Man, I literally tried avoiding other players and failed within days.
It was a huge bummer that all the players spawned basically across the block from each other.
Sounds a lot like what No Man's Sky should've been at release and adds improvements to a lot of the things in the game I didn't like. Also sounds like this will the first update of more to come. A "foundation" for what the game might look like in the future. Thoughts?
I didn't understand the point of base building when it was announced
I still don't think I do
+9
Options
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited November 2016
Well in Minecraft the idea of a base stems from the survival aspect. There's so much that can attack you at night that you need a safe spot that's lit with a torch so you can survive the night in a monster free area. Then you'll naturally want to expand this base with a bed and maybe a chest for storing stuff and a crafting table and hey maybe even turn it into a bitchin' castle or recreate a cool building or create a town.
I agree that in normal mode for No Man's Sky though there really isn't anything that can threaten or harass you the way creatures in Minecraft can but if survival mode is designed well (which i'm honestly pretty skeptical on) building a base on a homeworld might be necessary in the same way as a base in Minecraft is at least until you can afford to buy a freighter.
darunia106 on
0
Options
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Having a freighter sounds cool
Having a freighter in a boring ass game like NMS sounds significantly less cool
I'm interested, but given how obscenely expensive buying a new ship was in the base game I am concerned that they describe freighters being bought "at great expense".
Still doesn't seem like there's anything worthwhile to discover. I guess Survival mode might add more of a push forward other than "I want to see the next randomly generated landscape" but it doesn't sound especially compelling.
I'm interested, but given how obscenely expensive buying a new ship was in the base game I am concerned that they describe freighters being bought "at great expense".
Is the great expense reinstalling NMS?
(I don't hold it against anyone if they enjoy NMS, more power to you. But maaaaaaan is this game my Most Disappointing of 2016)
I'm interested, but given how obscenely expensive buying a new ship was in the base game I am concerned that they describe freighters being bought "at great expense".
I got bored of grinding to the better ships waaaay before I could get one.
I'm not sure freighters would be any different
E: and I think that's the crux. I'm really not sure if any of these changes will make the main gameplay loop more fun
It definitely seems like a game that might be best on PC if only cause you can skip or change whatever you don't like about it
0
Options
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I wasn't really expecting this update to fix the problem of "nothing on any of the planets is interesting once you've played for more than a couple hours"
It's just really confusing to me that this is the direction they're going with their first update because I don't feel like it addresses the biggest issue. I guess potentially getting more storage space is something.
I wasn't really expecting this update to fix the problem of "nothing on any of the planets is interesting once you've played for more than a couple hours"
It's just really confusing to me that this is the direction they're going with their first update because I don't feel like it addresses the biggest issue. I guess potentially getting more storage space is something.
A whole lot of people were expecting NMS to be more like Minecraft or other survival games and while I agree a lack of interesting content is problem number one, it is a very smart move on their part to have the first update be one that brings it closer in line with those survival game expectations.
It all just goes to show that what came out in August should've had an Early Access tag on it
Have it be the launch of Sony having early access games on PS4 and only charge $40 (with a notice that it will eventually go up to $60) and the entire narrative changes
Just a bunch of guys hanging out on the space station together.
Then I flew to a freighter and found out it was way too expensive for me to buy yet, so I went to another planet I hadn't surveyed in the system. But on the way some pirates attacked another group of frigates so I saved them and got to go on-board there and get a reward from the captain.
I haven't done any base-building yet because I want to find a good planet for it but already the game feels more alive.
Does it prompt you to build something at some point?
You can find habitable bases that you can claim and it sets it as your home base/home world and then it starts a big ol' quest chain for you to hire people and get crafting blueprints and stuff.
I assume that habitable bases can be found anywhere because the first one I found was on a real shithole of a world that had non-stop acid rain. Obviously, I waited until I found a better planet.
Planetbound bases....pffft. Mobile bases would make more sense for this game. I want to build a giant mothership so I can go from planet to planet stripping it of it's natural resources before moving on to the next. Kind of like the aliens in Independence Day.
Planetbound bases....pffft. Mobile bases would make more sense for this game. I want to build a giant mothership so I can go from planet to planet stripping it of it's natural resources before moving on to the next. Kind of like the aliens in Independence Day.
That's what freighters are. They're in the game now too.
Important freighter question: can you park multiple personal spacecraft in one?
It looks like it had the space for it, so I am gonna guess yes
0
Options
David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
I haven't checked, but it kinda looked to me like the groundwork for a future patch that would allow multiple owned spacecraft. I feel like they'd have mentioned it if you could have more than one ship now.
The freighter has room for multiple ships and I think NPC ships will land on it like a space station, but for the moment you still only have one personal craft. Maybe that will be in another update.
The freighter has room for multiple ships and I think NPC ships will land on it like a space station, but for the moment you still only have one personal craft. Maybe that will be in another update.
That second tweet reads like it's from a man who has learned a painful lesson.
+11
Options
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
I actually have a lot of faith in Hello Games, still. They're obviously very passionate, creative people. That just needs to translate into making an engrossing and interesting gameplay experience.
darunia106J-bob in gamesDeath MountainRegistered Userregular
Honestly I think the biggest problems with No Man's Sky were:
1) No QA before release.
2) Letting the creative director do marketing.
I think Hello Games have learned from those two things and are definitely trying to rectify the game.
0
Options
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
Well at the very least the base building is very intuitive and easy to figure out. But I have yet to figure out how to move very close to the middle of the galaxy though, as the "atlas interference" path goes in the exact opposite direction, and the stuff off planet is still completely uninteresting so far.
Gonna keep at it another few hours and see if something clicks.
Posts
It was a huge bummer that all the players spawned basically across the block from each other.
https://youtu.be/hI9PvjJJijY
Sounds a lot like what No Man's Sky should've been at release and adds improvements to a lot of the things in the game I didn't like. Also sounds like this will the first update of more to come. A "foundation" for what the game might look like in the future. Thoughts?
I still don't think I do
I agree that in normal mode for No Man's Sky though there really isn't anything that can threaten or harass you the way creatures in Minecraft can but if survival mode is designed well (which i'm honestly pretty skeptical on) building a base on a homeworld might be necessary in the same way as a base in Minecraft is at least until you can afford to buy a freighter.
Having a freighter in a boring ass game like NMS sounds significantly less cool
My Steam
Is the great expense reinstalling NMS?
(I don't hold it against anyone if they enjoy NMS, more power to you. But maaaaaaan is this game my Most Disappointing of 2016)
I got bored of grinding to the better ships waaaay before I could get one.
I'm not sure freighters would be any different
E: and I think that's the crux. I'm really not sure if any of these changes will make the main gameplay loop more fun
It's just really confusing to me that this is the direction they're going with their first update because I don't feel like it addresses the biggest issue. I guess potentially getting more storage space is something.
They said you can declare a home planet.
So presumably you'll be able to travel back there more easily?
Have it be the launch of Sony having early access games on PS4 and only charge $40 (with a notice that it will eventually go up to $60) and the entire narrative changes
Just a bunch of guys hanging out on the space station together.
Then I flew to a freighter and found out it was way too expensive for me to buy yet, so I went to another planet I hadn't surveyed in the system. But on the way some pirates attacked another group of frigates so I saved them and got to go on-board there and get a reward from the captain.
I haven't done any base-building yet because I want to find a good planet for it but already the game feels more alive.
I don't know if that's ever going to be in the game.
But one of the buildable things they've added is a communications terminal where you can leave messages that other players will be able to read.
I haven't figured out how to do build stuff yet so I don't know if there's limitations on what kind of message you can leave.
You can find habitable bases that you can claim and it sets it as your home base/home world and then it starts a big ol' quest chain for you to hire people and get crafting blueprints and stuff.
I assume that habitable bases can be found anywhere because the first one I found was on a real shithole of a world that had non-stop acid rain. Obviously, I waited until I found a better planet.
That's what freighters are. They're in the game now too.
Specifically because of freighters.
Yeah. A planet centered base has no appeal to me, but a freighter-base sounds totally cool.
also, "Survival mode, in fact, gives negative fucks about you".
He is a big, big fan of the update.
That second tweet reads like it's from a man who has learned a painful lesson.
1) No QA before release.
2) Letting the creative director do marketing.
I think Hello Games have learned from those two things and are definitely trying to rectify the game.
Gonna keep at it another few hours and see if something clicks.