The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[World of Tanks] Tanks+MMO+Free= Why aren't you playing already?
Posts
I'm aware they saw service, thats kinda why I didn't list them. Its not just the VKs though. I was under the impression that a few of their light tanks didn't really see service, atleast not for what they're used for ingame, anyway. The Wespe, and I think one of the other SPGs also saw extremely limited use from what I understand, although granted that doesn't make them prototypes.
Regardless, when the main-stay of German forces ingame are the various VKs, something isn't quite right. Then again, when the majority of Russian forces are comprised of the IS series, we've got some other, slightly more pressing problems.
Bumping up the realism a notch or two would have made TDs a lot more appealing but it would be a very different game.
I tried the Wespe, but compared to my T57 it felt slow and cumbersome, and I didn't like its very limited traverse. Now I see that was the wrong comparison to make; I should have compared it to the M37, where it comes off pretty favorably.
Currently in the german heavy tree, almost got my Tiger. Buying a few of the premium shells really helps my VK 3601 in fights, I usually get 5 and only use them against Meds/Heavies of equal or higher tiers.
In the american tree, I had a lot of fun with the M5 Stuart, very fast and agile and can get maximum view range (500m). The stubby gun is very effective against enemy scouts and smaller artillery pieces. Just don't get involved in long-range or prolonged fights.
I'm using the M7 now, a lot like the stuart but with a better gun and more hp/armor. The upgrade guns seem useless, most of the time I'm using the QF 6 Pounder with its 30 rounds/min firing rate.
With the next soft wipe, I'll try to reach a good russian or german heavy. Maybe I'll try a TD but I hear so much bad stuff about them...
What do you people think about the upgrade slots? I'm using a rammer, camo net and spall liner for my VK 3601 and coated optics and spall liner for my Stuart/M7.
To be honest, you should try TDs. At least the Stug is a joy to use, even if you'll need to get used to the idea of being paired against tanks way out of your league. It's just a fun tank to play as, since it's quick and nimble, has a low profile and decent guns. It can also snipe very well. Basically the only thing TDs as a whole are missing is a bump up in the damage they can do, since that's their main failure at the moment.
It's not much of a destroyer, if all your shots just bounce off.
Welcome to Tier 3. Expect this to continue for a really long time.
I'm still in a BT-7, and it's far more unusual if I don't encounter at least one KV tank per match that, even if I flanked, I couldn't damage. I'm also starting to run into T-34s, which is really surprising, and also quite horrible.
On the bright side, I've gotten a lot better at running away, and I've found this game is a lot better with some reading material on the side.
Incidentally, how worthwhile is it to invest in crew training (to 75% for example)--my crew isn't really getting experience all that fast (not too surprising, I'm bad at this game)? Is it worthwhile when you're still in the lights, and you have no intention of staying with your tank after the next upgrade?
If you are going to stick with upper tier light tanks, you could probably do it now. But then if you buy a medium or heavy later you are better off just getting a new crew. and keeping the experienced crew in your light tank.
It seemed like it might be worthwhile, since even standing still and within reasonable ranges, my tank was missing a surprising number of shots (which might bounce off anyway), which I think is a reflection of your crew. I think.
Yeah, I think I'm going to keep going down the US arty tree anyway and see how it goes. I'm also leveling into German TDs and Russian heavies when I jump in a quick round after my M37 gets knocked out :P
Is there any real benefit to using HE ammo at this stage?
: macg1991
Check out the Penny Arcade World of Tanks thread to join us in some fun times.
1. I have a M2 Light Tank with elite status.
2. I have a US Artillery T2 with Elite status.
3. I have a BT-2 Russian T2 light tank with elite status.
Start up a match in my M2, rush the back lines, pick off a few stragglers, die. As soon as I die, hit esc, exit battle. Choose my Artillery, start a match. Run off to the side of the map. Prop up on a hill and take out a few folks, if the match is going slow, then rush in and use it as a forward firing death machine, then die. Hit esc, exit battle. Choose my BT-2, rush the back lines, take out stragglers/artillery and live for as long as possible, then die, hit esc, exit battle.
By the time I'm done with my BT-2 Match, the battle that my M2 was in has finished and I get my exp and credits for that match. Repair it, resupply it, then repeat. By the time my M2 is done with that match, my Artillery is ready again. Repair it, resupply it, then repeat.
You still get your rewards when a tank finishes a battle, even if you're not actually in the fight. Using that method and staying in Tier 2, I stocked up on about 130,000 Credits in less than 2 and a half hours of gameplay.
Before you do anything else with your starting gold.
Save up for/buy a month of premium.
It'll save a whole lot of headaches.
My highest number of kills in a match was with a PZ3 in a game where I was top tank. Got 8 of them.
HE generally works best on the short versions of guns, german short 75 and 105, american short 105. All do way more damage with HE than AP, but both have similar penetration values, usually too low to actually pen anything. So you may as well use HE all the time.
The massive (152mm?) gun for the KV. Suddenly you'll be blowing the living shit out of things you barely scratched before!
There's still a fair number of games where I blunder into a crossfire or get wtfpwned by some distant artillery piece before ever firing a shot in anger, but my kill-death ratio is slowly improving. Gotten quite a few 2-kill games and even a couple hat tricks today.
By this point my fighting style is pretty clear. I've gotten pretty cautious about advancing and I'm no good as a brawler; I detest circling around seeing whose turret traverses faster. My most successful games are when I can stalk through a forest or find some other advantageous partially covered position and take potshots at enemy vehicles as they expose themselves or skirmish with my teammates. I think I'm going to enjoy being a Tiger/Panther commander, if I don't get physically ill from continuously playing this game by then.
On the other hand, after playing the tiger 2 for a few days, pretty much wish I stayed with the tiger and used the cash for some other tank. Its not that is bad, it does ok in most games, but it bleed money worst than any tank I have ever driven. My is 4 is way more profitable than it, in the IS4 all I have to do to turn a profit in a game is get 2-3 shells to hit. Tiger 2 i need to have every single shell hit and pen and not get shot myself, as even on a good round, if i die and have alot of hits, ammo will still eat all the profits. Other way is to run into a tier 9-10, get a few damageing shots on him then die. Oh yeah, you have to win the match to have a chance, and this tank as the lowest win % of anything I have driven.
I will stick with it for a while, as I have heard it gets better once you add some equipment, but each one is half a mil, and that will take a long time to earn if I dont shelf the thing for my matilda/pz3/m4
Its also my favorite ww2 tank, so I certainly don't mind playing it :P
3ds friend code: 2981-6032-4118
At the moment I'm having a lot more fun in the American T57 self-propelled gun that I picked up for kicks, although about half the money I make with it goes to repairing my Pzkpfw III. Enough fun that I'm really loath to get an M37 and be moved into higher tier games there too.
I was actually doing surprisingly well in the last few missions with my BT-7.
Stupid, but intentional.
High tier games need scouts.
Problem is it kinda sucks when you're only use in a given match is to charge into enemy lines and die so your team's big guns can kill things.
Cuz I tend to prefer battling hordes of semi-competent AI driven machines to just getting blown away by FPS pros.
No.
This game has very little in common with fps games as they are commonly thought of. I mean, for starters, obviously you're driving around in a tank, not running around holding a gun. Your tank and equipment and the tanks you're matched up against have a huge impact on the outcome, and patience, calm, awareness, tactics, and understanding of terrain matter far more than twitch fps skills.
Was a minnow among sharks again for my last game of the night. I tagged along behind a few of my team's heavies on a flank advance hoping to pick up scraps. I took bites out of two T-43's and a JagdTiger before we got to the enemy base. Things were at a standoff so I graciously offered to break cover and make a suicide scouting run. My offer was accepted so I charged out at the enemy flag and was promptly one-shot by a lurking IS-something, who was immediately hammered into the ground by friendly arty, so I guess that's a pretty good exchange. My team mopped up after a minute and I got about 2500-3000 credits net profit out of it after repairs, which seems to be pretty decent for this stage of the grind. Not a glamorous performance, but at least I felt like I accomplished something.
The Third Empire will rue the day they sent their Tigers to play in the snow.
Also, it's really pointless to be a light tank once you hit T3. I got a BT-7 for my Tier 3 tank and have yet to get a single kill. The view distance is so low that even if someone shoots me, I still can't see them. Can't rush, due to getting killed in a single shot. Can't camp, because everyone and their mother can see me a mile away. I really don't want to have to get a medium/heavy tank. I came into this game thinking I could be an annoying little fly that buzzes the heavy guys and drives them crazy. Even if I don't get a kill, actually being able to use speed to stay alive would be nice. As it is, a single shot from a Tank Destroyer is the end of me, and they're accurate as hell.
You know, if you have more than one tank, you can just leave the match where you've been destroyed and start another with the spare tank while waiting for the other to finish.
Yeah, that's what I've been doing. I have 2 T2 Tanks, a T3, and a T2 Arty that I rotate out. I never sit around after I die. But what I meant by the matches taking so long is that if I want any action, I have to get up on the front lines, which usually means I die. If I hang back and camp like the rest of my team, then it's just a 15 minute game of "Which idiot pokes his nose out first". And german tanks seem to have a crazy amount of view distance. I had a german light tank spot me and not shoot. I was hiding in a bush and next thing I know, kablam. Tier 3 arty drops one right on my face. Then the light tank gets up and moves on. I may just switch to that tactic and spot for arty, because I can't get into the back lines reliably. And even when I do, I just get direct fired by an arty (Which I do on my Arty as well...super fun, so I can't get angry over that )
Thanks matchmaking!
Get ready for a lot of that. "Scouting" is part useful work, part suicidally insane responsibility.