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Star Wars: The Old Republic - Everybody Here Is Going To Be A Jedi
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I liked Oblivion, but I hated it when they pulled that horse armor/spell book shit. That stuff should have been provided in the game from release.
As far as TOR goes, I think they'll stick with the monthly sub. Why re-invent the wheel?
Microtransactions: pony up or you won't be shiny like the players that spend in spiraling amounts.
Some people can easily spend more per month in bits if they are not careful, and the whole concept leaves a bad taste in my mouth.
Insert the comic where the one dude is blinged out and the other has a wooden sword etc.
I really do hope it's just a monthly fee and not pay $5 for a jet pack and $10 for this set of armour
Basically, is Guild Wars fuckloads cheaper to run and if so, why?
Same reason Diablo 2 doesn't have a monthly fee.
Or to be more specific, I think that the word MMO is sometimes used as a genre label, and sometimes used as a design ideal which some games come closer to than others. These are really two separate things.
EVE, for example, probably comes closest to the ideal of an MMO in its persistence and player-driven-ness, whereas Guild Wars is only a few notches away from your standard multiplayer dungeon-raid RPG. That's not a bad thing at all, it's just not going for the same ideal.
Fuck, now I feel bad for derailing our new thread.
Somebody make some lightsaber noises.
That's going back almost 9 years.
And there's your noises.
What's that Jedi Jimmy? You are not as powerful in the force as the other Jedi? That's because you haven't yet purchased your talent points yet! Your Jedi can have up to 50 talent points and each one only costs 5 cents! What was that Jedi Jimmy? You messed up you talent? Well no worries there young padawan! You can respec for the low cost of 99 cents!
/shivver
On the subject of what makes an MMO an MMO, I will go back to when I first discovered the genre. Someone told me of a computer rpg (Asherons Call) that had a persostant world where I could meet other people and interact with them. That idea is what always stuck with me as an MMO. I enjoy the idea that I can be questing in Elwyn Forest, killing murlocks, and in the distance, I can see some other player killing bears. I don't HAVE to interact with them, but I can if I choose to. Even the level of interaction can be fun. I can wave, say hi, /spit, invite them to join in group to quest together, duel them, or completely ignore them and continue on my way.
That's what I look for in MMO's, it's what I personally enjoy and am willing to pay $texas for.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Or Nihilese.
om dash nari to
"I'm sorry?"
:: force choke ::
i want to say i remember pvp being involved in this game somehow? that's what leads to the above question. if it's not, then no worries, there just will be fewer asshats on the Republic side to deal with.
"What's that? Dash Rendar is gay Han Solo?
I was thinking the same thing when I saw the trailer. In short, "Wow, this is awesome. Also, everyone and their mother is going to be rolling Sith when this breaks."
Unless of course, they release a follow-up Jedi trailer that shows the Jedi owning face.
Warframe/Steam: NFyt
I doubt that. Sure, there will be a lot of force users, but the concepts and description of the Bounty Hunter/Smuggler classes sound like they'll be unique and interesting enough in their own right.
I mean, can you deflect fire from a flamethrower with a lightsaber?
that's why we call it the struggle, you're supposed to sweat
Me, I'm interested in the Sith because I want to understand more about their motives. I'd be a little disappointed if it's nothing more than Evil Taking Over the Galaxy, but I don't think Bioware will do that.
Why would you possibly think they wouldn't do that? Villains in Bioware games are more often moustache twirlers than not. Revan had no personality until KOTOR 2 retconned the crap out of him and just wanted to conquer the galaxy nyahahahaha!
The Siths motives are not complicated at all here: Revenge. They got the shit kicked out of them in the Great Hyperspace War and they're here to return the favor.
White FC: 0819 3350 1787
I don't think that's actually a problem for Order in WAR. There are servers where Order has the population advantage, we're just not on one of them :P
I thought the same thing though. That trailer made the Sith look like gods and the Jedi look useless. I'm kind of hoping for trailer Mk II where the Sith get blown the fuck up by troopers.
I'm still laughing that I found useless little things in the trailer that bothered me. Hooray for nitpicking.
Like that T3 unit?
T3: "bweep bwonk dweep deet*"
*Master there are Sith in here*
Jedi: "NO SHIT"
White FC: 0819 3350 1787
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That T3 is puzzling the fuck out of me. It does nothing!
I'd think it's supposed to be a hint of something. Like, it's the only survivor of that battle and it becomes a companion character later on, or something?
Goddamn, I don't know.
The Jedi getting knocked back and then tearing up the ground when landed. I actually chuckled. I think that's just become laughably cliche to me.
And the Jedi totally should have made all of his armor out of that lightsaber proof material his cloak his was made out of.
I got a laugh out of that one.
Oddly enough, I always thought the main reason, or at the very least the initial reason for the Sith having a hate-on for the Jedi was their general belief that the Jedi were weak and that their Republic was unfit for rule. The Sith always felt that by keeping such a tight lock on their passions and their emotions, the Jedi were too impartial and too uninvolved in the direction of the galaxy. In KotoR, especially the Sith Academy parts, I always got a sort of "you're doing it wrong!" impression when it came to the Sith's thoughts on the Jedi.
Granted, after numerous wars I imagine revenge has also become a factor, but I imagine the Sith still feel they are better suited to forcefully guiding the direction of the galaxy.
I'm thinking more about Mass Effect, which is a more recent and much better example of what Bioware is doing with characterization, than the first KOTOR game. Revenge is a nice surface motivation, but will it really carry me through days of playtime that it usually takes to reach level cap in an MMO? Probably not. If the Sith are so boring, I'll probably shove off. Either to another faction or game.
And yeah, I'm also hoping that Bioware learned a little something from KOTOR 2. Which had plenty of its own story problems, if you'll remember.
The force-assisted leap, as well as the telekinetic recovery of his saber for a two-handed downward stab, was pretty badass.
There's definitely an element of that to it. And personally I agree with the Sith that unilaterally more or less demanding total emotional suppression of all Jedi is an incredibly terrible idea. It would make a good requirement to be a Jedi Master, but given that the Jedi try to be an institution for all Force users...well that's just not going to work. Not everyone is wired as to be able to do that, and you're just going to cause a breaking dam scenario later down the road. And that's just from the perspective of human psychology, not even taking into account the more aggressive species. An emphasis on psychology so as to better understand the psyche and the dangers of extremes, not emotions themselves, would probably do the Jedi a world of good in terms of net Jedi fallen to the Dark Side.
White FC: 0819 3350 1787
Warframe/Steam: NFyt
From an aesthetic perspective, it looked alot better then what it would have if he had just kicked him without the slow-mo. He'd have just been a blur that slammed into the guy's face.
I'm still trying to figure out what the fuck the Astromech droid was doing there.
Don't get me wrong, it's a nice cut scene . . . I just want to see in game action.