Options

Don't know how lucky you are, back in the NCR [Fallout thread]

chiasaur11chiasaur11 Never doubt a raccoon.Do you think it's trademarked?Registered User regular
edited August 2012 in Games and Technology
7867842398_3835352596.jpg

Welcome, citizen! Welcome to the greatest nation in the wasteland.

Starting as the humble village of Shady Sands, the New California Republic was once little more than a dream. A few people trying to establish a society of mutual respect and tolerance, where everyone, from farmers to mercenaries, could count on each other. With the help of the legendary Vault Dweller, that dream became a reality.

7867842592_04cd40e2ce.jpg
We have a PipBoy compatible history of those early days available for purchase in the gift shop.

But the NCR wouldn't stay small forever. Soon enough, under president Aradesh and later under his daughter, the legendary President Tandi, we expanded into the surrounding regions, making alliances with groups like the once-great scientists of the Brotherhood of Steel, the naive Followers of the Apocalypse, and so many more. The NCR spread to include most of the area once called California, making it safe for ordinary folks. Slavers and other such undesirables? Well, they had to find somewhere else! The NCR was on the move.

Even the Old World government that started the war had to worry. The NCR had something for them too. A little something called JUSTICE.

7867842456_1d2734e95e_m.jpg
Again, we have an interactive history available in the gift shop.

As for the present? The NCR has had its share of trouble, don't get me wrong. The Brotherhood of Steel started trouble without cause. Our peaceful expansion into the Mojave ran face first into slavers and maniacs who want to stomp all over everything we've built.

But we're pushing back! The Brotherhood's falling in line, bunker by bunker, and we're going to give Caesar hell. No half trained tribal can take on the Rangers!

Want to join in on the efforts to save civilization?

7867842088_137a1490c4.jpg
Then sign up here!

Now, the whole world isn't so lucky as we are.

Washington is a radioactive wasteland ruled by pseudo feudal warlords.

The Midwest is in the same mess, but with less radiation and more robots.

There are rumors of activity in Boston, but no-one can get any solid details.

As for Texas... we don't talk about Texas.

Once again, Citizen, welcome to the NCR, and feel free to ask questions about WHY we're so great.

And remember!

7867842262_2131162ff8.jpg

chiasaur11 on
«13456799

Posts

  • Options
    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited August 2012
    Shamelessly stolen from Hahnsoo1's last thread, it's the Fallout New Vegas mod collection!

    Support the NCR in style.
    Hahnsoo1 wrote: »
    The Ever Changing PA Fallout New Vegas Great Mod List
    ECPAFNVGML for short... yeah, we need a better acronym

    The best mods are linked in bold. The best of the best mods also have Highly Recommended or ALMOST ESSENTIAL in the description.

    Enhance Your Member/Performance Enhancements
    Here are some mods or utilities that help you run other mods, or help you run New Vegas better in general.
    * Fallout Mod Manager - You want to run some mods? You should probably be running this. Set your mod load order, run any combination of mods that you want, quickly and easily. ALMOST ESSENTIAL.
    * New Vegas Script Extender - Needed for a number of mods out there (mostly things with a custom key setting like "Sprinting" or grenades). ALMOST ESSENTIAL.
    * 4 GB Extender - (links to the NVSE version of the Extender) The default New Vegas game only addresses up to 2 GB of RAM. This loader enables the Large Address Aware on the executable, allowing you to use the RAM that you've got. Greatly increases performance in many cases. It may have the side effect of disabling Steam screenshots, however. If you have 4GB or more of RAM, Highly Recommended.
    * New Vegas Configator - Yeah, that's not a typo. They really named it "Configator". Anyway, instead of rooting around in .ini files, you can use this program to mess with your settings. At your own risk, of course.
    * FNVEdit - Mostly used to create "Merged Patches" for mods that heavily conflict with each other. Helps stability, doesn't really help performance much.
    * DarNified UI - If you are playing on PC, I highly suggest some sort of UI mod so you don't feel like you are playing X-Box on a crappy TV. I use this one, personally. Be sure to read the instructions, as it uses custom fonts which need to be added to the fallout.ini file.
    * Community Bugfix Compilation Patch - One of many community bugfix patches. Fixes a load of bugs, like the name implies. Doesn't change the gameplay much, if at all.
    * New Vegas Stutter Remover - The one time I used this mod, it crashed my game. :-P Anyway, this may help your performance if you see lots of stuttering. Or it may not.

    Gameplay Overhaul Mods
    Why do you want to make New Vegas into Call of Duty? WHY? Oh, very well...
    * Project Nevada - This is the most recommended modular gameplay overhaul mod. Extensively uses NVSE. Adds Sprint... which is what most people seem to use it for. It's also notorious for decreasing stability of your game. Use with caution.
    * Increased Wasteland Spawns - Also known as IWS. Populates the Mojave, to your choosing. More townsfolk, patrols, guards. Increases the amount of wandering baddies, use the level of your choosing.
    * FOOK - New Vegas - Back in the day, when you really wanted to frak up your Fallout 3 game, you installed FOOK and cursed at your computer as everything in the Capitol Wasteland gets borked. Well, FOOK has returned in New Vegas!
    * A World of Pain - Also known as AWOP. This is a huge content mod, all in a tiny little download (mostly because it only uses in-game content and no custom meshes, textures, sounds, etc). It adds around 100 new locations to explore, while attempting to stay out of the main New Vegas quest areas. It essentially adds more New Vegas to New Vegas. Highly recommended for a 2nd playthrough. New Areas are great, Underground is a bit too large and dull, Tech Raiders are nasty bullet sponges.
    * Monster Mod - Basically the Mutant Mod from Fallout 3, transplanted to New Vegas. Adds a ton of new monsters. Breaks canon occasionally, but if you are looking for more monsters to kill, here you go. Has a synergy mod with AWOP in the form of Rumble Zones, which allows you to take on mutated big monsters in arena-like environments.
    * Perk Every Level - For those of you who want to make overpowered twinks. Here's a perk every level. Go and be a god of the Wastes, you cheater.
    * Skill Based Perks - A different way of being the god of the Wastes, this mod gives you perks when you reach particular skill thresholds. A bit more organic than "Perk Every Level", and it gives you a lot of perks that you wouldn't necessarily pick up.
    * More Perks - It does what it says. Adds more perks. Also has DLC-specific perks.
    * Literature Exchange - This is a deceptively brilliant mod that allows you to exchange skill books for each other at a 1-to-1 ratio. Also works for magazines. With this mod, you no longer have to hoard those skill points, afraid that you'll "overlevel" your skills and waste a future skill book when you cap out at 100.
    * A Requiem for the Capital Wasteland - I only list this because I'm sure folks are interested in it. If you have both Fallout 3 and Fallout: New Vegas installed on your PC, this mod will attempt to merge them. It's not guaranteed to work, and it's very buggy, but once it's up and running... yeah. Enjoy FO3 in FNV! This is a very difficult mod to get up and running, and I only suggest trying it if you hate your life and want to spend hours fussing over a mod installation.
    * Real Time Settler V2 - Also known as RTS. While the original RTS mod was ported over to New Vegas, then completely dropped by the mod maker, this person is picking up the slack. Build your own village!
    * Wasteland Defense - Build a base (like Real Time Settler), defend it from waves of raiders. Allows you to make fairly robust forts and equip a bunch of mercs and robots with a wide variety of equipment. It's nice for a change of pace, but some of the enemies are stupid bullet sponges (the Nightkin Leader has over 4000 health, for example).

    Quest Mods
    * Underground Hideout New Vegas - This is a spectacular homebase mod. Adds a place for you to stash your stuff, autosorts things, puts all your weapons up on a wall, and about a million other high quality things. Highly Recommended. SERVE THE WALL.
    * The New Bison Steve Hotel and Lucky Casino - Remember that crappy Bison Steve Hotel in Primm? Now you can renovate it and own it. Also has a player home and Bobble-heads. Fully voice-acted.
    * New Vegas Bounties I and II - Become a bounty hunter in the Mojave. Notable for voice acting, and the fact that many of the bounties can be resolved by non-combat options. Some of the bounties are fun homages to various movies.
    * Tales from the Burning Sands - A quest pack in short chapters by Puce Moose. Fairly interesting, if a bit short.
    * DEIMOS - A short 2 hour quest with an interesting sci-fi theme. It's a bit bare bones, but it's fully voice-acted. I thought it was neat.
    * Angel Park - *Note: currently under review, we'll see what happens.
    * WARZONES - Misanthropy Pure - Adds a bunch of "battle zones" where two factions are duking it out. This mod MAY make your system crap its pants, due to the sheer amount of NPCs that are added to the fights. Comparable to running IWS at High Spawns.

    Gear Mods
    Armor
    * Tailor Maid - A port of a FO3 mod, this allows you to customize your character's clothing.
    * Dragonskin Tactical Outfit - Adds some medium armor variants, reskinnable. Helmets, balaclavas, and gas masks, as well as backpacks for extra carrying capacity.
    * Reinforced Chinese Stealth Suit - Adds a questline for the infamous Chinese Stealth Suit, with a working stealth field. Has some neat add-on/craftable accessories to boost the suit (carrying capacity, advanced targeting, night vision, rebreather, etc).
    * Faction ID Cards - Removes the faction-specific flags on armors and replaces it with a Faction ID card system.

    Weapon Mods
    CHOOSE YOUR SIDE!!!
    * Weapon Mod Expansion (WME)
    * Weapon Mods Expanded (WMX) - These Weapon Mod Mods (I always wanted to say that) are basically the US Republican and Democratic Party of New Vegas weapon (mod?) mods. They do basically the same thing. Read up on each one, and choose one (but NOT both! That will really bork up your game).

    Weapon Packs
    * Classic Fallout Weapons - I hear you liek gunz, so I got you gunz fo yo gunz! Just a huge amount of lore-friendly (If you're into that sort of thing) weaponry that you've seen in previous Fallout installments.
    * AG Supplementary Uniques - Adds a bunch of weapons that are mish-mashed from existing weapon parts. Worth a look.
    * Fallout 3 Weapons Restoration - New Vegas has a bunch of Fallout 3-specific content just sitting around in its data files. This mod restores the Fallout 3 weapons that still exist in the game data.

    Individual Weapons
    * RHINORevolver - A 3 shot .45-70 Govt revolver handcannon.
    * Survivalist Crossbow - This thing is pretty darned strong, but so much fun. The crossbow can be modded with a scope and repeater magazine (8 shots), fairly high damage/range, and best of all different bolt types (Poison, Frenzy, EMP, Incendiary, Stun, Explosive, C4). Unbalanced but sooo much fun to use. *Note: Currently unavailable on Nexus, creator is revamping it or something. You might still find it on other mod sites if you can't wait.
    * Lamprey Mini Missile Launcher - A 12-shot, mini-missile launcher with craftable custom ammo.

    Other
    * Official Pipboy Readius - A sharper looking Pip Boy. Instead of a gauntlet, this looks more like a car GPS.
    * Black Wolf Backpacks - Adds a wearable backpack, so you actually look like a wasteland traveler.

    Graphics Mods
    It is highly recommended that you use the 4 GB Extender if you use ANY graphics mods. Fallout:NV's grasp on reality is tenuous at best, and it will often vomit and crash at your feet if you try to pretty it up.
    * Nevada Skies - Changes the weather (as in, the weather actually changes) and the skybox (ooo, purty). Also makes the nights dark as all hell. Highly Recommended by those who like graphics mods. Also includes URWL for New Vegas mod, so you don't need that if you have this.
    * Electro-city - Adds a ton of streetlights to the inhabited areas of the game. When you're done shitting all over your nights with Fellout and Nevada Skies, you can brighten it back up with this mod.
    * Enhanced Shaders - Has a regular version (don't use this without the 4GB Extender) and a lite version. Basically enhanced all of the graphics overall by changing some of the shaders.
    * Fellout - The original "crap all over your nights" mod so that you can't see shit when night falls on the Mojave. Most people like Nevada Skies a lot better. Don't use this AND Nevada Skies.
    * Essential Visual Enhancements - Also known as EVE. The original "OMG WHY IS MY GAME CRASHING?!" mod offender. It adds a bunch of enhancements to the graphics of the game, including changes to the meshes, textures, special effects, etc. Unfortunately, this also makes it completely incompatible with a lot of other mods out there.

    NPC Cosmetic Enhancements
    * Anthony Lings Coiffure - Because you can never have enough hair.

    Texture Packs
    * Detailed Normals - A large texture pack that attempts to pretty up the textures in the game.
    * Vurt's Wasteland Flora Overhaul - A texture pack that focuses on improving the look of the plants in the game.
    * Weapon Retexture Project - Retextures weapons. 'Nuff said.
    * Ojo Bueno Hi Res Textures, or the "lite" version Poco Bueno - Moar textures, in Value Meal and Kid's Meal sizes.
    * NMC's Texture pack - More texture lipstick for the pig that is Gamebryo.

    Radio Mods
    Radio Stations
    * Blues Radio
    * MMRX - Mojave Music Radio Expanded - country/western additions to MMR
    * Extended New Vegas Radio Generator - ENRVG is a base that you can use to customize Radio New Vegas
    * CONELRAD 640-1240 - Dozens of Nuke-themed songs.
    * Existence 2.0 - A radio station run by a renegade robot AI.
    * Radio Active Channel Extender (RACE) - A new radio station that can support up to 250 songs of your choice (I've personally edited it to support 500 songs, so it isn't a hard limit). The description includes various conversion utilities and files to easily convert your own music. Note that unless you intend to convert the in-game radio objects to RACE, you don't need the mono .ogg files. As long as the radio station is only on your Pip-Boy, you can get away with only using MP3s.

    Song Packs
    * More Where That Came From - Recently removed from the Nexus. :( If you have a link for this, I'd appreciate it.
    * The Secret Stash - Under moderation at the Nexus. :( If you have a link for this, I'd appreciate it. The content that used to be here: New Vegas quests are almost all named after songs. This song pack was all of those songs.
    * RACE Ready Music - Intended to be used with the RACE radio mod, this is like More Where That Came From, but with a more New Vegas radio feel (more cowboy/western music, more jazz/big band, more Vegas standards). 200 songs of various genres.
    * Vintage Fallout Radio Tracks - This offers 10 song "mini-packs", each of them with a different theme. You can choose which themes you like the best, and just use those.

    Companion Mods
    If you're playing with a companion, you're either playing a glorified Escort quest (Hardcore) or you're playing Easy Mode (non-Hardcore). Still, I guess there are some mods for you freeloaders out there...
    * Willow - Want some blonde runway supermodel following you and cooking for you all day long in the Wastes? Seriously, this is probably one of the better companion mods. It just annoys me, that's all.
    * Christine - Do you like your companions to be Bald, Broken, and Deadly? The infamous Christine from Dead Money can be used as a companion.
    * Wendy Gilbert - What is it with mod makers and chick companions? Anyway, this is probably one of the more customizable and less annoying companions out there. She levels up Oblivion-style, though. The more she uses her skills, the better she gets.
    * Sunny Smiles - Seriously, more chicks? This allows you to recruit the tutorial instructor Sunny Smiles from Goodsprings.
    * Melissa Lewis - Okay, whatever. *sigh* The Great Khan who sits above the Deathclaw quarry.
    * Marcus - Finally! A dude. Sort of. Have flashbacks of Fallout 2 with Marcus.
    * Reunited and It Feels So Good - Requires the DLC Dead Money and Honest Hearts. Allows you to recruit the DLC NPCs as companions in the main game.
    * Companion Sandbox Mode - When you want to play The Sims in Fallout New Vegas. This allows you to manipulate your Companions more, so they aren't just standing there like idiots.
    * Charisma Based Follower Limit - Changes the amount of companions you can have to be dependent on your Charisma score. Hey, a use for the Charisma score, finally!
    * GARU - Gives you a gnome. This gnome is magical. It enables your companions to have infinite ammo for all of their weapons (not just their default ones). Because the game wasn't Easy Mode enough.

    Tiny Mods
    Mods that do very little, but some folks around here like them.
    * Lucky 38 Casino Marker - Puts a discoverable map marker for the Lucky 38 casino. Very handy for Fast Travel to the Strip.
    * Canteen - Adds a refillable canteen to the game, lets you re-use empty water bottles. Good for hardcore mode.
    * Kobu's Free Wild Wasteland Trait - Does what it says. Adds a free Wild Wasteland Trait, for those of you who want two Traits AND Wild Wasteland.
    * Mysterious Increase - Increases the appearances of the Mysterious Stranger and Miss. Fortune, making them more likely to crash your game. *thumbs up*
    * Four Eyes Fix - Changes the Four Eyes trait from terrible to semi-useful.
    * Barber Machine - Adds a machine to the Lucky 38 suite that lets you change your character face and hair. Almost superfluous, especially if you have Old World Blues, but there you have it.
    * Lucky Lighter - Adds the old "Lucky 8 Ball" property to Benny's Lighter. Because the game only has 3 ways of increasing luck with items, and one of them involves being a cannibal.
    * Color Me Evil - Makes it a LOT easier to hang out in the negative Karma range, by reducing the positive bonus to Karma for various actions like killing Fiends/Ghouls.

    chiasaur11 on
  • Options
    BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    edited August 2012
    Good show. Jolly good show!



    It's a good thing I didn't make it.

    Yeah.

    That would have been dumb.

    *sigh....*

    BrocksMullet on
    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • Options
    ButtcleftButtcleft Registered User regular
    INSUFFICIENT GLORY GIVEN TO THE WALL.

    By its blessed hooks, long might they be laden with wasteland spoils, You have been deemed an enemy of the wall, and will remain as such until proper praise is given.

  • Options
    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    i tried looking for what the wall is, and all i found were invisible wall removers for NV on google

  • Options
    ButtcleftButtcleft Registered User regular
    edited August 2012
    Antimatter wrote: »
    i tried looking for what the wall is, and all i found were invisible wall removers for NV on google
    Blessing of full hooks upon you, Pilgrim.
    * Underground Hideout New Vegas - This is a spectacular homebase mod. Adds a place for you to stash your stuff, autosorts things, puts all your weapons up on a wall, and about a million other high quality things. Highly Recommended. SERVE THE WALL.

    Buttcleft on
  • Options
    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited August 2012
    Our Hideout, who art west of Spring Mt. State Park,
    Hallowed be thy name.
    Thy kingdom come.
    Thy will be done in Fallout 3,
    As it is in New Vegas.
    Give us this day our daily crunchy mutfruit.
    And forgive us our empty hooks,
    As we forgive those quests that leave our hooks empty.
    And lead us not into guns falling off the wall,
    But deliver us from long update times.
    For thine is the mod,
    The wall and the teleporter,
    For ever and ever.

    Amen.

    Orca on
  • Options
    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    How does the Underground Hideout in FO3 compare to the one in NV? I have the FO3 one installed but it has me going on some quest to get the key or something, so I haven't checked it out.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Options
    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    Buttcleft wrote: »
    Antimatter wrote: »
    i tried looking for what the wall is, and all i found were invisible wall removers for NV on google
    Blessing of full hooks upon you, Pilgrim.
    * Underground Hideout New Vegas - This is a spectacular homebase mod. Adds a place for you to stash your stuff, autosorts things, puts all your weapons up on a wall, and about a million other high quality things. Highly Recommended. SERVE THE WALL.

    ah.

  • Options
    curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    so i'm finishing up FO3

    i'm so bad at playing this the right way

    i'm level 30 and have 300 missiles, 35 mini-nukes, and only now am i actually doing the main quest after exploring 79% of the map

    well at least the endgame will have plenty of explosions

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • Options
    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Sounds to me like you're playing it the right way.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Options
    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I played New Vegas something like 3 times before I actually "beat" the game. FO3 has a pretty lame main quest, so not beating that isn't really missing out on much. Though that many explosives will certainly make things more... entertaining.

    Frankly, if somebody did the main quest for FO3 first and ignored everything else, then I would worry about them.

  • Options
    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    I think I had something like 100 hours on FO3 before I even stepped foot onto Rivet City.

    I didn't play through the story until there was literally nothing else to do.

    For me it wasn't as bad as some people feel, but I was just so into exploring everything else.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Options
    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Curly, you're playing the game exactly right.

  • Options
    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    So I'm doing Lonesome Road and head to the Courier's mile.

    Where I'm almost immediately assaulted by four Marked Men and two Deathclaws working together to kill me, rape me, and eat me. And possibly not in that order.

    newSig.jpg
  • Options
    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    I played the whole deathclaw portion of Lonesome Road from stealth with the unique Gauss Rifle. You can crit the heads off those fuckers in one shot. I think the named Deathclaw took 2 shots.

    It felt good.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Options
    PLAPLA The process.Registered User regular
    It's a long walk simulator.

    Lonesome Road was really on the nose about it.

  • Options
    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Well, right now I'm alternating between a Bozer, a sniper rifle with AP rounds and my flare gun along with any salvaged ammo I can find.

    Maybe the Wall can bless me with a gift.

    newSig.jpg
  • Options
    PLAPLA The process.Registered User regular
    Logan's Loophole prevents hangovers. Worst Trait.

    Chemist + Daytripper are close enough for the benefit-side.

  • Options
    ElendilElendil Registered User regular
    killing five or six courier's mile deathclaws in succession in an orgy of VATS crits with a bowie knife is probably the coolest thing any of my characters has ever done

    and my characters have done some cool shit

    i will love lonesome road forever

    (although my most recent character going to town on the Brotherhood with an anti-materiel rifle and a couple of grenades and satchel charges is probably pretty high up there too - nothing like taking down a faction of tech zealots with improvised explosives and one really big gun)

  • Options
    C2BC2B SwitzerlandRegistered User regular
    Excellent OP

    Promo Video for the Fallout Fan Movie "Fallout: Lanius"

    http://www.youtube.com/watch?v=_ym1EZpCsUE

  • Options
    GrimthwackerGrimthwacker Registered User regular
    Funny how this thread gets made after this fascinating GAF thread about the reasoning for the bottlecap economy, which I had always wondered about while playing the current gen Fallouts. (I've never played the original games; I should really get around to doing that soon.) If there's anything I can fault about FO3 and New Vegas, it's that there's possibly too much stuff you can do, and you wind up so overleveled and overpowered most of the time that you start to lose some of that impetus for poking around - rewards and gear and all - that it gets kind of dull and your interest starts to wane as a whole. I really hope future installments find a way to balance the leveling and risk/reward of going off the path for the sake of adventuring.

  • Options
    BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    Yeah, the problem with exploring is that you end up way overleveled, especially if you're a completionist. Poor Lanius, I told him in exquisite detail why he was dumb, then I knocked him around with the Sword of the East.

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • Options
    EvilMonkeyEvilMonkey Registered User regular
    I've been chipping away at my Steam game vault and the original Fallout games are taunting me as I've never played them but sank a ton of hours into FO3 and FNV. Are there any mods or graphics updates or such that I should be looking into for 1/2?

    [PSN: SciencePiggy] [Steam]
  • Options
    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    There is a restoration/fan-patch for 2 that fixes a lot of things and adds in stuff that was in the Fallout Bible design docs but got cut (a previous failed Chosen One that you would encounter, he would get more powerful as you did I think he even had a companion or two at the end and the EPA quest/location are the two I remember most). Problem is, while I had no problems with it, my brother did so I dunno what to say.

    As for FO1, I don't think there's anything available or needed.

    newSig.jpg
  • Options
    PLAPLA The process.Registered User regular
    Can you Compliance Regulate the Legate?


    Any advice for keeping followers alive in Hardcore? It's easier to only have one hitbox to worry about.

    The bottlecap-thread mentions the McDuck-economy. Excellent.
    Elendil wrote: »
    killing five or six courier's mile deathclaws in succession in an orgy of VATS crits with a bowie knife is probably the coolest thing any of my characters has ever done

    and my characters have done some cool shit

    i will love lonesome road forever

    (although my most recent character going to town on the Brotherhood with an anti-materiel rifle and a couple of grenades and satchel charges is probably pretty high up there too - nothing like taking down a faction of tech zealots with improvised explosives and one really big gun)

    You know how people you enslave turn "runaway slave mode" while travelling to Paradise Falls, and will ask you to help them if you talk to them again? Doing that seems to add them to some allied faction. They'll fight for you.

    So obviously I made a sheriff with a sexy Moustache of Authority, determined to clean up the neighbourhood (and steal a nice hat).
    Went pretty well, all in all. Converted enough people in a raider-fort to start a civil war. And an office-building with about five raiders, just going "'sup, G?" whenever I visit.
    Of course I left some out in the middle of nowhere, where they ambushed me, to do some patrolling.

    That's how you fight a war on crime: Brainwashing, Outreach and Delegation!

  • Options
    curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    ha, that's amazing!

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • Options
    minirhyderminirhyder BerlinRegistered User regular
    Sooo having a bit of a problem with Come Fly With Me quest.

    I
    went to the basement, killed all the Nightkin (I didn't know about the Davison quest so he died too), I also killed that ghoul that was hiding out there.
    So the basement is all clear, but once I go back to Jason, I don't have the option to tell him I cleared out the basement.

    What do I doooo

  • Options
    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    minirhyder wrote: »
    Sooo having a bit of a problem with Come Fly With Me quest.

    I
    went to the basement, killed all the Nightkin (I didn't know about the Davison quest so he died too), I also killed that ghoul that was hiding out there.
    So the basement is all clear, but once I go back to Jason, I don't have the option to tell him I cleared out the basement.

    What do I doooo

    Did the quest update? Where does it point you to go? Maybe you missed some?

    If you're on PC, worst case, I imagine there's commands you can use to skip you forward to the appropriate part of the quest.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Options
    minirhyderminirhyder BerlinRegistered User regular
    minirhyder wrote: »
    Sooo having a bit of a problem with Come Fly With Me quest.

    I
    went to the basement, killed all the Nightkin (I didn't know about the Davison quest so he died too), I also killed that ghoul that was hiding out there.
    So the basement is all clear, but once I go back to Jason, I don't have the option to tell him I cleared out the basement.

    What do I doooo

    Did the quest update? Where does it point you to go? Maybe you missed some?

    If you're on PC, worst case, I imagine there's commands you can use to skip you forward to the appropriate part of the quest.

    Nope, didn't seem to update. They're all acting as if I didn't do anything. And I'm sure I didn't miss anything. I swept the entire basement, not a soul there.
    And I am on the PC. So I guess I'll go that route...thanks!

  • Options
    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    minirhyder wrote: »
    minirhyder wrote: »
    Sooo having a bit of a problem with Come Fly With Me quest.

    I
    went to the basement, killed all the Nightkin (I didn't know about the Davison quest so he died too), I also killed that ghoul that was hiding out there.
    So the basement is all clear, but once I go back to Jason, I don't have the option to tell him I cleared out the basement.

    What do I doooo

    Did the quest update? Where does it point you to go? Maybe you missed some?

    If you're on PC, worst case, I imagine there's commands you can use to skip you forward to the appropriate part of the quest.

    Nope, didn't seem to update. They're all acting as if I didn't do anything. And I'm sure I didn't miss anything. I swept the entire basement, not a soul there.
    And I am on the PC. So I guess I'll go that route...thanks!

    I don't know the console commands very well, but looks like you could use setstage <base id> <Quest Objective> with the quest info here http://fallout.wikia.com/wiki/Come_Fly_With_Me to set it to the next part of the quest. You could try resetquest <base id> but I'm not sure if that will respawn the nightkin.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Options
    PLAPLA The process.Registered User regular
    edited August 2012
    Ulysses-fight is pretty fun.
    But dat Bitter Drink Recipe.
    So I guess the solution is to fight him to the death, and then reload.

    PLA on
  • Options
    HeisenbergHeisenberg Registered User regular
    C2B wrote: »
    Excellent OP

    Promo Video for the Fallout Fan Movie "Fallout: Lanius"

    http://www.youtube.com/watch?v=_ym1EZpCsUE

    A promo video for a short fan film? That's awfully pretentious.

  • Options
    PLAPLA The process.Registered User regular
    You can apparently only meet the president if you're liked by the Legion or the NCR. Meat of Champions unavailable if you've already picked a fight with everybody?

  • Options
    ElderlycrawfishElderlycrawfish Registered User regular
    I'm pretty sure either way you side with, you end up at Hoover at some point for the president stuff.

  • Options
    PLAPLA The process.Registered User regular
    Ah. I heard even the other factions don't care about 'im otherwise.

  • Options
    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    So, there a patch or something that fixes the Courier Stash items? Or were they fixed already?

    Last I heard the Merc Explosive rifle wasn't flagged for explosive-based perks.

    Also, wondering if my female courier should go energy or explosives...

    newSig.jpg
  • Options
    FoefallerFoefaller Registered User regular
    edited August 2012
    PLA wrote: »
    You can apparently only meet the president if you're liked by the Legion or the NCR. Meat of Champions unavailable if you've already picked a fight with everybody?

    I'm pretty sure you can still get the chance to do You'll Know it When it Happens as part of Yes Man's questline, not sure about House's though.

    You'll want to find some NCR gear though, 'cause I'm pretty sure it doesn't show up untill after you've pissed everyone off for doing most of Yes Man's/House's tasks.

    Foefaller on
    steam_sig.png
  • Options
    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Yeah it depends on what you mean by "meet".

    I don't recall if you "meet" him on any faction, but on all 3 you end up there for various reasons.

    I know that, for at least Legion and NCR he shows up but it could very well be he doesn't for House/Yes Man.

    The story for NV was less interesting to me than that of FO3, so most of the actual main story beats I've long since forgotten.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Options
    Mild ConfusionMild Confusion Smash All Things Registered User regular
    Ok, so I haven't played this since release, but now that I have all the DLC, I want to do a new play through.

    In what order is it best to do the DLC? Best according to lore I mean. Also, at what points does it make the most sense. I'm pretty sure I shouldn't be doing Lonesome Road right after I come out of Doc Mitchels place.

    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Options
    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Ok, so I haven't played this since release, but now that I have all the DLC, I want to do a new play through.

    In what order is it best to do the DLC? Best according to lore I mean. Also, at what points does it make the most sense. I'm pretty sure I shouldn't be doing Lonesome Road right after I come out of Doc Mitchels place.

    The DLC has its own narrative arc independent of the main game's. Goes Dead Money, Old World Blues, then Lonesome Road, with Honest Hearts kinda to the side.

    Honest hearts actually makes the most narrative sense early on, since you're taking a smalltime courier job for crappy pay.

Sign In or Register to comment.