Solasta is really really good, guys. It's a much more faithful representation of 5e D&D gaming than BG3 is. They don't have all the races and classes in yet, and many of what they do have are non-standard, but they all fit and are pretty neat. Examples: halfling subraces are marsh halfling and island halfling. Island halflings get an ability called "rope dancing" which gives them advantage on acrobatics skill checks. Subclasses vary as well. There's a "green mage" wizard subclass, for instance, that gets proficiency with light armor and shortbows, and gets to nab a few ranger spells for a solid arcane archer vibe.
The character models are kind of rough (armors and weapons are cool though), but the environments are very pretty. The gameplay is solid. The interface, though, is the slickest thing. Everything about character sheets, inventory, journal, map... it's all just phenomenally designed. Intuitive, gorgeous, informative, clear. It's a joy to interact with. Other games need to take note. I'm less in love with the camera, but it's not the worst ever.
Between this and BG3 I think I'm in CRPG heaven right now.
The only issue I have with Solasta is that I had to make FOUR characters right off the bat. FOUR! Do they not realize how traumatizing this is for me? Augh!
So far I've found two bugs. One was a spelling error. Another is that my 8 DEX dwarf cleric takes a -1 AC penalty even when wearing heavy armor, which is not supposed to happen.
I finished Borderlands 3's main campaign the other day. It was a game I put down for a while after an initial gorge. It, uh, sure is more Borderlands.
I think the reason I put it down for a while was that the gameplay is a lot more plodding than the tone the game tries to take. While the shooting mechanics feel better than they did in 2 or The Pre-Sequel, they're still pretty weak compared to Destiny 2 or The Division (the first one), both loot shooters that are older than Borderlands 3 by a number of years now. And while it's good that you get access to action skills at a much earlier level than in the past and can choose between 3 of them per character only having a single action skill just does not feel good. Destiny 2 gives you an activated ability and a charged ultimate. The Division gives you two active skills and an ultimate. Both of those games have a much more grounded tone than Borderlands but play much more dynamically than Borderlands 3. All the "isn't this wacky and over the top!?!?" window dressing just falls flat when you spent most of the time moving slowly and shooting or running in a straight line and not shooting. I think the game would benefit from the Doom approach of just giving you one speed that moves at a pretty fast clip. Having so many bosses that produce area you have to get out of and only being able to hold shift to run in a straight line to make it in time does not feel satisfying.
The level design leaves a lot to be desired as well. The first annoyance is the way enemies will walk out from doors in the environment throughout a fight. There's no effort to disguise enemies spawning in and it's quite common for an enemy to walk out from an area you'd cleared behind you and get a cheap hit in. The other is that many of the maps are too damn big with not much interesting to justify that space. You're reliant on the vehicles to get around for the most part and vehicle combat is largely forgettable. I really wish game designers would get it in their head that when you spend most of your time upgrading a character's abilities and equipment that having lengthy vehicle segments where none of those get used are a huge drag. There was only one point in the campaign where I felt vehicle combat was fun: a boss fight against a much bigger vehicle you had to shoot parts off of. It actually changed up the normal pacing of vehicle segments and actually required a vehicle's speed to do. A shame that was the only place it felt decent and it was honestly extremely easy, it just had great atmosphere.
The writing is also pretty lackluster too. The game tries too damn hard to make every character funny and most of the time it just does not work. It's a series of comedy scenes with n one playing the part of the straight man for the people attempting to be wacky to play off of. Or that kills off the straight men parts. There are of course pop culture references peppered into scenes and characters and they will not work as humor without knowing that they're making fun of. If you don't know about Tommy Wisseau and The Room then any character based off of him is just going to be annoying and tiresome. Many people have voiced disappointment at the villains and while not as enjoyable as Handsome Jack, I did like them more towards the end of the campaign. They also stopped trying to be funny all the time towards the end of the campaign and had a believable power struggle emerge as the formerly weak one became more formidable. The setting is full of dark comedy and absurdity as it is and needs to just let that work without forcing humor into dialogue so much.
There are also are a good amount of cut scenes in the game that advance the story and involve multiple characters but the player character is never involved in them. It ends up feeling like I was just standing by watching while important events unfolded. On top of that I was playing the game's Siren and there was a lot of dialogue about Siren stuff and their important, rarity, etc. so it felt weird to be completely absent from those scenes.
As for the rest of the game, it's still a loot shooter with a variety of weapons and skill trees. There's nothing to really fault there outside of perhaps a few too many skills to put points into that aren't much help against single bosses when there are no minions around to activate kill skills or out of range of any melee skills you may have.
Writing aside, it's not a bad game, just one with questionable pacing and feels like its playing catchup to other games in the genre released years ago. It's not bad and fun can be had, it's just somewhat disappointing given it's a flagship title of a developer but feels like a 7/10.
I do have the DLC too but I'm not in a huge rush to try and push through it. I understand some is better written and made than others but I just find the game mechanics kind of middling.
Got back into Aurion, more upbeat and Jrpg elements now. Had fun unlocking more auric fusions. Just wander around overworld, get attacked by hordes of giant mosquitoes, use Auric Naruto hand signs to break out ice powers.
Then I meandered on with the plot and hit the beginning of another water level and decides to fuck off for the night.
Extra Thicc mermaides inside a poorly optomized guantlet.
Solasta is really really good, guys. It's a much more faithful representation of 5e D&D gaming than BG3 is. They don't have all the races and classes in yet, and many of what they do have are non-standard, but they all fit and are pretty neat. Examples: halfling subraces are marsh halfling and island halfling. Island halflings get an ability called "rope dancing" which gives them advantage on acrobatics skill checks. Subclasses vary as well. There's a "green mage" wizard subclass, for instance, that gets proficiency with light armor and shortbows, and gets to nab a few ranger spells for a solid arcane archer vibe.
The character models are kind of rough (armors and weapons are cool though), but the environments are very pretty. The gameplay is solid. The interface, though, is the slickest thing. Everything about character sheets, inventory, journal, map... it's all just phenomenally designed. Intuitive, gorgeous, informative, clear. It's a joy to interact with. Other games need to take note. I'm less in love with the camera, but it's not the worst ever.
Between this and BG3 I think I'm in CRPG heaven right now.
The only issue I have with Solasta is that I had to make FOUR characters right off the bat. FOUR! Do they not realize how traumatizing this is for me? Augh!
So far I've found two bugs. One was a spelling error. Another is that my 8 DEX dwarf cleric takes a -1 AC penalty even when wearing heavy armor, which is not supposed to happen.
Just looking at your screenshots is giving me huge Icewind Dale vibes. This is about as close as you can get to one of those games without the actual label, and it looks gorgeous.
Is the story any good, and is it newbie-friendly? That’s one of my big things about the other games like this- you have to know how to build a character and essentially min/max the hell out of it, and some of the systems can be really involved in what you need to know.
I've had this theory that the DLC's for Borderlands are usually better than the core game since they don't have to write this massive story. They can just make this small self-contained thing that they can focus on a lot easier.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited October 2020
Man, Solasta does look interesting. I will have to keep my eye on it.
I've had this theory that the DLC's for Borderlands are usually better than the core game since they don't have to write this massive story. They can just make this small self-contained thing that they can focus on a lot easier.
see also, Bethesda.
Though they're kinda 'meh' at the DLC too, and should probably leave that to Obsidian also. Hell, just focus on sidequests and their lovely little setpieces of environmental design and maybe, just maybe, as long as we're talking crazy blue-sky fantasy, correcting their industry-wide rep for shoving buggy pieces of shit out the door and relying on modders to fix everything.
All this Solasta talk sure is compelling - good looking game! What's this? Green envelope?
Whoa, thank you @Elvenshae for Solasta: Crown of the Magister!! Pixie's screenshots (and dice rolls) are selling the hell out of the game. Hugely appreciate the generous chance to check it out for myself, and bootstrap my 5.1 knowledge! Thanks!
@Elvenshae got me, too! Many thanks for Solasta: Crown of the Magister! I'm looking forward to firing this up when I get a chance to and seeing if Pixie's screenshots and everything live up to the hype!
Solasta is really really good, guys. It's a much more faithful representation of 5e D&D gaming than BG3 is. They don't have all the races and classes in yet, and many of what they do have are non-standard, but they all fit and are pretty neat. Examples: halfling subraces are marsh halfling and island halfling. Island halflings get an ability called "rope dancing" which gives them advantage on acrobatics skill checks. Subclasses vary as well. There's a "green mage" wizard subclass, for instance, that gets proficiency with light armor and shortbows, and gets to nab a few ranger spells for a solid arcane archer vibe.
The character models are kind of rough (armors and weapons are cool though), but the environments are very pretty. The gameplay is solid. The interface, though, is the slickest thing. Everything about character sheets, inventory, journal, map... it's all just phenomenally designed. Intuitive, gorgeous, informative, clear. It's a joy to interact with. Other games need to take note. I'm less in love with the camera, but it's not the worst ever.
Between this and BG3 I think I'm in CRPG heaven right now.
The only issue I have with Solasta is that I had to make FOUR characters right off the bat. FOUR! Do they not realize how traumatizing this is for me? Augh!
So far I've found two bugs. One was a spelling error. Another is that my 8 DEX dwarf cleric takes a -1 AC penalty even when wearing heavy armor, which is not supposed to happen.
Just looking at your screenshots is giving me huge Icewind Dale vibes. This is about as close as you can get to one of those games without the actual label, and it looks gorgeous.
Is the story any good, and is it newbie-friendly? That’s one of my big things about the other games like this- you have to know how to build a character and essentially min/max the hell out of it, and some of the systems can be really involved in what you need to know.
I'm not really far enough to comment much on the story, but it seems newbie-friendly to me? It has a really thorough tutorial (partly done in the format of each of your characters telling the others a story of their recent adventures, with that character running through a small tutorial bit - one gets into a fight, one has to sneak into a castle and steal something, one has to use the environment to evade some enemies, one has to escape a prison cell by manipulating the environment) and each step of character creation is explained pretty well. I think, anyway. I know 5E inside and out so it's a bit hard for me to judge that bit, but it sure seems to cover everything in depth.
Solasta is really really good, guys. It's a much more faithful representation of 5e D&D gaming than BG3 is. They don't have all the races and classes in yet, and many of what they do have are non-standard, but they all fit and are pretty neat. Examples: halfling subraces are marsh halfling and island halfling. Island halflings get an ability called "rope dancing" which gives them advantage on acrobatics skill checks. Subclasses vary as well. There's a "green mage" wizard subclass, for instance, that gets proficiency with light armor and shortbows, and gets to nab a few ranger spells for a solid arcane archer vibe.
The character models are kind of rough (armors and weapons are cool though), but the environments are very pretty. The gameplay is solid. The interface, though, is the slickest thing. Everything about character sheets, inventory, journal, map... it's all just phenomenally designed. Intuitive, gorgeous, informative, clear. It's a joy to interact with. Other games need to take note. I'm less in love with the camera, but it's not the worst ever.
Between this and BG3 I think I'm in CRPG heaven right now.
The only issue I have with Solasta is that I had to make FOUR characters right off the bat. FOUR! Do they not realize how traumatizing this is for me? Augh!
So far I've found two bugs. One was a spelling error. Another is that my 8 DEX dwarf cleric takes a -1 AC penalty even when wearing heavy armor, which is not supposed to happen.
Just looking at your screenshots is giving me huge Icewind Dale vibes. This is about as close as you can get to one of those games without the actual label, and it looks gorgeous.
Is the story any good, and is it newbie-friendly? That’s one of my big things about the other games like this- you have to know how to build a character and essentially min/max the hell out of it, and some of the systems can be really involved in what you need to know.
I'm not really far enough to comment much on the story, but it seems newbie-friendly to me? It has a really thorough tutorial (partly done in the format of each of your characters telling the others a story of their recent adventures, with that character running through a small tutorial bit - one gets into a fight, one has to sneak into a castle and steal something, one has to use the environment to evade some enemies, one has to escape a prison cell by manipulating the environment) and each step of character creation is explained pretty well. I think, anyway. I know 5E inside and out so it's a bit hard for me to judge that bit, but it sure seems to cover everything in depth.
Installing now. Let's see how robust that newbie experience is, then!
Solasta is really really good, guys. It's a much more faithful representation of 5e D&D gaming than BG3 is. They don't have all the races and classes in yet, and many of what they do have are non-standard, but they all fit and are pretty neat. Examples: halfling subraces are marsh halfling and island halfling. Island halflings get an ability called "rope dancing" which gives them advantage on acrobatics skill checks. Subclasses vary as well. There's a "green mage" wizard subclass, for instance, that gets proficiency with light armor and shortbows, and gets to nab a few ranger spells for a solid arcane archer vibe.
The character models are kind of rough (armors and weapons are cool though), but the environments are very pretty. The gameplay is solid. The interface, though, is the slickest thing. Everything about character sheets, inventory, journal, map... it's all just phenomenally designed. Intuitive, gorgeous, informative, clear. It's a joy to interact with. Other games need to take note. I'm less in love with the camera, but it's not the worst ever.
Between this and BG3 I think I'm in CRPG heaven right now.
The only issue I have with Solasta is that I had to make FOUR characters right off the bat. FOUR! Do they not realize how traumatizing this is for me? Augh!
So far I've found two bugs. One was a spelling error. Another is that my 8 DEX dwarf cleric takes a -1 AC penalty even when wearing heavy armor, which is not supposed to happen.
Just looking at your screenshots is giving me huge Icewind Dale vibes. This is about as close as you can get to one of those games without the actual label, and it looks gorgeous.
Is the story any good, and is it newbie-friendly? That’s one of my big things about the other games like this- you have to know how to build a character and essentially min/max the hell out of it, and some of the systems can be really involved in what you need to know.
I'm not really far enough to comment much on the story, but it seems newbie-friendly to me? It has a really thorough tutorial (partly done in the format of each of your characters telling the others a story of their recent adventures, with that character running through a small tutorial bit - one gets into a fight, one has to sneak into a castle and steal something, one has to use the environment to evade some enemies, one has to escape a prison cell by manipulating the environment) and each step of character creation is explained pretty well. I think, anyway. I know 5E inside and out so it's a bit hard for me to judge that bit, but it sure seems to cover everything in depth.
Installing now. Let's see how robust that newbie experience is, then!
If you're not already super familiar with 5E rules, I strongly, strongly urge you to not dice roll your stats, but to take either the standard array or point-buy. 5E is pretty intricately balanced (part of it is the idea of "bounded accuracy"), and the starting stats are part of that. Dice-rolling is a relic of older editions so they're reluctant to ditch it, but it can throw the whole thing out of whack in various ways.
Solasta is really really good, guys. It's a much more faithful representation of 5e D&D gaming than BG3 is. They don't have all the races and classes in yet, and many of what they do have are non-standard, but they all fit and are pretty neat. Examples: halfling subraces are marsh halfling and island halfling. Island halflings get an ability called "rope dancing" which gives them advantage on acrobatics skill checks. Subclasses vary as well. There's a "green mage" wizard subclass, for instance, that gets proficiency with light armor and shortbows, and gets to nab a few ranger spells for a solid arcane archer vibe.
The character models are kind of rough (armors and weapons are cool though), but the environments are very pretty. The gameplay is solid. The interface, though, is the slickest thing. Everything about character sheets, inventory, journal, map... it's all just phenomenally designed. Intuitive, gorgeous, informative, clear. It's a joy to interact with. Other games need to take note. I'm less in love with the camera, but it's not the worst ever.
Between this and BG3 I think I'm in CRPG heaven right now.
The only issue I have with Solasta is that I had to make FOUR characters right off the bat. FOUR! Do they not realize how traumatizing this is for me? Augh!
So far I've found two bugs. One was a spelling error. Another is that my 8 DEX dwarf cleric takes a -1 AC penalty even when wearing heavy armor, which is not supposed to happen.
Just looking at your screenshots is giving me huge Icewind Dale vibes. This is about as close as you can get to one of those games without the actual label, and it looks gorgeous.
Is the story any good, and is it newbie-friendly? That’s one of my big things about the other games like this- you have to know how to build a character and essentially min/max the hell out of it, and some of the systems can be really involved in what you need to know.
I'm not really far enough to comment much on the story, but it seems newbie-friendly to me? It has a really thorough tutorial (partly done in the format of each of your characters telling the others a story of their recent adventures, with that character running through a small tutorial bit - one gets into a fight, one has to sneak into a castle and steal something, one has to use the environment to evade some enemies, one has to escape a prison cell by manipulating the environment) and each step of character creation is explained pretty well. I think, anyway. I know 5E inside and out so it's a bit hard for me to judge that bit, but it sure seems to cover everything in depth.
Installing now. Let's see how robust that newbie experience is, then!
If you're not already super familiar with 5E rules, I strongly, strongly urge you to not dice roll your stats, but to take either the standard array or point-buy. 5E is pretty intricately balanced (part of it is the idea of "bounded accuracy"), and the starting stats are part of that. Dice-rolling is a relic of older editions so they're reluctant to ditch it, but it can throw the whole thing out of whack in various ways.
I might go with the array, then- now I just have to figure out if I can work out my usual concepts for a party and figure out how to build some decent characters. It looks like a face character might be better served by a Wisdom/Charisma build instead of my usual idea of letting the sorcerer or the rogue handle being the party face (or any other class/race with a spiked Charisma stat) - mostly because it doesn't look like they're in here... maybe a paladin or priest/cleric would be able to do it? Normally I run a bard in that role, but I see the stats for one in there but no official class, yet...
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I was impressed with the demo that came out for that. Added it to my list immediately after playing it.
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
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https://www.humblebundle.com/games/thrills-chills
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Man, I thought the games were damn creepy. It was like Gravity Falls mixed with Fargo.
Someone should take the time to count and report back.
I nominate Jazz.
You know the one
The character models are kind of rough (armors and weapons are cool though), but the environments are very pretty. The gameplay is solid. The interface, though, is the slickest thing. Everything about character sheets, inventory, journal, map... it's all just phenomenally designed. Intuitive, gorgeous, informative, clear. It's a joy to interact with. Other games need to take note. I'm less in love with the camera, but it's not the worst ever.
Between this and BG3 I think I'm in CRPG heaven right now.
The only issue I have with Solasta is that I had to make FOUR characters right off the bat. FOUR! Do they not realize how traumatizing this is for me? Augh!
Here's some screenshots!
5 ancestries to pick from right now.
You can choose standard array or roll 4d6 for stats. And yes, you can roll over and over until you get a set you like. Cheeeeeeeeeeeze ahoy!
Background gives you some starting skills and gear. You also define your character's personality here by picking from a few keywords from a list of options for your background, and picking a few more from your alignment, and the game puts them together.
It wouldn't be D&D if you didn't start off the campaign complaining about tavern beer.
Combat uses a square grid of 5' squares, totes familiar to every 5E D&D player.
Environments are purty.
You can customize your dice. Important to any seasoned D&D player.
Part of that slick interface. My wizard's spellbook.
In-game map. Did I mention I love the interface?
Just more pretty environment. And click-to-move squad.
More interface. My rogue's proficiencies page.
Party in a dialog.
My rogue's inventory screen.
So far I've found two bugs. One was a spelling error. Another is that my 8 DEX dwarf cleric takes a -1 AC penalty even when wearing heavy armor, which is not supposed to happen.
18,18,18,12,12,16 right?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I think the reason I put it down for a while was that the gameplay is a lot more plodding than the tone the game tries to take. While the shooting mechanics feel better than they did in 2 or The Pre-Sequel, they're still pretty weak compared to Destiny 2 or The Division (the first one), both loot shooters that are older than Borderlands 3 by a number of years now. And while it's good that you get access to action skills at a much earlier level than in the past and can choose between 3 of them per character only having a single action skill just does not feel good. Destiny 2 gives you an activated ability and a charged ultimate. The Division gives you two active skills and an ultimate. Both of those games have a much more grounded tone than Borderlands but play much more dynamically than Borderlands 3. All the "isn't this wacky and over the top!?!?" window dressing just falls flat when you spent most of the time moving slowly and shooting or running in a straight line and not shooting. I think the game would benefit from the Doom approach of just giving you one speed that moves at a pretty fast clip. Having so many bosses that produce area you have to get out of and only being able to hold shift to run in a straight line to make it in time does not feel satisfying.
The level design leaves a lot to be desired as well. The first annoyance is the way enemies will walk out from doors in the environment throughout a fight. There's no effort to disguise enemies spawning in and it's quite common for an enemy to walk out from an area you'd cleared behind you and get a cheap hit in. The other is that many of the maps are too damn big with not much interesting to justify that space. You're reliant on the vehicles to get around for the most part and vehicle combat is largely forgettable. I really wish game designers would get it in their head that when you spend most of your time upgrading a character's abilities and equipment that having lengthy vehicle segments where none of those get used are a huge drag. There was only one point in the campaign where I felt vehicle combat was fun: a boss fight against a much bigger vehicle you had to shoot parts off of. It actually changed up the normal pacing of vehicle segments and actually required a vehicle's speed to do. A shame that was the only place it felt decent and it was honestly extremely easy, it just had great atmosphere.
The writing is also pretty lackluster too. The game tries too damn hard to make every character funny and most of the time it just does not work. It's a series of comedy scenes with n one playing the part of the straight man for the people attempting to be wacky to play off of. Or that kills off the straight men parts. There are of course pop culture references peppered into scenes and characters and they will not work as humor without knowing that they're making fun of. If you don't know about Tommy Wisseau and The Room then any character based off of him is just going to be annoying and tiresome. Many people have voiced disappointment at the villains and while not as enjoyable as Handsome Jack, I did like them more towards the end of the campaign. They also stopped trying to be funny all the time towards the end of the campaign and had a believable power struggle emerge as the formerly weak one became more formidable. The setting is full of dark comedy and absurdity as it is and needs to just let that work without forcing humor into dialogue so much.
There are also are a good amount of cut scenes in the game that advance the story and involve multiple characters but the player character is never involved in them. It ends up feeling like I was just standing by watching while important events unfolded. On top of that I was playing the game's Siren and there was a lot of dialogue about Siren stuff and their important, rarity, etc. so it felt weird to be completely absent from those scenes.
As for the rest of the game, it's still a loot shooter with a variety of weapons and skill trees. There's nothing to really fault there outside of perhaps a few too many skills to put points into that aren't much help against single bosses when there are no minions around to activate kill skills or out of range of any melee skills you may have.
Writing aside, it's not a bad game, just one with questionable pacing and feels like its playing catchup to other games in the genre released years ago. It's not bad and fun can be had, it's just somewhat disappointing given it's a flagship title of a developer but feels like a 7/10.
I do have the DLC too but I'm not in a huge rush to try and push through it. I understand some is better written and made than others but I just find the game mechanics kind of middling.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I didn't keep it.
Kept rolling for more 6s?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Then I meandered on with the plot and hit the beginning of another water level and decides to fuck off for the night.
Extra Thicc mermaides inside a poorly optomized guantlet.
http://www.fallout3nexus.com/downloads/file.php?id=16534
*snip*
IMO: The first was the best, mostly because of a series of accidents, and they've been chasing that peak and falling short ever since.
Just looking at your screenshots is giving me huge Icewind Dale vibes. This is about as close as you can get to one of those games without the actual label, and it looks gorgeous.
Is the story any good, and is it newbie-friendly? That’s one of my big things about the other games like this- you have to know how to build a character and essentially min/max the hell out of it, and some of the systems can be really involved in what you need to know.
I can has cheezburger, yes?
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
see also, Bethesda.
Though they're kinda 'meh' at the DLC too, and should probably leave that to Obsidian also. Hell, just focus on sidequests and their lovely little setpieces of environmental design and maybe, just maybe, as long as we're talking crazy blue-sky fantasy, correcting their industry-wide rep for shoving buggy pieces of shit out the door and relying on modders to fix everything.
Thanks for Iron Harvest!
Whoa, thank you @Elvenshae for Solasta: Crown of the Magister!! Pixie's screenshots (and dice rolls) are selling the hell out of the game. Hugely appreciate the generous chance to check it out for myself, and bootstrap my 5.1 knowledge! Thanks!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
@Elvenshae got me, too! Many thanks for Solasta: Crown of the Magister! I'm looking forward to firing this up when I get a chance to and seeing if Pixie's screenshots and everything live up to the hype!
I can has cheezburger, yes?
I'm not really far enough to comment much on the story, but it seems newbie-friendly to me? It has a really thorough tutorial (partly done in the format of each of your characters telling the others a story of their recent adventures, with that character running through a small tutorial bit - one gets into a fight, one has to sneak into a castle and steal something, one has to use the environment to evade some enemies, one has to escape a prison cell by manipulating the environment) and each step of character creation is explained pretty well. I think, anyway. I know 5E inside and out so it's a bit hard for me to judge that bit, but it sure seems to cover everything in depth.
Thank you for Solasta!
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Might have to give this a shot.
Installing now. Let's see how robust that newbie experience is, then!
I can has cheezburger, yes?
If you're not already super familiar with 5E rules, I strongly, strongly urge you to not dice roll your stats, but to take either the standard array or point-buy. 5E is pretty intricately balanced (part of it is the idea of "bounded accuracy"), and the starting stats are part of that. Dice-rolling is a relic of older editions so they're reluctant to ditch it, but it can throw the whole thing out of whack in various ways.
The worst.
I'm going to go cry now
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Thank you! But it is, in fact, no longer accurate to say that.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I might go with the array, then- now I just have to figure out if I can work out my usual concepts for a party and figure out how to build some decent characters. It looks like a face character might be better served by a Wisdom/Charisma build instead of my usual idea of letting the sorcerer or the rogue handle being the party face (or any other class/race with a spiked Charisma stat) - mostly because it doesn't look like they're in here... maybe a paladin or priest/cleric would be able to do it? Normally I run a bard in that role, but I see the stats for one in there but no official class, yet...
I can has cheezburger, yes?
Isorn is just that awesome.
How can any video game compare to nerd imagination skills?
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