Sorry for the delay, and no time for an IC post, I'm afraid.
However, The Universities believe that knowledge is the foundation of prosperity. Furthermore, we believe that money is the root of the research grants that allow the knowledge that creates the prosperity, and we therefore:
Activate the Primary ability of our Trade (II) Strategy Card. We receive 3 Trade Goods. As there are no existing agreements between players, no further goods are allotted. Finally, we open trade negotiations among all players, reminding them that the Universities must approve all new trade agreements.
Errr.... is that okay, @MrBlarney? I wasn't sure whether to do it in basic blue or in the colors of the undaunted Circumlocutory Cephalopods (Gooooooo Cephs!).
That's fine, players/teams are quite welcome to use their racial color to indicate their official actions. Don't forget to list your updated TG amount, since your action affected it.
Floor is open for discussion regarding Trade Agreements, and will remain so until either the Jol-Nar deem negotiations closed or I get fed up enough to tell everyone to start moving on (which I will give plenty of fair warning about).
Hmmm..haven't heard from my partner in 2 days so I'll go ahead with negotiations.
(We're Yin)
Don't trust those organics, L1z1x! They'll never understand ugly 1/1 trade contract species like you and I. What say we swap 1 contracts and live in beautiful harmony?
Naalu? Swap 1 contracts also?
MrBody on
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Iron WeaselDillon!You son of a bitch!Registered Userregular
We cannot fault your logic, SeGatai.
The L1Z1X propose an economic alliance between themselves and the Naalu Collective - 1 for 1. Alternately, if the Snake Queen were to agree to a 2-to-1 trade, the L1Z1X would immediately forgive the debt currently owed to us by the Naalu, and would consider ours an iron-clad alliance.
We further propose a 1-for-1 trade with the Yin Brotherhood, whose efforts to defeat their own biology are admirable.
The Naalu Collective -
The Snake Queen accepts the economic alliance between the L1Z1X and ourselves - on the 1 for 1 basis.
If anyone has a 2 for 2 trade they would like to propose, we are listening, Creuss & Muatt.
Not sure what's still available, as the discussions are not finalized.
The Embers of Muaat- Muaat will agree to the trade with the Cruess of their Cruess Trade[2] for my Muaat Trade[2]
However, Orange Soda and SeGaTaI, though our borders are not yet finalized, I assure you that hostile movements will be met with a supernova appropriate action.
To Stever of the 777 minds, I do not foresee us coming into direct conflict for many reason so a trade with the Naalu would be a great idea. We can offer you many trade goods which can only be forged in the convection zone of a star.
@stever777 Muaat will propose a trade to the Naalu of my Muaat Trade[2] for Naalu Trade[2].
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Hacan traders continue to buzz about the galaxy, preparing to facilitate the opening of trade routes between all races, but only if the Jol-Nar deem them to be allowed...
Current Trade Status
A Trade Agreement is established between the Jol-Nar [3] and Creuss [2].
A Trade Agreement is proposed between the Yin [1] and L1z1x [1], still to be approved by Jol-Nar.
A Trade Agreement is proposed between the Jol-Nar [1] and Yin [1], still to be approved by Jol-Nar and conditional on the approval of the Yin-L1z1x agreement.
A Trade Agreement is proposed between the Naalu [1] and L1z1x [1], still to be approved by Jol-Nar.
A Trade Agreement is proposed between the Muaat [2] and Creuss [2], still to be approved by Jol-Nar.
A Trade Agreement is proposed between the Muaat [2] and Naalu [2], still to be approved by Jol-Nar and verified by the Naalu.
MrBlarney on
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Iron WeaselDillon!You son of a bitch!Registered Userregular
We shall sea what the Jol-Nar decide, the Councillor thought. It's better to have fronds rather than anemones.
Hmm, time for a diagnostic.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
The Admissions Department of the Universities of Jol-Nar expresses confusion as to their receipt of the proposed trade agreements, passes them off to Comparative Economy, which hands them to the newly-formed Theology and Cryptozoology. Dean Gazoo (Great) Approves all deals listed in MrBlarney's 5:16 am update.
As an aside to the Yin Brotherhood, your attempt to coerce the Universities was both distasteful and unnecessary, as we were not considering vetoing your agreement with the Mindnet.
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Iron WeaselDillon!You son of a bitch!Registered Userregular
Splendid!
In recognition of your great wisdom, we shall make certain that your people are fed into only our most luxurious assimilation vats.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
As an aside to the Yin Brotherhood, your attempt to coerce the Universities was both distasteful and unnecessary, as we were not considering vetoing your agreement with the Mindnet.
The Yin Brotherhood has to cover its ass, since it's the same one ass.
@SeGaTai nice handling of trade. I look forward to our new trade partners.
At L1X1X, I think you got a good deal with some powerful partners, but don't take this as a sign of aggression or war. We would still like to work with you. Should any military objectives come up, we will gladly trade them equally with you, so we don't have to worry about losing a trade agreement. (i.e. I destroyed ships in battle type objectives.... we can make it so we both claim them!)
The Embers of Muaat- Muaat will agree to the trade with the Cruess of their Cruess Trade[2] for my Muaat Trade[2]
However, Orange Soda and SeGaTaI, though our borders are not yet finalized, I assure you that hostile movements will be met with a supernova appropriate action.
To Stever of the 777 minds, I do not foresee us coming into direct conflict for many reason so a trade with the Naalu would be a great idea. We can offer you many trade goods which can only be forged in the convection zone of a star.
@stever777 Muaat will propose a trade to the Naalu of my Muaat Trade[2] for Naalu Trade[2].
Your threat of a supernova made me smile IRL. I love muaat's new racial tech SOOO MUCH.
We will be taking the following systems:
Mirage
Lodor
Tequ'ran
Wellon
You may have tar'mann on the condition that you will not place any PDS there. Ever.
We will provide a similar arrangement with mirrage and agree not to place any PDS there.
Hmmm, seems fair enough Ghosts, when I place defenses in Tar'man they will not be PDS systems.
If there are no more trade contracts,
Muaat I spend a Command Pool Counter to activate the Centauri/Gral system and perform a Tactical Action.
A warsun and four ground forces move from Muaat to Centauri/Gral.
I land two ground forces on Centauri and two ground forces on Gral. I take both planets.
TG/AC/PC: 0/0/0
SA/FS/CC: 1/3/2
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x Mindnet: Activate Saudor System. (CP 3 --> 2)
Move in 1 Dreadnought and 1 Ground Force from L1z1x Home System.
Land 1 Ground Force on Saudor. Universities of Jol-Nar: Play Primary Ability of the (5) Trade II Strategy Card, collecting 3 Trade Goods. (TG 0 --> 3)
A Trade Agreement is established between the Jol-Nar [3] and Creuss [2].
A Trade Agreement is established between the Yin [1] and L1z1x [1].
A Trade Agreement is established between the Jol-Nar [1] and Yin [1].
A Trade Agreement is established between the Naalu [1] and L1z1x [1].
A Trade Agreement is established between the Muaat [2] and Creuss [2].
A Trade Agreement is established between the Muaat [2] and Naalu [2]. The Embers of Muaat: Activate Centauri-Gral System. (CP 3 --> 2)
Move in 1 Warsun and 4 Ground Forces from Muaat Home System.
Land 2 Ground Forces on Centauri and 2 Ground Forces on Gral.
Universities of Jol-Nar: 0 VP The Naalu Collective: 0 VP The L1z1x Mindnet: 0 VP The Ghosts of Creuss: 0 VP The Embers of Muaat: 0 VP The Yin Brotherhood: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.:
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: 1 Secret Objective The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 1 Secret Objective
Worlds: R - Darien (2R, 4I) X - Hercalor (1R, 0I, Y) X - Tiamat (1R, 2I, Y)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Faunus (1R, 3I, G (x2))
N - Lirta IV (2R, 3I, G)
N - Loki (1R, 2I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Mirage (1R, 2I, F (x2))
N - Quann (2R, 1I, G)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Rigel I (0R, 1I, G)
N - Rigel II (1R, 2I)
N - Rigel III (1R, 1I, B)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
N - Vefut II (2R, 0I, R)
N - Vega Major (2R, 1I)
N - Vega Minor (1R, 2I, B)
N - Wellon (1R, 2I)
Order of Play The Naalu Collective: (0) Diplomacy IICurrent Turn The Ghosts of Creuss: (1) Leadership The Yin Brotherhood: (3) Assembly The L1z1x Mindnet: (4) Production Universities of Jol-Nar: (5) Trade II The Embers of Muaat: (7) Technology II
How much would players say alliances matter in getting a win?
Never played this FtF and am just wondering how it might work out, esp if players can talk secretly.
CitOW & Diplomacy are sooooo different IRL than by post.
Wondering if this is the case here, too.
Alliances are only as necessary as other players make then. If 3 players form a strong alliance you should too.
If everyone trades but keeps a standing force at their neighbors door step then don't trust anyone.
And that seems to be the way things are headed currently. Also, We can't talk secretly, correct? I thought all player to player conversation had to be in thread (except when communicating with your partner if you have one).
"The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
- Terence McKenna
They don't seem too necessary. From what I've read, the biggest mistake new players make is treating it like a traditional area control and conquest game. That wiping out even one player is tough and more than one is extremely unlikely. Most games are decided by deterrents, judicious military use in capturing a couple key worlds while making sure no one can snipe your homeworld, and staying flexible to claim victory points.
I've played about 30+ games of TI. (maybe more... who knows.. I think I've played every race at least once... most a few times) I've never seen a single player get completely wiped out. The closest we came was actually a game recently, where one player had 1 leader left on one planet and a few ground forces and space dock left on his blockaded homeworld. One of the guys we play with never builds enough ground forces to actually conquer the planets he takes over.
In our real life games alliances DO win the game. The best alliances exist just so long as they are mutually beneficial. The trick is to keep the alliances beneficial for both parties so that there is no reason to turn on your alliance partner ever.
If I can play a TI game without ever having to resort to war, I will. War is costly. Breaking alliances is costly. On the flip side of that, being afraid to make war when it is necessary will lose you the game. Not targeting players who will win without you intervening will cost you the game. It is a wonder and beautiful tight rope and I love this game for that.
The best part is that sometimes you can literally cripple a player JUST by getting everyone else in the game to use assembly in a way to cripple them. You can get the right card at the right time to completely change the course of the game. (there is a law that you can pass that prevents ANYONE from invading mecatol rex EVER while that law is in place.... if a player already occupies it... they can't lose it. I've seen that one win a game before by preventing most of the players from being able to get their secret objective).
There is no right or wrong way to play TI. You can play this game like Risk if you want to... and you can win that way. You can play this game like Diplomacy and win that way. You can play this game like Hungry Hungry Hippos (okay I'm just naming board games now)...
In short, don't be afraid to make mistakes. Don't be afraid to try to do something fun just to do it.
The last game that I played, I stole the racial ability of a race that lets you steal a technology when you destroy a ship in battle. Since we both had the same racial ability for the turn, and no trade agreement, we purposely made the most cost efficient battles in order to trade as much technology that turn. I believe that I gained 4 or 5 techs in one turn. The best part was that I claimed ZERO objectives which involved technology. It ended up just being something fun and absurd to do!
Also, We can't talk secretly, correct? I thought all player to player conversation had to be in thread (except when communicating with your partner if you have one).
This is correct, which is very different than in PbP Diplomacy, which is totally secretive.
You don't even get to know who may be talking to whom, much less about what.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
However, The Universities believe that knowledge is the foundation of prosperity. Furthermore, we believe that money is the root of the research grants that allow the knowledge that creates the prosperity, and we therefore:
Activate the Primary ability of our Trade (II) Strategy Card. We receive 3 Trade Goods. As there are no existing agreements between players, no further goods are allotted. Finally, we open trade negotiations among all players, reminding them that the Universities must approve all new trade agreements.
Errr.... is that okay, @MrBlarney? I wasn't sure whether to do it in basic blue or in the colors of the undaunted Circumlocutory Cephalopods (Gooooooo Cephs!).
Floor is open for discussion regarding Trade Agreements, and will remain so until either the Jol-Nar deem negotiations closed or I get fed up enough to tell everyone to start moving on (which I will give plenty of fair warning about).
If the Creuss' offer of trade between our two great peoples still stands, the L1z1x would not be against such an agreement.
- Terence McKenna
Offer 2 for 2 to muaat.
l1x1z if either of those fall threw we can deal but frankly your contract just isn't worth as much
(We're Yin)
Don't trust those organics, L1z1x! They'll never understand ugly 1/1 trade contract species like you and I. What say we swap 1 contracts and live in beautiful harmony?
Naalu? Swap 1 contracts also?
The L1Z1X propose an economic alliance between themselves and the Naalu Collective - 1 for 1. Alternately, if the Snake Queen were to agree to a 2-to-1 trade, the L1Z1X would immediately forgive the debt currently owed to us by the Naalu, and would consider ours an iron-clad alliance.
We further propose a 1-for-1 trade with the Yin Brotherhood, whose efforts to defeat their own biology are admirable.
(@stever777, @MrBody and @BertezBertez)
The Division, Warframe (XB1)
GT: Tanith 6227
We both have a 1 contract remaining.
That sweet sweet 1 contract is still up for grabs to whoever wants it!
We will also accept the Ghost's offer of our 3 for their 2, with 1 TG coming to correct for the imbalance. Make the grants always be in your favor!
TG/AC/PC: 3/0/2
SA/FS/CC: 2/3/3
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Snake Queen accepts the economic alliance between the L1Z1X and ourselves - on the 1 for 1 basis.
If anyone has a 2 for 2 trade they would like to propose, we are listening, Creuss & Muatt.
Not sure what's still available, as the discussions are not finalized.
The Black Hole of Cygnus X-1
Muaat will agree to the trade with the Cruess of their Cruess Trade[2] for my Muaat Trade[2]
However, Orange Soda and SeGaTaI, though our borders are not yet finalized, I assure you that hostile movements will be met with a supernova appropriate action.
To Stever of the 777 minds, I do not foresee us coming into direct conflict for many reason so a trade with the Naalu would be a great idea. We can offer you many trade goods which can only be forged in the convection zone of a star.
@stever777
Muaat will propose a trade to the Naalu of my Muaat Trade[2] for Naalu Trade[2].
Current Trade Status
A Trade Agreement is established between the Jol-Nar [3] and Creuss [2].
A Trade Agreement is proposed between the Yin [1] and L1z1x [1], still to be approved by Jol-Nar.
A Trade Agreement is proposed between the Jol-Nar [1] and Yin [1], still to be approved by Jol-Nar and conditional on the approval of the Yin-L1z1x agreement.
A Trade Agreement is proposed between the Naalu [1] and L1z1x [1], still to be approved by Jol-Nar.
A Trade Agreement is proposed between the Muaat [2] and Creuss [2], still to be approved by Jol-Nar.
A Trade Agreement is proposed between the Muaat [2] and Naalu [2], still to be approved by Jol-Nar and verified by the Naalu.
Hmm, time for a diagnostic.
The Division, Warframe (XB1)
GT: Tanith 6227
As an aside to the Yin Brotherhood, your attempt to coerce the Universities was both distasteful and unnecessary, as we were not considering vetoing your agreement with the Mindnet.
In recognition of your great wisdom, we shall make certain that your people are fed into only our most luxurious assimilation vats.
The Division, Warframe (XB1)
GT: Tanith 6227
Cigars and whiskey for everyone!
The Yin Brotherhood has to cover its ass, since it's the same one ass.
The Snake Queen agrees to the offer of a 2 for 2 trade with The Embers of Muaat.
The Black Hole of Cygnus X-1
At L1X1X, I think you got a good deal with some powerful partners, but don't take this as a sign of aggression or war. We would still like to work with you. Should any military objectives come up, we will gladly trade them equally with you, so we don't have to worry about losing a trade agreement. (i.e. I destroyed ships in battle type objectives.... we can make it so we both claim them!)
Your threat of a supernova made me smile IRL. I love muaat's new racial tech SOOO MUCH.
We will be taking the following systems:
Mirage
Lodor
Tequ'ran
Wellon
You may have tar'mann on the condition that you will not place any PDS there. Ever.
We will provide a similar arrangement with mirrage and agree not to place any PDS there.
If there are no more trade contracts,
Muaat
I spend a Command Pool Counter to activate the Centauri/Gral system and perform a Tactical Action.
A warsun and four ground forces move from Muaat to Centauri/Gral.
I land two ground forces on Centauri and two ground forces on Gral. I take both planets.
TG/AC/PC: 0/0/0
SA/FS/CC: 1/3/2
The L1z1x Mindnet: Activate Saudor System. (CP 3 --> 2)
Move in 1 Dreadnought and 1 Ground Force from L1z1x Home System.
Land 1 Ground Force on Saudor.
Universities of Jol-Nar: Play Primary Ability of the (5) Trade II Strategy Card, collecting 3 Trade Goods. (TG 0 --> 3)
A Trade Agreement is established between the Jol-Nar [3] and Creuss [2].
A Trade Agreement is established between the Yin [1] and L1z1x [1].
A Trade Agreement is established between the Jol-Nar [1] and Yin [1].
A Trade Agreement is established between the Naalu [1] and L1z1x [1].
A Trade Agreement is established between the Muaat [2] and Creuss [2].
A Trade Agreement is established between the Muaat [2] and Naalu [2].
The Embers of Muaat: Activate Centauri-Gral System. (CP 3 --> 2)
Move in 1 Warsun and 4 Ground Forces from Muaat Home System.
Land 2 Ground Forces on Centauri and 2 Ground Forces on Gral.
Current Map: Round 1, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Naalu Collective: 0 VP
The L1z1x Mindnet: 0 VP
The Ghosts of Creuss: 0 VP
The Embers of Muaat: 0 VP
The Yin Brotherhood: 0 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.:
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: 1 Secret Objective
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 1 Secret Objective
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Creuss [2], Yin [1]
Technology: Hylar V Assault Laser, Antimass Deflectors, Enviro Compensator, Sarween Tools
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: L1z1x [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
X - Bereg (3R, 1I, R)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Yin [1]
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser
Worlds:
R - [0.0.0] (5R, 0I)
X - Saudor (2R, 2I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Jol-Nar [3], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters
Worlds:
R - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
Action Cards: 0
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [2], Creuss [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Jol-Nar [1], L1z1x [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets
Worlds:
R - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
X - Tiamat (1R, 2I, Y)
Neutral Worlds
N - Abaddon (1R, 0I, R)
N - Arinam (1R, 2I, B)
N - Ashtroth (2R, 0I)
N - Faunus (1R, 3I, G (x2))
N - Lirta IV (2R, 3I, G)
N - Loki (1R, 2I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Mirage (1R, 2I, F (x2))
N - Quann (2R, 1I, G)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Rigel I (0R, 1I, G)
N - Rigel II (1R, 2I)
N - Rigel III (1R, 1I, B)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
N - Vefut II (2R, 0I, R)
N - Vega Major (2R, 1I)
N - Vega Minor (1R, 2I, B)
N - Wellon (1R, 2I)
Order of Play
The Naalu Collective: (0) Diplomacy II Current Turn
The Ghosts of Creuss: (1) Leadership
The Yin Brotherhood: (3) Assembly
The L1z1x Mindnet: (4) Production
Universities of Jol-Nar: (5) Trade II
The Embers of Muaat: (7) Technology II
@stever777 is up to act.
Take a Tactical Action, activating Bereg system
Move Carrier w/Fighter, Destroyer and 1 GF from Druaa.
Land GF on Lirta IV.
TG/AC/PC: 0/0/2
SA/FS/CP: 2/3/2
The Black Hole of Cygnus X-1
Activate Creuss system to build one carrier and 2 GFs, exhausting Creuss(4)
TG/AC/PC: 0/0/2
SA/FS/CP:2/3/1
Activate Vefut II system. Move 1 carrier + 1 ground force from Darien to there. Land ground force on Vefut II.
- Terence McKenna
Never played this FtF and am just wondering how it might work out, esp if players can talk secretly.
CitOW & Diplomacy are sooooo different IRL than by post.
Wondering if this is the case here, too.
The Black Hole of Cygnus X-1
If everyone trades but keeps a standing force at their neighbors door step then don't trust anyone.
And that seems to be the way things are headed currently. Also, We can't talk secretly, correct? I thought all player to player conversation had to be in thread (except when communicating with your partner if you have one).
- Terence McKenna
In our real life games alliances DO win the game. The best alliances exist just so long as they are mutually beneficial. The trick is to keep the alliances beneficial for both parties so that there is no reason to turn on your alliance partner ever.
If I can play a TI game without ever having to resort to war, I will. War is costly. Breaking alliances is costly. On the flip side of that, being afraid to make war when it is necessary will lose you the game. Not targeting players who will win without you intervening will cost you the game. It is a wonder and beautiful tight rope and I love this game for that.
The best part is that sometimes you can literally cripple a player JUST by getting everyone else in the game to use assembly in a way to cripple them. You can get the right card at the right time to completely change the course of the game. (there is a law that you can pass that prevents ANYONE from invading mecatol rex EVER while that law is in place.... if a player already occupies it... they can't lose it. I've seen that one win a game before by preventing most of the players from being able to get their secret objective).
There is no right or wrong way to play TI. You can play this game like Risk if you want to... and you can win that way. You can play this game like Diplomacy and win that way. You can play this game like Hungry Hungry Hippos (okay I'm just naming board games now)...
In short, don't be afraid to make mistakes. Don't be afraid to try to do something fun just to do it.
The last game that I played, I stole the racial ability of a race that lets you steal a technology when you destroy a ship in battle. Since we both had the same racial ability for the turn, and no trade agreement, we purposely made the most cost efficient battles in order to trade as much technology that turn. I believe that I gained 4 or 5 techs in one turn. The best part was that I claimed ZERO objectives which involved technology. It ended up just being something fun and absurd to do!
This is correct, which is very different than in PbP Diplomacy, which is totally secretive.
You don't even get to know who may be talking to whom, much less about what.
The Black Hole of Cygnus X-1
Exhaust 0.0.0 (5R) and discard one Political Card (1 TG) for total 8R.
Build two dreadnoughts in 0.0.0. The system is not activated.
Discarded Political Card: Labor Force Politics (LAW)
Other players may now PLAY or PASS
Then it will be Jol-Nar's turn.
The Division, Warframe (XB1)
GT: Tanith 6227
The Ghosts of Creuss:
The Embers of Muaat: PASS
The Yin Brotherhood: PASS
Universities of Jol-Nar: PASS
The Naalu Collective: PASS