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You've been down too long in the Sunless Sea

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    The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    Jacobkosh wrote: »
    Man, the Admiralty always wants me to go to Gaider's Mourn first thing and I can never find the damn place. What general direction should I be looking? Is it more prone to wander than, like, the funging station?

    I'm 3-for-3 on it being somewhat centrally-located.

    Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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    FyndirFyndir Registered User regular
    edited February 2015
    made it to Whither for the admiralty, woooo.
    Their god damn spy won't help me because I'm not good enough at Mirrors, and don't have enough fragments to do it the other way.

    Fine, I'll leave, events transpire, I am far from home with 0 extra fuel and 0 extra supplies. Pray to each god, not much of benefit happens with the first two...then Salt happens. Ohhhh Salt.

    SALT FUCKING TELEPORTS ME TO THE COMPLETE OPPOSITE CORNER OF THE MAP AND FURTHER FROM ANYWHERE I'VE EVER SEEN THAN I WAS FROM LONDON IN THE FIRST PLACE.

    So here I am at Kingeater's Castle, the only option I can select other than making my report on the area is to Lose my mind, offering my thoughts at the altar. The extra text simple states "Do not do this".

    My options are to try that, float out into the complete unknown (with 49% fuel and no extra barrels, 32 hunger and no extra supplies, and 14 cash bucks), pray to Salt 5 more times, pray to Storm 4 more times (resulting in 0 crew), or fire a distress flare.

    So I try the flare, nothing happens. I try Salt, who "moves" me back to the same place. Maybe that's all Salt ever does? I don't know. I try Storm, and I get some minor hull repairs and 2 barrels of fuel. Ok, this is a start. I can go out into the unknown with at least some hope of reaching somewhere, even if my crew are starting to starve. Let's do this.

    It's not that far back to London...right?
    TGhLYD7l.jpg

    ...oh...

    TLDR: I love this game.

    Edit:
    Made it to a nearby port, no way to trade or buy anything, out of fuel again as I left...Salt didn't help, terror hit 100. Storm took two crew for 3 loads of fuel and a bit of my hull.

    The remaining 4 crew have split in half, and a mutiny is underway, I think they finally noticed my willingness to sacrifice them all.

    Everything rides on a 42% iron challenge to cull the mutineers and continue trying to get home.

    Failure. Death. Calamity!

    Maybe Captain 3 will have a better time of it...

    Fyndir on
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    LibrarianLibrarian The face of liberal fascism Registered User regular
    Happened to me too when I prayed to Salt.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Quick check, how many folk here know the process of red honey production and what it's used for?

    jnij103vqi2i.png
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    LibrarianLibrarian The face of liberal fascism Registered User regular
    Quick check, how many folk here know the process of red honey production and what it's used for?

    I do.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Librarian wrote: »
    Quick check, how many folk here know the process of red honey production and what it's used for?

    I do.

    Yeah, makes me less thrilled about shipping the stuff.

    But hey, profit's profit.

    jnij103vqi2i.png
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    DarkPrimusDarkPrimus Registered User regular
    I like how different your map is from mine, Fyndir.

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    pardzhpardzh Registered User regular
    This game is basically perfect for playing while listening to a podcast.

    gt: Bobby2Socks | steam: Billy Boot-Snatcher

    You talk clean and bomb hospitals, so I speak with the foulest mouth possible
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    The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    DarkPrimus wrote: »
    I like how different your map is from mine, Fyndir.

    Did a double-take on the Salt Lions location. Mine have always been 3-4 times that distance from London.

    Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
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    DracomicronDracomicron Registered User regular
    In my current game, the Mourn is just south of Mt. Palmerston and east of Venderbight, but I've had it directly east of London, and in most of my games it's been in the south-central quadrant. I'm a little annoyed to have it so far north in my current game, because it means I won't be able to use it as my mid-trip re-supply point when I'm running red honey or delivering supplies to the monkey zeppelin.

    I can't tell you how many times I've been all, "whoops, down to 2 fuel and 3 supplies, better head to the Mourn and roll a few pirates for spare change..."

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    DracomicronDracomicron Registered User regular
    Quick check, how many folk here know the process of red honey production and what it's used for?

    I sell it to devils as a slightly less horrific (and far more profitable) option to souls.

    ...actually seeing as how one of my captains sold her soul to the Deviless and suffered no problems...

    Empire of Hands
    A bunch of monkeys attacked her crew and then pulled a Homer-in-a-zombie apocalypse, leaving her alone because they were looking for souls and she didn't have one.

    ...maybe it is worse than selling souls.

    But I can sell 'em for 999 echoes at the Brass Embassy! That makes it okay!

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    FyndirFyndir Registered User regular
    ugh.

    That was actually going really well, I had mapped a solid amount, had a pile of reports to take back, was doing great on fuel and supplies, just popping into Whither for one last report pick up then back to London via Venderbight to drop off some lady I had to take there...but I just couldn't get the terror down, so another mutiny and another horrible death.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Quick check, how many folk here know the process of red honey production and what it's used for?

    I sell it to devils as a slightly less horrific (and far more profitable) option to souls.

    ...actually seeing as how one of my captains sold her soul to the Deviless and suffered no problems...

    Empire of Hands
    A bunch of monkeys attacked her crew and then pulled a Homer-in-a-zombie apocalypse, leaving her alone because they were looking for souls and she didn't have one.

    ...maybe it is worse than selling souls.

    But I can sell 'em for 999 echoes at the Brass Embassy! That makes it okay!

    honestly, I find souls to be the less horrific merchandise.

    jnij103vqi2i.png
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    DracomicronDracomicron Registered User regular
    edited February 2015
    Fyndir wrote: »
    ugh.

    That was actually going really well, I had mapped a solid amount, had a pile of reports to take back, was doing great on fuel and supplies, just popping into Whither for one last report pick up then back to London via Venderbight to drop off some lady I had to take there...but I just couldn't get the terror down, so another mutiny and another horrible death.
    :hydra:

    Managing Terror is a learned skill. Here is what I have learned:
    1) Light it up! Running with your light on burns too much fuel. Running with no light jacks your Terror too much. Compromise: Turn on your light when you're near another light source (i.e. a buoy or lighthouse). Basically if the little red dots in your Terror icon become orange instead of red, turn on the house lights; this will turn the dots green and you will actually lose progress towards your next point of Terror. Then turn your lights off again when you're in the dark part of the zee. This is the most cost-effective way of slowing down Terror gain.

    2) Kill monsters. Every pirate or zee monster you murder lowers your Terror by some. It's often around 10 points. This can save you out on the open zee. Basically your crew is sitting there slavering for your sweet, sweet soylant green, but you can distract them by giving them something else to kill. It's also good to know the other benefits various kills give you. Like the "small" crabs can remove your Hunger (good to use between 30-49 Hunger to prevent Supply loss).

    3) Learn which ports you can significantly lower your Terror at. Here are some examples:
    Chelonate: -15 Terror, tough Iron challenge or you lose a crew member; no port encounter cost
    Iron & Misery Funging Station: Terror loss and +1 supplies at the cost of a port encounter
    Brite: -10 Terror, +1 Fuel, +1 Supplies at the cost of a port encounter
    Abbey Rock: Recent News gives you -2 Terror, but a Hunting Trophy gets you -10, eliminates your Hunger, and I think gives you a Memory of a Distant Shore; no port encounter cost
    Fuel Waypoint Ships: Any of the random little fuel waypoints will give you -5 Terror with Recent News. I think you get a Zee Story, too.
    Venderbite: once you unlock the restaurant, giving them a Strange Catch is a good Terror reducer that you can get Supplies from.

    4) Comforts of Home: spending time with your family or having an affair with one of your officers are solid options (though I think you might want to be careful with mixing them... wouldn't want your wife to find out about your salt wife, right?). Otherwise, buying a mansion and staying there is kinda spendy, but it's generally best to dial down your Terror as much as possible before you start out to zee again. I hasten to add, once you have a family, don't get so caught up in being a zee captain doing captain shit that you forget to spend time with them. You might find that the option is no longer available...

    Dracomicron on
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    FyndirFyndir Registered User regular
    I managed to buy a house on Captain 2, but then I couldn't afford to stay there until I'd been to zee a few more times.

    I gud at gaem????

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    DracomicronDracomicron Registered User regular
    Fyndir wrote: »
    I managed to buy a house on Captain 2, but then I couldn't afford to stay there until I'd been to zee a few more times.

    I gud at gaem????

    Remember to write a will, moneybags. :star:

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    FyndirFyndir Registered User regular
    No...I never managed to afford that.

    I think next time I'm not going to bother with the house until I have enough to grab the will at the same time.

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    I've never had my terror above 75, like, ever

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    FyndirFyndir Registered User regular
    I've never had my terror above 75, like, ever

    I think part of my problem was I had a clear path in my head for what I was doing, and a few events (like a snowstorm of all bullshit things) slowed me way down, also probably the path was just too long in the first place and I really should have done a smaller loop back to London in the middle.

    Oh well, 4th Captain will have an illustrious career for sure!

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Back when I was in the starting ship, I liked to run pretty close to half crew, because it makes supplies stretch out a bit further.

    Of course, then when you get a random even that kills two people, and puts you under half crew on the other side of the map that becomes a much less impressive idea.

    And that is how I hit 95 terror before returning to London.

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    EtiowsaEtiowsa Registered User regular
    I finally manage to get some sunlight, and now I can't find anywhere to sell it. Also, I did some things that I'm not sure I should have. But something called the dawn machine has to be good and awesome, right?

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    HobnailHobnail Registered User regular
    I've seen "not far from home waters" equate to half way across the christing map, it seems like the coastlines are fairly static but a lot of the islands can be all over the place

    Broke as fuck and the bills past due, all amounts assist and are kindly received.

    https://www.paypal.me/hobnailtaylor
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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Etiowsa wrote: »
    I finally manage to get some sunlight, and now I can't find anywhere to sell it. Also, I did some things that I'm not sure I should have. But something called the dawn machine has to be good and awesome, right?

    Isle of Cats is a decent place to unload sunlight. There's a veils check where if you pass, you get some money and get your box back. If you fail, you get more money, but don't get the box.

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Down to 17 hull and 3 crew, mere meters away from the funging station, a jilly fleur charged at me.

    9 hull, it backs off a bit then languidly approaches to try to finish me, I just barely make it to port, audibly begging it not to come any closer.

    How did I get to 17 hull? Killed a lifeberg. You know how it goes.

    jnij103vqi2i.png
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Down to 17 hull and 3 crew, mere meters away from the funging station, a jilly fleur charged at me.

    9 hull, it backs off a bit then languidly approaches to try to finish me, I just barely make it to port, audibly begging it not to come any closer.

    How did I get to 17 hull? Killed a lifeberg. You know how it goes.

    Try to make a straight shot to London, fairly short trip.

    Shorter than I thought, killed by a pirate.

    jnij103vqi2i.png
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Okay, what the heck. I had 37 veils how is my salvager not starting with 31 (50% of my previous captain's gains)?

    jnij103vqi2i.png
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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Okay, what the heck. I had 37 veils how is my salvager not starting with 31 (50% of my previous captain's gains)?

    It isn't half of gains, just half

    So you need above 50 in a stat for passing it on to be worthwhile

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Huh, my previous guys made no gains in anything, really.

    Just kind of assumed. Ah well.

    A shame, even as my first captain who was willed to, she was actually doing so much better than the previous guy. Damn shame.

    jnij103vqi2i.png
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    AnzekayAnzekay Registered User regular
    Anzekay wrote: »
    The Concealed Compartment has made it stupidly easy to get stuff past port authority. My veils aren't even that high yet, either.

    Dunno about red honey, I haven't actually tried selling any yet. I have done that storylet though.

    what have you tried smuggling so far? Red honey and sunlight are the biggest money makers

    I've made about 50K off Sunlight and never once had trouble getting it past the docks.

    Haven't done red honey yet though.

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    AnzekayAnzekay Registered User regular
    edited February 2015
    EDIT: blech doubleposte

    Anzekay on
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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Go North, young man, GO NORTH.

    jnij103vqi2i.png
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    EtiowsaEtiowsa Registered User regular
    Etiowsa wrote: »
    I finally manage to get some sunlight, and now I can't find anywhere to sell it. Also, I did some things that I'm not sure I should have. But something called the dawn machine has to be good and awesome, right?

    Isle of Cats is a decent place to unload sunlight. There's a veils check where if you pass, you get some money and get your box back. If you fail, you get more money, but don't get the box.

    I know, I couldn't find the Isle of Cats. But then my bat found it! Then one of my crew opened the box and let all the sunlight out! Then I sold the bastard to Wisdom! Then I got entirely too much scintillack and had to throw some in the zee! Shit just keeps happening, it's wonderful! I'm just waiting for Mt. Nomad to show up and ruin everything again.

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    AnzekayAnzekay Registered User regular
    The best way to sell sunlight sustainably is to the Bruiser in London.

    Of course that means you have to smuggle the stuff in, but you can avoid that via veils, echoes (you'll still make a profit if you have a good few boxes) and the concealable compartment.

    I usually just run Sphinxstone to get the capital for 4ish boxes and the compartment, and then start running the Sunlight. Once I've got enough to get up to 10+ boxes, I'll go buy them and return to running it.

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    DracomicronDracomicron Registered User regular
    Down to 17 hull and 3 crew, mere meters away from the funging station, a jilly fleur charged at me.

    9 hull, it backs off a bit then languidly approaches to try to finish me, I just barely make it to port, audibly begging it not to come any closer.

    How did I get to 17 hull? Killed a lifeberg. You know how it goes.

    It's actually reasonably easy to kill lifebergs without getting damaged if you have a forward gun.

    Get just in range of the forward gun and take a potshot at the 'berg. It will turn to come after you. Switch on your light and hit full reverse (your engine needs to be better than the starting pile of crap; I used either the Serpentine or the +2000 engine from the store). The 'berg will not be able to catch you with its rams while you are unloading your forward and deck guns constantly.

    Lifebergs have some serious loot... 4+ fuel and 6+ supplies if you make your stat check or Outlandish Treasures and Lamentable Relics if you go for money.

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    SeriouslySeriously Registered User regular
    Quick check, how many folk here know the process of red honey production and what it's used for?

    I know what it does


    and I want

    more

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    Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Down to 17 hull and 3 crew, mere meters away from the funging station, a jilly fleur charged at me.

    9 hull, it backs off a bit then languidly approaches to try to finish me, I just barely make it to port, audibly begging it not to come any closer.

    How did I get to 17 hull? Killed a lifeberg. You know how it goes.

    It's actually reasonably easy to kill lifebergs without getting damaged if you have a forward gun.

    Get just in range of the forward gun and take a potshot at the 'berg. It will turn to come after you. Switch on your light and hit full reverse (your engine needs to be better than the starting pile of crap; I used either the Serpentine or the +2000 engine from the store). The 'berg will not be able to catch you with its rams while you are unloading your forward and deck guns constantly.

    Lifebergs have some serious loot... 4+ fuel and 6+ supplies if you make your stat check or Outlandish Treasures and Lamentable Relics if you go for money.

    well, that was with the starting ship and a slightly better than starting gun, so...

    jnij103vqi2i.png
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    DracomicronDracomicron Registered User regular
    Down to 17 hull and 3 crew, mere meters away from the funging station, a jilly fleur charged at me.

    9 hull, it backs off a bit then languidly approaches to try to finish me, I just barely make it to port, audibly begging it not to come any closer.

    How did I get to 17 hull? Killed a lifeberg. You know how it goes.

    It's actually reasonably easy to kill lifebergs without getting damaged if you have a forward gun.

    Get just in range of the forward gun and take a potshot at the 'berg. It will turn to come after you. Switch on your light and hit full reverse (your engine needs to be better than the starting pile of crap; I used either the Serpentine or the +2000 engine from the store). The 'berg will not be able to catch you with its rams while you are unloading your forward and deck guns constantly.

    Lifebergs have some serious loot... 4+ fuel and 6+ supplies if you make your stat check or Outlandish Treasures and Lamentable Relics if you go for money.

    well, that was with the starting ship and a slightly better than starting gun, so...

    Yeah, I know. Not knockin' you, just saying that you can more easily get revenge on the next one for his homie almost sinking your boat if you gear up a little.

    A lot of people knock the more powerful engines as coal-hogs, but I look at it like this: You don't drive a Prius in the Indy 500. If your intention is to be the baddest motherf__ker on the zee, you gotta pay the price of improved performance, however incremental that performance improvement might be.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Quick check, how many folk here know the process of red honey production and what it's used for?

    I just started the Nemesis ambition yesterday in Fallen London, actually

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    LibrarianLibrarian The face of liberal fascism Registered User regular
    Down to 17 hull and 3 crew, mere meters away from the funging station, a jilly fleur charged at me.

    9 hull, it backs off a bit then languidly approaches to try to finish me, I just barely make it to port, audibly begging it not to come any closer.

    How did I get to 17 hull? Killed a lifeberg. You know how it goes.

    It's actually reasonably easy to kill lifebergs without getting damaged if you have a forward gun.

    Get just in range of the forward gun and take a potshot at the 'berg. It will turn to come after you. Switch on your light and hit full reverse (your engine needs to be better than the starting pile of crap; I used either the Serpentine or the +2000 engine from the store). The 'berg will not be able to catch you with its rams while you are unloading your forward and deck guns constantly.

    Lifebergs have some serious loot... 4+ fuel and 6+ supplies if you make your stat check or Outlandish Treasures and Lamentable Relics if you go for money.

    well, that was with the starting ship and a slightly better than starting gun, so...

    Yeah, I know. Not knockin' you, just saying that you can more easily get revenge on the next one for his homie almost sinking your boat if you gear up a little.

    A lot of people knock the more powerful engines as coal-hogs, but I look at it like this: You don't drive a Prius in the Indy 500. If your intention is to be the baddest motherf__ker on the zee, you gotta pay the price of improved performance, however incremental that performance improvement might be.

    So it would make sense to put a pricy engine into the starting ship? A better ship seems so far away moneywise.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Getting a stronger engine in the first ship is a total waste.

    You'll more than double your fuel consumption, and save supplies that your small crew wasn't really going through very quickly in the first place, and terror which is preposterously easy to get rid of once you get a house and family.

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