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Don't know how lucky you are, back in the NCR [Fallout thread]

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    ElderlycrawfishElderlycrawfish Registered User regular
    Chance's Knife: Best Knife, or Best Knife? You decide!

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    ElendilElendil Registered User regular
    post blood-nap

    second best knife

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    ElderlycrawfishElderlycrawfish Registered User regular
    The fact that you can get the added bonuses from Cowboy and Grunt on combat knives makes it a solid choice for a good chunk of the game.

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    ElendilElendil Registered User regular
    you can use it into the endgame no problem

    which is not bad for something three minutes outside of goodsprings

    it's a good knife, just blood-nap is better

    it's stronger starting off, so blood-nap with cowboy is about as powerful as chance's knife with both

    the main difference is chance's knife has a higher crit chance modifier (2x vs. 1.5x) while blood-nap has ridiculous crit damage

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    atat23atat23 Registered User regular
    tried to play FO1 a week ago, this is the second time I've tried now.

    The fact that I would usually avoid isometic games, anything with a point and click movement interface and turn based combat doesn't help, it all just slows down the game a little too much for my ADD brain to deal with.

    The fact it's in the fallout universe will always have me wanting to play it, guess I'll just hope that some enterprising fans are secretly working on the first person version otherwise I'll likely never play it.

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    So, new playthrough started.

    Old playthrough
    Character:
    Male
    guns/repair/speech
    Good Natured/Wild Wasteland

    DLC order:
    Honest Hearts
    Old World Blues
    Dead Money
    Lonesome Road

    Mods:
    The Wall
    Bison Steve

    NCR finish with everyone allied/sided with me.

    New playthrough
    Character:
    Female
    Energy weapons/Explosives/Science
    Skilled/Small Frame

    DLC:
    OWB
    HH*
    LR*

    (*may decide to do later)

    Mods:
    New Vegas Bounties 1&2
    Old World Radio
    DLC weapons in main game
    Courier's Stash fix*

    Finale:
    Either side with House or rule New Vegas myself.

    I'll post the links to my mods, but here's what Courier's Stash fix does:
    All preorder bonus weapons are fixed i.e.: sturdy caravan shotgun now is affect by shotgun perks (same as Merc Grenade rifle now working with explosive and fire-based perks), Broad Machete now does bonus limb damage (same as other machetes), worn 10mm can now be modded and counts as a hold out weapon (can be sneaked into casinos).

    DLC in main game is pretty self explanatory: people will possibly carry appropriate DLC weapons (including GRA weapons).
    For example, powder gangers can carry fire bottles, tin can explosives, nail guns and police revolvers.

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    Mild ConfusionMild Confusion Smash All Things Registered User regular
    So I downloaded the 4gig New Vegas mod, but I had a question. Does it work in conjunction with NVSE or is it a one or the other type deal?

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited September 2012
    I think the 4gig is unique since it replaces the EXE file.
    I have it but can't use it till I upgrade 7 (got a weird version on my laptop that caps memory usage at 6 gigs, regardless of how much is actually installed.)

    EDIT: why the hell did I put Vista? I meant 7. I got a weird version of 7 (that came with my HP laptop and has no upgrade options unless I go OEM).l

    Nocren on
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    ShimshaiShimshai Flush with Success! Isle of EmeraldRegistered User regular
    I've got 4gigs of ram but I'm running Vista 32-bit so it can only use about 3.2 of that. Would the 4-gig extender be any help to me in this situation?

    Steam/Origin: Shimshai

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    PLAPLA The process.Registered User regular
    I'm already feeling bad for using something that isn't a Ranger Sequoia. Big Iron plays everywhere.

    Has anybody done a Hardcore cowboy/Roland-playthrough?

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Alright, here's my current mods list. It's weird not being able to stockpile EVERYTHING till I finish OWB...

    Plus... without the Wall, my life feels.... incomplete...

    Preorder Weapon fixes Exactly what it says. Weapons are balanced to work like their non-DLC counterparts.

    DLC Weapons in the Mojave This is kinda cool and weapon usage is thematically appropriate. Why is the Courier the only one using the GRA weapons and making fire bottles? Of course, there is a slight balance issue... killed some Powder Gangers carrying some Nailguns (from Lonesome Road) and repaired them to make a decent weapon. That's worth over 1000 caps. And I'm not even level 7 yet.

    Old World Radio Download, unpack and throw the BSP file into data folder, boom 9 (and counting) new radio stations. Some old school mystery/action/sci-fi radio shows, some 8-bit chiptunes, and a station run by monkeys.

    Plus these little beauties

    Also included are the recommended New Vegas Bounties and a Beautification mod (Project Mikoto. More hair/eye options.)

    Best part, all these are just drop and play. No fiddling with setting or anything.

    I'll save that for when I try RTS...

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    PLAPLA The process.Registered User regular
    edited September 2012
    I like stuff like nailguns, thermal lances and flareguns. Just, hey, we have all this industry and outdoors-gear; might as well kill some folks with it.

    PLA on
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    C2BC2B SwitzerlandRegistered User regular
    edited September 2012
    A little late on this but the Fallout: Lanius crowdfunding campaign has launched

    http://www.indiegogo.com/FalloutLaniusFanFilm

    In sadder news Fallout 1 dev Jesse Heinig seems to be really sick

    http://www.dyingkingdoms.com/2012/09/a-very-special-episode-of-dying-kingdoms-operation-help-jesse-heinig/

    C2B on
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    PLAPLA The process.Registered User regular
    edited September 2012
    Ouch, that sounds painful.

    "2876 Speech Successes"

    Edit: Large Wasteland Tequila can lower Int by 9.

    PLA on
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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    So, thinking about Swanson-ing next time I start a game of New Vegas.

    Obviously, this means No Gods No Masters for an ending, impeding the NCR and the Legion at every opportunity (figure the NCR would be merely aiding their massive bureaucratic incompetence versus straight up murderin' the Legion), consuming all the meat, and rocking the world's best mustache.

    Tags are easy (guns, survival, repair). Traits, less sure, probably skilled. But SPECIAL is tricky.

    I mean, he obviously has sky high END to win drinking contests, and solid INT (riddles), but where do you cut?

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    ElendilElendil Registered User regular
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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Elendil wrote: »

    That's what I was thinking.

    "I have the toes I have. Let's just leave it at that." and all.

    Death sentence in Fallouts pre-3, quite workable in Vegas. Man, Agility fell from grace post Tactics.

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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Agility was too useful in Fallouts 1, 2, and Tactics; since then it's just been about as useful as Endurance.

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Orca wrote: »
    Agility was too useful in Fallouts 1, 2, and Tactics; since then it's just been about as useful as Endurance.

    Agreed.

    I'd also say END went up in utility a little. Old crit system made HP less relevant.

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    So, is Big Guns still a thing in New Vegas? I mean, somewhere under the hood so to speak, or would it just be left over engine code from FO3? Cause that "My Little Hoodie" mod I'm using has a SPECIAL stat bonus plus a major (+20) and minor (+5) boost to a couple of skills/traits for each item and one of them has Big Guns flagged for a bonus (says so right in the item description).

    Also, since I NEEDED a play to stash my shit (seriously I just ran past Boulder and went to Gun Runners to sell stuff) I decided to start OWB at lvl 9. Being Energy Weapons focused so far is making this a cakewalk.

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    PLAPLA The process.Registered User regular
    edited September 2012
    I stash stuff in the Goodsprings gas-station until I set up something else.
    chiasaur11 wrote: »
    So, thinking about Swanson-ing next time I start a game of New Vegas.

    Obviously, this means No Gods No Masters for an ending, impeding the NCR and the Legion at every opportunity (figure the NCR would be merely aiding their massive bureaucratic incompetence versus straight up murderin' the Legion), consuming all the meat, and rocking the world's best mustache.

    Tags are easy (guns, survival, repair). Traits, less sure, probably skilled. But SPECIAL is tricky.

    I mean, he obviously has sky high END to win drinking contests, and solid INT (riddles), but where do you cut?

    Did you know how easy it is to survive with Cannibalism/Ghastly Scavenger, Tribal Wisdom and Them's Good Eating? It's pretty easy. Or course, I figure my massive, constant regeneration might be helping a little bit, too. Radiation is good for you, kids.

    (I play as if I had Logan's Loophole, because there's no reason to care about most addictions. I get plenty of idiot-dialogue simply by being drunk off my arse.
    Being crippled only pisses my character off, thanks to Eye for Eye.)

    PLA on
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    CouscousCouscous Registered User regular
    I finally got around to playing Dead Money. Welp, I'm not going to be selling the prize for worthless bottlecaps because I already have 30k and don't really need to buy any fancy weapons from the gun runners. That leaves me with pretty much just ammo and some items to buy repair with. I guess I will just trade them for a hoard of weapons to stash somewhere and forget about.

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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Couscous wrote: »
    I finally got around to playing Dead Money. Welp, I'm not going to be selling the prize for worthless bottlecaps because I already have 30k and don't really need to buy any fancy weapons from the gun runners. That leaves me with pretty much just ammo and some items to buy repair with. I guess I will just trade them for a hoard of weapons to stash somewhere and forget about.

    Bury your gold throughout the Mojave to protect yourself against economic collapse.

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    The only reason I kind of want to do DM again is for the achievements I missed.

    And maybe having access to the fabrication station (trading cigs and clothes for Stims).

    And maybe grabbing a bar or two of gold.

    But that would require playing DM a 3rd time and without the Wall (so no cheesy teleportation).

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    PLAPLA The process.Registered User regular
    edited September 2012
    Stealing all the gold is done for the gold.

    A lot about Dead Money is its own reward. Also the Holorifle.

    I'd like to reverse-pickpocket some Formal wear or White Glove attire without going through the associated quests.

    PLA on
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    chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    PLA wrote: »
    Stealing all the gold is done for the gold.

    One thing I promised myself when I buried gold in my backyard was that I never be a hoarder or a miser about it.

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    WotanAnubisWotanAnubis Registered User regular
    Nocren wrote: »
    So, is Big Guns still a thing in New Vegas? I mean, somewhere under the hood so to speak, or would it just be left over engine code from FO3?

    As far as I know, it isn't. Instead, all guns (and energy weapons and missile launchers) have a Strength requirement. If you have less Strength than required to properly wield whatever massive gun you want to use your accuracy drops since you can't keep the bloody thing steady.

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Nocren wrote: »
    So, is Big Guns still a thing in New Vegas? I mean, somewhere under the hood so to speak, or would it just be left over engine code from FO3?

    As far as I know, it isn't. Instead, all guns (and energy weapons and missile launchers) have a Strength requirement. If you have less Strength than required to properly wield whatever massive gun you want to use your accuracy drops since you can't keep the bloody thing steady.

    I might have to figure out GECK then and either fix it or figure out what it's doing. Because the damn thing says "+5 Big Guns" while another says "+5 Guns", and a third is "+5 Energy Weapons".

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    ElderlycrawfishElderlycrawfish Registered User regular
    Was it also a FO3 mod? Someone might have just done a quickie NV port of the mod and not bother to change big guns appropriately.

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited September 2012
    Maybe? Don't think so, but mods can be made well after a game's popularity is down.

    Anyway, not like it ultimately matters. I mean its decent armor (DR 10, DT 6) with some bonuses, but it's cloth/light so it breaks fairly frequently. Luckily it's cheap to repair.

    Another thing... Why do characters (mine and companions) go bald when we equip that halo from OWB? Looks like I might need to fix something else...

    Last thing: how difficult is GECK to use? To keep my mod list clean, I'd like to combine the two weapon mods I'm using (fixed Pre-order and DLC in Mojave) plus another that make Gehanna actually unique (blue flame plus enemies hit by it burn blue instead of red/orange) and any other mods that fix a single weapon and roll them all together so I have less stuff to load.

    Nocren on
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    PLAPLA The process.Registered User regular
    Nocren wrote: »
    So, is Big Guns still a thing in New Vegas? I mean, somewhere under the hood so to speak, or would it just be left over engine code from FO3?

    As far as I know, it isn't. Instead, all guns (and energy weapons and missile launchers) have a Strength requirement. If you have less Strength than required to properly wield whatever massive gun you want to use your accuracy drops since you can't keep the bloody thing steady.

    This reminds me of the first time I equipped a missile-launcher in FO3. I spent the rest of the day gushing about it with my sibling.
    The view swayed like I wouldn't be able to lift the thing.

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    Chases Street DemonsChases Street Demons Registered User regular
    So, does anyone have a link to the last FO3 thread?

    I'm starting over and I'm looking for a list of good mods for FO3. Thanks. :)

    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited September 2012
    Orca on
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    heenatoheenato Alice Leywind Registered User regular
    We talk about FO3 once in awhile, but we never really got into FO3 MODS in the last thread.

    M A G I K A Z A M
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    PLAPLA The process.Registered User regular
    The Mojave I suppose is one thing, but where the fuck are people getting so many squirrels in the Capital Wasteland?

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Have you ever been out east or anywhere east of the Mississippi? Squirrels are like ants; they're just everywhere and no matter how many of them you think there are, you can usually at least double that.

    If anything I think you have your question reversed; the number of squirrels out here in the west compared to back east is like nothing. They're actually fairly rare out thisaway.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    ElixirElixir Saving Your Ass Alchemists and Belts EverywhereRegistered User regular
    Have you ever been out east or anywhere east of the Mississippi? Squirrels are like ants; they're just everywhere and no matter how many of them you think there are, you can usually at least double that.

    If anything I think you have your question reversed; the number of squirrels out here in the west compared to back east is like nothing. They're actually fairly rare out thisaway.

    As a lifetime east coaster, so much this. A varmint rifle might as well be called a squirrel gun out here.

    ElixirSulfClipCropped1(s)1.jpg


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    PLAPLA The process.Registered User regular
    B-but but the trees!

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    Chases Street DemonsChases Street Demons Registered User regular
    My wife is from South Dakota and she didn't believe it when I told her that in NYC we have black squirrels. Then she saw one and went crazy taking pictures.

    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

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    PLAPLA The process.Registered User regular
    Science-hero ethical dilemma. Kill-sat or powergrid? Shiny science, or science everywhere?

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