Ok so picking locks of even like environment safes will get you a wanted if they’re at a location owned by a player apparently? It wasn’t a safe built by the player, just part of the workshop location he had claimed
Ok so picking locks of even like environment safes will get you a wanted if they’re at a location owned by a player apparently? It wasn’t a safe built by the player, just part of the workshop location he had claimed
If I remember rightly (and it’s been a while), claimed workshop stuff counts as player-owned for the duration of their claim...
It kind of sucks, but Fallout: Frontier one of the last megamod expansions for New Vegas has been silent for the last year. I hope the assets get released at the minimum, there was so much good work put into that.
I got my first nuke warning. It did not land where I was at.
Open the map and you'll see a big red circle somewhere. Normally in the southeast corner, but can be anywhere just about other than Vault 76.
The California mod was successfully released, formerly Project Brazil, and I've heard its amazing. Once I finish my Witcher run, I'd like to check it out.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I am still not sure how I have one more Luck point than I do Perk Card points available.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
We really need some sort of way to display power armor or store it seperately.
I love collecting the different armor pieces but man do they start to take a good chunk up of your stash.
You can store them on frames which won't add to the weight of the frame, but then you're stuck with a bunch of frames you can't tell apart in your stash. I ended up limiting myself to one set of Excavator and one T-60. It's a shame because I loved using full suits of power armor as decorations in 4. In general some dummies you could dress up would be great.
I am still not sure how I have one more Luck point than I do Perk Card points available.
A dumb feature of the perk card system is if you select a special stat, then while picking perk cards you change to a different stat (say, selecting luck then choosing an agility card) you get +1 to the stat you selected and a card in another, which is what I'd wager happened to you here. I ended up with 15 points in Int for a similar reason.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I am still not sure how I have one more Luck point than I do Perk Card points available.
A dumb feature of the perk card system is if you select a special stat, then while picking perk cards you change to a different stat (say, selecting luck then choosing an agility card) you get +1 to the stat you selected and a card in another, which is what I'd wager happened to you here. I ended up with 15 points in Int for a similar reason.
I just need my hacking and weapon crafting, so a bunch of my points are going into int.
Edit: also, that isn't a bad system, they just need to explain it better.
Also, respeccing sounds like it will be awful when I get that far.
I am still not sure how I have one more Luck point than I do Perk Card points available.
A dumb feature of the perk card system is if you select a special stat, then while picking perk cards you change to a different stat (say, selecting luck then choosing an agility card) you get +1 to the stat you selected and a card in another, which is what I'd wager happened to you here. I ended up with 15 points in Int for a similar reason.
I am still not sure how I have one more Luck point than I do Perk Card points available.
A dumb feature of the perk card system is if you select a special stat, then while picking perk cards you change to a different stat (say, selecting luck then choosing an agility card) you get +1 to the stat you selected and a card in another, which is what I'd wager happened to you here. I ended up with 15 points in Int for a similar reason.
Is there a common consensus regarding legendary gambling? Specifically if it's better to go for 3-star weapons because more effects = more chance for good effects vs going for 1-stars so you have a better chance to get a decent base weapon rather than a 3-star rolling pin?
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited June 2019
Damn, some of these player homes are really nice.
Really makes me feel bad about my shack in the middle of nowhere but not planning to do any serious home building until I can make my way to and settle down in the Mire.
Okay the swamp is absolutely terrifying at night. It was pitch black and I saw some radtoads glowing in the night, so I shot them with my .50 and went closer to loot. It turns out a player had built a little secret swamp shack around a junk spawn and had an extractor on it. Then a level 80 Diseased Scorchbeast attacked and I couldn't see the damn thing through all the tree cover. During the fight I managed to fall about 30ft into some sort of radtoad nest but survived thanks to my Excavator Suit.
Also, workshops are great. At least until you get randomly disconnected. Free fast travel and the power plants spit out fusion cores at a surprisingly good rate. Now I know how people can afford to use gatling lasers.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited June 2019
If they ever add beast taming or especially Automatron, I am never going to stop playing this game.
It’s crazy to me that the thing didn’t launch with the robot creator from 4
Also the carrying capacity is so frustrating. I feel like I’ve emptied everything I possibly can and it’s still basically like 200 at minimum. Even with perks and max stats it feels like it never has any room, unless you go with the excavator power armour. Also I don’t know whether it’s glirches but it feels like every time I look I’ve got a different carrying capacity, even with no diseases and full food and water
The game desperately needs a way to fast switch between perk load outs, since if you want to carry anything decent you have to dedicate like 20 perks to it
Prohass on
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
It’s crazy to me that the thing didn’t launch with the robot creator from 4
Also the carrying capacity is so frustrating. I feel like I’ve emptied everything I possibly can and it’s still basically like 200 at minimum. Even with perks and max stats it feels like it never has any room, unless you go with the excavator power armour. Also I don’t know whether it’s glirches but it feels like every time I look I’ve got a different carrying capacity, even with no diseases and full food and water
The game desperately needs a way to fast switch between perk load outs, since if you want to carry anything decent you have to dedicate like 20 perks to it
Gunpowder, explosives and a huge amount of stims and nukas are what got me.
Of course, the stim problem is fixed now, so shrug.emoji.
Yeah gunpowder is heavy and lives in the seldom looked at (for me, at least) misc tab, and doesn't get deposited with the rest of your junk. Raw ore lives there too. Also everything's weight has been retuned from 4 to be more "balanced". Stimpacks are very heavy in this one compared to 4, because screw you for needing to carry healing items, apparently.
Yeah gunpowder is heavy and lives in the seldom looked at (for me, at least) misc tab, and doesn't get deposited with the rest of your junk. Raw ore lives there too. Also everything's weight has been retuned from 4 to be more "balanced". Stimpacks are very heavy in this one compared to 4, because screw you for needing to carry healing items, apparently.
Been playing again after a long absence, and I think the player vendors have helped a lot in easing the worst restrictions of the economy. The game wants you to run light (or boost perks to favor carrying capacity), but the stash limit, weapon and armor weight, constant need for weapon and armor repair, and the weirdly restrictive vendor system makes it hard to juggle inventory effectively. Being able to buy ammo and stimpacks for cheap at player stores has really reduced the amount of time I needed to worry about inventory and buying/selling in the stations.
Things being heavy is probably so players will burn card slots on weight reduction. Fusion cores will always live in my inventory now because they are only 0.3 there vs 3.0 in the stash.
I do wish I could donate the pack rat card to the stash.
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If I remember rightly (and it’s been a while), claimed workshop stuff counts as player-owned for the duration of their claim...
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Alternatively I could just learn to stop vacuuming up all the loot in sight but...no.
The California mod was successfully released, formerly Project Brazil, and I've heard its amazing. Once I finish my Witcher run, I'd like to check it out.
I love collecting the different armor pieces but man do they start to take a good chunk up of your stash.
A dumb feature of the perk card system is if you select a special stat, then while picking perk cards you change to a different stat (say, selecting luck then choosing an agility card) you get +1 to the stat you selected and a card in another, which is what I'd wager happened to you here. I ended up with 15 points in Int for a similar reason.
I just need my hacking and weapon crafting, so a bunch of my points are going into int.
Edit: also, that isn't a bad system, they just need to explain it better.
Also, respeccing sounds like it will be awful when I get that far.
How is that a dumb feature?
It's not so much dumb as poorly explained.
I think they were too busy fighting off and/or running from the Scorched.
Really makes me feel bad about my shack in the middle of nowhere but not planning to do any serious home building until I can make my way to and settle down in the Mire.
no, no you don't.
Love what they're doing with the power armor designs in this one. I love a good rugged set like Ashur's from Fallout 3.
Also, workshops are great. At least until you get randomly disconnected. Free fast travel and the power plants spit out fusion cores at a surprisingly good rate. Now I know how people can afford to use gatling lasers.
Giant toad or sloth buddy would complete me.
Not that having mutated guard dogs isn't cool.
Also the carrying capacity is so frustrating. I feel like I’ve emptied everything I possibly can and it’s still basically like 200 at minimum. Even with perks and max stats it feels like it never has any room, unless you go with the excavator power armour. Also I don’t know whether it’s glirches but it feels like every time I look I’ve got a different carrying capacity, even with no diseases and full food and water
The game desperately needs a way to fast switch between perk load outs, since if you want to carry anything decent you have to dedicate like 20 perks to it
Gunpowder, explosives and a huge amount of stims and nukas are what got me.
Of course, the stim problem is fixed now, so shrug.emoji.
Been playing again after a long absence, and I think the player vendors have helped a lot in easing the worst restrictions of the economy. The game wants you to run light (or boost perks to favor carrying capacity), but the stash limit, weapon and armor weight, constant need for weapon and armor repair, and the weirdly restrictive vendor system makes it hard to juggle inventory effectively. Being able to buy ammo and stimpacks for cheap at player stores has really reduced the amount of time I needed to worry about inventory and buying/selling in the stations.
I do wish I could donate the pack rat card to the stash.
They teddy bear was posed like it was playing poker with a corpse and winning.
Corpses are notoriously bad at poker.
There's lots of great stuff up on top of those Forest Fire towers.
The Halloween tower is my favorite.
This was actually in that first town down the road from the overseer's camp at the beginning. I will have to check out the towers.