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[Chaos] CitOW game 26 - the game is afoot

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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 5, Summoning phase

    Wardens (remove a Hero) and Uprising (peasants add to resistance) are active
    citowg26r53.gif

    Spell Effects:
    Estalia: Cry (no corruption placed)
    The Border Princes: Cry (no corruption placed) and Frenzy (2 dice at start)

    Tzeentch is active

    Darian on
  • susansusan Registered User regular
    edited November 2010
    Kislev Cultist + Warpstone to Troll Country, 2/6.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited November 2010
    Seductress to Estalia.

    1/6 PP

    Nought on
    On fire
    .
    Island. Being on fire.
  • HolofernesHolofernes Registered User regular
    edited November 2010
    Bloodletter to Estalia 3/8 pp

    Holofernes on
    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • lodwilklodwilk Registered User regular
    edited November 2010
    Move my leper from the Badlands to The Border Princes

    Nurgle @ 5/6 PP

    lodwilk on
  • susansusan Registered User regular
    edited November 2010
    Border Princes Cultist+Warp Stone to Troll Country, 1/6. I hope people know what they're doing...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 5, Summoning phase

    Wardens (remove a Hero) and Uprising (peasants add to resistance) are active
    citowg26r54.gif

    Mistake above: Khorne has 3/8 PP left

    Spell Effects:
    Estalia: Cry (no corruption placed)
    The Border Princes: Cry (no corruption placed) and Frenzy (2 dice at start)

    Slaanesh is active

    Darian on
  • NoughtNought Registered User regular
    edited November 2010
    Seductress to Estalia.

    0/6 PP

    [strike]The hell? Looks like someone have reported the last map update?!?[/strike]

    Nought on
    On fire
    .
    Island. Being on fire.
  • HolofernesHolofernes Registered User regular
    edited November 2010
    susan wrote: »
    Border Princes Cultist+Warp Stone to Troll Country, 1/6. I hope people know what they're doing...

    Oh, I most certainly know what I am doing.

    The Blood God's Call to Troll Country, moving the Bloodthirster from Bretonnia and a Bloodletter from The Border Princes to Troll Country

    1/8 pp

    Holofernes on
    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • lodwilklodwilk Registered User regular
    edited November 2010
    As positive as I am that Khorne had that moved planned out all along, Tzeentch I really wish you hadn't brought attention to Troll Country like that.

    Summon the leper in Kislev to Brettonia

    Nurgle @ 5/6 PP

    lodwilk on
  • susansusan Registered User regular
    edited November 2010
    *sigh* It was a calculated risk that he didn't have that card, and anyway Khorne was going to double-click anyway after Slaanesh refused to abandon Estalia and/or the Border Princes. Barring intervention from the Dice Gods, I think Khorne may be our winner...

    Empire Cultist to Troll Country, 0/6 and done in more ways that one.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • lodwilklodwilk Registered User regular
    edited November 2010
    Khorne were are you?

    lodwilk on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 5, Summoning phase

    Wardens (remove a Hero) and Uprising (peasants add to resistance) are active
    citowg26r55.gif

    Spell Effects:
    Estalia: Cry (no corruption placed)
    The Border Princes: Cry (no corruption placed) and Frenzy (2 dice at start)

    Khorne is active

    Darian on
  • susansusan Registered User regular
    edited November 2010
    lodwilk wrote: »
    Khorne were are you?

    Doing a Victory Lap.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • HolofernesHolofernes Registered User regular
    edited November 2010

    Bloodsworn from the Empire to Estalia 0/8 pp

    Holofernes on
    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • NoughtNought Registered User regular
    edited November 2010
    Oh Nurgle where art tho' :)

    Nought on
    On fire
    .
    Island. Being on fire.
  • lodwilklodwilk Registered User regular
    edited November 2010
    Sorry for the delay my brothers.

    Summon my off board leper into Norsca

    Nurgle @ 5/6 PP

    Summon all other lepers into Norsca.

    Nurgle @ 0/6 PP

    lodwilk on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Interesting!

    Round 5, Battle phase

    citowg26r56.gif

    Troll Country: 6 dice
    Estalia: 6 dice
    Tilea: 1 die
    The Border Princes: 2 dice; 4 dice if alive after Frenzy

    Khorne can roll so much.

    Darian on
  • susansusan Registered User regular
    edited November 2010
    Does Slaanesh take control of the Bloodletter in Border?

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Huh; you're right!

    Which.. makes it easier for Khorne to tick in that region.

    Darian on
  • susansusan Registered User regular
    edited November 2010
    Darian wrote: »
    Huh; you're right!

    Which.. makes it easier for Khorne to tick in that region.

    Considerably... For reference, dial-ticks take precidence over points in endgame, right? As in, in all likelihood, Khorne will need kill but one solitary model next round to take it all?

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited November 2010
    susan wrote: »
    Darian wrote: »
    Huh; you're right!

    Which.. makes it easier for Khorne to tick in that region.

    Considerably... For reference, dial-ticks take precidence over points in endgame, right? As in, in all likelihood, Khorne will need kill but one solitary model next round to take it all?

    Yep. Dial victory over victory points.

    And I do take control of the Bloodletter in Border Princes.

    Nought on
    On fire
    .
    Island. Being on fire.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited November 2010
    Now that you've all spent your PP I think I can ask;

    Slaanesh, what the hell are you doing in Estalia?

    Rius on
  • NoughtNought Registered User regular
    edited November 2010
    Rius wrote: »
    Now that you've all spent your PP I think I can ask;

    Slaanesh, what the hell are you doing in Estalia?

    Well, if you look at the PPs, after I moved the Keeper to Border Princes, I didn't have the PP to remove my cultists from regions with Khorne, as susan wanted me to do.

    The reason for the concentration is to preposition the figures for next turn. Khorne would only get one dial token from it, and if he rolled really bad, then maybe my upgraded cultist will live. In fact, I will dominate the region if Khorne gets one or three hits.

    Nought on
    On fire
    .
    Island. Being on fire.
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited November 2010
    He has six dice; if he even gets two hits, he'll tie you for Domination and you'll get nothing from there. Hindsight, of course.

    Rius on
  • NoughtNought Registered User regular
    edited November 2010
    Rius wrote: »
    He has six dice; if he even gets two hits, he'll tie you for Domination and you'll get nothing from there. Hindsight, of course.

    Well, I didn't really move them there for the domination, but to have them there for next turn. and as usual I forgot about the damn point from the card :)

    Also, atm I consider Nurgle and Tzeentch not winning 2nd best after me winning.

    Hmm. I just noticed that I don't get a dial token this round. Not really a catastrophe since I would just have used it for +1 PP, and I can't see that being the deciding factor next turn.

    Nought on
    On fire
    .
    Island. Being on fire.
  • susansusan Registered User regular
    edited November 2010
    *sigh* Slaanesh, I really, really hope you have a Field of Ecstasy handy next turn...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • HolofernesHolofernes Registered User regular
    edited November 2010
    Troll Country: Four hits, one on each Tzeentch Cultist
    Estalia: Four hits, two hits each on two Slaanesh Cultists
    Tilea: One hit onto the peasant
    Border Princes: No hits

    Holofernes on
    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • susansusan Registered User regular
    edited November 2010
    ...

    ...GG...

    *sigh*

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • NoughtNought Registered User regular
    edited November 2010
    Nought on
    On fire
    .
    Island. Being on fire.
  • susansusan Registered User regular
    edited November 2010
    Alright, Nurgle/Slaanesh, huddle in, it's game time. I ain't gonna lie; it's probably too late for us all, but we can't quit now and by the Dark Gods (ie, Us) we may still pull this one off.

    Odds are that Khorne has one, possibly multiple of those 'Can't Summon Away' cards, which if I were him I'd plop immediately into Norsca then Estalia. Slaanesh, if you got a FoE, it is of vital importance that you hold onto it and match up card slots where Khorne tries to lock us down. I'm outta Charger of Ways cards; I can't really help here. Best I can do is teleport people around, not that that would actually help much. Nurgle, save defensive cards until they're absolutely necessary. If Khorne puts down a non-'Can't Summon' card we gotta fill up the other slot fast so Khorne can't slide one in behind us. We need to stay mobile out there people, stay pumped. Break!

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 5, Battle phase

    citowg26r57.gif

    Troll Country: four acolytes
    Estalia: two seductresses
    Tilea: peasant
    The Border Princes: miss; nada

    Khorne earns two DIAL advance tokens

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 5, Corruption phase

    Domination step:
    Norsca: +1 VP
    Troll Country: +1 VP


    Corruption step:
    Norsca: +6
    Estalia: Battle cry
    Tilea: +1

    Check for ruination: none


    Updated VP:
    Khorne: 22 + 1 = 23
    Nurgle: 33 + 1 = 34
    Tzeentch: 31
    Slaanesh: 30

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 5, End phase

    Board at the start of the end phase:

    citowg26r58.gif

    1. Remove Chaos Cards from the Board - Control dissipates

    2. Hero Tokens are resolved - Heroes strike down someone from Khorne in Bretonnia

    3. Resolve Old World cards - Slaanesh removes the hero from Estalia

    4. Score Ruined Regions - none

    5. Advance Threat Dials - Khorne has the most tokens and ticks twice; no one else met their criteria
    Khorne:
    31 - Draw 2 Cards
    32 - Draw 2 Cards


    6. Check for Game end - The game does not end

    Things that need to happen (feel free to go out of order):
    1. Khorne to choose a victim in Estalia
    2. Khorne to draw four cards (10 cards in hand, 4 left in deck after drawing)
    3. I'll reveal the next Old World card; Slaanesh to make any decisions
    4. Tzeentch may discard one card (6 in hand) before drawing back to 6 (deck will be shuffled after second draw)

    Darian on
  • susansusan Registered User regular
    edited November 2010
    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • HolofernesHolofernes Registered User regular
    edited November 2010
    Kill one of my bloodsworn in Estalia

    Holofernes on
    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Round 6, Old World phase

    Dark Elf Corsairs
    Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
    Then, place one Event token in each of Estalia, Bretonnia, and Norsca.
    At the end of the battle phase, each player must remove one of his figures from each region where there is an Event token, if able.

    Black sails are spotted off the coast of Norsca and of Estalia; Road Wardens are discarded.


    citowg26r60.gif

    Round 6, Draw phase

    Khorne: Draw 3; 1 left in deck, 13 in hand
    Nurgle: Draw 2; 9 left in deck, 10 in hand
    Tzeentch: Draw 1; 1 left in deck, 6 in hand
    Slaanesh: Draw 2; 9 left in deck, 4 in hand

    Once he has drawn, Khorne may begin the Summoning phase for round 6

    Darian on
  • HolofernesHolofernes Registered User regular
    edited November 2010
    Ah, such a beautiful stand-off in the endgame. Three regions stand to be ruined, yet each is corrupted exclusively by a different one of my brothers. Such hard decisions for each of you to make...do you meddle with my plans in a region that's not yours, which means that region will be ruined by your opponent, giving him the victory? or do you focus on protecting what's yours, leaving me to grab victory when I go after the other two?

    I'll start it off slow:
    Blood Frenzy to Estalia 8/8 pp

    Holofernes on
    it's like you know your perspective's fucked so you just let your hands work the controls as if you were straight
  • lodwilklodwilk Registered User regular
    edited November 2010
    Summon a leper to Troll Country.

    Nurgle @ 6/6 PP

    lodwilk on
  • susansusan Registered User regular
    edited November 2010
    Teleport to Estalia, taking one of Slaanesh's Cultists to the Border Princes and probably saving its life. 5/6

    Slaanesh buddy, if you got a FoE, NOW would be a good time to play it...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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