Why do games treat females this way? Why is there a princess in a castle? Citra doesn’t need to be saved, it’s all Jason’s idea! Jason conjures up this whole idea that Citra needs saving and he’s gonna save her, when in reality it was all a ritual she created to find a sperm donor, and she kills him.
So I finally picked this up. Looks great, the intro sequence was pretty neat, I'm loving the look of the world and the way radio towers work and everything. So, all full of fresh wonderment I find a Jeep for the first time and jump in and start jammin down the road towards my first mission, which I'm kind of dreading because it's slaughtering beautifully done wildlife, when all of a sudden a herd of komodo dragons comes barreling out of the underbrush across the road. I slam on the brakes but it is far too late and there are sickening thuds from under my vehicle.
Six giant lizards lay mangled and broken in the middle of the road. My shock and horror is complete.
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MetalbourneInside a cluster b personalityRegistered Userregular
So I finally picked this up. Looks great, the intro sequence was pretty neat, I'm loving the look of the world and the way radio towers work and everything. So, all full of fresh wonderment I find a Jeep for the first time and jump in and start jammin down the road towards my first mission, which I'm kind of dreading because it's slaughtering beautifully done wildlife, when all of a sudden a herd of komodo dragons comes barreling out of the underbrush across the road. I slam on the brakes but it is far too late and there are sickening thuds from under my vehicle.
Six giant lizards lay mangled and broken in the middle of the road. My shock and horror is complete.
Komodo dragons are horrid beasts who would just as soon kill you had you not killed them. You're lucky, really.
This is exactly the problem I have with video game designers.
It's like, no, really. I got all that shit. And I'm still saying it was a shitty story line.
"It was meant to be ironic!
Too many games developers want to be Michael Bay and Paul Verhoeven at the same time but don't ever consider that the two are in fact making very different movies!
This is exactly the problem I have with video game designers.
It's like, no, really. I got all that shit. And I'm still saying it was a shitty story line.
"It was meant to be ironic!
Too many games developers want to be Michael Bay and Paul Verhoeven at the same time but don't ever consider that the two are in fact making very different movies!
my plan was to stick the bear and then herd him into an outpost with repellent, then let him go to town, and when they killed him and thought they were safe, BEARSPLOSIONS.
I got killed three times trying to sneak up on him, and once when I panicked and dropped a c4 and triggered it immediately.
This is exactly the problem I have with video game designers.
It's like, no, really. I got all that shit. And I'm still saying it was a shitty story line.
"It was meant to be ironic!
Rock Paper Shotgun had an interview with the writer that took me from "Eh, this story kinda sucks" to "Wow, I actively hate this story."
He couldn't answer just basic, basic questions. Questions like, "Instead of 'satirizing' what you find to be problematic things in video games, why not just make a game that doesn't do any of those things at all?" Or, "Why exactly do you think a tossed-off sexual assault storyline is less offensive/diminishing of the crime/dumb when the victim's a man?"
Also, his whole tract of "Making the player examine their actions" is horseshit, since you only really have two choices in the game: One, keep playing, and let the game storyline unfold as written, which includes becoming party to torture and whatnot. Two, stop playing, and be out sixty bucks. Kind of a dick thing to do to your audience.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Really they should have stuck with the guy on the box art and nothing else
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Btw vaas's voice actor deserves all the money and awards
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MetalbourneInside a cluster b personalityRegistered Userregular
They luck out and get this amazing voice actor who provides such a hook for the story (which is then wasted), and they make him comically fuck up over and over again in nonsensical ways
I mean, he even somehow fucked up shooting you point blank!
I liked this game, and was confused by the article linked on PA a bit ago. Something about people not getting it? I felt like I got it. Oh shit, did I get the wrong one to get?
Played the whole thing on my buddies PS3. Now starting all over on my 360. Which is stupid, we bought them the same day.
This game was my christmas present to myself. It seems like something that will consume me for a long time. Getting attacked by a tiger trying to get to a new radio tower forced me to take a break. Apparently an AK47 isn't sufficient to kill one when you're backpedaling and firing wild while it ruins your fucking world.
They luck out and get this amazing voice actor who provides such a hook for the story (which is then wasted), and they make him comically fuck up over and over again in nonsensical ways
I mean, he even somehow fucked up shooting you point blank!
That's kind of the point, though. That's one level of what his entire definition of insanity speech is about. HE keeps doing the same thing over and over again expecting shit to change. He's tacitly implying that he's also insane.
Posts
It's so hard to kill.
SteamID: Baroque And Roll
Ha ha, someone doesn't have a rocket launcher yet!
Six giant lizards lay mangled and broken in the middle of the road. My shock and horror is complete.
This is exactly the problem I have with video game designers.
It's like, no, really. I got all that shit. And I'm still saying it was a shitty story line.
"It was meant to be ironic!
Komodo dragons are horrid beasts who would just as soon kill you had you not killed them. You're lucky, really.
Also, tigers, man. THE TIGERS
SteamID: Baroque And Roll
Too many games developers want to be Michael Bay and Paul Verhoeven at the same time but don't ever consider that the two are in fact making very different movies!
I think that's exactly the problem right there.
I am making my own stories
like the one where I was mauled to death because I was trying to see if I could stick c4 to a bear
So how'd that turn out, anyway?
The kind where you escape something like this and spend every night crying in a filthy storm drain.
Eating fruit you find and hoping it doesn't give you explosive diarrhea.
Stealing clothes off a local's clothesline because the shit is infecting your chafed crotch.
Crawling a hundred yards a day past an enemy encampment to stow away on a boat that's going to only god fucking knows where.
Good games will never be made due to our overriding need to be a hero or else feel like a little bitch.
my plan was to stick the bear and then herd him into an outpost with repellent, then let him go to town, and when they killed him and thought they were safe, BEARSPLOSIONS.
I got killed three times trying to sneak up on him, and once when I panicked and dropped a c4 and triggered it immediately.
Fun!
I think that'd be an interesting story to read or watch
but making a game based on that which is fun to play is a different story
well, you should probably reconsider your priorities
but this video makes me wish I did
has it been posted? don't care
http://www.youtube.com/watch?v=H9HhYAGIWdk
SteamID: Baroque And Roll
I don't know if that shark attack at the beginning was a jump cut or a glitch, but it cracked me the fuck up
Hungry Like The Wolf - Duran Duran
Welcome To The Jungle - Guns 'N' Roses
Warrior - Ke$ha
Bloodlines - Dethklok
Move Bitch - Disturbing Tha Peace
Ultimate Warrior Entrance Theme - Jim Johnston
Ras Trent - The Lonely Island
You have to kill it with a bow.
PSN: Robo_Wizard1
Ah. 'Splodey arrows?
The Syringes that show you where animals are and give you more damage against them are really handy for those special hunter missions.
Rock Paper Shotgun had an interview with the writer that took me from "Eh, this story kinda sucks" to "Wow, I actively hate this story."
He couldn't answer just basic, basic questions. Questions like, "Instead of 'satirizing' what you find to be problematic things in video games, why not just make a game that doesn't do any of those things at all?" Or, "Why exactly do you think a tossed-off sexual assault storyline is less offensive/diminishing of the crime/dumb when the victim's a man?"
Also, his whole tract of "Making the player examine their actions" is horseshit, since you only really have two choices in the game: One, keep playing, and let the game storyline unfold as written, which includes becoming party to torture and whatnot. Two, stop playing, and be out sixty bucks. Kind of a dick thing to do to your audience.
They luck out and get this amazing voice actor who provides such a hook for the story (which is then wasted), and they make him comically fuck up over and over again in nonsensical ways
I mean, he even somehow fucked up shooting you point blank!
PSN: Robo_Wizard1
Also I quite enjoyed murdering that Australian rapist
It's more fun to him if you're alive
Played the whole thing on my buddies PS3. Now starting all over on my 360. Which is stupid, we bought them the same day.