Skullgirls is a 2D fighting game being headed by reknowned tournament player Mike Z of Guilty Gear, MvS2 and blazblue fame. It is a tag team game similar to MvS2 in that it has tags, assists, etc, it uses a ratio system, similar to CvS2, which basically means you can pick either 1-3 characters in your team. 1 is individually stronger, 2 is individually weaker but benefits from having more characters than 1, and 3 is individually weaker than 1 and 2 but benefits from having more characters than 1 and 2.
Technical system details shamelessly ripped from wikipedia. TLDR version is basically no infinites (hopefully), more protection from high/low unblockables, GGPO, custom assists and more lenient windows for complex inputs.
Infinite Detection
One of the most important design decisions in Skullgirls is a unique infinite detection system. This decision was made in order to make sure to maintain balance with each character. If the game detects that a player is performing a loop, the game will change the color of the hit sparks, and the opposing player can end the loop with a single button press. However, as long as the player is not performing a loop in their combo, they can continue to combo as long as they are able.
Ratio System Tag Battles
Before the beginning of the match, players are able to choose a "ratio" of characters. Players are able to choose from playing as one, two, or three characters. Single characters do more damage and have more HP, but lose the strategic advantages of character assists and the ability to regenerate health while offscreen. Teams with two or more characters have less HP and do less damage, but are able to take advantage of assists and different playstyles.
Custom Assists
Skullgirls will feature an element that will be a first for fighting games. Players will be allowed to choose any one of a playable character's attacks to use as an an assist by simple input of the attack's motion in a game menu. Each character also has their own preset assists to choose from. Players can choose any attack type with exception of super moves. These include: throws, normal attacks, dashes, and any special move.
Easier Inputs for More Complex Motions
In order to shift the game’s focus from executing difficult moves to fighting strategically, the game features simplified inputs.
For example, if a character has any moves that require to move the joystick in a 360° motion, the game will be able to recognize the motion, even if the input was not placed as fast as is required as in other similar fighting games. This makes executing these moves easier for the majority of inexperienced players, and allows them to potentially try out new characters that were beyond their skill level in other titles. This simplicity also prevents the character from jumping while performing the 360° motion, which is a common occurrence for many players.
Dynamically Calculated, Non-Arbitrary Input Windows
The game also uses an innovative input window system where the input windows are calculated and not arbitrarily defined. Adjacent directions are each given a 4 frame (4/60ths of a second) window with an additional 4 frames for directions not beside each other to account for the traverse, then an additional 2 frames for the attack command that activates the move. Mike Z has stated that this is based on empirical testing conducted from 1999 to 2006 (even before SkullGirls started development).
Super Meter
Skullgirls allows players to build meter in the usual manner of hitting the opponent, as well as whiffing attacks. However, unlike other games in which any missed normal move results in gained meter, the player must be moving towards the opponent. If the player is moving backwards and attacking, meter will not be gained. Additionally, this only works if the player has less than one bar; in order to gain more than one bar players must connect with the opponent.
High/Low Unblockables
High/low unblockables are a common, extremely useful tactic in other tag style fighting games. In Skullgirls, however, after a character blocks a high or low hit, they are protected for a period of time from being hit by a low attack or an overhead, respectively. The protection window is small enough as to not have an effect on regular gameplay, but allows players who correctly guess the correct attack to defend themselves from what would otherwise be an unblockable attack.
Netcode
Skullgirls uses GGPO (Good Game Peace Out) netcode.[7] It is one of the first dedicated console titles to be using the code.
The game will ship with 8 characters, with more to come in DLC.
Announced characters:
Filia
http://skullgirls.com/characters/filia/http://www.youtube.com/watch?v=ayrRNSqRr1Q&feature=player_embedded
Cerebella
http://skullgirls.com/characters/cerebella/http://www.youtube.com/watch?v=5nIAzbCjuUI&feature=related
Peacock
http://skullgirls.com/characters/peacock/http://www.youtube.com/watch?v=QYlqHDqwNRo&feature=related
Parasoul
http://skullgirls.com/characters/parasoul/http://www.youtube.com/watch?v=HlSCXidxy04&feature=related
Ms. Fortune
http://skullgirls.com/characters/ms-fortune/http://www.youtube.com/watch?v=iqZdAMV8YXk&feature=related
Painwheel
http://skullgirls.com/characters/painwheel/http://www.youtube.com/watch?v=9c1CAurqbr8&feature=related
Valentine
http://skullgirls.com/characters/valentine/http://www.youtube.com/watch?v=uGcthUG4Dbw&feature=player_embedded
Double
http://skullgirls.com/characters/double/
Gameplay videos:
http://www.youtube.com/watch?v=GhlGAULkMlwhttp://www.youtube.com/watch?v=_ryxx8iIf3Ahttp://www.youtube.com/watch?v=XgxFTyk_lJshttp://www.youtube.com/watch?v=dbsGglaFNJA
Interviews:
http://www.youtube.com/watch?v=W0JSG7QJ-swhttp://www.youtube.com/watch?v=33-GG4SUWeA&feature=related
Posts
LoL - Renon DeSaxous
I'm not really sure if Street Fighter 4 is a great fighting game.
I'd like a game that's better than Street Fighter 3, and I'm not sure if this is it. This looks fun, and I'll definitely enjoy an excuse to break out my Arcade Stick, but I'd like an excuse to break out my Arcade Stick for more than a week.
(Well, I'd like a reason to play a fighting game besides 3rd Strike for more than a week).
Hopefully now they finally have a publisher alot more info will roll out.
Guilty gear is one of the best fucking fighting game series of all time.
Mike_z describes it as "fixed marvel" though, if that means anything to you.
Supposedly the one on the left.
They removed the characters from the main site though (and most of the main site too in fact) so I dunno, could be different.
Downloadable title, I wonder?
You gotta remember that all of the footage shown are very early in development. One of the stages in the first video is very apparently a placeholder, for example.
One of the more interesting things honestly for me is that Mike Z is working on it. He's pretty much a fighting game legend and seems to have a strong grasp of what to do mechanics-wise so far.
Also, interesting to me for the fact that this will probably be the only american developed fighting game that has a decent fighting system. :P
Ick, that looks awful. If all the characters in this end up being teenage girls who fight with their hair...then bleh. Fighting games with mostly/all girl casts are already one thing, and I didn't think the first girl looked all that good visually already (between the extremely typical schoolgirl outfit and mostly seeming to have various move animations ripped off from other game characters). I hope the plan seriously isn't to make a roster large enough to justify a 3v3 fighting game that consists of nothing but girls fighting with silly looking prehensile hair.
Man, I still love X2, but I don't think it's a great series.
At the same time, I feel like Street Fighter jumped the shark, so I'm pretty critical of things! But I don't dig on long combos and air dashing (as in, dashing upwards, I'm just not a big fan of long juggling in general).
There's also a pretty interesting history behind the game, though I can't really find a link to it now.
Also, all-girl fighting games, other then arcana heart, are fucking trash that sells itself through nauseating otaku bait character design rather than gameplay mechanics, so there's also that in that it actually looks pretty good mechanics wise.
Also, there aren't really all that much all-girl fighting games. I can think of maybe, 5, all-girl fighting games in recent memory.
Shitty Tumblr:lighthouse1138.tumblr.com
I'm pretty sure the character designs are done by Kinoku, who is a contributor to Paul Robertson's Mecha Fetus Visublog.
The character designs are so far pretty interesting in that tim burton gothic kind of way.
I also think someone from the art forums here might be contributing art to this project too?
http://www.youtube.com/watch?v=bMqdK9MAzBw&feature=feedu
Looking pretty good so far.
The sound design is bumming the shit out of me though.
Seems to have a similar ratio system like in CvS2, which is AWESOME.
http://www.gametrailers.com/video/gdc-11-skullgirls/711325?type=flv
Showing DHCs in action.
http://www.gametrailers.com/video/gdc-11-skullgirls/711305?type=flv
Lots of very positive previews out in the last week, so I'm curious to hear hands-on impressions from people.
http://kotaku.com/#!5780676/skullgirls-the-smarter-2d-fighting-game
http://www.gamesradar.com/xbox360/sk...07161826658010
http://ps3.ign.com/articles/115/1152891p1.html
Giant Bomb's GDC Quick Look EX goes into a lot of detail about the systems and improvements they're trying to make. It's early, but is quite playable already.
http://www.giantbomb.com/quick-look-ex-skullgirls/17-3845/
http://www.giantbomb.com/news/symphony-of-the-night-composer-signs-on-for-skullgirls/3063/
Which does fit I guess.
This does look kind of cool though I like the art direction and it s eems pretty fluid.
Here's some old character art. Not sure how many of those made it in. The only officially confirmed characters are Filia, Cerebella and Peacock.
http://www.youtube.com/watch?v=FV8uYpvMYWQ
I like it!
http://www.youtube.com/watch?v=kum1Z78mgzI&feature=player_embedded
She looks pretty freaking cool.
// Switch: SW-5306-0651-6424 //
The soundtrack is being done by the lady who did Rocket Knight Adventures and Castlevania!
I'll update when I can. I've been following it a little bit.
Now it's a game!