and Destroyer from Creuss, the Cruiser from Arnor / Lor, and the Carrier +1 fighter from Lazar / Sakulag. The carrier will run up to Creuss, grab 4 fighters, and swing back down; this requires the use of Gravity Drive.
Space cannon offense time.
I have 3 PDS IIs that bear, +1 roll from Plasma Scoring; target number is 6.
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 5d10t9 for Creuss Fighters
Geth, roll 2d10t7 for Jol-Nar Cruisers
Geth, roll 1d10t10 for Jol-Nar Carrier
Geth, roll 5d10t10 for Jol-Nar Fighters
ROUND 2 - THE FIGHT CONTINUES! Assembled forces are:
Creuss
Dreadnought II (5) (Damaged)
Cruiser (7)
Destroyer (9)
Carrier II (9)
5x Fighters (9)
Jol-Nar
2x Cruiser II (7)
Carrier II (10)
3x Fighters (10)
Infantry (N/A)
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 5d10t9 for Creuss Fighters
Geth, roll 2d10t7 for Jol-Nar Cruisers
Geth, roll 1d10t10 for Jol-Nar Carrier
Geth, roll 3d10t10 for Jol-Nar Fighters
ROUND 3 - THE FIGHT CONTINUES TO CONTINUE! Assembled forces are:
Creuss
Dreadnought II (5) (Damaged)
Cruiser (7)
Destroyer (9)
Carrier II (9)
4x Fighters (9)
Jol-Nar
2x Cruiser II (7)
Carrier II (10)
1x Fighters (10)
Infantry (N/A)
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 4d10t9 for Creuss Fighters
Geth, roll 2d10t7 for Jol-Nar Cruisers
Geth, roll 1d10t10 for Jol-Nar Carrier
Geth, roll 1d10t10 for Jol-Nar Fighters
ROUND 4 - THE FIGHT: THE CONTINUING! Assembled forces are:
Creuss
Dreadnought II (5) (Damaged)
Cruiser (7)
Destroyer (9)
Carrier II (9)
3x Fighters (9)
Jol-Nar
2x Cruiser II (7)
Infantry (N/A)
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 3d10t9 for Creuss Fighters
Posts
Geth roll 3d10t6 for Cruisers
Geth roll 2d10t5 for Dreadnoughts
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Third round of attacks:
Geth roll 1d10t9 for the carrier.
Geth roll 1d10t8 for the destroyer.
Geth, roll 1d10t5 for the dreadnought.
Then everything dies.[/quote]
Commit 1 gf
Come on lil buddy
@Hedgethorn
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Correct me if I'm wrong, @Brody @MrBody.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I'm pretty confident @Mojo_Jojo will get to 10 before I do. He gets to claim objectives first and I have no doubt he has a secret objective on tap. (Probably the one that gives you a point for having ships adjacent to an opponent's homeworld, given his behavior this turn.)
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Jol-Nar activates Rarron system, plays Flank Speed card
Arborec plays sabotage card
L1z1x plays Card "Insubordination", targeting Hedgethorn / Arborec. -1 tactical CC
WInnu plays Construction. Dock on WInnu, PDS on Zohbat
Creuss plays secondary to build PDS on Creuss
Letnev plays Warfare. Place Centauri token on tactics.
Jol-Nar plays secondary. Build two cruisers, two ground forces and two fighters in Jol nar (cost 5R with the saween tools bonus)
Exhaust Jol, Nar and Lazar, spend TG for the rest
Creuss plays secondary. Build cruiser, destroyer, 2 fighters, 2 infantry. Exhaust Creuss.
Creuss activates alpha wormhole. Move in the Hil Colish, 1 Cruiser and 1 Dreadnought from Creuss with 1 Fighter, 1 Dreadnought from Lazar / Sakulag with 1 Fighter. PDS fire wipes out defenders.
Arborec activates Centauri-Gral.
Move Destroyer from Qucen'n/Rarron to Centauri-Gral.
Move two Cruisers + 1 fighter from Vefut III to Cenaturi-Gral.
All Arborec units destroyed. Letnev loses 3 fighters.
Jol-nar Activate the delta wormhole.
Move in 3 cruisers, 1 carrier, 8 fighters and 1 ground force (from Naar)
Using gravity drive to get the carrier +1 movement so it can make it
Using lightwave deflector to ignore the fleet in Lazar/Sakulag
Creuss PDS destroys 2 fighters
L1z1x activates the L1z1x Home System.
Exhaust [0.0.0] (5R) +1R from Sarween Tools to build 2 Cruisers (4R) and 4 Fighters (2R) at [0.0.0].
Winnu activates Mellon/Zohbat. Pick up GF from Zhobat and put it down on Mellon. Than exaust Zhobat and Teq'Ran for to build a Carrier, 4 fighters and 2 GF.
Letnev activates Netphar. Move 1 Destroyer, 3 Cruisers, and 2 Dreadnoughts, bringing along my singular GF.
Arborec wiped out. Letnev loses destroyer. cruiers, 1 infantry.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 6 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar L1z1x
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP Creuss Jol-nar
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x Arborec Winnu
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar Letnev Winnu L1z1x
I- Erect a Monument - Spend 8 resources. 1 VP Letnev Jol-Nar Arborec L1z1x
II- Manipulate Galactic Law- Spend 16 influence. 2 VP Jol-Nar Arborec
II- Form Galactic Brain Trust- Control 5 planets with technology specialties. 2 VP
II- Revolutionalize Warfare- Own 3 unit upgrade technologies. 2 VP
II- ???
II - ???
Secret
Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP
Winnu Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP
L1z1x - Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP.
Arborec Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Control the Region - Have at least 1 ship in 6 or more systems. 1 VP
Jol-Nar - Establish a Perimeter - Have 4 PDS units on the board. 1 VP
Other
Creuss- Imperial Rider 1 VP, Custodians 1 VP, Letnev Support from the throne 1 VP
Letnev- Imperial strategy 1 VP
Arborec- Imperial strategy 1 VP, Crown of Emphidia 1 VP, Winnu Support for the Throne 1 VP
Winnu- Arborec Support for the throne 1VP
L1z1x- Imperial strategy 1 VP
Victory Track
Elvenshae - 5
Mojo - 7
Hedgethorn - 9
Brody - 6
Preda - 5
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Laws
When the owner of this planet researches technology, they may exhaust this card to ignore 1 blue prerequisite.
Deep Core Mining (Bereg)
+2 resources on this planet
(Sakulag)
+1 resources +1 influence
Minister of Commerce (Letnev)
After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
The Crown of Emphidia (Arborec)
The elected player gains this card and 1 victory point.
A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Minister of Peace (Creuss)
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.
Player mats
MrBlarney
2 secret objectives
1 claimed- Secrets of the Cosmos Have one or more ships in 3 systems that are each adjacent to an anomaly. 1 VP.
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
2 secret objectives
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Minister of Peace
After a player activates a system containing another player's units, the owner of this card may discard this card. Immediately end the active player's turn.
Mojo
2 secret objectives
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn **Speaker**
2 secret objectives
(1 claimed) Become the gatekeeper - Have at least 1 ship in a system containing an alpha wormhole and at least 1 ship in a system containing a beta wormhole. 1 VP
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
2 claimed secret objective- Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Make an Example of Their World - Use bombardment to destroy the last of a player's infantry on a planet. 1 VP
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
Minister of Commerce- After the owner of this card replenishes commodities, he gains 1 trade good for each player who is his neighbor.
Preda
1 secret objectives
2 claimed- Gather a Mighty Fleet - Have 5 dreadnoughts on the board. 1 VP
Unveil Flagship- Win a battle with your flagship present. 1 VP
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Mojo Diplomacy 2
MrBlarney Politics 3
Preda Construction 4
Brody Warfare 6
Elvenshae Technology 7
Hedgethorn Imperial 8
@Elvenshae
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Any reactions before movement and space cannon offense, @Mojo_Jojo ?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Move in the Dreadnought and Destroyer from Creuss, the Cruiser from Arnor / Lor, and the Carrier +1 fighter from Lazar / Sakulag. The carrier will run up to Creuss, grab 4 fighters, and swing back down; this requires the use of Gravity Drive.
Space cannon offense time.
I have 3 PDS IIs that bear, +1 roll from Plasma Scoring; target number is 6.
Geth, roll 4d10t6 for space cannon offense
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
We are fighting in a system that contains a wormhole, so I generate 1 hit at the start of combat and assign it to a Cruiser, which explodes.
Antifighter barrage occurs from my destroyer.
Geth, roll 2d10t9 for antifighter barrage
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeahim at work in a lab without a computer so roll away, unless you're playing any cards
ROUND 1 - FIGHT! Assembled forces are:
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 5d10t9 for Creuss Fighters
Geth, roll 2d10t7 for Jol-Nar Cruisers
Geth, roll 1d10t10 for Jol-Nar Carrier
Geth, roll 5d10t10 for Jol-Nar Fighters
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 5d10t9 for Creuss Fighters
Geth, roll 2d10t7 for Jol-Nar Cruisers
Geth, roll 1d10t10 for Jol-Nar Carrier
Geth, roll 3d10t10 for Jol-Nar Fighters
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Unless you want me to just auto-assign hits to Fighters until you run out?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
ROUND 3 - THE FIGHT CONTINUES TO CONTINUE! Assembled forces are:
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 4d10t9 for Creuss Fighters
Geth, roll 2d10t7 for Jol-Nar Cruisers
Geth, roll 1d10t10 for Jol-Nar Carrier
Geth, roll 1d10t10 for Jol-Nar Fighters
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Lose the carrier or a cruiser, @Mojo_Jojo ?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
ROUND 4 - THE FIGHT: THE CONTINUING! Assembled forces are:
Geth, roll 1d10t5 for Creuss Dreadnought
Geth, roll 1d10t7 for Creuss Cruiser
Geth, roll 1d10t9 for Creuss Destroyer
Geth, roll 1d10t9 for Creuss Carrier
Geth, roll 3d10t9 for Creuss Fighters
Geth, roll 2d10t7 for Jol-Nar Cruisers
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I lose 1 more fighter, and Jol-Nar loses all remaining ships. The capacity-less Infantry dies, adrift in space.
+4 trade goods to Jol-Nar for E-Res Siphons.
Total losses:
Ending disposition:
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Mojo_Jojo's turn.
@MrBlarney