The Haunting of Kincep Mansion
Welcome gentlemen, to the Haunting of Kincep Mansion. This will be a one shot short adventure for Paragon(!) level characters. Since most PbP games start off at level one this ought to be a bit different and should finish up before Dark Sun hits.
Being that we’re talking about a haunted mansion, campiness is both encouraged and will be a big factor in which characters I pick. You can go hog wild with your race/class selection provided you can explain it away. (Been saving that bard called Ted Theodore Logan who uses an invisible electric guitar for an implement? Boom!) Cliché racial/class stereotypes are absolutely encouraged, as are off the wall ones. If you want to come up with a character who ties in with someone else’s and come as a pair go for it, though I reserve the right to pick and choose.
The group will be a party of five. Entries will be open till Sunday night.
Guidelines for character submissions:
Characters will begin at level twelve.
- You begin the adventure with magical items of the 11th, 12th and 13th level. You may trade these down so that you have an extra level 11 or 12 item instead of the level 13 one and so on.
- Level 12 characters begin with 9000 gold to spend as you wish.
- Characters may be of any race. That’s right; you can finally play the Bullywug Fighter or Hobgoblin Battlemind you’ve always dreamed of.
- Now that you’ve gone “Hell yeah Bugbear Ranger!” I’m going to tell you that you don’t get oversize weapons.
- All classes are allowed.
- While you’re free to make what you want, I’d appreciate it if you don’t make any crazily over optimised builds. This is all about the crazy camp fun.
- Two characters per person, which must each be different roles (Striker/Leader/Controller/Defender)
- One post per day is requested, but not on weekends.
- Characters get their choice of Versatile Expertise, Weapon Expertise or Implement Expertise for free.
- Scales of War and General backgrounds can be used.
Kincep Mansion is set on the hereditary grounds of the Kinceps family, an old and once respected noble family. The family was wealthy, but with a few exceptions disdain overt shows of wealth and luxurious objects that have caused the disappearance of many other a family fortune. Upon reaching adulthood, family members received a small inheritance and made their own way through life, be it through business, public service or adventuring and the family took great pride in it's continued success. In recent years several misfortunes and disasters have wiped out most of the outlying branches of the family, most folk believe that they fell into poverty and died out.
The sole remaining heir, Jaccobux Kincep has not been seen for nearly four decades after retiring from a career as a adventurer and mercenary in foreign lands with what was rumoured to have restored the family fortunes. Visitors and supplies were delivered to the mansion for almost a decade after that and then even they ceased to visit. The mansion and surrounding grounds had fallen into disrepair with lack of maintenance before he even returned and the house appears to be on the verge of collapsing, creaking boards and gnarled trees now dominate. Daring fellow children to enter the grounds and knock on the door is a common challenge for the youth of Jastonbury, especially on nights where the moon is darkest and clouds scud across the sky.
As the grounds, which sits on a hill on the outskirts of Jastonbury have fallen into disrepair it has become an eyesore and Lord William had attempted to reclaim it after Jaccobux vanished from the public eye. The magistrate, captain and half a dozen guards whom entered the premises were never seen from again. Further attempts to investigate their disappearance have lead to minor and severe injuries of those who entered the grounds, as if the spirits of the family took physical form and attacked them. Shortly after travellers, merchant caravans and patrols of soldiers guarding the town have begun to disappear. Sometimes their corpses are found lying twisted, savaged and broken upon the ground but most often they are not found at all. Lord William and his council have let it be known that wolves are responsible for these attacks but the citizenry of Jastonbury none the less cast a fearful eye on the sprawling mansion atop the hill and make sure to be indoors before the sun falls at night.....
Our party is!
Ronen the Deva Swordmage (Tiamatz) Daig the Githzerai Seeker (Smoove Operator)Krikket the Kobold Monk (Saurfang)The Gnome the Gnome (whaaaa?) Barbarian (MrRose)Foghorn Leghorn the Kenku Bard (Pepipopa)
Posts
How many entries is a person allowed?
One max?
3DS FCode: 1993-7512-8991
Or you can just submit one. It's up to you.
Submissions incoming.
Quick question; if you have a hybrid of two roles, can the second character have the same role as either half of the hybrid? I'm assuming not.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I'd be interested in submitting for this, but I don't have a DDi subscription and can't use the builder to do make a character of that level. Will you take a text box?
General and Scales of War backgrounds are fine.
I'll take text boxes if you don't have DDi since I will just throw it together on the character builder and put it up on Orokos for you.
Also I for those of you who noticed some improper grammar in the posted notice it was done for....ah...authenticity!
[tiny]Goddamnit.[/tiny]
"You're a few lifetimes too early to face me, kid!"
Picture:
Mannerisms and appearance:
Ronen has always known himself as brash ever since he was last reincarnated. However, one thing that was kept in his mind (this time, at least), was that he had a taste for all things arcane in origin. Ronen had tried different arcane professions throughout his many lives, and had seen it all and tried it all.
Wizard? Done!
Warlock? More like Snorelock!
Bard? Lame!
Artificer? What do I look like, a Craftsman? Go make your own toys!
Swordmage? Hells Yes!
Ronen had always favoured the blade, and his training in the arcane arts pretty much made his deadly skills with the sword practically lethal! Because of being reincarnated over and over again, Ronen has become quite bored with petty and trivial things such as money. Instead, he offers his trade (or blade, depending on the situation at hand) by procuring valuable arcane items and artifacts as payment throughout his years. Also, perhaps due to his continued reincarnations, Ronen has become more and more arrogant, to the point of taunting his enemies, mocking them to kill him in the most painful way possible. And though they try their best, it just wasn't good enough. Time and time again he defeated his opponents (even so far as to wield his Fullblade in one hand, just to prove a point to a rather large Ettin, who is now deceased). Ronen is always up for a challenge, and never backs down from a bet...never!
What's he doing here?
And who knows, maybe there might be someone (or something) worthy of a challenge for the haughty swordsman.
Groups of campy/cliched/borderline comedy troupes always need a straight man, right?
Also, Evil Gods worshipped by Unaligned characters. Kosher for this? I think only certain Divine classes have 'same as their deity' enforced alignment, right?
3DS FCode: 1993-7512-8991
Also kay it says that characters do not have to have the same alingment
"Your character can worship an evil or a chaotic evil
deity without being of the same alignment, but that’s
walking a fine line. The commandments of these
deities exhort their followers to pursue evil ends or
commit destructive deeds."
straight from ph1, but such a fine thing only the god DM can really tell where that fine line is.
Henry Teach, human cutthroat
the game assassino_O
Paragon Path - Death Arrow
"Back in the war, we didn't have swords or bows...I killed a hundred men with a bundle of twigs and an old pair of boots."
Background/Mannerisms/Assorted Whatnot:
Speaking in a low, gutteral voice, Daig can often be found telling old war stories at a bar, whether or not there is anyone there listening is always a crapshoot. Complete strangers routinely become the beneficiaries of his sage(?) advice on how to stay alive in the jungle. He is always compelled to roll dramatically between buildings, or to get to the next spot of cover (even if it happens to be a bush far too small for him to actually hide behind), humming personal theme music the entire time. His foes have often noted his penchant for overly dramatic and/or corny dialogue in battle. Many former compatriots have been informed that they are to tell Daig's wife (non-existent) that he loves her, as Daig lay sprawled out and coughing from a minor wound. They have also been regaled by Daig's habit of referring to people by callsigns that he makes up, refusing to use their real names, for fear of "the transmission being intercepted."
Answered the call because:
Picture:
_____________________________________________
HoTS: Schmutz#1686
Mannerisms and Appearance:
Of course, to discover this little factoid, you'd have to get him to talk about anything other than the job at hand. And the job at hand is always hunting the undead, and never quite done.
Why's he here:
Statblock:
Scourge, level 12
Revenant, Invoker, Angelic Aspect
Divine Covenant: Covenant of Wrath
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Rod)
Choose your Race in Life: Deva
Background: Birth - On Another Plane, Birth - Cursed, Divinely Inspired, Society - Noble (+2 to Religion)
FINAL ABILITY SCORES
Str 9, Con 19, Dex 14, Int 11, Wis 21, Cha 11.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 11, Int 10, Wis 18, Cha 10.
AC: 27 Fort: 24 Reflex: 22 Will: 25
HP: 73 Surges: 10 Surge Value: 18
TRAINED SKILLS
Religion +13, Insight +16, Intimidate +15, Arcana +11
UNTRAINED SKILLS
Acrobatics +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +11, Heal +11, History +6, Nature +11, Perception +11, Stealth +7, Streetwise +6, Thievery +7, Athletics +4
FEATS
Invoker: Ritual Caster
Level 1: Armor of Winter
Level 2: Coordinated Explosion
Feat User Choice: Versatile Expertise
Level 4: Battle Intuition
Level 6: Vicious Advantage
Level 8: Armor of Burning Wrath
Level 10: Penetrating Power
Level 11: Awaken God Fragment
Level 12: Death Scorned
POWERS
Invoker at-will 1: Divine Bolts
Invoker at-will 1: Avenging Light
Invoker encounter 1: Lightning's Revelation
Invoker daily 1: Summon Angel of Fire
Invoker utility 2: Heaven's Bountiful Reward
Invoker encounter 3: Radiant Cordon
Invoker daily 5: Trumpet the Star's Fall
Invoker utility 6: Insightful Warning
Invoker encounter 7: Omen of Damnation
Invoker daily 9: Herald the Storm Unleashed
Invoker utility 10: Recitation
ITEMS
Ritual Book, Alchemist's Fire (level 1) (5), Holy Water (level 1) (5), Backpack (empty), Bedroll, Belt Pouch (empty), Everburning Torch, Flint and Steel, Waterskin, Trail Rations (10), Rod of Time Distortion +3, Veteran's Braidmail Armor +3, Amulet of Protection +3, Tattoo of Vengeance (heroic tier), Staff of Storms +2, Hedge Wizard's Gloves (heroic tier), Ghoststride Boots (heroic tier), Residuum (Any) (100)
RITUALS
Hand of Fate, Create Holy Water, Corpse Light, Last Sight Vision
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Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Henry Teach, human cutthroat
the game assassino_O
But we had the FULL TEAM planned!
Fred - Human Valorous Bard
Daphne - Half-Elf Wild Sorcerer (Cha 20, Int 8)
Velma - Dwarf Swordmage
Shaggy - Longtooth Shifter Beastmaster Ranger (that chinfluff of his is soooo shifterish)
And to round it all out...
THE MYSTERY MACHINE - Warforged Guardian Druid. (Primal Beast Form - 1966 Chevrolet Sportvan 108)
It would be epic.
Edit: Oh shit Hank is Dungeons and Dragons, Fred is Mystery Inc. I fail.
3DS FCode: 1993-7512-8991
Henry Teach, human cutthroat
the game assassino_O
HE LIES
Shaggy is a Human or Wilden Seeker and Scooby is a Beastmaster Ranger shifter with a pet named Scrappy
NO TRANSFORMERS IN HAUNTED MANSIONS
You're totally playing Velma short there....I always thought she was kinda hot.
Glasses, knee socks, and short pleated skirt?
Rowr!
The bob didn't hurt either.
Morpheus - Kalashtar Dreamwalker Psion
It's hard to focus sometimes on what's important, what is real. It's almost as if whenever I look out upon the world that I can't help but see the world behind the world, that ever shifting realm of wishes, expectations, nightmares. My kind had fled from that place some long time ago in the anals of ancient past but I cannot help but go back willingly, to step out of Reality and into a place where my very own thoughts can mingle with the countless imagingings of even more countless peoples. And curiously, I feel at home here in this shifting landscape of unrealized potential. I was born to walk these paths that no conscious person ever treads and because of this I feel a certain responsibility to this magnificent realm. It is not enough to simply gaze upon its splendors, but for one aware of its importance within the minds of all living creatures I am compelled to guard it, to maintain its sanctity and integrity against any that may threaten its foundation, its contribution to the beauty that is existence.
There are some people near me, within the waking world, speaking of something which seems unimportant right now. As they mingle, I gaze out upon the magnificent old mansion staring down at me from atop the hill. Its warped, decayed wood surrounded by gnarled trees and sense of dread is fascinating to behold, almost a literal representation of a person's most dreaded fear that I have spent untold time examining within the darkest corners of the Dream. It seems to call to me and to any that look on it and say, "Leave. Turn Back," a warning against the possibility of unspoken dangers. Yet, when gazing upon its mysterious facade I am reminded of a poem, from a memory sometime in my past:
Death is before me today:
Like the recovery of a sick man,
Like going forth into a garden after sickness.
Death is before me today:
Like the odor of myrrh,
Like sitting under a sail in a good wind.
Death is before me today:
Like the course of a stream,
Like the return of a man from the war-galley to his house.
Death is before me today:
Like the home that a man longs to see,
After years spent as a captive."
As this memory comes unbidden to my thoughts, I cannot help but offer a rare smile to the mansion. It does not frigthen, for I am not afraid. I am simply at peace here, in this place, comforted by the knowledge that whatever is to come is within my power to shape. That it has its purpose and I have mine. With the assembled people still busy with their incidental conversations, I reach into a pouch fastened to my waist, withdrawing a tiny handful of sand. Extending my palm outward towards the hill, the sand is swept up by a gust of wind spreading further and further out in a spiral pattern to highlight the creaking mansion in the distance. A flock of birds take flight from one of the gnarled trees in the distance and I can hear the beating of wings...
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Well. I am guilty of owning this t-shirt, so...
3DS FCode: 1993-7512-8991
This is not only allowed but encouraged.
I would most likely not take an entire 5 person Scooby Doo group to be fair to everyone else though.
Totally kosher, though the character is responding to a plea for help.
Dragonborn Battlerager Fighter, Iron Vanguard
"I want the statue of me over there. No, not that one, you idiot! The big one!"
"Know, O Prince, that between the time when the waters drank --"
"Do you wish to hear another story about you, wise Hakim Tariq?"
The Hakim began to click his claws loudly on the armchair of his throne.
"I mean, because he was a person of Great Virtue and he did Extraordinary Things constantly --"
Character Sheet
There are stories of a mysterious warrior-poet who strikes harder with his bare hands than most men can with a blade. They say he fights with the strength of a dragon, and that he fights to redeem the honor of his people. They say he is three and a half feet tall and that he smells, oddly, of cabbage.
These stories are accurate.
Background:
Against all odds, Krikkit has succeed in gaining renown as a formidable fighter. He spouts mystical koans and sage wisdom in his squeaky voice. This, and his sticklike frame, do little to garner him fear or respect. When the little monk begins to fight, however, jaws tend to drop--and break.
Krikkit knows that a monk is not simply a fighter, and strives to perfect his mind as well as his body. To this end, he has taken to reading books of wisdom, and has even tried his hand at the art of poetry. Results have been ... unencouraging, thus far, but the little monk will surely apply his will as strongly to the composition of haikus as he has to turning his body into a weapon.
Krikkit saw the posting about the mysterious events at Kincep Manor, and is eager for another opportunity to right a perceived wrong and improve the standing of kobolds everywhere.
Gah! So awesome, wish I'd thought of it first. I love kobolds, even more than little goblins named splug. Even the picture you used is pure awesome.
Human Storm Sorceress and Jilted Lover - http://4e.orokos.com/sheets/2028
Story:
Basically Veronica is a quintessential femme fatale - a jilted lover of Jaccobux who feels she's entitled to the Kincep fortune. She bound a more powerful devil, Dracy, into the form of an imp with a contract promising to serve him in exchange for reuniting her with Jaccobux and his fortune.
I'll probably bounce between narrating as Dracy and playing Veronica straight.
Portrait:
Play with me on Steam
Tell 'em Fred!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Warforged "Iron Chef" (Runepriest)
Walking down the main thoroughfare of Jastonbury, Björn is singing a pleasant tune: "Flangen, Borngen, Uskee Diskee Doo, Eebork Ahdeer Ork, A Bork Bork Bork!"
Upon reading the sign in town posted in Lord Nelson's name, Björn throws his wooden spoon high in the air and exclaims:
"Ifery groop oof edfentoorers needs tu eat, und vhet better tu eat thun zee best cuukeeng ooff a vunderffool chef, bork, bork, bork!"
He catches his spoon as it comes back down and begins to stir his pot excitedly, dropping a pinch of yellow flower petals into the steamy broth. Suddenly a loud DING! comes from his chest and he smiles, stopping next to a little old lady arguing over the price of rutabagas at a roadside table. Opening the door to his chest cavity, the smell of freshly baked cookies wafts into the marketplace. He scoops out one of the baked morsels and offers it to the lady.
"Vuoold yuoo leeke-a tu try oone-a oof my chuculete-a cheep buer vheeskey cuukeees zeey ere-a qooeete-a deleeghtffool und shell poot yuoo in a better hoomur, Yah!"
The woman drops the rutabaga and runs down the street, glancing over her shoulder to make sure she isn't followed.
"Hmmph! Sume-a peuple-a joost dun't eppreceeete-a a guud cuuk vheen zeey see-a oone-a."
Picture:
Mannerisms and Apperance:
Background:
The chef had a store room for his most secret ingredients that no one was allowed to enter, but Björn found he could not resist one day. The royal family had been remarking on how lovely dinner had been last night, and that it was like nothing they had ever tasted before! Dying to find out what had been the special additive to the recipe, he managed to remove the lock from the door and venture into the store room. He was horrified to find cages filled with twisted chimeras, unnatural beasts waiting pitifully to become that nights dinner! The chef had abused the gifts of Pelor and in his quest to create the greatest dishes anyone had ever known had defiled his kitchen. He could not get the picture out of his mind, and instead fled the city.
He has found his calling in a life of adventure, guided by the hand of Pelor in his search for new recipes and new ways to bolster his companions spirits through fine food and drink.
Why he's here
"Yuoo knoo vhu eppreciates a guud meel? A heerty bund ooff edfentoorers in zee fece-a ooff dunger. Thet munseeun oon zee tup ooff zee heell luuks leeke-a zee perffect plece-a tu feend a lung furguttee deleeght, feet fur zee teble-a ooff a keeng. I moost infesteegete-a!"
Statblock:
Björn Cheffsön, level 12
Warforged, Runepriest, Rune Shield
Build: Defiant Runepriest
Runic Artistry: Defiant Word
FINAL ABILITY SCORES
Str 21, Con 16, Dex 11, Int 9, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 8, Wis 16, Cha 12.
AC: 27 Fort: 24 Reflex: 19 Will: 26
HP: 83 Surges: 10 Surge Value: 20
TRAINED SKILLS
Religion +10, Insight +15, Endurance +16, Athletics +16
UNTRAINED SKILLS
Acrobatics +6, Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +10, Heal +10, History +5, Intimidate +9, Nature +10, Perception +10, Stealth +6, Streetwise +7, Thievery +6
FEATS
Level 1: Warforged Tactics
Level 2: Battle Hardened
Level 4: Courageous Example
Level 6: Light of Order
Level 8: Distant Advantage
Level 10: Vicious Advantage
Level 11: Weapon Proficiency (Flail)
Level 12: Unfailing Courage
POWERS
Runepriest at-will 1: Word of Exchange
Runepriest at-will 1: Word of Binding
Runepriest encounter 1: Executioner's Call
Runepriest daily 1: Rune of Endless Fire
Runepriest utility 2: Shield of Sacrifice
Runepriest encounter 3: Word of the Blinding Shield
Runepriest daily 5: Cage of Light
Runepriest utility 6: Banner of Alliance
Runepriest encounter 7: Symbol of Cowardice
Runepriest daily 9: Unconquered Redoubt
Runepriest utility 10: Rune of the Astral Winds
ITEMS
Spiderkissed Flail +3, Bloodfire Drakescale Armor +3, Amulet of Protection +3, Adventurer's Kit, Bottle of Wine (5), Feast (one meal) (2), Oil (1 pint) (2), Rare Herbs (Nature) (5)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I hope to treat my cookpot as a flail for campaign purposes and my scale armor will be in the form of an apron. The apron has a flap to allow cookie extraction in times of need. Most of the "flavor" text will be discarded as I spice things up a bit using culinary references instead. Rather than inscribing runes, Björn makes cookies with Runic frosting and stirs a pot of alphabet soup.
Spaceships are better than relationships
Well, I am known for my subtlety. I was also thinking about a dragonborn sorceror named TROGDOR! (in all caps, officially spelled with the exclamation point). But I think the joke would play out after the first time I burninated a peasant (or ghost thereof). I think I can roll the "burned out war vet living in a bad action movie" theme much further.
_____________________________________________
HoTS: Schmutz#1686
Mannerisms and Appearance
Also of note is that the Gnome has a "pet" badger, called Francis, which always seems to be on his person, regardless of what may have happened to horribly maim or kill it in the last five minutes. It apparently resents this miraculous resurrection, but it's difficult to tell with badgers.
Background
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Longtooth Shifter Cunning Bard - Silvertongued Scoundrel
Portrait:
Seriously, what is it with you nerds and deviantart?
Oh yes, yes, you need to find a picture for pretending to be a girl elf.
But do you really need about a million pictures of zebras shtupping dinosaurs?
Just go to Mexico and pay some shady guy outside of a barn a few pesos like the rest of us, you wierdos.
Background:
Character Sheet
tumblr | instagram | twitter | steam
But 1. I've DM'ed this adventure before, and 2. I see so many awesome concepts I have to let them shine on.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Picture:
" God damn orcs i get payed like dirt for this, I mean really orc tongues?I used to be top of my clan and for what? GOD DAMNED ORC TONGUES?. Meh. whatever gets me payed. Aaand thats the last one. That witch better give me some epic stuff for this man i'm not the Terri the charity minotaur here."
There wasn't a witch. Good old Terrius had one too many knocks to the head, from all that charging he likes to do so much. The old knocker was not acting like it was supposed to.
" So what now witch?What?GHOSTS?How am i supposed to kill ghosts?Figure it out?YOU FIGURE IT OUT!Ok,ok i'm going dont turn me into a toad god damn witch. By the way you better pay me handsomely for this.Yeah.. you better.."
Terrius used to be alpha in his clan before he moved out 5 years ago. Why did he move out? Because of that witch that started giving him stuff to do. And those boots? They were a near gift from some adventurer stranded who was going to be eaten by kobolds. He needed kobolds teeth for the witch from them. He got 153 kobold teeth to her and got some good boots.
Mannerisms and Appearance
Why he is here
I thought it would be funny to make this guy. I'm in a D&D game but its not pbp its maptool and it has not started yet.
_____________________________________________
HoTS: Schmutz#1686
"See that rabbit 100 feet away?"
Twang!
Twang!
Twang!
Well, with those three arrows now sticking out of it, you cannot miss it!
Picture:
Mannerisms and appearance:
For him, the fact that he was raised by a tribe of forest elves, made things even more confusing to understand, especially since he wasn't an Elf.
Heck, he wasn't even a Human, or a Dwarf, or even those strange Shifter or Dragonborn folk he heard so much about!
He was a Kenku, a avian humanoid. Of course, he didn't knew that!
Nonetheless, the elves took pity on the 'cursed one' (as they call those in their tribe born with disabilities) and raised him as one of their own. Once the child was old enough, they called him Blackfeather (due to the black feathers the child grew). Soon, Blackfeather came to the conclusion that the elves weren't telling him the whole story. He believed that he was born outside of the tribe, and that he was raised by the tribe merely to be looked down upon by the long lived elves.
But Blackfeather hated being teated like some thing for others to stare at. Taking up the traditional bows of the tribe as though to prove something, Blackfeather set off on his own, intent on proving the world not to look at him like some sort of bloody spectacle!
With the physical appearance of a Kenku and raised by preservative forest elves, Blackfeather nonetheless share some traits of his feathered kind, most notably being mezmerised by shiny things like coins. He also soon developed the ability to mimick sounds, helping him to hunt his prey better during times of searching for food in forests.
As he traveled across the world, he has developed his marksmanship to near perfection.
What's he doing here?
The thought brought a strange satisfaction to Blackfeather. Oooh, shiny coins! How he so loved those things!
"Hey, guys! Look at this!" The handsome blonde half-elf with the fetching Ascot neckerchief pulled a notice from the message post in Jastonbury's Market Square. "It looks like someone needs us to investigate a mystery!"
"Jinkies!" exclaimed the short bespectacled dwarven woman from around the level of his knees. She was dressed in a strange orange tunic, with a pleated leather skirt that served as some kind of armour. "My great-uncle's cousin's accountant once knew the ruling family of Jastonbury!"
Another half-elf, this one female, dressed in a rich purple gown - cut fashionably short at the thigh - and awesome fuck-me boots stepped up behind them. "Gee, guys. A job for us? How did they know to write that notice just for us?!?"
"Zoinks, Daphne," was the interjection from the scruffy-looking green guy with the mossy goatee. "I mean, I knew you were, uh, yeah. We just fit the bill. Right, Scoobs?"
"Ruh-roh," stated the borderline-unintelligible Gnoll that rounded out the party, before breaking off in a fit of giggles. All he wore was a collar with his name on it. 'Scoobs'.
Mysteries Incorporated are a group of five friends who totally hit it off at college, who now travel the lands in their faithful green-and-blue cart, the 'Mystery Machine', pulled by their faithful horse, the 'Mystery Mare', in search of mysteries to solve, ghosts to exorcise, and conniving villanous types with really, really convincing masks that have to be pulled off to reveal their true identities. They've been together for some time now, and are quite experienced in the solving of cryptic conundrums and weird happenings, but in truth, most of it all boils down to Velma figuring it all out, or being related to someone involved on the periphery. Dwarves get around.
They're here in Jastonbury, because that's what they do. They travel around in the Mystery Machine, looking for mysteries to solve! And treasure. Treasure's cool. They need it to get through college.
Kay as Fred "Freddie" Jones, Half-Elven valorous Bard, and Leader of the group. Lately, he's been reading a lot of the books the group liberate from occultists and demonologists. Jinkies!
Arivia as Daphne Blake, Half-Elven Wild Sorcerer, utterly clueless femme fatale, who usually manages to beat the bad-guys totally like by accident, utterly! For sure!
Rawkking Goodguy as Velma Dinkley, Dwarven Shielding Swordmage, the brains behind the outfit. She knows one hell of a lot, dwarves tend to have good memories.
REG Rysk as Shaggy Rogers, Wilden Seeker, 'cannibus-ibal' and complete coward. He's pretty handy with his experimental 'dope-arrows', though. He usually hides behind...
Delmain as Scooby Doo, Gnoll Monk, and team mascot. Plus, he's decent in a bar brawl, if you can convince him to get over his craven cowardice.
(Just waiting on the sheet from Arivia, and then it's complete.)
3DS FCode: 1993-7512-8991
Mannerisms and Appearance
He is of about average Dwarf height, slightly stockier than most, and has a long beard of gray with shocks of red running through it.
Why he's here
Statblock (don't have DDI)
Stone Stoneson, level 12
Dwarf, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-Handed Weapon
Paragon Path: Dreadnought
FINAL ABILITY SCORES
Str 21, Con 19, Dex 11, Int 11, Wis 12, Cha 11.
STARTING ABILITY SCORES
Str 18, Con 16, Dex 10, Int 10, Wis 11, Cha 10.
AC: 28 Fort: 21 Reflex: 18 Will: 19
HP: 110 Surges: 13 Surge Value: 27
TRAINED SKILLS
Intimidate +11, Endurance +17, Athletics +16
UNTRAINED SKILLS
Acrobatics +6, Arcana +6, Bluff +6, Diplomacy +6, Dungeoneering +9, Heal +7, History +6, Insight +7, Nature +7, Perception +7, Religion + 6, Stealth +6, Streetwise +6, Thievery +6
FEATS
Level 1: Dwarven Weapon Training
Level 2: Toughness
Level 4: Dodge Giants
Level 6: Shield the Fallen
Level 8: Potent Challenge
Level 10: Power Attack
Level 11: Daunting Challenge
Level 12: Stonefoot Reprisal
+ bonus: Weapon Expertise: Hammer
POWERS
Fighter at-will 1: Reaping Strike
Fighter at-will 1: Cleave
Fighter encounter 1: Passing Attack
Fighter daily 1: Comeback Strike
Fighter utility 2: Defensive Stance
Fighter encounter 3: Parry & Ripost
Fighter daily 5: Cometfall Charge
Fighter utility 6: Settling the Score
Fighter encounter 7: Come and Get it
Fighter daily 9: Terrifying Impact
Fighter utility 10: Into the Fray
Paragon encounter 11: Inexorable Advance
Paragon utility 12: Blood Iron
ITEMS
Bloodthirsty Mordenkrad +3, Wyvenscale Armor of Resistance (resist 10 psychic) +3, Medallion of Death Deferred +2, Adventurer's Kit,
Mannerisms and Appearance
"Endless" Zendar (his surname is long-since forgotten) wields an array of unstable magic, and it shows. From a distance, he may be mistaken for a conventional mystic or cleric, but upon further inspection, he is a mess of tics and strange habits. Constantly looking like he just got out of bed, his hair is a perpetual mess, his clothes often don't match, and his prized magic robe is severely creased. His eyes dart around wildly, and he frequently mutters things quietly to himself. At times, he will stare off into the distance, transfixed by something that no one else can see, usually followed by maddened scribbling into one of his jealously guarded journals. A set of 3 mismatched, heavily-weathered leather-bound tomes, he keeps them in his satchel, letting no one near, to the point of trying to keep them hidden from sight at all time.
Why he's here
Stat Block (again, no DDI)
"Endless" Zendar, level 12
Halfling, Sorceror
Build: Chaos Sorceror
Spell Source: Wild Magic
Paragon Path: Wild Mage
FINAL ABILITY SCORES
Str 11, Con 14, Dex 19, Int 11, Wis 11, Cha 22.
STARTING ABILITY SCORES
Str 10, Con 13, Dex 14, Int 10, Wis 10, Cha 17.
AC: 27 Fort: 24 Reflex: 19 Will: 26
HP: 81 Surges: 8 Surge Value: 20
TRAINED SKILLS
Arcana +11, Bluff +19, Dungeoneering +11, Insight +11
UNTRAINED SKILLS
Acrobatics +10, Athletics +6, Diplomacy +12, Endurance +8, Heal +6, History +6, Intimidate +12, Nature +12, Perception +12, Stealth +10, Streetwise +12, Thievery +12
FEATS
Level 1: Arcane Spellfury
Level 2: Halfling Agility
Level 4: Alertness
Level 6: Sorcerous Blade Channelling
Level 8: Timely Respite
Level 10: Distant Advantage
Level 11: Wild Spellfury
Level 12: Psychic Lock
+ bonus: Implement Expertise: Staff
POWERS
Sorceror at-will 1: Chaos Bolt
Sorceror at-will 1: Dragonfrost
Sorceror encounter 1: Bedeviling Burst
Sorceror daily 1: Chromatic Orb
Sorceror utility 2: Unseen Aid
Sorceror encounter 3: Spectral Claw
Sorceror daily 5: Reeling Torment
Sorceror utility 6: Swift Escape
Sorceror encounter 7: Chaos Storm
Sorceror daily 9: Contagious Curse
Sorceror utility 10: Devour Magic
Paragon encounter 11: Tempest Surge
Paragon utility 12: Torrent of Power
ITEMS
Staff of Ruin +3, Robe of Scintillation +3, Amulet of Protection +3, Adventurer's Kit, Several personal journals
Tetter, Bullywug Frenzied Berserker
Background
Portrait
Yes, he is a battletoad.