My main crew is fully loyal and I got all the Normandy upgrades so they're gonna live but all the named cerebrus crew got turned into paste. I accidentally installed the IFF before activating Legion and doing his loyalty mission so I guess the game had an internal clock running and I didn't get through the relay in time.
The amount of crew that gets gooped is decided by how many missions you do before going through the relay.
I only did Legion's loyalty mission but that was enough to goop Yeoman Chambers and I think the cook and somebody else I don't remember. But I'm Paragon Space Dad, goddammit I didn't want anybody to get gooped.
I don't think I have a save before activating the IFF so I can't save scum it.
Before starting ME3 you could just use a save editor to tick the box in your ME2 save that you saved the crew. It is very easy.
How do? Is that a mod I need to download? Could I use the save editor to start back right before I goofed and do shit in the right order?
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
My main crew is fully loyal and I got all the Normandy upgrades so they're gonna live but all the named cerebrus crew got turned into paste. I accidentally installed the IFF before activating Legion and doing his loyalty mission so I guess the game had an internal clock running and I didn't get through the relay in time.
The amount of crew that gets gooped is decided by how many missions you do before going through the relay.
I only did Legion's loyalty mission but that was enough to goop Yeoman Chambers and I think the cook and somebody else I don't remember. But I'm Paragon Space Dad, goddammit I didn't want anybody to get gooped.
I don't think I have a save before activating the IFF so I can't save scum it.
Before starting ME3 you could just use a save editor to tick the box in your ME2 save that you saved the crew. It is very easy.
How do? Is that a mod I need to download? Could I use the save editor to start back right before I goofed and do shit in the right order?
The easiest thing would be to just load up a backup save, if you have it.
Humor can be dissected as a frog can, but dies in the process.
0
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
My main crew is fully loyal and I got all the Normandy upgrades so they're gonna live but all the named cerebrus crew got turned into paste. I accidentally installed the IFF before activating Legion and doing his loyalty mission so I guess the game had an internal clock running and I didn't get through the relay in time.
The amount of crew that gets gooped is decided by how many missions you do before going through the relay.
I only did Legion's loyalty mission but that was enough to goop Yeoman Chambers and I think the cook and somebody else I don't remember. But I'm Paragon Space Dad, goddammit I didn't want anybody to get gooped.
I don't think I have a save before activating the IFF so I can't save scum it.
Before starting ME3 you could just use a save editor to tick the box in your ME2 save that you saved the crew. It is very easy.
How do? Is that a mod I need to download? Could I use the save editor to start back right before I goofed and do shit in the right order?
Uh. Maybe? I never tried that. If you look on Nexus Mods for Mass Effect Legendary edition, the save editor that works for all three games should be one of the top files. Just grab it and open the save to see what is what.
My main crew is fully loyal and I got all the Normandy upgrades so they're gonna live but all the named cerebrus crew got turned into paste. I accidentally installed the IFF before activating Legion and doing his loyalty mission so I guess the game had an internal clock running and I didn't get through the relay in time.
The amount of crew that gets gooped is decided by how many missions you do before going through the relay.
I only did Legion's loyalty mission but that was enough to goop Yeoman Chambers and I think the cook and somebody else I don't remember. But I'm Paragon Space Dad, goddammit I didn't want anybody to get gooped.
I don't think I have a save before activating the IFF so I can't save scum it.
Before starting ME3 you could just use a save editor to tick the box in your ME2 save that you saved the crew. It is very easy.
How do? Is that a mod I need to download? Could I use the save editor to start back right before I goofed and do shit in the right order?
If you're using Legendary Edition, this: https://www.nexusmods.com/masseffectlegendaryedition/mods/20
If you're on the original games, use Gibbed, but I have no idea how that works now because at this point it's a fork of a fork of a fork etc.
Anyone here played Observation (not to be confused with Observer)? Looks like an interesting option for my puzzle game urge so wondering if it's good.
Haven't progressed the plot of Odyssey much recently, have mostly been hunting cultists. Also had a go at that mythical boar. It was going well until its jerk babies turned up.
Observation is a really cool game with a really cool premise and imagery but which has a couple segments that straight up do not tell you what you are looking for or what to click on, so I have way less positive feelings towards it than I would otherwise because I spent upwards of an hour on a couple sections just trying to find the thing I knew I needed to click on but which I just couldn’t fucking find
So if you get stuck at any point just use a guide, and a video one preferably so you know exactly where to go
Yeah there’s a few points in observation where it tells you to go somewhere but provides no marker, and actually you have to enter in another area, oh and it’s a space station so everything looks the same. Also so many visual glitches and stuff like predetermined cutscene characters clipping or going through a wall. I have to imagine it’s a small team, cos that’s not even like an npc walking and screwing up their path finding, but an on rails segment going wrong. Happened a few times to me and is a common complaint
Overall it was ok, I appreciated it but wouldn’t say it’s a must play
Yeah there’s a few points in observation where it tells you to go somewhere but provides no marker, and actually you have to enter in another area, oh and it’s a space station so everything looks the same. Also so many visual glitches and stuff like predetermined cutscene characters clipping or going through a wall. I have to imagine it’s a small team, cos that’s not even like an npc walking and screwing up their path finding, but an on rails segment going wrong. Happened a few times to me and is a common complaint
Overall it was ok, I appreciated it but wouldn’t say it’s a must play
Yeah, I have some really specific complaints that would entail spoilers, but long story short, the game starts well and then doesn't live up to its potential, imo.
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BroloBroseidonLord of the BroceanRegistered Userregular
I can confirm that I am horrified and am having a strong talk with my 1998 self.
Quote Tweet
doom_txt @doom_txt
· 12h
These are the only two respectable ways to play Doom
Yesterday I had a lot of retweets and reddit posts and such for playing Doom on a pregnancy test.
But as I explained then, it wasn't really PLAYING on a pregnancy test, it was just a video being played back, not an interactive game.
I can confirm that I am horrified and am having a strong talk with my 1998 self.
Quote Tweet
doom_txt @doom_txt
· 12h
These are the only two respectable ways to play Doom
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
+22
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
John Romero dunking on his past self is a genre that never gets old.
Dialog by Ryan North, of Dinosaur Comics fame. (who also wrote Stick It To The Man and Flipping Death from the same studio, and Zach (SMBC comics) Weinersmith has also written a game for Zoink!, so I guess they have a particular taste in writers)
man, going through life with the name weinersmith must be rough
Nothing disrespectable about smithing wieners.
I imagine him as a coach, or drill sergeant. "Why yes, I will smash my hammer upon yon meat ore, and yea, a schlong will be made. A nice, proper one, that will satisfy all comers."
During my genealogy research, I found that my family's name was changed to Weinersmith upon arrival to Ellis Island, apparently because the clerk couldn't be bothered to try and spell "Jelqmeister"
+29
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PiptheFairFrequently not in boats.Registered Userregular
During my genealogy research, I found that my family's name was changed to Weinersmith upon arrival to Ellis Island, apparently because the clerk couldn't be bothered to try and spell "Jelqmeister"
Baba Is You
spent way too long on Island 12. I think I was looking for a more complicated answer when the simplest solution was staring me in the face.
+1
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
The singular is die!
+3
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MalReynoldsThe Hunter S Thompson of incredibly mild medicinesRegistered Userregular
During my genealogy research, I found that my family's name was changed to Weinersmith upon arrival to Ellis Island, apparently because the clerk couldn't be bothered to try and spell "Jelqmeister"
Really had to stretch for that one.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
Sail Forth: A cute sailing game that's very lightweight, but works pretty well. You sail around small maps that you can travel between on a worldmap using arcade sailing mechanics like paying attention to sail trim and wind direction, shoot cannons at some stuff, fish sometimes, gather whatsits. I will say that the demo itself wore on me after a bit and I didn't actually finish it, so probably not the game for me. Still, pretty and there's a lot to like about it.
Rainbow Billy: The Curse of the Leviathan: Also cute! Seems like a solid game targeting younger folks, with overwhelming cutesyness and a legitimately laudable "combat" system that is just about talking to people in a way that will make them open up and be good friends. And then the friends are all kinda attack-Pokemon? Reminds me a tiny bit of Paper Mario as well, with some jumping puzzle "overworld" stuff.
They Always Run: A solid action-platformer where your character has a third arm on their back. Movement/combat is nothing to write home about, but it's perfectly servicable. Writing is surprisingly effective, and there are a few systems that seem like they'll be interesting to work with. It just overall had the impression of a lost really-good 90's SEGA game. Very nice artwork for the most part as well, everything's very chunky and painterly.
In Sound Mind: A standard-ass "psychiatric problems are spooooky" game where you're trapped in a mysterious world... oooof the miiiind? And a mysterious voice says trite dialog to you about how much you suck which 100% will wind up being your own depression or something. Not great! Also you get a gun for no reason.
Out of Line: A pretty good platformer with a gimmick. You toss a little spear that acts as a platform/puzzle solution. It had several perfectly decent puzzles and it was nice to look at.
Wolfstride: Neat turn-based combat game with staggeringly lovely visuals.
Harmony's Quest: Nice-looking game about sorta jigsaw/match puzzles.
Bear and Breakfast: Delightful! A little janky in terms of what you can build where (no side entrances?), but very cute and very nice Stardew-alike.
World Turtles: A Discworld city-builder except it's unfortunately not actually great! I just wanted to see what happens if you make the turtle turn but I couldn't get it to work and the rest of the game was very straightforward and felt slow even at 4x speed.
Warp Frontier: A slow-paced point-and-click RPG with muddy art and frustrating controls. The hint system was nice, but it's just not engaging enough. I didn't even finish the demo.
man, going through life with the name weinersmith must be rough
IIRC, it was just “Weiner” until he married a lady with the last name “Smith.” They combined instead of hyphenated.
Ed: people just liked it better that way.
+3
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MrMonroepassed outon the floor nowRegistered Userregular
Played some Len's Island last night; I suppose there's some potential there but it's hard to tell since there appears to be no real interaction with any other inhabitants of this island chain that I could see. Building was pretty awkward and the control scheme generally needs a lot of work. It just doesn't feel good to move around and do any of the interactions. There also appears to be no controller support and the kbam controls are... uninspired. There's no WASD movement; you right click to move but not "move here", it's hold right click to keep walking in whatever direction your cursor is angled from your current position, while left click is "stop, stand still, and swing whatever axe/pick/weapon you have equipped. Space is jump. Extremely simple platforming tasks are therefore very difficult.
Cool aesthetic though. Would want to know what the promised interactions with the villagers is going to look like. (And what the presumably existant village(s) will look like, I never found one in the demo other than a little dock with a shopkeep you couldn't talk to)
Baba Is You
spent way too long on Island 12. I think I was looking for a more complicated answer when the simplest solution was staring me in the face.
Oh hey, it's me in every single level of Baba Is You.
That or I forget that some of the rules are ones that I can actually change.
Severed Steel: Really cool fps, you only have one arm so you can only hold one gun at a time and you pick up guns off of enemies as you kill them, or punch them off SUPERHOT style. It's all about gun-fu dives and slides, wallrunning, diving through windows, slow-mo, etc. While you're doing a stunt (diving/wallrunning/sliding) you're invincible so it's all about always moving around like a crazy person. Some of the movement is pretty janky though. It's real easy to get stuck on walls, or dive/slide the wrong way. Seems like it could be really cool.
The Fermi Paradox: I did not like this as much as other folks I think. I saw a LOT of repeat events, hell my Tau Ceti civilization had the same material shortage crisis and then resolution only separated by like 3 turns. Some of this is really cool, and I started to care about my civs as I progressed, but eh.
Sable: What if Breath of the Wild had no combat, way worse movement, but cooler art design and music?
Agent 64: Spies Never Die: It's a Goldeneye, but harder. Very early, but it's cool to see a game like this, love the enemy models and adherence to the old-school art design/limitations. It's SUPER weird that it still gives you the classic super auto-aim, even when you're using mouse.
Crippl3 on
+3
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Had a tiny bit more time so I dug into Norco a bit tonight and that is really my shit
Pixel point and click narrative adventure in a sort of near future sci fi Louisiana in a small town being swallowed up by refineries
+1
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I tried The Fermi Paradox demo and while it seemed like an interesting concept it didn't quite click for me. The balance between narrow focus and constrained choice of influence just made me not quite satisfied that I was 'playing' in any meaningful way.
On the other hand, I had one species send out a sleeper arc of outcasts that turned out to be the majority survivors of an asteroid apocalypse of their home planet that reduced their origin species to 5000 individuals, eventually resulting in the survivors coming under the influence of the robot AI servants they built to restore those who perished but then secretly took over their society. And I also created the Human Porn Nations.
So I'm sure this game is for someone, but I just don't think it is me.
The other demo I tried was Unpacking, which I quite liked, actually.
Grime: A souls-like metroidvania. Demo doesn't show off much of the metroidvania aspect other than items that can't be got due to lacking the necessary ability. Has something of a body horror aesthetic as the premise is a metaphysical "breath" is causing inanimate matter to come to life and sprout arms and eyeballs and etc. One of the weapons you can find is a sword with serrations made of fingers, as well as a greathammer with a head made of a disembodied mouth that growls when you do a heavy attack. Movement and combat both felt good. The main concern I have with the gameplay is that you have to kill enemies by parrying them in order to recharge your heal (it takes multiple successful parries to get a single heal charge back), as well as unlocking some other character abilities. Could definitely see that getting rough as the game goes on.
Wolfstride: Turn-based, anime-styled Robot Jox. Also your team's pilot is named Knife Leopard.
My Time At Sandrock: Sequel to My Time At Portia. A life sim in the vein of Stardew Valley or Story of Seasons, except instead of farming, your main activity is building out a workshop and manufacturing things. They're calling this an alpha version but it's already looking more polished than its predecessor in pretty much every way. Controls better. Looks Better. Better crafting interface. Save system doesn't suck. Upgrades all around.
Goblin Stone: It has a charming hand-illustrated storybook look to it. Gameplay-wise it puts a lot of stuff in a blender and it mostly works. You've got an XCOM-like ant-farm-style base. Exploration and combat are mostly Darkest Dungeon (complete with narrator), with a little bit of Slay the Spire -- the actions your goblins have available on their turn are drawn at random from those available to their class. The twist is that party order and initiative order are the same. The guy in front goes first, and after he takes his turn, he moves toward the back of the line. Each move has an energy cost, and that determines how far back they move in the turn order. This goes for both your goblins, and the enemies. It puts a lot of value on moves that cause knockback, because repositioning an enemy is equivalent to delaying their turn.
Severed Steel: Really cool fps, you only have one arm so you can only hold one gun at a time and you pick up guns off of enemies as you kill them, or punch them off SUPERHOT style. It's all about gun-fu dives and slides, wallrunning, diving through windows, slow-mo, etc. While you're doing a stunt (diving/wallrunning/sliding) you're invincible so it's all about always moving around like a crazy person. Some of the movement is pretty janky though. It's real easy to get stuck on walls, or dive/slide the wrong way. Seems like it could be really cool.
The Fermi Paradox: I did not like this as much as other folks I think. I saw a LOT of repeat events, hell my Tau Ceti civilization had the same material shortage crisis and then resolution only separated by like 3 turns. Some of this is really cool, and I started to care about my civs as I progressed, but eh.
Sable: What if Breath of the Wild had no combat, way worse movement, but cooler art design and music?
Agent 64: Spies Never Die: It's a Goldeneye, but harder. Very early, but it's cool to see a game like this, love the enemy models and adherence to the old-school art design/limitations. It's SUPER weird that it still gives you the classic super auto-aim, even when you're using mouse.
The Big Con: A point-and-click sorta adventure game about a teen girl who becomes a grifter/pickpocket/ne'er-do-well to save her mom's video store in the 90s. The writing is pretty annoying, lots of DAE 90s KIDS kinda stuff, but the actual story beats seem cool. Nice art too, and it seems like it will have some cool puzzles. DEFINITELY play this on controller though, the demo had only keyboard controls and they're godawful, like holding the 2 button down to pickpocket while you had to move with WASD.
Deadeye Deepfake Simulacrum: Hm. It's a bizarre action-rpg-roguelite-hacking sim where you are forced into corporate espionage slavery after a corp saves your life after an accident. The game is...a lot. It's hard to describe. It's a top-down shooter with randomized weapons and classes, but it's also a hacking sim, but it's also a stealth game, and an RPG with abilities and classes all at once. Neat style but it's way too slow and hard for me, the hacking is cool though.
Dodgeball Academia: I didn't play this much, it's really really hard and it doesn't give you a tutorial.
Escape From Naraka: Not to be confused with upcoming martial arts BR Naraka Bladepoint, this is a first-person platformer speedrunning game. The demo was only two levels and it ran like hot garbage except on the lowest of the low settings. Cool setting though, Balinese mythology. Also it has enemies but you can't kill them, only slow/freeze them with an ice ball, you're supposed to outrun them or get away.
TOEM: This is really good!!!! You're a funny little guy with a camera going on an adventure to see a magical phenomenon far from your Nana's home, and you go around taking pictures of things and helping people to get bus fare. It's very nice! And it looks great! And the photography is fun! And there's a bear rave!
Posts
How do? Is that a mod I need to download? Could I use the save editor to start back right before I goofed and do shit in the right order?
The easiest thing would be to just load up a backup save, if you have it.
Uh. Maybe? I never tried that. If you look on Nexus Mods for Mass Effect Legendary edition, the save editor that works for all three games should be one of the top files. Just grab it and open the save to see what is what.
If you're using Legendary Edition, this: https://www.nexusmods.com/masseffectlegendaryedition/mods/20
If you're on the original games, use Gibbed, but I have no idea how that works now because at this point it's a fork of a fork of a fork etc.
Observation is a really cool game with a really cool premise and imagery but which has a couple segments that straight up do not tell you what you are looking for or what to click on, so I have way less positive feelings towards it than I would otherwise because I spent upwards of an hour on a couple sections just trying to find the thing I knew I needed to click on but which I just couldn’t fucking find
So if you get stuck at any point just use a guide, and a video one preferably so you know exactly where to go
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Overall it was ok, I appreciated it but wouldn’t say it’s a must play
Yeah, I have some really specific complaints that would entail spoilers, but long story short, the game starts well and then doesn't live up to its potential, imo.
Hey, folks?
This game may have my favorite original music of any computer game.
Top notch, A+ all around
I lost four hours of progress which killed my enthusiasm for continuing
Noted!
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
https://youtu.be/sMTH3UvcqLY
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Good for him, honestly
(edit: non-ps-specific trailer)
Dialog by Ryan North, of Dinosaur Comics fame. (who also wrote Stick It To The Man and Flipping Death from the same studio, and Zach (SMBC comics) Weinersmith has also written a game for Zoink!, so I guess they have a particular taste in writers)
Nothing disrespectable about smithing wieners.
I imagine him as a coach, or drill sergeant. "Why yes, I will smash my hammer upon yon meat ore, and yea, a schlong will be made. A nice, proper one, that will satisfy all comers."
IIRC, it was just “Weiner” until he married a lady with the last name “Smith.” They combined instead of hyphenated.
Ed: because it was funnier that way, naturally.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
https://www.youtube.com/watch?v=aBam72eYsAg
spent way too long on Island 12. I think I was looking for a more complicated answer when the simplest solution was staring me in the face.
Really had to stretch for that one.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
Sail Forth: A cute sailing game that's very lightweight, but works pretty well. You sail around small maps that you can travel between on a worldmap using arcade sailing mechanics like paying attention to sail trim and wind direction, shoot cannons at some stuff, fish sometimes, gather whatsits. I will say that the demo itself wore on me after a bit and I didn't actually finish it, so probably not the game for me. Still, pretty and there's a lot to like about it.
Rainbow Billy: The Curse of the Leviathan: Also cute! Seems like a solid game targeting younger folks, with overwhelming cutesyness and a legitimately laudable "combat" system that is just about talking to people in a way that will make them open up and be good friends. And then the friends are all kinda attack-Pokemon? Reminds me a tiny bit of Paper Mario as well, with some jumping puzzle "overworld" stuff.
They Always Run: A solid action-platformer where your character has a third arm on their back. Movement/combat is nothing to write home about, but it's perfectly servicable. Writing is surprisingly effective, and there are a few systems that seem like they'll be interesting to work with. It just overall had the impression of a lost really-good 90's SEGA game. Very nice artwork for the most part as well, everything's very chunky and painterly.
In Sound Mind: A standard-ass "psychiatric problems are spooooky" game where you're trapped in a mysterious world... oooof the miiiind? And a mysterious voice says trite dialog to you about how much you suck which 100% will wind up being your own depression or something. Not great! Also you get a gun for no reason.
Out of Line: A pretty good platformer with a gimmick. You toss a little spear that acts as a platform/puzzle solution. It had several perfectly decent puzzles and it was nice to look at.
Wolfstride: Neat turn-based combat game with staggeringly lovely visuals.
Harmony's Quest: Nice-looking game about sorta jigsaw/match puzzles.
Bear and Breakfast: Delightful! A little janky in terms of what you can build where (no side entrances?), but very cute and very nice Stardew-alike.
World Turtles: A Discworld city-builder except it's unfortunately not actually great! I just wanted to see what happens if you make the turtle turn but I couldn't get it to work and the rest of the game was very straightforward and felt slow even at 4x speed.
Warp Frontier: A slow-paced point-and-click RPG with muddy art and frustrating controls. The hint system was nice, but it's just not engaging enough. I didn't even finish the demo.
Cool aesthetic though. Would want to know what the promised interactions with the villagers is going to look like. (And what the presumably existant village(s) will look like, I never found one in the demo other than a little dock with a shopkeep you couldn't talk to)
Oh hey, it's me in every single level of Baba Is You.
That or I forget that some of the rules are ones that I can actually change.
Pixel point and click narrative adventure in a sort of near future sci fi Louisiana in a small town being swallowed up by refineries
On the other hand, I had one species send out a sleeper arc of outcasts that turned out to be the majority survivors of an asteroid apocalypse of their home planet that reduced their origin species to 5000 individuals, eventually resulting in the survivors coming under the influence of the robot AI servants they built to restore those who perished but then secretly took over their society. And I also created the Human Porn Nations.
So I'm sure this game is for someone, but I just don't think it is me.
The other demo I tried was Unpacking, which I quite liked, actually.
Grime: A souls-like metroidvania. Demo doesn't show off much of the metroidvania aspect other than items that can't be got due to lacking the necessary ability. Has something of a body horror aesthetic as the premise is a metaphysical "breath" is causing inanimate matter to come to life and sprout arms and eyeballs and etc. One of the weapons you can find is a sword with serrations made of fingers, as well as a greathammer with a head made of a disembodied mouth that growls when you do a heavy attack. Movement and combat both felt good. The main concern I have with the gameplay is that you have to kill enemies by parrying them in order to recharge your heal (it takes multiple successful parries to get a single heal charge back), as well as unlocking some other character abilities. Could definitely see that getting rough as the game goes on.
Wolfstride: Turn-based, anime-styled Robot Jox. Also your team's pilot is named Knife Leopard.
My Time At Sandrock: Sequel to My Time At Portia. A life sim in the vein of Stardew Valley or Story of Seasons, except instead of farming, your main activity is building out a workshop and manufacturing things. They're calling this an alpha version but it's already looking more polished than its predecessor in pretty much every way. Controls better. Looks Better. Better crafting interface. Save system doesn't suck. Upgrades all around.
Goblin Stone: It has a charming hand-illustrated storybook look to it. Gameplay-wise it puts a lot of stuff in a blender and it mostly works. You've got an XCOM-like ant-farm-style base. Exploration and combat are mostly Darkest Dungeon (complete with narrator), with a little bit of Slay the Spire -- the actions your goblins have available on their turn are drawn at random from those available to their class. The twist is that party order and initiative order are the same. The guy in front goes first, and after he takes his turn, he moves toward the back of the line. Each move has an energy cost, and that determines how far back they move in the turn order. This goes for both your goblins, and the enemies. It puts a lot of value on moves that cause knockback, because repositioning an enemy is equivalent to delaying their turn.
Managed to softlock the demo by jumping ahead of the tutorial. Seems really neat. I'll have to go back.
Thanks for bringing it up