Ok. This weird dungeon is almost directly east of Bayan. There's a wall of cliffs that leads directly south from the road that extends east out of Bayan. It's halfway between each end of the cliff on the west side. If you exit Bayan on the south side, then walk east under the bridge there, then keep going east you should be able to see it. There's a small rock face directly after the bridge, then open savanah all the way to the cliff face where the door is. There's no name on the map for this dungeon. I found several switches that open doors into the dungeon, and I found a cave like area, and a mausoleum of sorts... and a library. I haven't fully explored it. The giant scorpions eat my lunch.
Sweet. Will check it out after work. I love exploring places like that. One of my favorite parts of Morrowind was that.
Checked it out. It's a bit easier when you're level 21. Anyways, that teleport just takes you to a lower level basically. Some cool looking areas, but not really anything to be found. No chests or anything. Eventually you take a cave back up to the beginning of the first level where that dead knight mage was behind the bars. There's a switch to open the door.
The fact that the merchants change items is kind of frustrating. Like, seeing a book I need, getting the money for it, and having it be gone when I get back. Why has no game with rotating inventories ever had a 'layaway' option, where you can put a down payment on an item to hold it there until you pay for the rest?
I'm just grumpy because I really wanted that summoning book.
The fact that the merchants change items is kind of frustrating. Like, seeing a book I need, getting the money for it, and having it be gone when I get back. Why has no game with rotating inventories ever had a 'layaway' option, where you can put a down payment on an item to hold it there until you pay for the rest?
I'm just grumpy because I really wanted that summoning book.
The items can actually vanish while you're looking at the inventory. That seems a poorly implemented idea.
The fact that the merchants change items is kind of frustrating. Like, seeing a book I need, getting the money for it, and having it be gone when I get back. Why has no game with rotating inventories ever had a 'layaway' option, where you can put a down payment on an item to hold it there until you pay for the rest?
I'm just grumpy because I really wanted that summoning book.
The items can actually vanish while you're looking at the inventory. That seems a poorly implemented idea.
I think It might even be more bearable if I didn't have to run around the city eight times to find magic stuff because the merchants are all spread out everywhere and shouting at me and eeeghhh
I do too, except for things where I know I won't need the components...like bows. I have more wood than I could ever use, and my guy is pure melee. After a while it's easier to just sell. Money isn't exactly a problem though...I'm lvl 28 and have something like 250,000 auras.
Still, not a fan of the system's inherit clumsiness.
I do too, except for things where I know I won't need the components...like bows. I have more wood than I could ever use, and my guy is pure melee. After a while it's easier to just sell. Money isn't exactly a problem though...I'm lvl 28 and have something like 250,000 auras.
Still, not a fan of the system's inherit clumsiness.
I haven't tried the option to turn off confirmations in the options menu, but I'm already getting tired of them.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
I do too, except for things where I know I won't need the components...like bows. I have more wood than I could ever use, and my guy is pure melee. After a while it's easier to just sell. Money isn't exactly a problem though...I'm lvl 28 and have something like 250,000 auras.
Still, not a fan of the system's inherit clumsiness.
I haven't tried the option to turn off confirmations in the options menu, but I'm already getting tired of them.
Except sometimes when I sell it rearranges the inventory or moves my cursor to a completely different item then the one that would take the place of what I'm selling and if I'm not careful I have to buy back my pants.
I do too, except for things where I know I won't need the components...like bows. I have more wood than I could ever use, and my guy is pure melee. After a while it's easier to just sell. Money isn't exactly a problem though...I'm lvl 28 and have something like 250,000 auras.
Still, not a fan of the system's inherit clumsiness.
I haven't tried the option to turn off confirmations in the options menu, but I'm already getting tired of them.
Except sometimes when I sell it rearranges the inventory or moves my cursor to a completely different item then the one that would take the place of what I'm selling and if I'm not careful I have to buy back my pants.
Yes, this has happened.
Haha, yeah, it's not the best system.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I do too, except for things where I know I won't need the components...like bows. I have more wood than I could ever use, and my guy is pure melee. After a while it's easier to just sell. Money isn't exactly a problem though...I'm lvl 28 and have something like 250,000 auras.
Still, not a fan of the system's inherit clumsiness.
I haven't tried the option to turn off confirmations in the options menu, but I'm already getting tired of them.
Except sometimes when I sell it rearranges the inventory or moves my cursor to a completely different item then the one that would take the place of what I'm selling and if I'm not careful I have to buy back my pants.
Yes, this has happened.
I think we've all accidentally sold our pants a time or two.
I do too, except for things where I know I won't need the components...like bows. I have more wood than I could ever use, and my guy is pure melee. After a while it's easier to just sell. Money isn't exactly a problem though...I'm lvl 28 and have something like 250,000 auras.
Still, not a fan of the system's inherit clumsiness.
I haven't tried the option to turn off confirmations in the options menu, but I'm already getting tired of them.
Except sometimes when I sell it rearranges the inventory or moves my cursor to a completely different item then the one that would take the place of what I'm selling and if I'm not careful I have to buy back my pants.
Yes, this has happened.
I think we've all accidentally sold our pants a time or two.
Well, I got paid today so I caved and bought this for 360. Can't wait to get off work and go home so I can dive in.
I've been in kind of a video game funk lately despite buying LBP2 on release day (there's just too much stuff! I can't take it!) and I'm hoping this can distract and entertain me for a while since I'm trying to cut back on my game spending; it's gonna be tough with all the grea stuff coming out this year though.
I found a selling tip I thought I'd share. Someone was complaining about how we couldn't buy or sell stacks of items, but you can in fact do the latter on PC if you hold down the left ctrl key. It's too bad we can't do that for buying items, too. I hate individually clicking to buy all those damned lockpicks with a mouse, although I imagine it's much easier with a gamepad.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I found a selling tip I thought I'd share. Someone was complaining about how we couldn't buy or sell stacks of items, but you can in fact do the latter on PC if you hold down the left ctrl key. It's too bad we can't do that for buying items, too. I hate individually clicking to buy all those damned lockpicks with a mouse, although I imagine it's much easier with a gamepad.
One good thing about selling items as a stack is that you get the listed selling price for all items in the stack. If you sell them one at a time, the price goes down for each one.
I don't know why I didn't think of this before, but if you want to maximize your usage of skill points and don't want to resort to cheat codes, it's worth noting that you don't necessarily have to put 10 full points into a skill. While there's no low level cap in the game, depending on how much content you do you may finish the game at around level 40, according to some accounts. I'm only level 28 and I'm just about to finish the first chapter, so I'm skeptical of that number, but this tip is still worthwhile.
You'll often find fusion stones that grant bonuses to skills. Instead of maxing out a skill, only invest as many points you need to get it to 10 with the usage of a fusion stone. For example, I may have a +3 Radial Barrage fusion stone, so I'll only invest seven points into the actual skill. Also, the fusion stones will not grant bonuses over the limit of ten points, so it's not worth having something that's 10+2. This allowed me to spread my points around more, making my character a lot stronger.
If you want to get your attribute and skill points back for redistributing, you can find an NPC to do this at the Society Mages Guild directly to the right of the Queens Crossroad teleport.
I know this is a very obvious tip, but unfortunately I didn't realize this until recently. Perhaps there are a few people out there like me, though. :P
I actually feel kind of stupid now. It was staring me in the face!
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Speaking of the Soulpatchers, I wish I knew how the game determines which skill points are given back. At first I thought you'd get all of them to redistribute, but that's not the case; I soulpatched at level 30-something and only got 12 points back. Then I figured they gave back the most recent ones you spent, but that's not the case either. There was a Thieves' Guild quest where a high trapping skill was needed, so I soulpatched and invested points there. After finishing the quest, I soulpatched again, but I didn't get any of those trapping points back. I think it might just be random.
Speaking of the Soulpatchers, I wish I knew how the game determines which skill points are given back. At first I thought you'd get all of them to redistribute, but that's not the case; I soulpatched at level 30-something and only got 12 points back. Then I figured they gave back the most recent ones you spent, but that's not the case either. There was a Thieves' Guild quest where a high trapping skill was needed, so I soulpatched and invested points there. After finishing the quest, I soulpatched again, but I didn't get any of those trapping points back. I think it might just be random.
It might be giving back the freebie points you get for beastslaying/lockpicking/alchemy/what have you.
Docshifty on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited February 2011
So has there been much talk about the whole blackballing thing?
Publishers are trying to make money too. If they turn to threats it's probably because they don't believe in or aren't confident in their product. I am -really- enjoying 2 Worlds 2. 2 Worlds was hideous, and they're fighting an uphill battle from that, but the product they're publishing is worthy of purchase. Perhaps they don't think so? Either way, I like it.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
EDIT: Also, TopWare's head of U.S. marketing (James Seaman) has been apologizing for what happened in the comments of the Destructoid post. "My team needs to take a step back as the UK has been pretty harsh on our game, but such is life. I will make sure that nothing like this ever happens again, but some of my guys have put their heart and soul into this game and just need to take a step back."
They messed up. But it looks like they're cleaning it up.
EDIT 2: Huh. I guess Destructoid did update. They just thought TopWare's response was a denial where I saw it more as an explanation for why they did wrong. Regardless, I think we can all agree that "I will make sure that nothing like this ever happens again" is a pretty concrete statement of guilt and contrition.
I just ran into a glitch where a guy I was supposed to kill went immortal. His health bar was at zero, but he wouldn't die no matter how many times I hit him.
Can I yohoho it up with a group of pirates, hijack ships, and drop meteors on some poor schmucks deck?
Because if so, game of the year.
Not really that awesome. Or awesome at all I guess.
In New Asho's you can buy a little sailboat to go explore the islands all around the map. It's faster then swimming (there's a walk on water spell apparently?) but it's sometimes a bitch to get the thing going because it's not a point and steer deal, you actually have to adjust the sail to catch the wind.
I ended up beaching the fucking thing and spent like fifteen minutes trying to get it unstuck.
I just ran into a glitch where a guy I was supposed to kill went immortal. His health bar was at zero, but he wouldn't die no matter how many times I hit him.
This quest is starting to frustrate me.
Is it Prescott Cormic? Cause I've been having an issue with him. Apparently you have to load up a save from before taking the quest to fix it.
Posts
Sweet. Will check it out after work. I love exploring places like that. One of my favorite parts of Morrowind was that.
Huh? What do you mean? Dead Knights are a type of undead monster. Some of them are mages, some have swords or tabars, some have bows.
Basically any damaging spell + blind makes the game easymode.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
I think he means more that a dead knight mage isn't something he wants to find.
Ah. 'Cept they is wusses. :rotate:
I'm just grumpy because I really wanted that summoning book.
The items can actually vanish while you're looking at the inventory. That seems a poorly implemented idea.
I think It might even be more bearable if I didn't have to run around the city eight times to find magic stuff because the merchants are all spread out everywhere and shouting at me and eeeghhh
Selling is very rare.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Still, not a fan of the system's inherit clumsiness.
I haven't tried the option to turn off confirmations in the options menu, but I'm already getting tired of them.
PSN ID : Xander51 Steam ID : Xander51
Except sometimes when I sell it rearranges the inventory or moves my cursor to a completely different item then the one that would take the place of what I'm selling and if I'm not careful I have to buy back my pants.
Yes, this has happened.
Haha, yeah, it's not the best system.
PSN ID : Xander51 Steam ID : Xander51
Holding Shift, I believe, will allow you to sell a stack of an item. Can't use it for buying, though.
I think we've all accidentally sold our pants a time or two.
I've done it on purpose.
:winky:
I've been in kind of a video game funk lately despite buying LBP2 on release day (there's just too much stuff! I can't take it!) and I'm hoping this can distract and entertain me for a while since I'm trying to cut back on my game spending; it's gonna be tough with all the grea stuff coming out this year though.
One good thing about selling items as a stack is that you get the listed selling price for all items in the stack. If you sell them one at a time, the price goes down for each one.
You'll often find fusion stones that grant bonuses to skills. Instead of maxing out a skill, only invest as many points you need to get it to 10 with the usage of a fusion stone. For example, I may have a +3 Radial Barrage fusion stone, so I'll only invest seven points into the actual skill. Also, the fusion stones will not grant bonuses over the limit of ten points, so it's not worth having something that's 10+2. This allowed me to spread my points around more, making my character a lot stronger.
If you want to get your attribute and skill points back for redistributing, you can find an NPC to do this at the Society Mages Guild directly to the right of the Queens Crossroad teleport.
I know this is a very obvious tip, but unfortunately I didn't realize this until recently. Perhaps there are a few people out there like me, though. :P
I actually feel kind of stupid now. It was staring me in the face!
It might be giving back the freebie points you get for beastslaying/lockpicking/alchemy/what have you.
Wait, sailing? What?
This game has ships?
Can I yohoho it up with a group of pirates, hijack ships, and drop meteors on some poor schmucks deck?
Because if so, game of the year.
I guess no? What's that?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Hate Destructoid, but here's a good summary.
http://www.destructoid.com/topware-blacklisting-reviews-that-criticize-two-worlds-ii-194480.phtml
Publishers are trying to make money too. If they turn to threats it's probably because they don't believe in or aren't confident in their product. I am -really- enjoying 2 Worlds 2. 2 Worlds was hideous, and they're fighting an uphill battle from that, but the product they're publishing is worthy of purchase. Perhaps they don't think so? Either way, I like it.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
http://beefjack.com/news/topware-denies-blacklisting-allegations-more-info-leaks-in/
EDIT: Also, TopWare's head of U.S. marketing (James Seaman) has been apologizing for what happened in the comments of the Destructoid post. "My team needs to take a step back as the UK has been pretty harsh on our game, but such is life. I will make sure that nothing like this ever happens again, but some of my guys have put their heart and soul into this game and just need to take a step back."
They messed up. But it looks like they're cleaning it up.
EDIT 2: Huh. I guess Destructoid did update. They just thought TopWare's response was a denial where I saw it more as an explanation for why they did wrong. Regardless, I think we can all agree that "I will make sure that nothing like this ever happens again" is a pretty concrete statement of guilt and contrition.
This quest is starting to frustrate me.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Not really that awesome. Or awesome at all I guess.
In New Asho's you can buy a little sailboat to go explore the islands all around the map. It's faster then swimming (there's a walk on water spell apparently?) but it's sometimes a bitch to get the thing going because it's not a point and steer deal, you actually have to adjust the sail to catch the wind.
I ended up beaching the fucking thing and spent like fifteen minutes trying to get it unstuck.