The Dragonborn finished his song-like prayer to Io before responding to Siali in a nod. He rolled up his prayer carpet and gave it proper respect before his countenance became that which Edgil sometimes called his "game face".
Aziz roused the Knights in typical fashion. Perhaps it was why Siali had come to him first.
The Dragonborn stalked down the hallway, giving a single blow to each of his allies' door that was strong enough to shake the walls.
"Knights... assemble!"
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
2 Things:
1. Is anyone not coming?
2. What is your Marching Order?
single file (front to back) Dardek - Aziz - Jack - Siali - Edgil
double file (front to back) Dardek and Aziz, Jack (behind Aziz), Siali and Edgil
triple file: (front to back) Dardek and Aziz, one square between - Jack (centered) - Siali and Edgil, one square between
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
Map
Kidding!
As you charge your way through Moonstair keep, you find the place in considerable distress. Groups of Bandits wearing a single red glove on their right hands seem to be raiding the place.
You make your way through to the tower where they mayor's office resides. You make your way past a few weak bands of bandits, until you get to the next to last floor of the tower.
Emerging from the staircase you find a group of Dragonborn Soilders standing guard while long-fanged undead creatures you assume to be some sort of vampire drain the last bit of life out of the guards on this floor.
Aziz yells out to the dragonborn guards in his native tongue, brandishing his sword:
<"I am Abu-Hadz Aziz Al-Murzim ibn Hakim Aqrab Al-Jabbar ibn Yusuf Al-Rahim ash-Zahara az-Zuban ash Shamali, and I demand to know what you are doing here among these infidels!">
Initiative (1d20+11=24)
because it is friday, i do have to work all night, so lets just assume siali delays until (a) i get back or (b) everyone goes (then she will just pick a guy, sly flourish, try to find somewhere to hide, etc)
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
Round 1! Map Encounter Information
Note: Please Update your HP to it's current total on your turn
:arrow: Aziz - Status: None - HP 59/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15 Vampire Spawn Bloodhunter A - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter B - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 62/93 - AC 25; F 25; R 19; W 19
Note: Please Update your HP to it's current total on your turn
Aziz - Status: None - HP 59/76, AC 29; F 24, R 23, W 22
:arrow: Siali - Status: None - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15 Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: None - HP 93/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 62/93 - AC 25; F 25; R 19; W 19
Siali pulls out her dagger and stumbles. To everyone in the room, this looked like a mistake, but to the gladiator with the new dagger in his chest, it was a calculated move.
Note: Please Update your HP to it's current total on your turn
Aziz - Status: None - HP 76/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 75/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: None - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 62/93 - AC 25; F 25; R 19; W 19
3 questions: 1-didnt everyone except siali get an extended rest? 2-are the dragonborn on our side? are they the guards? or are they wearing the red glove? and 3-is there any place here that will provide cover (for hiding)?
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
1. No one said "I'm taking an extended rest", and we didn't elapse a day to imply such a thing, so as of right now, no.
2. These are Red Hand operatives. Red gloves and alal.
3. You could duck into on of the side rooms and hide around a corner for cover.
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Diablo 3 - DVG#1857
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
The Vampires Launch themselves at Jack and Aziz, slashing with their sharp claws.
Vampire Spawn C makes a Claw Attack vs. Aziz's AC!
1d20+16=31, Hit! Minion Attack Deals 6 Necrotic Damage
Vampire Spawn D makes a Claw Attack vs. Aziz's AC!
1d20+16=19, Miss!
Vampire Spawn E makes a Claw Attack vs. Jack's AC!
1d20+16=28, Hit! Minion Attack Deals 6 Necrotic Damage
Encounter Information
Note: Please Update your HP to it's current total on your turn. Jack, I'm sort of assuming you were at full health. Please make any necessary adjustments on your turn.
Aziz - Status: None - HP 70/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 75/75 - AC 23; F 18, R 22, W 20, PP 15 Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
:arrow: Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: None - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 87/93 - AC 25; F 25; R 19; W 19
Dardek lets out a mighty shout, and once again shines like the sun, so brightly that the undead cannot abide by the light! As the light died down and the Vampires were reduced to ash, Dardek rushed one of the Dragonborn.
"YOU! YOU ALLY YOURSELF WITH THE FOULNESS OF UNDEATH! YOU CAN NEVER BE REDEEMED, AND SO I WILL DELIVER YOU TO YOUR FINAL PUNISHMENT!"
Dardek delivered a mighty blow to the Dragonborn, the light of Pelor falling about Edgil.
Pelor's Radiance - Close Burst 3, which if I'm not mistaken, encompasses all of the vampire spawn. Wisdom versus Will. 1d20+13 = 231d20+13 = 27 1d20 + 13 = 26 HITx3! Damage (overkill!) 3d12=26
Move from C5 to G4, and Divine Challenge Dragonborn A
Edgil gains a +4 bonus to AC until the end of my next turn.
Encounter Information
Note: Please Update your HP to it's current total on your turn. Jack, I'm sort of assuming you were at full health. Please make any necessary adjustments on your turn.
Aziz - Status: None - HP 70/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 75/75 - AC 23; F 18, R 22, W 20, PP 15 Vampire Spawn Bloodhunter C - Status: DEAD - HP -25/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter D - Status: DEAD - HP -25/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16 Vampire Spawn Bloodhunter E - Status: DEAD - HP -25/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 86/86 AC 29 F 19 R 19
:arrow:Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: None - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 87/93 - AC 25; F 25; R 19; W 19
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
The Dragonborn Gladiators are well-trained, and immediately swarm on Aziz, taking up flanking positions, attempting to lay the Warlord low.
The three gathered around Aziz also breath a deep gout of flame, almost in unison, searing the gathered heroes. (And Siali)
Dragonborn Gladiators gain +2 to hit for being adjacent to one one enemy through the Lone Fighter power.
Dragonborn Gladiator A uses Bastard Sword. 1d20 +17 vs. Dardek's AC = 30, Hit!
Dragonborn Gladiator A deals 1d10+5 Damage = 8 Damage
Dragonborn Gladiator B uses Bastard Sword. 1d20 +19 vs. Aziz's AC = 21, Miss!
Dragonborn Gladiator C uses Bastard Sword. 1d20 +19 vs. Aziz's AC = 29, Hit!
Dragonborn Gladiator C deals 1d10+5 Damage = 12 Damage
Dragonborn Gladiator D uses Bastard Sword. 1d20 +17 vs. Aziz's AC = 30, Hit!
Dragonborn Gladiator D deals 1d10+5 Damage = 14 Damage
Dragonborn B uses Breath Weapon
Damage: 10 Fire Damage
+12 vs. Reflex
vs. Siali = 27, Hit!
vs. Edgil = 27, Hit!
vs. Jack = Natural 1, Miss!
vs. Aziz = 23, Hit!
Dragonborn C uses Breath Weapon
Damage: 10 Fire Damage
+12 vs. Reflex
vs. Siali = 30, Hit!
vs. Edgil = 23, Miss!
vs. Jack = 20, Hit!
vs. Aziz = 31, Hit!
Dragonborn D uses Breath Weapon
Damage: 7
+12 vs. Reflex
vs. Siali = 30, Hit!
vs. Edgil = 23, Miss!
vs. Jack = 23, Hit!
vs. Aziz = Natural 1, Miss!
Total Fire Damage
Siali: 27
Edgil: 10
Jack: 17
Aziz: 20
Aziz: All three Breath Weapon attacks provoke opportunity attacks from you.
Map Encounter Information
Note: Please Update your HP to it's current total on your turn. Jack, I'm sort of assuming you were at full health. Please make any necessary adjustments on your turn.
Aziz - Status: Bloodied - HP 24/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
:arrow: Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-10/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: Current HP-17/93 - AC 25; F 25; R 19; W 19
Aziz had no fear of flames, and rushed into them with his sword held high. His blade battered the enemies around him as his armor and shield smouldered from the heat of their breath.
Aziz - Status: Bloodied - HP 24/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 85/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 94/106 - AC 24; F 23, R 20, W 21, PP 16
:arrow: Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-10/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: Current HP-17/93 - AC 25; F 25; R 19; W 19
Edgil ignores the flames and focuses on the minds of the gladiators, twisting arcane energies into images of dozens of Knights. Although one of the gladiators retains his focus, the other two can't help but be confounded by their imaginary aggressors.
Aziz - Status: Bloodied - HP 24/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 85/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 30/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
:arrow: Jack - Status: None - HP: Current HP-17/93 - AC 25; F 25; R 19; W 19
Jack steps forward and brings his sword down, chopping through the weakened dragonborn's armor and killing him.
Renewed from the kill, Jack continues his surge forward and charges the next dragonborn, his sword once again hitting his target.
Move: 5 Foot Step in front of Dragonborn Glad C Standard: Howling Strike (power attack): 1d20+17 = 33 Hit! Damage: 34 Kill! Free Action: Swift Charge Glad A, Jack ending in square F-4
Encounter ✦ Primal
Free Action Personal
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
Minor Action: Warforged Resolve. Jack heals 8 hitpoints and gains 8 temporary hitpoints.
Also updated Jacks health to show him spending a healing surge at the Inn.
:arrow:Aziz - Status: Bloodied - HP 24/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 57/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 85/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
"I've plenty more where that came from, you bastards!"
Aziz' blade sent blood flying from the neck of one of the Gladiators, staggering him.
"Ha! Care to try me again?"
Standard Action - Denying Mark on Gladiator B. Attack = 29, damage 38 also Gladiator B is marked and cannot spend action points nor recharge powers (save ends)
Minor Action: Inspiring Word on himself - Aziz heals 21 + 15 = 36 hp
SIALI: if you want to get in there and flank dragonborn B, now would be a great time. He will have a -2 to hit you from Aziz' mark AND if he hits you anyway, Aziz will use Shielding Retaliation (see statblock) to take the damage instead and make an attack of his own. Plus we get to cancel his precious "lone fighter" status. Also, there'd be some Brash Assault for us next round.
And don't worry about dying either because I've still got Fearless Rescue
Aziz - HP 60/76, AC 29; F 24, R 23, W 22
:arrow:Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 57/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
Siali runs along down the stairs to help Aziz. Narrowly missing an attack (or being hit by it), she quickly lunges at the gladiator, peircing his side.
also, i would like to use my counterstrike guards-
Power (Daily): Immediate Reaction. Use this power when a melee attack misses you. You make a melee basic attack against the attacker.
if they try to attack (and miss)
also, i am +2 to AC vs enemies I have combat advantage against
Aziz - HP 60/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 57/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 26/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
Aziz - HP 60/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
:arrow:Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 42/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited April 2009
As my PC (including the module) is currently hosed, I may need to put this on hiatus for a couple weeks until I can get a new power supply. Sorry folks. I'll pm everyone when I get up and running again.
no worries man.. i was only worried about you cause we hadn't heard from you in a while.. glad you're ok, sucks that your PC isnt though..
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DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited May 2009
Yay replaced my Power Supply!
The remaining Dragonborn respond in kind to your assaults, devestating Siali in particular.
Jack, ending in F4 didn't make any sense unless I missed some forced movement, so I made a guess as to where you wanted to go.
Dragonborn Gladiator resolves an Opportunity Attack on Siali!
1d20+16 = 28, Hit!
Damage: 12, Siali is Blooded
Dragonborn Gladiator B Shifts 1 Square.
Dragonborn Gladiator B Uses Finishing Blow on Siali
1d20+18 = 38, Critical Hit and deals 25 Damage
Effect: Dragonborn B's allies gain +2 to attacks until the end of Dragonborn Gladiator B's Next Turn)
Siali needs food badly!
Dragonborn Gladiator D Makes a Bastard Sword Attack on Aziz
1d20+19 (Lone Fighter, Finishing Blow Buff) = 30, Hit!
Damage: 1d10+5 = 14
Dragonborn Gladiator A Makes a Bastard Sword Attack on Dardek
1d20+18 (Dragonborn Bloodied Bonus, Finishing Blow Buff) = 33
Damage: 1d10+5 = 14
Map Encounter Information
Aziz - Status: None HP 46/76, AC 29; F 24, R 23, W 22
Siali - Status: Bloodied - HP 11/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 64/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Bloodied, Dardek's Divine Challenge, +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 42/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Bloodied, Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn), +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
:arrow: Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
Edgil fires a bolt of lightning straight at one of the gladiators. He tries to deflect it with his sword, but he only manages to split the bolt, striking himself and one of his comrades while narrowly missing the other.
Encounter Information
Aziz - Status: None HP 46/76, AC 29; F 24, R 23, W 22
Siali - Status: Bloodied - HP 11/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 64/86 AC 29 F 19 R 19 Dragonborn Gladiator A - Status: Bloodied, Dardek's Divine Challenge, +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 31/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator B - Status: Bloodied, Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 34/106 - AC 24; F 23, R 20, W 21, PP 16 Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn), +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
:arrow: Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
DVG this might screw with that entire turn you took probably (i'm assuming "finishing blow" requires that an enemy be bloodied... and this action will cause Siali not to be bloodied) but we gave you plenty of warning that if Siali got hit with an OA that I was going to do this.
As the enemy Dragonborn bears down on his target, Aziz throws himself in the way of the blow. The Gladiator is caught off guard, and Aziz' blade strikes home!
during Siali's turn, Aziz uses Shielding Retaliation as an immediate interrupt
Aziz takes 12 points of damage (which at that point, would put him at 64/76) and then...
Posts
"Aziz. Rouse the others. There is an attempt on the mayors life that her guards will not be able to handle. No time to explain."
Aziz roused the Knights in typical fashion. Perhaps it was why Siali had come to him first.
The Dragonborn stalked down the hallway, giving a single blow to each of his allies' door that was strong enough to shake the walls.
"Knights... assemble!"
1. Is anyone not coming?
2. What is your Marching Order?
Have a map, I'll put it together this afternoon.
depending upon space available:
single file (front to back) Dardek - Aziz - Jack - Siali - Edgil
double file (front to back) Dardek and Aziz, Jack (behind Aziz), Siali and Edgil
triple file: (front to back) Dardek and Aziz, one square between - Jack (centered) - Siali and Edgil, one square between
You make your way through to the tower where they mayor's office resides. You make your way past a few weak bands of bandits, until you get to the next to last floor of the tower.
Emerging from the staircase you find a group of Dragonborn Soilders standing guard while long-fanged undead creatures you assume to be some sort of vampire drain the last bit of life out of the guards on this floor.
Dardek gripped his hammer tightly, gritting his teeth in a wicked grin.
<"I am Abu-Hadz Aziz Al-Murzim ibn Hakim Aqrab Al-Jabbar ibn Yusuf Al-Rahim ash-Zahara az-Zuban ash Shamali, and I demand to know what you are doing here among these infidels!">
because it is friday, i do have to work all night, so lets just assume siali delays until (a) i get back or (b) everyone goes (then she will just pick a guy, sly flourish, try to find somewhere to hide, etc)
Map
Encounter Information
:arrow: Aziz - Status: None - HP 59/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Vampire Spawn Bloodhunter A - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter B - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 62/93 - AC 25; F 25; R 19; W 19
Up First: Aziz!
- Dragon's Breath vs. Vampire A (1d20 10=23), hit
- Dragon's Breath vs. Vampire B (1d20 10=19), miss
- Dragon's Breath vs. Gladiator C (1d20 10=14), miss
- Dragon's Breath vs. Gladiator D (1d20 10=17), miss
Move Action: Shift to E5Standard Action: Blade Flurry
Aziz - Status: None - HP 59/76, AC 29; F 24, R 23, W 22
:arrow: Siali - Status: None - HP 61/75 - AC 23; F 18, R 22, W 20, PP 15
Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: None - HP 93/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 62/93 - AC 25; F 25; R 19; W 19
Aziz - Status: None - HP 76/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 75/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: None - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 62/93 - AC 25; F 25; R 19; W 19
2. These are Red Hand operatives. Red gloves and alal.
3. You could duck into on of the side rooms and hide around a corner for cover.
1d20+16=31, Hit! Minion Attack Deals 6 Necrotic Damage
Vampire Spawn D makes a Claw Attack vs. Aziz's AC!
1d20+16=19, Miss!
Vampire Spawn E makes a Claw Attack vs. Jack's AC!
1d20+16=28, Hit! Minion Attack Deals 6 Necrotic Damage
Encounter Information
Aziz - Status: None - HP 70/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 75/75 - AC 23; F 18, R 22, W 20, PP 15
Vampire Spawn Bloodhunter C - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter D - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter E - Status: None - HP 1/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
:arrow: Dardek - Status: None - HP: 51/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: None - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: None - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 87/93 - AC 25; F 25; R 19; W 19
Map
"YOU! YOU ALLY YOURSELF WITH THE FOULNESS OF UNDEATH! YOU CAN NEVER BE REDEEMED, AND SO I WILL DELIVER YOU TO YOUR FINAL PUNISHMENT!"
Dardek delivered a mighty blow to the Dragonborn, the light of Pelor falling about Edgil.
Move from C5 to G4, and Divine Challenge Dragonborn A
Spend an Action Point for a Standard Action
Shielding Smite against Dragonborn A!
1d20+12=24 HIT!
Damage = 2d10+7 = 20!
Edgil gains a +4 bonus to AC until the end of my next turn.
Encounter Information
Aziz - Status: None - HP 70/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 75/75 - AC 23; F 18, R 22, W 20, PP 15
Vampire Spawn Bloodhunter C - Status: DEAD - HP -25/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter D - Status: DEAD - HP -25/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Vampire Spawn Bloodhunter E - Status: DEAD - HP -25/1 (Miss Never Deals Damage) - AC 25; F 24, R 23, W 22, PP 16
Dardek - Status: None - HP: 86/86 AC 29 F 19 R 19
:arrow:Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: None - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: None - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP 25/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: 87/93 - AC 25; F 25; R 19; W 19
All fixed, by the by.
The three gathered around Aziz also breath a deep gout of flame, almost in unison, searing the gathered heroes. (And Siali)
Dragonborn Gladiator A uses Bastard Sword. 1d20 +17 vs. Dardek's AC = 30, Hit!
Dragonborn Gladiator A deals 1d10+5 Damage = 8 Damage
Dragonborn Gladiator B uses Bastard Sword. 1d20 +19 vs. Aziz's AC = 21, Miss!
Dragonborn Gladiator C uses Bastard Sword. 1d20 +19 vs. Aziz's AC = 29, Hit!
Dragonborn Gladiator C deals 1d10+5 Damage = 12 Damage
Dragonborn Gladiator D uses Bastard Sword. 1d20 +17 vs. Aziz's AC = 30, Hit!
Dragonborn Gladiator D deals 1d10+5 Damage = 14 Damage
Dragonborn B uses Breath Weapon
Damage: 10 Fire Damage
+12 vs. Reflex
vs. Siali = 27, Hit!
vs. Edgil = 27, Hit!
vs. Jack = Natural 1, Miss!
vs. Aziz = 23, Hit!
Dragonborn C uses Breath Weapon
Damage: 10 Fire Damage
+12 vs. Reflex
vs. Siali = 30, Hit!
vs. Edgil = 23, Miss!
vs. Jack = 20, Hit!
vs. Aziz = 31, Hit!
Dragonborn D uses Breath Weapon
Damage: 7
+12 vs. Reflex
vs. Siali = 30, Hit!
vs. Edgil = 23, Miss!
vs. Jack = 23, Hit!
vs. Aziz = Natural 1, Miss!
Total Fire Damage
Siali: 27
Edgil: 10
Jack: 17
Aziz: 20
Aziz: All three Breath Weapon attacks provoke opportunity attacks from you.
Map
Encounter Information
Aziz - Status: Bloodied - HP 24/76, AC 29; F 24, R 23, W 22
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 67/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 106/106 - AC 24; F 23, R 20, W 21, PP 16
:arrow: Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-10/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: Current HP-17/93 - AC 25; F 25; R 19; W 19
OA vs. Dragonborn C = 25, damage = 20
OA vs. Dragonborn D = 35, damage = 12
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 85/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 94/106 - AC 24; F 23, R 20, W 21, PP 16
:arrow: Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-10/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: None - HP: Current HP-17/93 - AC 25; F 25; R 19; W 19
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 86/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 85/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 30/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
:arrow: Jack - Status: None - HP: Current HP-17/93 - AC 25; F 25; R 19; W 19
Renewed from the kill, Jack continues his surge forward and charges the next dragonborn, his sword once again hitting his target.
Standard: Howling Strike (power attack): 1d20+17 = 33 Hit! Damage: 34 Kill!
Free Action: Swift Charge Glad A, Jack ending in square F-4
Encounter ✦ Primal
Free Action Personal
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
1d20+17 (power attack, howling strike, charge) = 24 Hit! Damage: 29
Minor Action: Warforged Resolve. Jack heals 8 hitpoints and gains 8 temporary hitpoints.
Also updated Jacks health to show him spending a healing surge at the Inn.
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Dardek's Divine Challenge, Lone Fighter (Ends when Adjacent to more than one enemy) - HP 57/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy) - HP 85/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
Aziz' blade sent blood flying from the neck of one of the Gladiators, staggering him.
"Ha! Care to try me again?"
Minor Action: Inspiring Word on himself - Aziz heals 21 + 15 = 36 hp
SIALI: if you want to get in there and flank dragonborn B, now would be a great time. He will have a -2 to hit you from Aziz' mark AND if he hits you anyway, Aziz will use Shielding Retaliation (see statblock) to take the damage instead and make an attack of his own. Plus we get to cancel his precious "lone fighter" status. Also, there'd be some Brash Assault for us next round.
And don't worry about dying either because I've still got Fearless Rescue
Aziz - HP 60/76, AC 29; F 24, R 23, W 22
:arrow:Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 57/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
Siali runs along down the stairs to help Aziz. Narrowly missing an attack (or being hit by it), she quickly lunges at the gladiator, peircing his side.
standard: Tricksters Blade vs Gladiator B (1d20+20=21, 2d4+4=12, 3d8=9) - critical miss! are you kidding? 2/3 rolls today crit misses
Action point reroll (1d20+20=34) (spending an action point with daggermasters action) - HIT! 21 Damage
also, i would like to use my counterstrike guards-
also, i am +2 to AC vs enemies I have combat advantage against
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
:arrow:Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 57/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 26/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
1d20+12 = 26 Hit!
Damage 1d10+11 = 15
Siali - Status: None - HP 48/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 78/86 AC 29 F 19 R 19
:arrow:Dragonborn Gladiator A - Status: Dardek's Divine Challenge - HP 42/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator C - Status: Dead! Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP -4/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn). - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
The remaining Dragonborn respond in kind to your assaults, devestating Siali in particular.
Dragonborn Gladiator resolves an Opportunity Attack on Siali!
1d20+16 = 28, Hit!
Damage: 12, Siali is Blooded
Dragonborn Gladiator B Shifts 1 Square.
Dragonborn Gladiator B Uses Finishing Blow on Siali
1d20+18 = 38, Critical Hit and deals 25 Damage
Effect: Dragonborn B's allies gain +2 to attacks until the end of Dragonborn Gladiator B's Next Turn)
Siali needs food badly!
Dragonborn Gladiator D Makes a Bastard Sword Attack on Aziz
1d20+19 (Lone Fighter, Finishing Blow Buff) = 30, Hit!
Damage: 1d10+5 = 14
Dragonborn Gladiator A Makes a Bastard Sword Attack on Dardek
1d20+18 (Dragonborn Bloodied Bonus, Finishing Blow Buff) = 33
Damage: 1d10+5 = 14
Map
Encounter Information
Siali - Status: Bloodied - HP 11/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 64/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Bloodied, Dardek's Divine Challenge, +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 42/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Bloodied, Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 47/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn), +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
:arrow: Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
Secondary Attacks vs. Gladiator B, D (1d20+14=27, 1d20+14=16, 1d6+9=13) Hit!, Miss! 13 lightning damage.
Aziz - Status: None HP 46/76, AC 29; F 24, R 23, W 22
Siali - Status: Bloodied - HP 11/75 - AC 23; F 18, R 22, W 20, PP 15
Dardek - Status: None - HP: 64/86 AC 29 F 19 R 19
Dragonborn Gladiator A - Status: Bloodied, Dardek's Divine Challenge, +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 31/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator B - Status: Bloodied, Lone Fighter (Ends when Adjacent to more than one enemy), Marked by Aziz, cannot recharge powers or use action points (save ends) - HP 34/106 - AC 24; F 23, R 20, W 21, PP 16
Dragonborn Gladiator D - Status: Lone Fighter (Ends when Adjacent to more than one enemy). Treated as an ally for flanking (end of Edgil's next turn), +2 to Attack (Dragonborn Gladiator B's Turn Ends) - HP 77/106 - AC 24; F 23, R 20, W 21, PP 16
Edgil - Status: +4 AC until end of Dardek's next turn - HP Current HP-54/64 AC 23; F 20, R 24, W 21, W 20
:arrow: Jack - Status: 8 Temporary Hitpoints - HP: Current HP-48/93 - AC 25; F 25; R 19; W 19
As the enemy Dragonborn bears down on his target, Aziz throws himself in the way of the blow. The Gladiator is caught off guard, and Aziz' blade strikes home!
Aziz takes 12 points of damage (which at that point, would put him at 64/76) and then...
1d20 17=32, HIT
2d10 9=19 damage to Gladiator B, which drops that particular foe to 28 hp)