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"Honey, I [Grounded] The Kids!"

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    Trajan45Trajan45 Registered User regular
    Pretty sure there were jokes when this was first announced about Obsidian finally embracing the bugs.

    I usually bounce off these types of games. Only lasted a couple hours in Valhiem. So far, I'm really digging this game. I do wish there was a bit more transparency when it comes to what's needed where, especially with equipment loss. Without loss, I'd understand the 'fight and die to figure it out' design they went with.

    Origin ID\ Steam ID: Warder45
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    HevachHevach Registered User regular
    edited October 2022
    Trajan45 wrote: »
    Pretty sure there were jokes when this was first announced about Obsidian finally embracing the bugs.

    I usually bounce off these types of games. Only lasted a couple hours in Valhiem. So far, I'm really digging this game. I do wish there was a bit more transparency when it comes to what's needed where, especially with equipment loss. Without loss, I'd understand the 'fight and die to figure it out' design they went with.

    In the menu, hit game settings and scroll to the last option (the only one that isn't an on/off toggle). You can lose everything, lose backpack/keep equipment, or keep everything.

    You can also turn off things like item degradation, hunger, stamina, even health damage, so you can greatly tailor the experience and which ramps of the learning curve you climb at any time.

    Most of the settings can be hot flipped at any time, so if you have fifteen minutes and want to, say, slap a roof on your summer house y Moldorc Castle but don't want to get pissed off right before work you can just turn everything off and blast it out.

    Hevach on
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    PreacherPreacher Registered User regular
    Trajan45 wrote: »
    Pretty sure there were jokes when this was first announced about Obsidian finally embracing the bugs.

    I usually bounce off these types of games. Only lasted a couple hours in Valhiem. So far, I'm really digging this game. I do wish there was a bit more transparency when it comes to what's needed where, especially with equipment loss. Without loss, I'd understand the 'fight and die to figure it out' design they went with.

    Save scum, save scum liberally. You can save out of combat and I do it before any big moment of combat. Game doesn't play fair and neither do I.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    Trajan45Trajan45 Registered User regular
    Was able to dance and get bombardier and stick bug parts. What is better to get first, Jerky Rack or Insect Axe?

    Origin ID\ Steam ID: Warder45
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    PreacherPreacher Registered User regular
    edited October 2022
    Trajan45 wrote: »
    Was able to dance and get bombardier and stick bug parts. What is better to get first, Jerky Rack or Insect Axe?

    Insect axe, it unlocks tier two gathers which lets you get more weeds/weed stems for building. And its a decent weapon.

    Jerky Rack is actually best for gathering berry leather more efficiently, and pupa leather (tier 3). The actual jerky is kind of disappointing.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    ZavianZavian universal peace sounds better than forever war Registered User regular
    jerky is mostly good for mid/late game if you build a storage next to it and stock up on it since it never spoils, so it's good to have a bunch for long trips. but insect axe is much more necessary in the short-term

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    PreacherPreacher Registered User regular
    I never use Jerky. Like the amount of hunger it satisfies is not worth the space you give up. But I admit some people really hate hunting to start a trip and I get that.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    HevachHevach Registered User regular
    edited October 2022
    I had an idea for a project of setting up jerky racks around major destinations I hit like the red anthill or the clay puddle in front of the hedge or the sandbox, and just throwing whatever on them when I'm there so I have a handy meal when I stop by.

    It's a lot of work and cooking pits don't require shoulder carrying anything... But I haven't actually done that either.

    Usually I find as long as I run a spit or two a day and keep the home jerky rack full I can choke down honeydew or acorn bits for the rest, just eating off the ground like that weird kid from middle school.

    Also, all the human food on the ground in the yard is safe to eat, and as much as your character will complain raw meat and dirty water are the only things I've found that are actually harmful.

    Hevach on
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    PreacherPreacher Registered User regular
    edited October 2022
    I do have cooking fires the world over. I think what would make the jerky rack more valuable if you could take things like weevil snouts and make meat out of them. Or red ant parts. Just to be able to turn otherwise not useful things into something else. The other thing about your Jerky Rack idea that might not work is ants and other creatures can eat off your rack if its not in a building.

    They do that with glue, I'd like that for food.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited October 2022
    Progress has been made! I've got all five mutation slots, the third super chip, and some gear from the sandbox mobs.

    :Edit: I also upgraded from waterside property to on the water property. Need more berries to add some more space, but I figure not having a walkable path to the house should help once the bugs start attacking.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    ED!ED! Registered User regular
    There are for sure real bugs in the game. The biggest one are objects not "detaching" from their anchor on trees (dead aphids and dew drops).
    Preacher wrote: »
    I never use Jerky. Like the amount of hunger it satisfies is not worth the space you give up. But I admit some people really hate hunting to start a trip and I get that.

    Jerky is for the advanced meals which for sure are worth it. One of the meals basically let me "infinitely" swing my weapon and semi-stunlock bugs. Another VERY noticeably increases your damage output. As food, jerky is definitely not a substitute for just finding mushrooms in the wild; as an ingredient its very much worth the investment.

    "Get the hell out of me" - [ex]girlfriend
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    CarpyCarpy Registered User regular
    edited October 2022
    Started exploring the first red ant hill last night. My first trip I was severely lacking the number of torches needed. Accidently aggrod a couple of workers by grabbing an egg right as my torch went out. Twas a very scary, very dark run out of there. No way was I going to be able to make the corpse run off I died.

    Carpy on
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    Trajan45Trajan45 Registered User regular
    I was curious about that. Wouldn't building on a lily pad be a good spot since most bugs couldn't attack it? Then you could have zip lines to land.

    Origin ID\ Steam ID: Warder45
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    HevachHevach Registered User regular
    Trajan45 wrote: »
    I was curious about that. Wouldn't building on a lily pad be a good spot since most bugs couldn't attack it? Then you could have zip lines to land.

    Zip lines are one way, and only down, so you'd need to get wet to get out. If it was at the east end of the pond that's not so bad because I haven't seen mosquitos there and the spiders don't come up to the surface, leaving the fish as the sole threat.

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    PreacherPreacher Registered User regular
    Does the fish even attack? I know it scares the shit out of you, but I don't think I've ever been pursued by it.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    HevachHevach Registered User regular
    edited October 2022
    It will, but it's missing its right eye, and they account for that in its detection, so it's easier to avoid a fight with than a spider. It will also prefer to eat a tadpole over you if it has the choice, and there's a crafting pattern for a lure made of tadpole meat.

    If it does lock onto you and you don't have a lure to drop or a way out of the water before it reaches you, you're dead.

    Hevach on
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    Trajan45Trajan45 Registered User regular
    I was thinking building flooring over the water as a bridge to the pad. Or will fish/tadpoles destroy that?

    Origin ID\ Steam ID: Warder45
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    PreacherPreacher Registered User regular
    Trajan45 wrote: »
    I was thinking building flooring over the water as a bridge to the pad. Or will fish/tadpoles destroy that?

    I have an entire bridge of stupid built over the pond so far *knocks on grass planks* nothing has destroyed it.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    HevachHevach Registered User regular
    I hate that the key for "toss the stack of planks on your shoulder" is the same key as "chuck your damn axe into the pond again."

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    PreacherPreacher Registered User regular
    Hevach wrote: »
    I hate that the key for "toss the stack of planks on your shoulder" is the same key as "chuck your damn axe into the pond again."

    Let he who has not hurled their axe when trying to pick something up cast the first axe.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    HevachHevach Registered User regular
    edited October 2022
    Preacher wrote: »
    Hevach wrote: »
    I hate that the key for "toss the stack of planks on your shoulder" is the same key as "chuck your damn axe into the pond again."

    Let he who has not hurled their axe when trying to pick something up cast the first axe.

    *YEET!*

    sorry wrong button did I hit you?

    Edit: crap where the hell did it land?

    Hevach on
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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Regarding buoyant foundations and the fish, I have definitely had plenty of moments where the fish makes sea leviathan noises nearby, but if it can aggro you while you're not in the water, I have not seen it so far.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    Trajan45Trajan45 Registered User regular
    Hevach wrote: »
    I hate that the key for "toss the stack of planks on your shoulder" is the same key as "chuck your damn axe into the pond again."

    I keep hitting the re-arranging key vs pick up/down key constantly.

    Origin ID\ Steam ID: Warder45
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    LindLind Registered User regular
    My fav is when you have a chest open and hit take all by mistake…

    Also spiders decided they hate me and my friend and trashed our poorly built base. Base 2.0 is now on a rock near the spacr. Hopefully it’s a bit more robust.

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    McFodderMcFodder Registered User regular
    Got as far as Oak Base playing single player and that was enough for me to get a bit of a feel for it, so will be starting over playing with a friend on the weekend - he likes his survival games, I'm more of a story person but I think this should meet nicely in the middle of our interests for a bit at least.

    Switch Friend Code: SW-3944-9431-0318
    PSN / Xbox / NNID: Fodder185
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    Trajan45Trajan45 Registered User regular
    Lind wrote: »
    My fav is when you have a chest open and hit take all by mistake…

    Also spiders decided they hate me and my friend and trashed our poorly built base. Base 2.0 is now on a rock near the spacr. Hopefully it’s a bit more robust.

    This is why I'll probably go Palisades next with my science. Had a firefly get stuck in my base and those grass walls damage really really easily. I'd like to put a bit more around the base of my tower so if the bottom is destroyed the whole thing doesn't collapse.

    Origin ID\ Steam ID: Warder45
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    PreacherPreacher Registered User regular
    edited October 2022
    Orb weavers are assholes. Though I do appreciate from having gotten hit by two paybacks from them, one at early game, one at later game, the later game is fucking crazy comparatively.

    Though its funny the orb weavers gave me a payback for I imagine the brood mother, but boyos if I can kill that you aren't going to be a problem for me.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    ZavianZavian universal peace sounds better than forever war Registered User regular
    I looked it up on the wiki and wolf spiders are weak to Spicy; I finally managed to find the Spicy mat, and it kind of feels nice that I'm now finally getting ready to be able to take one on

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    PreacherPreacher Registered User regular
    Zavian wrote: »
    I looked it up on the wiki and wolf spiders are weak to Spicy; I finally managed to find the Spicy mat, and it kind of feels nice that I'm now finally getting ready to be able to take one on

    Be careful when you first hunt the wolf. Their poison initially is lethal pretty much 100% of the time. I killed my first 10 or so using terrain exploits, arrows, and stupidity.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    XeddicusXeddicus Registered User regular
    It didn't even occur to me you could build to help defend MIX.R's. Trampolines!

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    PreacherPreacher Registered User regular
    Xeddicus wrote: »
    It didn't even occur to me you could build to help defend MIX.R's. Trampolines!

    Heh I want to try those now that I've done the mega god damn version.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    At work we have a dedicated time to playing games together and I convinced someone to get Grounded. Now I can not only play this game with someone, but I technically get paid to do so!

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    KarozKaroz Registered User regular
    Gonna be restarting Grounded on Sunday since I will be back from vacation then.

    Probably stick to custom settings to reduce frusteration, don't really care about cheevos.

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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Goodness, I had forgotten how much of a hassle clearing the sandbox lab was. Final superchip get, I am officially into content I have not seen before.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    XeddicusXeddicus Registered User regular
    The underwater portions of the game are less than fun with the limited air supply you get even maxed out it seems. Yet another reason having gameplay options is a good idea. Go go god mode.

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    CarpyCarpy Registered User regular
    Cleared the hedge lab, ended up being easier than I expected, although I may have saved and reloaded until I bugged something.
    the first room with 3 spiderlings and an orb weaver Jr was kicking my ass until after one reload the orb weaver Jr just wasn't there? Not sure what happened there but the rest of the lab was just spiderlings and rustys and those are pretty simple, even if all of my armor broke like a third of the way through.

    Combat and gear progression continue to be frustrating but I dig the rest of it.

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    AlphaRomeroAlphaRomero Registered User regular
    Finished it, ultimately I think I just had the wrong preconceptions about what it would be.
    There isn't much plot and what is there isn't particularly interesting. It's a very large world but there isn't anyone else in it unless you play multiplayer. The world can be very hard to navigate as they seem to have very fixed ideas of how you access something like the sandpit, which required me to go all the way around the thing before finding a series of platforms that brought me high enough to jump down with a dandelion. I exited the pit through an ant nest so I assume that was also a way in that I missed because I'd been in that area previously. The lack of lore is probably the worst part for me as that was most what I expected from an Obsidian game. The bases, ignoring the often frustrating navigation to get there, all look the same (with some obvious additions such as webbing) and because I personally found the plot very predictable and straight forward, the little bits of lore you can pick up are not interesting and so don't drive me onward.

    The progression is frustrating. I've finished the game and didn't have the plans for, nor know I could build a pet house that would let me pet one of the smaller passive insects, and there are some resources that exist in very specific areas that you can apparently miss. Armor can look cool but they have specific benefits from wearing the full set and if you don't want the benefit from that set, it's no use, and the resources for upgrading can be expensive. As progression is tied exclusively to armor, weapons, and what mutations you randomly generate, it makes it hard to invest in your character or create a build to your playstyle. Because nothing is explained you can overlook a lot of stuff. I realized I could build bases for instance, but it took me a long time to realize I could build a series of ladders up to the higher garden instead of trying to get around the grill. However, by that point I feel I was pretty much in the endgame, I only had two superchips to get. I probably spent more time building my palace than I did playing the game, but after spending so long setting up zipline towers and ladders, I post-game realize that I didn't accomplish much.

    I think that is again all down to my preconceptions. This seems to be more of a multiplayer survival game, not a single player rpg, I imagine it's a lot funner and less frustrating if you've got 3 people helping you fight some of the more annoying enemies.

    I still like the general idea, and wouldn't mind a sequel because the base building stuff is great, but I guess I just need more plot.

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    HevachHevach Registered User regular
    Finished it, ultimately I think I just had the wrong preconceptions about what it would be.
    There isn't much plot and what is there isn't particularly interesting. It's a very large world but there isn't anyone else in it unless you play multiplayer. The world can be very hard to navigate as they seem to have very fixed ideas of how you access something like the sandpit, which required me to go all the way around the thing before finding a series of platforms that brought me high enough to jump down with a dandelion. I exited the pit through an ant nest so I assume that was also a way in that I missed because I'd been in that area previously. The lack of lore is probably the worst part for me as that was most what I expected from an Obsidian game. The bases, ignoring the often frustrating navigation to get there, all look the same (with some obvious additions such as webbing) and because I personally found the plot very predictable and straight forward, the little bits of lore you can pick up are not interesting and so don't drive me onward.

    The progression is frustrating. I've finished the game and didn't have the plans for, nor know I could build a pet house that would let me pet one of the smaller passive insects, and there are some resources that exist in very specific areas that you can apparently miss. Armor can look cool but they have specific benefits from wearing the full set and if you don't want the benefit from that set, it's no use, and the resources for upgrading can be expensive. As progression is tied exclusively to armor, weapons, and what mutations you randomly generate, it makes it hard to invest in your character or create a build to your playstyle. Because nothing is explained you can overlook a lot of stuff. I realized I could build bases for instance, but it took me a long time to realize I could build a series of ladders up to the higher garden instead of trying to get around the grill. However, by that point I feel I was pretty much in the endgame, I only had two superchips to get. I probably spent more time building my palace than I did playing the game, but after spending so long setting up zipline towers and ladders, I post-game realize that I didn't accomplish much.

    I think that is again all down to my preconceptions. This seems to be more of a multiplayer survival game, not a single player rpg, I imagine it's a lot funner and less frustrating if you've got 3 people helping you fight some of the more annoying enemies.

    I still like the general idea, and wouldn't mind a sequel because the base building stuff is great, but I guess I just need more plot.

    Re: sandbox
    The devs idea is even more convoluted than what you found.

    You're supposed to work your way to the top of the picnic table (requiring a bomb and a rank 2 hammer) and replace the thread on a broken zipline (12 silk thread) and ride that down.

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    AlphaRomeroAlphaRomero Registered User regular
    Hevach wrote: »
    Finished it, ultimately I think I just had the wrong preconceptions about what it would be.
    There isn't much plot and what is there isn't particularly interesting. It's a very large world but there isn't anyone else in it unless you play multiplayer. The world can be very hard to navigate as they seem to have very fixed ideas of how you access something like the sandpit, which required me to go all the way around the thing before finding a series of platforms that brought me high enough to jump down with a dandelion. I exited the pit through an ant nest so I assume that was also a way in that I missed because I'd been in that area previously. The lack of lore is probably the worst part for me as that was most what I expected from an Obsidian game. The bases, ignoring the often frustrating navigation to get there, all look the same (with some obvious additions such as webbing) and because I personally found the plot very predictable and straight forward, the little bits of lore you can pick up are not interesting and so don't drive me onward.

    The progression is frustrating. I've finished the game and didn't have the plans for, nor know I could build a pet house that would let me pet one of the smaller passive insects, and there are some resources that exist in very specific areas that you can apparently miss. Armor can look cool but they have specific benefits from wearing the full set and if you don't want the benefit from that set, it's no use, and the resources for upgrading can be expensive. As progression is tied exclusively to armor, weapons, and what mutations you randomly generate, it makes it hard to invest in your character or create a build to your playstyle. Because nothing is explained you can overlook a lot of stuff. I realized I could build bases for instance, but it took me a long time to realize I could build a series of ladders up to the higher garden instead of trying to get around the grill. However, by that point I feel I was pretty much in the endgame, I only had two superchips to get. I probably spent more time building my palace than I did playing the game, but after spending so long setting up zipline towers and ladders, I post-game realize that I didn't accomplish much.

    I think that is again all down to my preconceptions. This seems to be more of a multiplayer survival game, not a single player rpg, I imagine it's a lot funner and less frustrating if you've got 3 people helping you fight some of the more annoying enemies.

    I still like the general idea, and wouldn't mind a sequel because the base building stuff is great, but I guess I just need more plot.

    Re: sandbox
    The devs idea is even more convoluted than what you found.

    You're supposed to work your way to the top of the picnic table (requiring a bomb and a rank 2 hammer) and replace the thread on a broken zipline (12 silk thread) and ride that down.

    I knew that had to be for something.
    I bombed the spade but I couldn't find a way up from beyond the seat. I thought that was meant to be the way to get over the grill and to the upper garden. So I've never even been on top of the picnic table.

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    KarozKaroz Registered User regular
    Not that anyone is interested but gonna restart tomorrow if anyone wants a fresh start shared world. Leaning mediun difficulty with customizable difficulty settings so means no cheevos.

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