Also, wondering if my female courier should go energy or explosives...
I want to do both. They're a nice couple.
Edit: What's your favourite flavour of Sonic Emitter?
Since the damage can be decent but not super impressive, I prefer Gabriel and Opera for versatility, but Robo-Scorpion is neat.
HH fits anywhere, it covers stuff from the main game and doesn't really have any connections to the other 3 DLC's so much (it does have some Courier stuff, so I suppose it partially has ties to Lonesome Road), so it can be done any time. IIRC it is tuned pretty low, so you can do it really really early.
As others have said, the 'proper' order aside from that is DM > OWB > LR
For me, Lonesome Road was the "actual" ending of NV because it closed the only main story parts of NV that I actually cared about, and I felt like it did that well. Others did not care for the narrative part of LR, so YMMV.
When you Dead Money, I hope you either have Light Step (I think that's its name) or you really enjoy watching for and disarming traps. It has the best characters in the entire game, which is its saving grace.
It still has to be done before the ending of the main game; as you said you can't keep playing after you complete it. But the game gives you a huge blaring warning "if you continue past this point there is no going back" so that you can set a save point there to do whatever you want before carrying on with the finale.
You said you played at release so I'll assume you know where the main break points are for both the ending and all the faction final lines.
Just another tip, if you're concerned about narrative.
Dead Money makes more sense after you've done HELIOS and Veronica's quests. There's a lot of tie ins to both from her and from Holotapes you can find during the HELIOS stuff.
OWB doesn't have many direct ties so much to the main game, outside of a few mentions of it now and then; but nothing as overt; however it does have big leadins to it in Dead Money. You can technically do OWB first and consider the ties in it as 'leadins' to DM, but I think it makes less sense.
LR definitely comes after everything else. Also, while you can do it at pretty much any point in the main games story; it will have different options/rewards at the very end depending on what faction you are aligned with in the main game, so keep that in mind. You can still go other directions despite this, just like with most everything in the game, but it still changes your situation and IIRC can actually hurt you in the main game if you 'betray' your favored faction, potentially. So just keep that in mind.
A promo video for a short fan film? That's awfully pretentious.
How is it pretentious to promote a project you're working on? It looks like a good amount of effort is going into this, and I know I would be pissed if I made something and it got lost in the shuffle because no one knew about it.
Fake Edit: Ah, it also looks like they're looking for monetary support as well.
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
It's a drop-in esp mod that adds 8 new stations, 6 playing vintage shows, 1 that does commercials and that plays french accordion music hosted by a drunken robot.
I dunno if I could bring myself to do a low int playthrough though because zomg skill points.
I'd have to do the maths and see if you could still get enough skill points to cap everything with low int from perks/books. It'd probably require taking some +skill perks whereas before they were pretty avoidable. Abusing the +5 perk trait bug (that I assume was never fixed) would definitely be required.
I dunno if I could bring myself to do a low int playthrough though because zomg skill points.
I'd have to do the maths and see if you could still get enough skill points to cap everything with low int from perks/books. It'd probably require taking some +skill perks whereas before they were pretty avoidable. Abusing the +5 perk trait bug (that I assume was never fixed) would definitely be required.
Take Skilled on creation. A cool 65 skill-points, you're welcome. Now leave Goodsprings and choose a new Trait. Make it Skilled. Yes, that's what I said. In Old World Blues, your big, final reward is the chance to remove early Traits for something more fun. Or Skilled again, if you're still not satisfied.
See, Skilled dumps a bunch of points into your real scores, and there's nothing in it to remove an equivalent amount when it disappears. Ontological inertia.
Oh I know, that's what I was referring to with the +5 perk trait bug. I meant skill. +10 skill points across the board is nice. For an xp nerf? whooopdedo. XP is the most trivial thing.
I somehow missed that you said "trait", so I didn't catch the "perk/skill" thing either.
I think I prefer Comprehension over Educated. Yes, Educated is more reliable for putting points exactly where you need them, but double magazine-effect is neat.
There have been people for both Fallout 3 and New Vegas who think that Here And Now is a good perk. I've never truly understood what their mindset is. I can make guesses, but it's always a dismissive handwave. I can't imagine what it's actually like.
Edit: Is there a good way to make the perk Atomic! less situational? I was thinking you could lead with a mini-nuke or something before running in, but what would you use it against after a mini-nuke had already been there? You could eat radioactive food with a duration, but that's not much of a duration. Three seconds per Coyote steak.
PLA on
0
Options
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
So, how are some of these unofficial expansion mods? I've noticed a couple on Nexus talking about Boulder/Denver.
0
Options
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Just finished Lonesome Road.
First time it wound up with me falling off the ledge during during the fight.
On the reload
I managed to say something different and convinced Ulyssess to fight side by side against a torrent of Marked Men. Then ED-E sacrificed himself to save Vegas.
Posts
Old World Blues/Dead Money work well together. Play OWB first and it foreshadows DM. Play DM first and a lot of questions are answered in OWB.
I want to do both. They're a nice couple.
Edit: What's your favourite flavour of Sonic Emitter?
Since the damage can be decent but not super impressive, I prefer Gabriel and Opera for versatility, but Robo-Scorpion is neat.
Thanks for the order, now I just need to figure out the when.
(I'm picky when it comes to narrative. I always to The Arrival last in ME2, can't help it.)
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I like both builds but explosives is probably my favorite of the two.
As others have said, the 'proper' order aside from that is DM > OWB > LR
For me, Lonesome Road was the "actual" ending of NV because it closed the only main story parts of NV that I actually cared about, and I felt like it did that well. Others did not care for the narrative part of LR, so YMMV.
When you Dead Money, I hope you either have Light Step (I think that's its name) or you really enjoy watching for and disarming traps. It has the best characters in the entire game, which is its saving grace.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Still true after. The ending is the ending.
Why I fear the ocean.
You said you played at release so I'll assume you know where the main break points are for both the ending and all the faction final lines.
Just another tip, if you're concerned about narrative.
Dead Money makes more sense after you've done HELIOS and Veronica's quests. There's a lot of tie ins to both from her and from Holotapes you can find during the HELIOS stuff.
OWB doesn't have many direct ties so much to the main game, outside of a few mentions of it now and then; but nothing as overt; however it does have big leadins to it in Dead Money. You can technically do OWB first and consider the ties in it as 'leadins' to DM, but I think it makes less sense.
LR definitely comes after everything else. Also, while you can do it at pretty much any point in the main games story; it will have different options/rewards at the very end depending on what faction you are aligned with in the main game, so keep that in mind. You can still go other directions despite this, just like with most everything in the game, but it still changes your situation and IIRC can actually hurt you in the main game if you 'betray' your favored faction, potentially. So just keep that in mind.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Explosives is the most fun build.
Edit: By the way, Veronica is sort of tied to Dead Money.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
How is it pretentious to promote a project you're working on? It looks like a good amount of effort is going into this, and I know I would be pissed if I made something and it got lost in the shuffle because no one knew about it.
Fake Edit: Ah, it also looks like they're looking for monetary support as well.
Yeah, but it works just fine before you've done everything.
Very cool.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Where is Bill the tax collector?
http://newvegas.nexusmods.com/mods/47577/#content
It's a drop-in esp mod that adds 8 new stations, 6 playing vintage shows, 1 that does commercials and that plays french accordion music hosted by a drunken robot.
Edit: Oh, wow. Dixon's whiskey with 100 Survival provides a handy -6 Int.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Edit:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'd have to do the maths and see if you could still get enough skill points to cap everything with low int from perks/books. It'd probably require taking some +skill perks whereas before they were pretty avoidable. Abusing the +5 perk trait bug (that I assume was never fixed) would definitely be required.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
it is sufficient
Take Skilled on creation. A cool 65 skill-points, you're welcome. Now leave Goodsprings and choose a new Trait. Make it Skilled. Yes, that's what I said. In Old World Blues, your big, final reward is the chance to remove early Traits for something more fun. Or Skilled again, if you're still not satisfied.
See, Skilled dumps a bunch of points into your real scores, and there's nothing in it to remove an equivalent amount when it disappears. Ontological inertia.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I think I prefer Comprehension over Educated. Yes, Educated is more reliable for putting points exactly where you need them, but double magazine-effect is neat.
There have been people for both Fallout 3 and New Vegas who think that Here And Now is a good perk. I've never truly understood what their mindset is. I can make guesses, but it's always a dismissive handwave. I can't imagine what it's actually like.
Edit: Is there a good way to make the perk Atomic! less situational? I was thinking you could lead with a mini-nuke or something before running in, but what would you use it against after a mini-nuke had already been there? You could eat radioactive food with a duration, but that's not much of a duration. Three seconds per Coyote steak.
First time it wound up with me falling off the ledge during during the fight.
On the reload
Now to finish out the endgame.
Finished Dead Money, which was interesting (if a bit frustrating at times), and was wondering: which of the other DLCs should I get?
All of em'
But, for now grab at least Old World Blues.
I'm not even talking about Fallout. Old World Blues is just the best DLC.
Heck it's amazing for the new radio station alone, but it's just fantastically weird