I love that they added a training queue. Sure beats having to decide between staying/getting up at 2 am to start a new skill vs thinking about how many skill points you're losing.
I love that they added a training queue. Sure beats having to decide between staying/getting up at 2 am to start a new skill vs thinking about how many skill points you're losing.
H-holy shit. That makes a massive difference, but is there a limit, so that I can't just not play for a month and continue learning skills the entire time?
Septus on
PSN: Kurahoshi1
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PiptheFairFrequently not in boats.Registered Userregular
I love that they added a training queue. Sure beats having to decide between staying/getting up at 2 am to start a new skill vs thinking about how many skill points you're losing.
H-holy shit. That makes a massive difference, but is there a limit, so that I can't just not play for a month and continue learning skills the entire time?
It's a 24 hour limit, it's mainly there just so that people don't have to worry about setting alarm clocks.
Its *kind of* a 24 hour limit. Right now my queue is almost 40 hours... because if you have 23 hours in queue, you can stick a massive skills right at the end and let it overflow.
Yeah, it just gives you a 24 hour window to plug another skill into the queue before the skills currently in queue finish. So if you have a skill finishing up and the next skill will take 12 days to train, that's fine as long as you log in to add the skill anytime after the current queue drops under 24 hours. Gives you much more flexibility.
i've only been logging in to queue skills lately. i suspect this is because i started on the 'business' career track and had to mine stuff, and that was boring as shit
i've only been logging in to queue skills lately. i suspect this is because i started on the 'business' career track and had to mine stuff, and that was boring as shit
i've only been logging in to queue skills lately. i suspect this is because i started on the 'business' career track and had to mine stuff, and that was boring as shit
hi5 "only log on to queue skills" buddy
I did that for the last year. I'd picked up a ton of game time when I started playing, then promptly lost interest when [whatever game] came out and would only log on to queue up my skills. Then when the time came for my subscription to renew, I'd completely forgotten that they still had my CC number and it renewed without my knowing. Buuuuut fuck it, it happened and I didn't really care too much, so I continued to learn skills.
It's made coming back to EVE REALLY easy, having a character with 14mil skillpoints I can just jump into. Within a week or so I could probably fly anything cruiser-shaped.
hey pip, I realized I won't be able to participate in thunderdome because I'm training up heavy missiles to level 5 and don't have min frigs trained up for a rifter
hey pip, I realized I won't be able to participate in thunderdome because I'm training up heavy missiles to level 5 and don't have min frigs trained up for a rifter
it's cool
I just suggested it to newbees to get their first experience with tackling/blowing up in a rifter
hey pip, I realized I won't be able to participate in thunderdome because I'm training up heavy missiles to level 5 and don't have min frigs trained up for a rifter
it's cool
I just suggested it to newbees to get their first experience with tackling/blowing up in a rifter
yeah, it sounds like a lot of fun and I'm still considering pausing heavy missiles and training up gal frig instead
but then I really want to get into a drake with t2 heavies
Druhim on
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PiptheFairFrequently not in boats.Registered Userregular
edited May 2011
t2 heavies are really goddamn important, and also lead directly into a tengu
ok, how are these rifters going to be fitted? I switched training to gal frig but I want to make sure I have the other skills I'll need to fly one of these.
ok, how are these rifters going to be fitted? I switched training to gal frig but I want to make sure I have the other skills I'll need to fly one of these.
minnie frig, propulsion jamming, hull upgrades, small projectile turret, afterburners (and navigation) all trained up to level 1 should put you in a t1 rifter
Edit: forgot to add, rifter probably needs minnie frig to level 3
ok, so while I can easily train gal frig up to level 3 by then I don't have the small projectile turret skill and the nearest book I can find on the market is like 30 jumps away
f that
I never really got a chance to do some cool ops, the one I tried ended up really being just a bunch of jumps then nothing, meanwhile I had no idea what happened.
I never really got a chance to do some cool ops, the one I tried ended up really being just a bunch of jumps then nothing, meanwhile I had no idea what happened.
"a bunch of jumps then nothing" sums up the entire fleet op experience. If you're lucky you'll get one good fleet fight every 2 or 3 weeks.
And by "good fleet fight", I mean dealing with horrible lag and the likelihood that your ship will explode before you even know that you are being targeted.
ok, how are these rifters going to be fitted? I switched training to gal frig but I want to make sure I have the other skills I'll need to fly one of these.
minnie frig, propulsion jamming, hull upgrades, small projectile turret, afterburners (and navigation) all trained up to level 1 should put you in a t1 rifter
Edit: forgot to add, rifter probably needs minnie frig to level 3
Well if you wanna be super cool you want MWD as well.
its a big diff between MWD and afterburner. I'm pretty sure a Rifter can hit 2km/s with an MWD... hell, my destroyer can almost hit 1.6.
Druhim asked for the basic necessities. Yes, an mwd would help. Although if you're fighting other frigs then you might want to stick with the afterburner so that you can web/scram and still keep range.
ukiyo e on
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BaidolI will hold him offEscape while you canRegistered Userregular
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hey satan...: thinkgeek amazon My post |
H-holy shit. That makes a massive difference, but is there a limit, so that I can't just not play for a month and continue learning skills the entire time?
you have me friended on steam already!
t septus: 24 hours is the limit, however, you can select up to 23:59 worth of skills and 1 more regardless of it's length
When I played, I always liked the cut of this particular destroyer's jib, despite what people said about it.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
It's a 24 hour limit, it's mainly there just so that people don't have to worry about setting alarm clocks.
I play eve, but not with you guys. I'm in Dirt Nap Squad. It's fun.
mining is for people that find drying paint fascinating
Wow.
You actually admit that?
(I'm half joking)
DNSBlack should never be allowed on an alliance panel again
Mining V/Astrogeology V/Exhumers V/two +5% mining implants crew checking in.
bless you for being a freak of nature that can stand mining
I know the corp needs you guys
don't do that
shoot nerds instead
I did that for the last year. I'd picked up a ton of game time when I started playing, then promptly lost interest when [whatever game] came out and would only log on to queue up my skills. Then when the time came for my subscription to renew, I'd completely forgotten that they still had my CC number and it renewed without my knowing. Buuuuut fuck it, it happened and I didn't really care too much, so I continued to learn skills.
It's made coming back to EVE REALLY easy, having a character with 14mil skillpoints I can just jump into. Within a week or so I could probably fly anything cruiser-shaped.
XBL: Torn Hoodie
@hoodiethirteen
it's cool
I just suggested it to newbees to get their first experience with tackling/blowing up in a rifter
yeah, it sounds like a lot of fun and I'm still considering pausing heavy missiles and training up gal frig instead
but then I really want to get into a drake with t2 heavies
which are the best ship in this awful game
minnie frig, propulsion jamming, hull upgrades, small projectile turret, afterburners (and navigation) all trained up to level 1 should put you in a t1 rifter
Edit: forgot to add, rifter probably needs minnie frig to level 3
f that
"a bunch of jumps then nothing" sums up the entire fleet op experience. If you're lucky you'll get one good fleet fight every 2 or 3 weeks.
Well if you wanna be super cool you want MWD as well.
hey satan...: thinkgeek amazon My post |
Druhim asked for the basic necessities. Yes, an mwd would help. Although if you're fighting other frigs then you might want to stick with the afterburner so that you can web/scram and still keep range.
I actually turned that pilot into a plexing guy because the insurance changes nerfed minerals so hard even I could not be bothered to mine anymore.
ishtar and proteus own all kinds of bones