I feel like any kind of social disapproval for failing to do the thing robs the thing of its value. The power of the thing is its selfless nature, and adding a punishment for failing to do it removes a lot of its power.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I feel like any kind of social disapproval for failing to do the thing robs the thing of its value. The power of the thing is its selfless nature, and adding a punishment for failing to do it removes a lot of its power.
I think a little social disapproval is fine
But I also think it being a real choice is why it works at all
I did not do the thing because I have many more things I want to do right now.
Once I realized I only got through because other people did the thing, I got pretty choked up.
After I mop up the remaining quests and endings, Im going to go back and do the thing, though.
For what it's worth, this is functionally not true. It's a lie.
The game shipped with data inserted into the database to supply players with "help" in the ending (dev / tester accounts or just some junk test data). We know this because reviewers with advance copies had no issues, there was no big discussion about how to beat it solo from players at the very beginning to create the "initial" set, etc.
Basically, deleting your save just adds your name to the list of already existing names and messages for the game to pull from. It doesn't allow anyone to beat the game who couldn't have already beat the game, since the game would have just pulled from the list of people that were already there. If no one ever deleted their save, everyone could still get Ending E just from recycling the initial data set.
It's an illusion, and a rather mean-spirited one since it tricks people into deleting their progress for the false notion that they're helping someone. For people who are really done with the game that's fine, no harm done; it's a neat way to add your name and a custom message to a giant wall of signatures of people who completed it, for instance. But for those who would have liked to see the rest of the content, but accepted the deletion in a moment of emotional vulnerability, and don't really want to play through the game again? It's kind of meh.
It's just a dumb game, so it's not like the consequences are meaningful. But I have a lot of personal distaste for how the game has tricked so many people into thinking they did a noble thing that helped some stranger. That's something people should actually do, and being tricked into it (and realizing later it was fake) is the kind of thing that makes people cynics. Especially since the only actual, practical effect of the deletion is the vanity of maybe inserting your name into someone else's game (increasingly unlikely to actually happen the longer this runs due to larger database of player names to randomly select from and smaller number of people beating it, though the selection process might bias toward recent additions).
This is the only post I'll make again on this topic given the dogpile I got last time for even suggesting that this was a thing.
To be fair, it's a nice enough thing to know that people were willing to make a sacrifice to help other people.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
I did not do the thing because I have many more things I want to do right now.
Once I realized I only got through because other people did the thing, I got pretty choked up.
After I mop up the remaining quests and endings, Im going to go back and do the thing, though.
For what it's worth, this is functionally not true. It's a lie.
The game shipped with data inserted into the database to supply players with "help" in the ending (dev / tester accounts or just some junk test data). We know this because reviewers with advance copies had no issues, there was no big discussion about how to beat it solo from players at the very beginning to create the "initial" set, etc.
Basically, deleting your save just adds your name to the list of already existing names and messages for the game to pull from. It doesn't allow anyone to beat the game who couldn't have already beat the game, since the game would have just pulled from the list of people that were already there. If no one ever deleted their save, everyone could still get Ending E just from recycling the initial data set.
It's an illusion, and a rather mean-spirited one since it tricks people into deleting their progress for the false notion that they're helping someone. For people who are really done with the game that's fine, no harm done; it's a neat way to add your name and a custom message to a giant wall of signatures of people who completed it, for instance. But for those who would have liked to see the rest of the content, but accepted the deletion in a moment of emotional vulnerability, and don't really want to play through the game again? It's kind of meh.
It's just a dumb game, so it's not like the consequences are meaningful. But I have a lot of personal distaste for how the game has tricked so many people into thinking they did a noble thing that helped some stranger. That's something people should actually do, and being tricked into it (and realizing later it was fake) is the kind of thing that makes people cynics. Especially since the only actual, practical effect of the deletion is the vanity of maybe inserting your name into someone else's game (increasingly unlikely to actually happen the longer this runs due to larger database of player names to randomly select from and smaller number of people beating it, though the selection process might bias toward recent additions).
This is the only post I'll make again on this topic given the dogpile I got last time for even suggesting that this was a thing.
To be fair, it's a nice enough thing to know that people were willing to make a sacrifice to help other people.
... did you just write hundreds of words on what is essentially a "Pro Wrestling is FAAAAAAAAAAAAKE" post?
AJRSome guy who wrestlesNorwichRegistered Userregular
I just don't see how it's mean spirited at all.
I mean, you always have the option to hold off doing it and finishing off all the side content first. And you can tell from the sheer number of names that pop up to help you that it's obviously just a trick to emotionally invest you in the decision.
But it's a fucking cool trick, and it makes for a cool moment. I felt the same way when I did it in the first Nier. And that game didn't even have the hook of "deleting your save will help other players". I just did it to get the good ending.
I mean, you always have the option to hold off doing it and finishing off all the side content first. And you can tell from the sheer number of names that pop up to help you that it's obviously just a trick to emotionally invest you in the decision.
But it's a fucking cool trick, and it makes for a cool moment. I felt the same way when I did it in the first Nier. And that game didn't even have the hook of "deleting your save will help other players". I just did it to get the good ending.
The good ending is the people we helped along the way.
And I'm not saying that as a joke. That is what this game is.
There's something oddly morbid and dark but fitting, about the fact that you realize in the end it's a war that has been spun out of false hope on all sides - Humanity is gone, no one is on the moon, and a fake set of human voices spewing out fake reports to make the androids feel like they're doing good and fighting for something.
All the hard work is helping humanity.
And they themselves built a back door into the station, so that eventually they could infect and wipe out any of them that know of this plan, so it will always be a secret.
And here we are in the end - adding our data, our time, our sacrifices, to the pile of of others who've done the same,
so that we may 'help' others...who initially, somewhere along the line and probably ages before we ever knew of Automata's ending - who made the same sacrifice based on a being told that out there, on the moon if you will,
THIS person really cared about them...so won't you add your body to the pile?
I mean, PERSONALLY I dont find it nearly this morbid but I do think the parallel is a little bit dark and has to be somewhat intentional.
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
I did not do the thing because I have many more things I want to do right now.
Once I realized I only got through because other people did the thing, I got pretty choked up.
After I mop up the remaining quests and endings, Im going to go back and do the thing, though.
For what it's worth, this is functionally not true. It's a lie.
The game shipped with data inserted into the database to supply players with "help" in the ending (dev / tester accounts or just some junk test data). We know this because reviewers with advance copies had no issues, there was no big discussion about how to beat it solo from players at the very beginning to create the "initial" set, etc.
Basically, deleting your save just adds your name to the list of already existing names and messages for the game to pull from. It doesn't allow anyone to beat the game who couldn't have already beat the game, since the game would have just pulled from the list of people that were already there. If no one ever deleted their save, everyone could still get Ending E just from recycling the initial data set.
It's an illusion, and a rather mean-spirited one since it tricks people into deleting their progress for the false notion that they're helping someone. For people who are really done with the game that's fine, no harm done; it's a neat way to add your name and a custom message to a giant wall of signatures of people who completed it, for instance. But for those who would have liked to see the rest of the content, but accepted the deletion in a moment of emotional vulnerability, and don't really want to play through the game again? It's kind of meh.
It's just a dumb game, so it's not like the consequences are meaningful. But I have a lot of personal distaste for how the game has tricked so many people into thinking they did a noble thing that helped some stranger. That's something people should actually do, and being tricked into it (and realizing later it was fake) is the kind of thing that makes people cynics. Especially since the only actual, practical effect of the deletion is the vanity of maybe inserting your name into someone else's game (increasingly unlikely to actually happen the longer this runs due to larger database of player names to randomly select from and smaller number of people beating it, though the selection process might bias toward recent additions).
This is the only post I'll make again on this topic given the dogpile I got last time for even suggesting that this was a thing.
To be fair, it's a nice enough thing to know that people were willing to make a sacrifice to help other people.
Cool, thanks for shitting in the punch bowl. I'm very glad you had this opportunity to feel superiorly informed.
They actually check the thread to see if anyone else has beaten the game recently. They took the trouble of PMing me to tell all of that not long after I beat it.
They actually check the thread to see if anyone else has beaten the game recently. They took the trouble of PMing me to tell all of that not long after I beat it.
They actually check the thread to see if anyone else has beaten the game recently. They took the trouble of PMing me to tell all of that not long after I beat it.
Yeah that's when I started reading the thread again.
FWIW I'm terribly sorry about the PM. I didn't intend it the way it came across. I wanted to start a conversation about it without risking another firing circle, but... yeah, it didn't work out that way.
I agree it was creepy and bad. It won't happen again.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
“If we’re going to get serious for a second, Nier: Automata and Sinoalice — I put those both out and they were huge hits,” he says. “But I’m not really confident my next games are going to be hits. I feel like I’m probably going to make nothing but failures for the next two to five years. So what I want to do right now is take as many jobs as I can to make as much money as I can, and then my reputation can just slowly decline after that. […]
”I’m actually pretty serious about this. I don’t think popularity lasts forever. So you’ve really got to make as much money as you can, while you can.”
“I don’t think that’s what the goal should be,” he says. “I kind of want to continue to fail, because it’s easier for me to think of what I want to do next. Whereas if I succeed I might have to follow that path.”
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Seems like the sort of mindset a lot of my creative-career friends / acquaintances go through. Incidentally they, and others who go through that, end up producing some of the best art - be it music, visual, written, etc.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I was talking about Nier with my roomie, which lead to talking about (what little I know of) Yoko Taro. I Googled him to show her how he's always got that helmet on, but what also came up were these article titles from yesterday:
"Writing when drunk and turning in your script months late: A Nier: Automata interview"
"Nier: Automata Was Almost Canceled Because Yoko Taro Hates Waking Up Early"
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Yoko Taro continues to be a tremendous inspiration for me as an artist
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Throwing some tweet content behind a spoiler tag because it is a spoiler.
"Why were there no romantic scenes in the game?" Yoko Taro: "There is a scene where 9S and A2 are stabbing each other."
Also,
The idea of having a choir in NieR: Automata's Ending E was Yoko Taro's idea. Okabe had a disgruntled expression because Weight of the World was already made and he didn't think a classical-style choir over it would fit.
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AtomicTofuShe's a straight-up supervillain, yoRegistered Userregular
Posts
That took a shocking emotional toll on me
The music made me love it immediately
did you do the thing
I did not do the thing because I have many more things I want to do right now.
Once I realized I only got through because other people did the thing, I got pretty choked up.
After I mop up the remaining quests and endings, Im going to go back and do the thing, though.
*stern, disapproving stare*
the thing is a very important thing, and I wouldn't want to take the decision to do the thing away from anyone
I think a little social disapproval is fine
But I also think it being a real choice is why it works at all
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The game shipped with data inserted into the database to supply players with "help" in the ending (dev / tester accounts or just some junk test data). We know this because reviewers with advance copies had no issues, there was no big discussion about how to beat it solo from players at the very beginning to create the "initial" set, etc.
Basically, deleting your save just adds your name to the list of already existing names and messages for the game to pull from. It doesn't allow anyone to beat the game who couldn't have already beat the game, since the game would have just pulled from the list of people that were already there. If no one ever deleted their save, everyone could still get Ending E just from recycling the initial data set.
It's an illusion, and a rather mean-spirited one since it tricks people into deleting their progress for the false notion that they're helping someone. For people who are really done with the game that's fine, no harm done; it's a neat way to add your name and a custom message to a giant wall of signatures of people who completed it, for instance. But for those who would have liked to see the rest of the content, but accepted the deletion in a moment of emotional vulnerability, and don't really want to play through the game again? It's kind of meh.
It's just a dumb game, so it's not like the consequences are meaningful. But I have a lot of personal distaste for how the game has tricked so many people into thinking they did a noble thing that helped some stranger. That's something people should actually do, and being tricked into it (and realizing later it was fake) is the kind of thing that makes people cynics. Especially since the only actual, practical effect of the deletion is the vanity of maybe inserting your name into someone else's game (increasingly unlikely to actually happen the longer this runs due to larger database of player names to randomly select from and smaller number of people beating it, though the selection process might bias toward recent additions).
This is the only post I'll make again on this topic given the dogpile I got last time for even suggesting that this was a thing.
To be fair, it's a nice enough thing to know that people were willing to make a sacrifice to help other people.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
But it's a fucking cool trick, and it makes for a cool moment. I felt the same way when I did it in the first Nier. And that game didn't even have the hook of "deleting your save will help other players". I just did it to get the good ending.
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All the hard work is helping humanity.
And they themselves built a back door into the station, so that eventually they could infect and wipe out any of them that know of this plan, so it will always be a secret.
And here we are in the end - adding our data, our time, our sacrifices, to the pile of of others who've done the same,
so that we may 'help' others...who initially, somewhere along the line and probably ages before we ever knew of Automata's ending - who made the same sacrifice based on a being told that out there, on the moon if you will,
THIS person really cared about them...so won't you add your body to the pile?
I mean, PERSONALLY I dont find it nearly this morbid but I do think the parallel is a little bit dark and has to be somewhat intentional.
Cool, thanks for shitting in the punch bowl. I'm very glad you had this opportunity to feel superiorly informed.
well that just spun it around to creepy
What the fuck.
FWIW I'm terribly sorry about the PM. I didn't intend it the way it came across. I wanted to start a conversation about it without risking another firing circle, but... yeah, it didn't work out that way.
I agree it was creepy and bad. It won't happen again.
"Writing when drunk and turning in your script months late: A Nier: Automata interview"
"Nier: Automata Was Almost Canceled Because Yoko Taro Hates Waking Up Early"
I too hate waking up early
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Tumblr | Twitter PSN: misterdapper Av by Satellite_09
https://www.youtube.com/watch?v=eh0qbJAQhgk
Tumblr | Twitter PSN: misterdapper Av by Satellite_09
Although I almost gave up on that fucking sphere boss.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Steam
How could someone like this actually exist?
Steam
Tumblr | Twitter PSN: misterdapper Av by Satellite_09
I am shocked and did not see this coming, definitely not, nope